/usr/share/sugar/activities/SliderPuzzle.activity/SliderPuzzleWidget.py is in sugar-sliderpuzzle-activity 5-0ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#
# If you find this activity useful or end up using parts of it in one of your
# own creations we would love to hear from you at info@WorldWideWorkshop.org !
#
import pygtk
pygtk.require('2.0')
import gtk, gobject
import pango
import md5
from mamamedia_modules import utils
#from utils import load_image, calculate_matrix, debug, SliderCreator, trace
from types import TupleType, ListType
from random import random
from time import time
from math import sqrt
from cStringIO import StringIO
import os
###
# General Information
###
up_key = ['Up', 'KP_Up', 'KP_8']
down_key = ['Down', 'KP_Down', 'KP_2']
left_key = ['Left', 'KP_Left', 'KP_4']
right_key = ['Right', 'KP_Right', 'KP_6']
SLIDE_UP = 1
SLIDE_DOWN = 2
SLIDE_LEFT = 3
SLIDE_RIGHT = 4
def calculate_matrix (pieces):
""" Given a number of pieces, calculate the best fit 2 dimensional matrix """
rows = int(sqrt(pieces))
cols = int(float(pieces) / rows)
return rows*cols, rows, cols
class SliderCreator (gtk.gdk.Pixbuf):
def __init__ (self, width, height, fname=None, tlist=None): #tlist):
if width == -1:
width = 564
if height == -1:
height = 564
super(SliderCreator, self).__init__(gtk.gdk.COLORSPACE_RGB, False, 8, width, height)
if tlist is None:
items = []
cmds = file(fname).readlines()
if len(cmds) > 1:
_x_ = eval(cmds[0])
for i in range(16):
items.append(_x_)
_x_ = eval(cmds[1])
else:
items = tlist
self.width = width
self.height = height
self.tlist = items
self.prepare_stringed(2,2)
#def scale_simple (self, w,h,m):
# return SliderCreator(w,h,tlist=self.tlist)
#def subpixbuf (self, x,y,w,h):
# return SliderCreator(w,h,tlist=self.tlist)
@classmethod
def can_handle(klass, fname):
return fname.lower().endswith('.sequence')
def prepare_stringed (self, rows, cols):
# We use a Pixmap as offscreen drawing canvas
cm = gtk.gdk.colormap_get_system()
pm = gtk.gdk.Pixmap(None, self.width, self.height, cm.get_visual().depth)
#pangolayout = pm.create_pango_layout("")
font_size = int(self.width / cols / 4)
l = gtk.Label()
pangolayout = pango.Layout(l.create_pango_context())
pangolayout.set_font_description(pango.FontDescription("sans bold %i" % font_size))
gc = pm.new_gc()
gc.set_colormap(gtk.gdk.colormap_get_system())
color = cm.alloc_color('white')
gc.set_foreground(color)
pm.draw_rectangle(gc, True, 0, 0, self.width, self.height)
color = cm.alloc_color('black')
gc.set_foreground(color)
sw, sh = (self.width / cols), (self.height / rows)
item = iter(self.tlist)
for r in range(rows):
for c in range(cols):
px = sw * c
py = sh * r
#if c > 0 and r > 0:
# pm.draw_line(gc, px, 0, px, self.height-1)
# pm.draw_line(gc, 0, py, self.width-1, py)
pangolayout.set_text(str(item.next()))
pe = pangolayout.get_pixel_extents()
pe = pe[1][2]/2, pe[1][3]/2
pm.draw_layout(gc, px + (sw / 2) - pe[0], py + (sh / 2) - pe[1], pangolayout)
self.get_from_drawable(pm, cm, 0, 0, 0, 0, -1, -1)
utils.register_image_type(SliderCreator)
###
# Game Logic
###
class MatrixPosition (object):
""" Helper class to hold a x/y coordinate, and move it by passing a direction,
taking care of enforcing boundaries as needed.
The x and y coords are 0 based. """
def __init__ (self, rowsize, colsize, x=0, y=0):
self.rowsize = rowsize
self.colsize = colsize
self.x = min(x, colsize-1)
self.y = min(y, rowsize-1)
def __eq__ (self, other):
if isinstance(other, (TupleType, ListType)) and len(other) == 2:
return self.x == other[0] and self.y == other[1]
return False
def __ne__ (self, other):
return not self.__eq__ (other)
def bottom_right (self):
""" Move to the lower right position of the matrix, having 0,0 as the top left corner """
self.x = self.colsize - 1
self.y = self.rowsize-1
def move (self, direction, count=1):
""" Moving direction is actually the opposite of what is passed.
We are moving the hole position, so if you slice a piece down into the hole,
that hole is actually moving up.
Returns bool, false if we can't move in the requested direction."""
if direction == SLIDE_UP and self.y < self.rowsize-1:
self.y += 1
return True
if direction == SLIDE_DOWN and self.y > 0:
self.y -= 1
return True
if direction == SLIDE_LEFT and self.x < self.colsize-1:
self.x += 1
return True
if direction == SLIDE_RIGHT and self.x > 0:
self.x -= 1
return True
return False
def clone (self):
return MatrixPosition(self.rowsize, self.colsize, self.x, self.y)
def _freeze (self):
return (self.rowsize, self.colsize, self.x, self.y)
def _thaw (self, obj):
if obj is not None:
self.rowsize, self.colsize, self.x, self.y = obj
class SliderPuzzleMap (object):
""" This class holds the game logic.
The current pieces position is held in self.pieces_map[YROW][XROW].
"""
def __init__ (self, pieces=9, move_cb=None):
self.reset(pieces)
self.move_cb = move_cb
self.solved = True
def reset (self, pieces=9):
self.pieces, self.rowsize, self.colsize = calculate_matrix(pieces)
pieces_map = range(1,self.pieces+1)
self.pieces_map = []
for i in range(self.rowsize):
self.pieces_map.append(pieces_map[i*self.colsize:(i+1)*self.colsize])
self.hole_pos = MatrixPosition(self.rowsize, self.colsize)
self.hole_pos.bottom_right()
self.solved_map = [list(x) for x in self.pieces_map]
self.solved_map[-1][-1] = None
def randomize (self):
""" To make sure the randomization is solvable, we don't simply shuffle the numbers.
We move the hole in random directions through a finite number of iteractions. """
# Remove the move callback temporarily
cb = self.move_cb
self.move_cb = None
iteractions = self.rowsize * self.colsize * (int(100*random())+1)
t = time()
for i in range(iteractions):
while not (self.do_move(int(4*random())+1)):
pass
t = time() - t
# Now move the hole to the bottom right
for x in range(self.colsize-self.hole_pos.x-1):
self.do_move(SLIDE_LEFT)
for y in range(self.rowsize-self.hole_pos.y-1):
self.do_move(SLIDE_UP)
# Put the callback where it was
self.move_cb = cb
self.solved = False
def do_move (self, slide_direction):
"""
The moves are relative to the moving piece:
>>> jm = SliderPuzzleMap()
>>> jm.debug_map()
1 2 3
4 5 6
7 8 *
>>> jm.do_move(SLIDE_DOWN)
True
>>> jm.debug_map() # DOWN
1 2 3
4 5 *
7 8 6
>>> jm.do_move(SLIDE_RIGHT)
True
>>> jm.debug_map() # RIGHT
1 2 3
4 * 5
7 8 6
>>> jm.do_move(SLIDE_UP)
True
>>> jm.debug_map() # UP
1 2 3
4 8 5
7 * 6
>>> jm.do_move(SLIDE_LEFT)
True
>>> jm.debug_map() # LEFT
1 2 3
4 8 5
7 6 *
We can't move over the matrix edges:
>>> jm.do_move(SLIDE_LEFT)
False
>>> jm.debug_map() # LEFT
1 2 3
4 8 5
7 6 *
>>> jm.do_move(SLIDE_UP)
False
>>> jm.debug_map() # UP
1 2 3
4 8 5
7 6 *
>>> jm.do_move(SLIDE_RIGHT)
True
>>> jm.do_move(SLIDE_RIGHT)
True
>>> jm.do_move(SLIDE_RIGHT)
False
>>> jm.debug_map() # RIGHT x 3
1 2 3
4 8 5
* 7 6
>>> jm.do_move(SLIDE_DOWN)
True
>>> jm.do_move(SLIDE_DOWN)
True
>>> jm.do_move(SLIDE_DOWN)
False
>>> jm.debug_map() # DOWN x 3
* 2 3
1 8 5
4 7 6
"""
# What piece are we going to move?
old_hole_pos = self.hole_pos.clone()
if self.hole_pos.move(slide_direction):
# Move was a success, now update the map
self.pieces_map[old_hole_pos.y][old_hole_pos.x] = self.pieces_map[self.hole_pos.y][self.hole_pos.x]
self.is_solved()
if self.move_cb is not None:
self.move_cb(self.hole_pos.x, self.hole_pos.y, old_hole_pos.x, old_hole_pos.y)
return True
return False
def do_move_piece (self, piece):
""" Move the piece (1 based index) into the hole, if possible
>>> jm = SliderPuzzleMap()
>>> jm.debug_map()
1 2 3
4 5 6
7 8 *
>>> jm.do_move_piece(6)
True
>>> jm.debug_map() # Moved 6
1 2 3
4 5 *
7 8 6
>>> jm.do_move_piece(2)
False
>>> jm.debug_map() # No move
1 2 3
4 5 *
7 8 6
Return True if a move was done, False otherwise.
"""
for y in range(self.rowsize):
for x in range(self.colsize):
if self.pieces_map[y][x] == piece:
if self.hole_pos.x == x:
if abs(self.hole_pos.y-y) == 1:
return self.do_move(self.hole_pos.y > y and SLIDE_DOWN or SLIDE_UP)
elif self.hole_pos.y == y:
if abs(self.hole_pos.x-x) == 1:
return self.do_move(self.hole_pos.x > x and SLIDE_RIGHT or SLIDE_LEFT)
else:
return False
return False
def is_hole_at (self, x, y):
"""
>>> jm = SliderPuzzleMap()
>>> jm.debug_map()
1 2 3
4 5 6
7 8 *
>>> jm.is_hole_at(2,2)
True
>>> jm.is_hole_at(0,0)
False
"""
return self.hole_pos == (x,y)
def is_solved (self):
"""
>>> jm = SliderPuzzleMap()
>>> jm.do_move_piece(6)
True
>>> jm.is_solved()
False
>>> jm.do_move_piece(6)
True
>>> jm.is_solved()
True
"""
if self.hole_pos != (self.colsize-1, self.rowsize-1):
return False
self.pieces_map[self.hole_pos.y][self.hole_pos.x] = None
self.solved = self.pieces_map == self.solved_map
return self.solved
def get_cell_at (self, x, y):
if x < 0 or x >= self.colsize or y < 0 or y >= self.rowsize or self.is_hole_at(x,y):
return None
return self.pieces_map[y][x]
def debug_map (self):
for y in range(self.rowsize):
for x in range(self.colsize):
if self.hole_pos == (x,y):
print "*",
else:
print self.pieces_map[y][x],
print
def __call__ (self):
self.debug_map()
def _freeze (self):
return {'pieces': self.pieces, 'rowsize': self.rowsize, 'colsize': self.colsize,
'pieces_map': self.pieces_map, 'hole_pos_freeze': self.hole_pos._freeze()}
def _thaw (self, obj):
for k in obj.keys():
if hasattr(self, k):
setattr(self, k, obj[k])
self.hole_pos._thaw(obj.get('hole_pos_freeze', None))
###
# Widget Definition
###
class SliderPuzzleWidget (gtk.Table):
__gsignals__ = {'solved' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, ()),
'shuffled' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, ()),
'moved' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, ()),}
def __init__ (self, pieces=9, width=480, height=480):
self.jumbler = SliderPuzzleMap(pieces, self.jumblermap_piece_move_cb)
# We take this from the jumbler object because it may have altered our requested value
gtk.Table.__init__(self, self.jumbler.rowsize, self.jumbler.colsize)
self.image = None #gtk.Image()
self.width = width
self.height = height
self.set_size_request(width, height)
self.filename = None
def prepare_pieces (self):
""" set up a list of UI objects that will serve as pieces, ordered correctly """
self.pieces = []
if self.image is None:
# pb = self.image.get_pixbuf()
#if self.image is None or pb is None:
for i in range(self.jumbler.pieces):
self.pieces.append(gtk.Button(str(i+1)))
self.pieces[-1].connect("button-release-event", self.process_mouse_click, i+1)
self.pieces[-1].show()
else:
if isinstance(self.image, SliderCreator):
# ask for image creation
self.image.prepare_stringed(self.jumbler.rowsize, self.jumbler.colsize)
w = self.image.get_width() / self.jumbler.colsize
h = self.image.get_height() / self.jumbler.rowsize
for y in range(self.jumbler.rowsize):
for x in range(self.jumbler.colsize):
img = gtk.Image()
img.set_from_pixbuf(self.image.subpixbuf(x*w, y*h, w-1, h-1))
img.show()
self.pieces.append(gtk.EventBox())
self.pieces[-1].add(img)
self.pieces[-1].connect("button-press-event", self.process_mouse_click, (y*self.jumbler.colsize)+x+1)
self.pieces[-1].show()
self.set_row_spacings(1)
self.set_col_spacings(1)
@utils.trace
def full_refresh (self):
# Delete everything
self.foreach(self.remove)
self.prepare_pieces()
# Add the pieces in their respective places
for y in range(self.jumbler.rowsize):
for x in range(self.jumbler.colsize):
pos = self.jumbler.get_cell_at(x, y)
if pos is not None:
self.attach(self.pieces[pos-1], x, x+1, y, y+1)
def process_mouse_click (self, b, e, i):
# i is the 1 based index of the piece
self.jumbler.do_move_piece(i)
def process_key (self, w, e):
if self.get_parent() == None:
return False
k = gtk.gdk.keyval_name(e.keyval)
if k in up_key:
self.jumbler.do_move(SLIDE_UP)
return True
if k in down_key:
self.jumbler.do_move(SLIDE_DOWN)
return True
if k in left_key:
self.jumbler.do_move(SLIDE_LEFT)
return True
if k in right_key:
self.jumbler.do_move(SLIDE_RIGHT)
return True
return False
### SliderPuzzleMap specific callbacks ###
def jumblermap_piece_move_cb (self, hx, hy, px, py):
if not hasattr(self, 'pieces'):
return
piece = self.pieces[self.jumbler.get_cell_at(px, py)-1]
self.remove(piece)
self.attach(piece, px, px+1, py, py+1)
self.emit("moved")
if self.jumbler.solved:
self.emit("solved")
### Parent callable interface ###
def get_nr_pieces (self):
return self.jumbler.pieces
@utils.trace
def set_nr_pieces (self, nr_pieces):
self.jumbler.reset(nr_pieces)
self.resize(self.jumbler.rowsize, self.jumbler.colsize)
self.randomize()
@utils.trace
def randomize (self):
""" Jumble the SliderPuzzle """
self.jumbler.randomize()
self.full_refresh()
self.emit("shuffled")
@utils.trace
def load_image (self, image, width=0, height=0):
""" Loads an image from the file.
width and height are processed as follows:
-1 : follow the loaded image size
0 : follow the size set on widget instantiation
* : use that specific size"""
if width == 0:
width = self.width
if height == 0:
height = self.height
if not isinstance(image, SliderCreator):
self.image = utils.resize_image(image, width, height)
else:
self.image = image
self.filename = True
self.full_refresh()
def set_image (self, image):
# image is a pixbuf!
self.image = image
self.filename = True
def set_image_from_str (self, image):
fn = os.tempnam()
f = file(fn, 'w+b')
f.write(image)
f.close()
i = gtk.Image()
i.set_from_file(fn)
os.remove(fn)
self.image = i.get_pixbuf()
self.filename = True
def show_image (self):
""" Shows the full image, used as visual clue for solved puzzle """
# Delete everything
self.foreach(self.remove)
if hasattr(self, 'pieces'):
del self.pieces
# Resize to a single cell and use that for the image
self.resize(1,1)
img = gtk.Image()
img.set_from_pixbuf(self.image)
self.attach(img, 0,1,0,1)
img.show()
def get_image_as_png (self, cb=None):
if self.image is None:
return None
rv = None
if cb is None:
rv = StringIO()
cb = rv.write
self.image.save_to_callback(cb, "png")
if rv is not None:
return rv.getvalue()
else:
return True
def _freeze (self, journal=True):
""" returns a json writable object representation capable of being used to restore our current status """
if journal:
return {'jumbler': self.jumbler._freeze(),
'image': self.get_image_as_png(),
}
else:
return {'jumbler': self.jumbler._freeze()}
def _thaw (self, obj):
""" retrieves a frozen status from a python object, as per _freeze """
print obj['jumbler']
self.jumbler._thaw(obj['jumbler'])
if obj.has_key('image') and obj['image'] is not None:
self.set_image_from_str(obj['image'])
del obj['image']
self.full_refresh()
def _test():
import doctest
doctest.testmod()
if __name__ == '__main__':
_test()
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