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<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>skipSpeech</h2>
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<H3>Syntax:</H3>
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<pre class="syntax">skipSpeech ();</pre>
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<H3>Purpose:</H3>
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Removes any spoken text from the screen and continues any function paused because of a call to one of the <a href="say_and_think.html">say and think</a> commands. If the text is being spoken by a character, the character reverts to the animation defined in its current <a href="costume.html">costume</a> for standing still while facing its current direction.
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<H3>Return value:</H3>
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No return value.
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<H3>Example:</H3>
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<pre>sub init () {
onLeftMouse (myLeftClickFunction);
say (ego, "Hello!");
say (ego, "Lots of things to say!");
say (ego, "Blah blah blah!");
}
sub myLeftClickFunction () {
skipSpeech ();
}</pre>
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<H3>See also:</H3>
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<a href="completeTimers.html">completeTimers</a>
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<a href="somethingSpeaking.html">somethingSpeaking</a>
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<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
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