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%%\def\newpage{\vfill\eject}
%%\advance\vsize1in
%%\let\ora\overrightarrow
%%\def\title#1{\hrule\vskip1mm#1\par\vskip1mm\hrule\vskip5mm}
%%\def\figure#1{\par\centerline{\epsfbox{#1}}}
%%\title{{\bf 3D.MP: 3-DIMENSIONAL REPRESENTATIONS IN METAPOST}}
%% version 1.34, 17 August 2003
%% {\bf Denis Roegel} ({\tt roegel@loria.fr})
%% This package provides definitions enabling the manipulation
%% and animation of 3-dimensional objects.
%% Such objects can be included in a \TeX{} file or used on web pages
%% for instance. See the documentation enclosed in the distribution for
%% more details.
%% Thanks to John Hobby and Ulrik Vieth for helpful hints.
%% PROJECTS FOR THE FUTURE:
%% $-$ take light sources into account and show shadows and darker faces
%% $-$ handle overlapping of objects ({\it obj\_name\/} can be used when
%% going through all faces)
if known three_d_version:
expandafter endinput % avoids loading this package twice
fi;
message "*** 3d, v1.34 (c) D. Roegel, 17 August 2003 ***";
numeric three_d_version;
three_d_version=1.34;
% This package needs |3dgeom| in a few places. |3dgeom| also loads |3d|
% but that's not a problem.
%
input 3dgeom;
%%\newpage
%%\title{Vector operations}
% components of vector |i|
def xval(expr i)=vec[i]x enddef;
def yval(expr i)=vec[i]y enddef;
def zval(expr i)=vec[i]z enddef;
% vector (or point) equality (absolute version)
def vec_eq_(expr i,j)=
((xval(i)=xval(j)) and (yval(i)=yval(j)) and (zval(i)=zval(j)))
enddef;
% vector (or point) equality (local version)
def vec_eq(expr i,j)=vec_eq_(pnt(i),pnt(j)) enddef;
% vector inequality (absolute version)
def vec_neq_(expr i,j)=(not vec_eq_(i,j)) enddef;
% vector inequality (local version)
def vec_neq(expr i,j)=(not vec_eq(i,j)) enddef;
% definition of vector |i| by its coordinates (absolute version)
def vec_def_(expr i,xi,yi,zi)= vec[i]x:=xi;vec[i]y:=yi;vec[i]z:=zi; enddef;
% definition of vector |i| by its coordinates (local version)
def vec_def(expr i,xi,yi,zi)= vec_def_(pnt(i),xi,yi,zi) enddef;
% a point is stored as a vector (absolute version)
let set_point_ = vec_def_;
% a point is stored as a vector (local version)
let set_point = vec_def;
def set_point_vec_(expr i,v)=
set_point_(i,xval(v),yval(v),zval(v))
enddef;
def set_point_vec(expr i,v)=set_point_vec_(pnt(i),v) enddef;
let vec_def_vec_=set_point_vec_;
let vec_def_vec=set_point_vec;
% vector sum: |vec[k]| $\leftarrow$ |vec[i]|$+$|vec[j]| (absolute version)
def vec_sum_(expr k,i,j)=
vec[k]x:=vec[i]x+vec[j]x;
vec[k]y:=vec[i]y+vec[j]y;
vec[k]z:=vec[i]z+vec[j]z;
enddef;
% vector sum: |vec[k]| $\leftarrow$ |vec[i]|$+$|vec[j]| (local version)
def vec_sum(expr k,i,j)=vec_sum_(pnt(k),pnt(i),pnt(j)) enddef;
% vector translation: |vec[i]| $\leftarrow$ |vec[i]|$+$|vec[v]|
def vec_translate_(expr i,v)=vec_sum_(i,i,v) enddef;
% Here, the second parameter is absolute, because this is probably
% the most common case.
def vec_translate(expr i,v)=vec_translate_(pnt(i),v) enddef;
% vector difference: |vec[k]| $\leftarrow$ |vec[i]|$-$|vec[j]|
def vec_diff_(expr k,i,j)=
vec[k]x:=vec[i]x-vec[j]x;
vec[k]y:=vec[i]y-vec[j]y;
vec[k]z:=vec[i]z-vec[j]z;
enddef;
def vec_diff(expr k,i,j)=vec_diff_(pnt(k),pnt(i),pnt(j)) enddef;
% dot product of |vec[i]| and |vec[j]|
vardef vec_dprod_(expr i,j)=
(vec[i]x*vec[j]x+vec[i]y*vec[j]y+vec[i]z*vec[j]z)
enddef;
vardef vec_dprod(expr i,j)=vec_dprod_(pnt(i),pnt(j)) enddef;
% modulus of |vec[i]|, absolute version
% In the computation, we try to avoid overflows or underflows;
% we perform a scaling in order to avoid losing too much
% information in certain cases
vardef vec_mod_(expr i)=
save prod,m_;
hide(
new_vec(v_a);
m_=max(abs(xval(i)),abs(yval(i)),abs(zval(i)));
if m_>0:vec_mult_(v_a,i,1/m_);else:vec_def_vec_(v_a,vec_null);fi;
prod=m_*sqrt(vec_dprod_(v_a,v_a));
free_vec(v_a);
)
prod
enddef;
% modulus of |vec[i]|, local version
% If the return value must be compared to 0,
% use |vec_eq| with |vec_null| instead.
vardef vec_mod(expr i)= vec_mod_(pnt(i)) enddef;
% unit vector |vec[i]| corresponding to vector |vec[j]|
% only non-null vectors are changed
def vec_unit_(expr i,j)=
if vec_mod_(j)>0: vec_mult_(i,j,1/vec_mod_(j));
else:vec_def_vec_(i,j);
fi;
enddef;
def vec_unit(expr i,j)=vec_unit_(pnt(i),pnt(j)) enddef;
% vector product: |vec[k]| $\leftarrow$ |vec[i]| $\land$ |vec[j]|
def vec_prod_(expr k,i,j)=
vec[k]x:=vec[i]y*vec[j]z-vec[i]z*vec[j]y;
vec[k]y:=vec[i]z*vec[j]x-vec[i]x*vec[j]z;
vec[k]z:=vec[i]x*vec[j]y-vec[i]y*vec[j]x;
enddef;
def vec_prod(expr k,i,j)=vec_prod_(pnt(k),pnt(i),pnt(j)) enddef;
% scalar multiplication: |vec[j]| $\leftarrow$ |vec[i]*v| (absolute version)
def vec_mult_(expr j,i,v)=
vec[j]x:=v*vec[i]x;vec[j]y:=v*vec[i]y;vec[j]z:=v*vec[i]z;
enddef;
% scalar multiplication: |vec[j]| $\leftarrow$ |vec[i]*v| (local version)
def vec_mult(expr j,i,v)=vec_mult_(pnt(j),pnt(i),v) enddef;
% middle of two points (absolute version)
def mid_point_(expr k,i,j)= vec_sum_(k,i,j);vec_mult_(k,k,.5); enddef;
% middle of two points (local version)
def mid_point(expr k,i,j)= mid_point_(pnt(k),pnt(i),pnt(j)); enddef;
%%\newpage
%%\title{Vector rotation}
% Rotation of |vec[v]| around |vec[axis]| by an angle |alpha|
%% The vector $\vec{v}$ is first projected on the axis
%% giving vectors $\vec{a}$ and $\vec{h}$:
%%\figure{vect-fig.9}
%% If we set
%% $\vec{b}={\ora{axis}\over \left\Vert\vcenter{\ora{axis}}\right\Vert}$,
%% the rotated vector $\vec{v'}$ is equal to $\vec{h}+\vec{f}$
%% where $\vec{f}=\cos\alpha \cdot \vec{a} + \sin\alpha\cdot \vec{c}$.
%% and $\vec{h}=(\vec{v}\cdot\vec{b})\vec{b}$
%%\figure{vect-fig.10}
% The rotation is independent of |vec[axis]|'s module.
% |v| = old and new vector
% |axis| = rotation axis
% |alpha| = rotation angle
%
vardef vec_rotate_(expr v,axis,alpha)=
new_vec(v_a);new_vec(v_b);new_vec(v_c);
new_vec(v_d);new_vec(v_e);new_vec(v_f);
new_vec(v_g);new_vec(v_h);
vec_mult_(v_b,axis,1/vec_mod_(axis));
vec_mult_(v_h,v_b,vec_dprod_(v_b,v)); % projection of |v| on |axis|
vec_diff_(v_a,v,v_h);
vec_prod_(v_c,v_b,v_a);
vec_mult_(v_d,v_a,cosd(alpha));
vec_mult_(v_e,v_c,sind(alpha));
vec_sum_(v_f,v_d,v_e);
vec_sum_(v,v_f,v_h);
free_vec(v_h);free_vec(v_g);
free_vec(v_f);free_vec(v_e);free_vec(v_d);
free_vec(v_c);free_vec(v_b);free_vec(v_a);
enddef;
% The second parameter is left absolute because this is probably the most
% common case.
vardef vec_rotate(expr v,axis,alpha)=vec_rotate_(pnt(v),axis,alpha) enddef;
%%\newpage
%%\title{Operations on objects}
% |iname| is the handler for an instance of an object of class |name|
% |iname| must be a letter string
% |vardef| is not used because at some point we give other names
% to |assign_obj| with |let| and this cannot be done with |vardef|.
% (see MFbook for details)
def assign_obj(expr iname,name)=
begingroup
save tmpdef;
string tmpdef; % we need to add double quotes (char 34)
tmpdef="def " & iname & "_class=" & ditto & name & ditto & " enddef";
scantokens tmpdef;
def_obj(iname);
endgroup
enddef;
% |name| is the the name of an object instance
% It must be made only of letters (or underscores), but no digits.
def def_obj(expr name)=
scantokens begingroup
save tmpdef;string tmpdef;
tmpdef="def_" & obj_class_(name) & "(" & ditto & name & ditto & ")";
tmpdef
endgroup
enddef;
% This macro puts an object back where it was right at the beginning,
% or rather, where the |set| definition puts it (which may be different
% than the initial position, in case it depends on parameters).
% |iname| is the name of an object instance.
vardef reset_obj(expr iname)=
save tmpdef;
string tmpdef;
define_current_point_offset_(iname);
tmpdef="set_" & obj_class_(iname) & "_points";
scantokens tmpdef(iname);
enddef;
% Put an object at position given by |pos| (a vector) and
% with orientations given by angles |psi|, |theta|, |phi|.
% The object is scaled by |scale|.
% |iname| is the name of an object instance.
% If the shape of the object has been changed since it was
% created, these changes are lost.
vardef put_obj(expr iname,pos,scale,psi,theta,phi)=
reset_obj(iname);scale_obj(iname,scale);
new_vec(v_x);new_vec(v_y);new_vec(v_z);
vec_def_vec_(v_x,vec_I);
vec_def_vec_(v_y,vec_J);
vec_def_vec_(v_z,vec_K);
rotate_obj_abs_pv(iname,point_null,v_z,psi);
vec_rotate_(v_x,v_z,psi);vec_rotate_(v_y,v_z,psi);
rotate_obj_abs_pv(iname,point_null,v_y,theta);
vec_rotate_(v_x,v_y,theta);vec_rotate_(v_z,v_y,theta);
rotate_obj_abs_pv(iname,point_null,v_x,phi);
vec_rotate_(v_y,v_x,phi);vec_rotate_(v_z,v_x,phi);
free_vec(v_z);free_vec(v_y);free_vec(v_x);
translate_obj(iname,pos);
enddef;
%%\newpage
%%\title{Rotation, translation and scaling of objects}
% Rotation of an object instance |name| around an axis
% going through a point |p| (local to the object)
% and directed by vector |vec[v]|. The angle of rotation is |a|.
vardef rotate_obj_pv(expr name,p,v,a)=
define_current_point_offset_(name);
rotate_obj_abs_pv(name,pnt(p),v,a);
enddef;
vardef rotate_obj_abs_pv(expr name,p,v,a)=
define_current_point_offset_(name);
new_vec(v_a);
for i:=1 upto obj_points_(name):
vec_diff_(v_a,pnt(i),p);
vec_rotate_(v_a,v,a);
vec_sum_(pnt(i),v_a,p);
endfor;
free_vec(v_a);
enddef;
% Rotation of an object instance |name| around an axis
% going through a point |p| (local to the object)
% and directed by vector $\ora{pq}$. The angle of rotation is |a|.
vardef rotate_obj_pp(expr name,p,q,a)=
define_current_point_offset_(name);
new_vec(v_a);new_vec(axis);
vec_diff_(axis,pnt(q),pnt(p));
for i:=1 upto obj_points_(name):
vec_diff_(v_a,pnt(i),pnt(p));
vec_rotate_(v_a,axis,a);
vec_sum_(pnt(i),v_a,pnt(p));
endfor;
free_vec(axis);free_vec(v_a);
enddef;
% Translation of an object instance |name| by a vector |vec[v]|.
vardef translate_obj(expr name,v)=
define_current_point_offset_(name);
for i:=1 upto obj_points_(name):
vec_sum_(pnt(i),pnt(i),v);
endfor;
enddef;
% Scalar multiplication of an object instance |name| by a scalar |v|.
vardef scale_obj(expr name,v)=
define_current_point_offset_(name);
for i:=1 upto obj_points_(name):
vec_mult(i,i,v);
endfor;
enddef;
%%\newpage
%%\title{Functions to build new points in space}
% Rotation in a plane: this is useful to define a regular polygon.
% |k| is a new point obtained from point |j| by rotation around |o|
% by a angle $\alpha$ equal to the angle from |i| to |j|.
%%\figure{vect-fig.11}
vardef rotate_in_plane_(expr k,o,i,j)=
save cosalpha,sinalpha,alpha;
new_vec(v_a);new_vec(v_b);new_vec(v_c);
vec_diff_(v_a,i,o);vec_diff_(v_b,j,o);vec_prod_(v_c,v_a,v_b);
cosalpha=vec_dprod_(v_a,v_b)/vec_mod_(v_a)/vec_mod_(v_b);
sinalpha=sqrt(1-cosalpha**2);
alpha=angle((cosalpha,sinalpha));
vec_rotate_(v_b,v_c,alpha);
vec_sum_(k,o,v_b);
free_vec(v_c);free_vec(v_b);free_vec(v_a);
enddef;
vardef rotate_in_plane(expr k,o,i,j)=
rotate_in_plane_(pnt(k),o,pnt(i),pnt(j))
enddef;
% Build a point on a adjacent face.
%% The middle $m$ of points $i$ and $j$ is such that
%% $\widehat{(\ora{om},\ora{mc})}=\alpha$
%% This is useful to define regular polyhedra
%%\figure{vect-fig.7}
vardef new_face_point_(expr c,o,i,j,alpha)=
new_vec(v_a);new_vec(v_b);new_vec(v_c);new_vec(v_d);new_vec(v_e);
vec_diff_(v_a,i,o);vec_diff_(v_b,j,o);
vec_sum_(v_c,v_a,v_b);
vec_mult_(v_d,v_c,.5);
vec_diff_(v_e,i,j);
vec_sum_(c,v_d,o);
vec_rotate_(v_d,v_e,alpha);
vec_sum_(c,v_d,c);
free_vec(v_e);free_vec(v_d);free_vec(v_c);free_vec(v_b);free_vec(v_a);
enddef;
vardef new_face_point(expr c,o,i,j,alpha)=
new_face_point_(pnt(c),pnt(o),pnt(i),pnt(j),alpha)
enddef;
vardef new_abs_face_point(expr c,o,i,j,alpha)=
new_face_point_(c,o,pnt(i),pnt(j),alpha)
enddef;
%%\newpage
%%\title{Computation of the projection of a point on the ``screen''}
% |p| is the projection of |m|
% |m| = point in space (3 coordinates)
% |p| = point of the intersection plane
%%\figure{vect-fig.8}
vardef project_point(expr p,m)=
save tmpalpha;
new_vec(v_a);new_vec(v_b);
if projection_type=2: % oblique
if point_in_plane_p_pl_(m)(projection_plane):
% |m| is on the projection plane
vec_diff_(v_a,m,ObliqueCenter_);
y[p]:=drawing_scale*vec_dprod_(v_a,ProjJ_);
x[p]:=drawing_scale*vec_dprod_(v_a,ProjK_);
else: % |m| is not on the projection plane
new_line_(l)(m,ObliqueCenter_);
vec_diff_(l2,l2,Obs);
vec_sum_(l2,l2,m);
% (the direction does not depend on Obs)
if def_inter_p_l_pl_(v_a)(l)(projection_plane):
vec_diff_(v_a,v_a,ObliqueCenter_);
y[p]:=drawing_scale*vec_dprod_(v_a,ProjJ_);
x[p]:=drawing_scale*vec_dprod_(v_a,ProjK_);
else: message "Point " & decimal m & " cannot be projected";
x[p]:=too_big_;y[p]=too_big_;
fi;
free_line(l);
fi;
else:
vec_diff_(v_b,m,Obs); % vector |Obs|-|m|
% |vec[v_a]| is |vec[v_b]| expressed in (|ObsI_|,|ObsJ_|,|ObsK_|)
% coordinates.
vec[v_a]x:=vec[IObsI_]x*vec[v_b]x
+vec[IObsJ_]x*vec[v_b]y+vec[IObsK_]x*vec[v_b]z;
vec[v_a]y:=vec[IObsI_]y*vec[v_b]x
+vec[IObsJ_]y*vec[v_b]y+vec[IObsK_]y*vec[v_b]z;
vec[v_a]z:=vec[IObsI_]z*vec[v_b]x
+vec[IObsJ_]z*vec[v_b]y+vec[IObsK_]z*vec[v_b]z;
if vec[v_a]x<Obs_dist: % then, point |m| is too close
message "Point " & decimal m & " too close -> not drawn";
x[p]:=too_big_;y[p]=too_big_;
else:
if (angle(vec[v_a]x,vec[v_a]z)>h_field/2)
or (angle(vec[v_a]x,vec[v_a]y)>v_field/2):
message "Point " & decimal m & " out of screen -> not drawn";
x[p]:=too_big_;y[p]=too_big_;
else:
if projection_type=0: % central perspective
tmpalpha:=Obs_dist/vec[v_a]x;
else:
tmpalpha:=1; % parallel
fi;
y[p]:=drawing_scale*tmpalpha*vec[v_a]y;
x[p]:=drawing_scale*tmpalpha*vec[v_a]z;
fi;
fi;
fi;
free_vec(v_b);free_vec(v_a);
enddef;
% At some point, we may need to do an oblique projection
% of vectors |ObsK_| and |ObsI_| on a plane, and to normalize
% and orthogonalize the projections (with the projection of |ObsK_|
% keeping the same direction). This is done here,
% where we take two vectors, a direction (line) and
% a plane, and return two vectors. This function assumes
% there is an intersection between line |l| and plane |p|.
% We do not test it here.
vardef project_vectors(expr va,vb)(expr k,i)(text l)(text p)=
save vc;new_vec(vc);
if proj_v_v_l_pl_(va,k)(l)(p): % |va| is the projection of vector |k|
else: message "THIS SHOULD NOT HAPPEN";
fi;
if proj_v_v_l_pl_(vb,i)(l)(p): % |vb| is the projection of vector |i|
else: message "THIS SHOULD NOT HAPPEN";
fi;
% now, we orthonormalize these vectors:
vec_prod_(vc,va,vb);
vec_unit_(va,va);vec_unit_(vc,vc);vec_prod_(vb,vc,va);
free_vec(vc);
enddef;
% Object projection
% This is a mere iteration on |project_point|
def project_obj(expr name)=
define_current_point_offset_(name);
for i:=1 upto obj_points_(name):
project_point(ipnt_(i),pnt(i));endfor;
enddef;
% Projection screen
vardef show_projection_screen=
save dx,dy;
dx=Obs_dist*sind(h_field/2)/cosd(h_field/2);
dy=Obs_dist*sind(v_field/2)/cosd(v_field/2);
new_vec(pa);new_vec(pb);new_vec(pc);new_vec(pd);new_vec(op);
new_vec(w);new_vec(h);
vec_mult_(op,ObsI_,Obs_dist);vec_sum_(op,op,Obs); % center of screen
vec_mult_(w,ObsK_,dx);vec_mult_(h,ObsJ_,dy);
vec_sum_(pa,op,w);vec_sum_(pa,pa,h); % upper right corner
vec_mult_(w,w,-2);vec_mult_(h,h,-2);
vec_sum_(pb,pa,w);vec_sum_(pc,pb,h);vec_sum_(pd,pa,h);
message "Screen at corners:";
show_point("urcorner: ",pa);
show_point("ulcorner: ",pb);
show_point("llcorner: ",pc);
show_point("lrcorner: ",pd);
show_point("Obs:",Obs);
free_vec(h);free_vec(w);
free_vec(op);free_vec(pd);free_vec(pc);free_vec(pb);free_vec(pa);
enddef;
%%\newpage
%%\title{Draw one face, hiding it if it is hidden}
% The order of the vertices determines what is the visible side
% of the face. The order must be clockwise when the face is seen.
% |drawhidden| is a boolean; if |true| only hidden faces are drawn; if |false|,
% only visible faces are drawn. Therefore, |draw_face| is called twice
% by |draw_faces|.
vardef draw_face(text vertices)(expr col,drawhidden)=
save p,num,overflow,i,j,k,nv;
path p;boolean overflow;
overflow=false;
forsuffixes $=vertices:
if z[ipnt_($)]=(too_big_,too_big_):overflow:=true; fi;
exitif overflow;
endfor;
if overflow: message "Face can not be drawn, due to overflow";
else:
p=forsuffixes $=vertices:z[ipnt_($)]--endfor cycle;
% we do now search for three distinct and non-aligned suffixes:
% usually, the first three suffixes do
new_vec(normal_vec);new_vec(v_a);new_vec(v_b);new_vec(v_c);
% first, we copy all the indexes in an array, so that
% it is easier to go through them
i=1; % num0 is not used
forsuffixes $=vertices:num[i]=$;i:=i+1;endfor;
nv=i-1;
for $:=1 upto nv:
for $$:=$+1 upto nv:
for $$$:=$$+1 upto nv:
vec_diff_(v_a,pnt(num[$$]),pnt(num[$]));
vec_diff_(v_b,pnt(num[$$$]),pnt(num[$$]));
vec_prod_(normal_vec,v_a,v_b);
exitif vec_neq_(normal_vec,vec_null);
% |vec_mod_| must not be used for such a test
endfor;
exitif vec_neq_(normal_vec,vec_null);
endfor;
exitif vec_neq_(normal_vec,vec_null);
endfor;
if projection_type=0: % perspective
vec_diff_(v_c,pnt(num1),Obs);
else: % parallel
vec_def_vec_(v_c,ObsI_);
fi;
if filled_faces:
if vec_dprod_(normal_vec,v_c)<0:
fill p withcolor col;drawcontour(p,contour_width,contour_color)();
else: % |draw p dashed evenly;| if this is done, you must ensure
% that hidden faces are (re)drawn at the end
fi;
else:
if vec_dprod_(normal_vec,v_c)<0:%visible
if not drawhidden:drawcontour(p,contour_width,contour_color)();fi;
else: % hidden
if drawhidden:
drawcontour(p,contour_width,contour_color)(dashed evenly);
fi;
fi;
fi;
free_vec(v_c);free_vec(v_b);free_vec(v_a);free_vec(normal_vec);
fi;
enddef;
% |p| is the path to draw (a face contour), |thickness| is the pen width
% |col| is the color and |type| is a line modifier.
def drawcontour(expr p,thickness,col)(text type)=
if draw_contours and (thickness>0):
pickup pencircle scaled thickness;
draw p withcolor background; % avoid strange overlapping dashes
draw p type withcolor col;
pickup pencircle scaled .4pt;
fi;
enddef;
%%\newpage
% Variables for face handling. First, we have an array for lists of vertices
% corresponding to faces.
string face_points_[];% analogous to |vec| arrays
% Then, we have an array of colors. A color needs to be a string
% representing an hexadecimal RGB coding of a color.
string face_color_[];
% |name| is the name of an object instance
vardef draw_faces(expr name)=
save tmpdef;string tmpdef;
define_current_face_offset_(name);
% first the hidden faces (dashes must be drawn first):
for i:=1 upto obj_faces_(name):
tmpdef:="draw_face(" & face_points_[face(i)]
& ")(hexcolor(" & ditto & face_color_[face(i)] & ditto
& "),true)";scantokens tmpdef;
endfor;
% then, the visible faces:
for i:=1 upto obj_faces_(name):
tmpdef:="draw_face(" & face_points_[face(i)]
& ")(hexcolor(" & ditto & face_color_[face(i)] & ditto
& "),false)";scantokens tmpdef;
endfor;
enddef;
% Draw point |n| of object instance |name|
vardef draw_point(expr name,n)=
define_current_point_offset_(name);
project_point(ipnt_(n),pnt(n));
if z[ipnt_(n)] <> (too_big_,too_big_):
pickup pencircle scaled 5pt;
drawdot(z[ipnt_(n)]);
pickup pencircle scaled .4pt;
fi;
enddef;
vardef draw_axes(expr r,g,b)=
project_point(1,vec_null);
project_point(2,vec_I);
project_point(3,vec_J);
project_point(4,vec_K);
if (z1<>(too_big_,too_big_)):
if (z2<>(too_big_,too_big_)):
drawarrow z1--z2 dashed evenly withcolor r;
fi;
if (z3<>(too_big_,too_big_)):
drawarrow z1--z3 dashed evenly withcolor g;
fi;
if (z4<>(too_big_,too_big_)):
drawarrow z1--z4 dashed evenly withcolor b;
fi;
fi;
enddef;
% Draw a polygonal line through the list of points
% This implementation does not work if you call
% |draw_lines(i,i+4)| because \MP{} adds parentheses around
% the value of |i|.
def draw_lines(text vertices)=
begingroup % so that we can |let| |draw_lines|
save j,num,np;
% first, we copy all the indexes in an array, so that
% it is easier to go through them
j=1;
for $=vertices:num[j]=$;j:=j+1;endfor;
np=j-1;
for j:=1 upto np-1:
draw z[ipnt_(num[j])]--z[ipnt_(num[j+1])];
endfor;
endgroup
enddef;
let draw_line=draw_lines;
% Draw an arrow between points |i| and |j| of current object
% This is used from the |draw| definition of an object.
def draw_arrow(expr i,j)=
drawarrow z[ipnt_(i)]--z[ipnt_(j)];
enddef;
% Draw a line between points |i| of object |obja| and |j| of |objb|
% This is used when outside an object (i.e., we can't presuppose
% any object offset)
vardef draw_line_inter(expr obja, i, objb, j)=
project_point(1,pnt_obj(obja,i));
project_point(2,pnt_obj(objb,j));
draw z1--z2;
enddef;
% Draw an arrow between points |i| of object |obja| and |j| of |objb|
% This is used when outside an object (i.e., we can't presuppose
% any object offset)
vardef draw_arrow_inter(expr obja, i, objb, j)=
project_point(1,pnt_obj(obja,i));
project_point(2,pnt_obj(objb,j));
draw z1--z2;
enddef;
%%\newpage
% Definition of a macro |obj_name| returning an object name
% when given an absolute
% face number. This definition is built incrementally through a string,
% everytime a new object is defined.
% |obj_name| is defined by |redefine_obj_name_|.
% Initial definition
string index_to_name_;
index_to_name_="def obj_name(expr i)=if i<1:";
% |name| is the name of an object instance
% |n| is the absolute index of its last face
def redefine_obj_name_(expr name,n)=
index_to_name_:=index_to_name_ & "elseif i<=" & decimal n & ":" & ditto
& name & ditto;
scantokens begingroup index_to_name_ & "fi;enddef;" endgroup;
enddef;
% |i| is an absolute face number
% |vertices| is a string representing a list of vertices
% |rgbcolor| is a string representing a color in rgb hexadecimal
def set_face(expr i,vertices,rgbcolor)=
face_points_[i]:=vertices;face_color_[i]:=rgbcolor;
enddef;
% |i| is a local face number
% |vertices| is a string representing a list of vertices
% |rgbcolor| is a string representing a color in rgb hexadecimal
def set_obj_face(expr i,vertices,rgbcolor)=set_face(face(i),vertices,rgbcolor)
enddef;
% |i| is a local face number of object |inst|
% |rgbcolor| is a string representing a color in rgb hexadecimal
def set_obj_face_color(expr inst,i,rgbcolor)=
face_color_[face_obj(inst,i)]:=rgbcolor;
enddef;
%%\newpage
%%\title{Compute the vectors corresponding to the observer's viewpoint}
% (vectors |ObsI_|,|ObsJ_| and |ObsK_| in the |vec_I|,|vec_J|,
% |vec_K| reference; and vectors |IObsI_|,|IObsJ_| and |IObsK_|
% which are |vec_I|,|vec_J|,|vec_K|
% in the |ObsI_|,|ObsJ_|,|ObsK_| reference)
%%\figure{vect-fig.16}
%% (here, $\psi>0$, $\theta<0$ and $\phi>0$; moreover,
%% $\vert\theta\vert \leq 90^\circ$)
def compute_reference(expr psi,theta,phi)=
% |ObsI_| defines the direction of observation;
% |ObsJ_| and |ObsK_| the orientation
% (but one of these two vectors is enough,
% since |ObsK_| = |ObsI_| $\land$ |ObsJ_|)
% The vectors are found by rotations of |vec_I|,|vec_J|,|vec_K|.
vec_def_vec_(ObsI_,vec_I);vec_def_vec_(ObsJ_,vec_J);
vec_def_vec_(ObsK_,vec_K);
vec_rotate_(ObsI_,ObsK_,psi);
vec_rotate_(ObsJ_,ObsK_,psi);% gives ($u$,$v$,$z$)
vec_rotate_(ObsI_,ObsJ_,theta);
vec_rotate_(ObsK_,ObsJ_,theta);% gives ($Obs_x$,$v$,$w$)
vec_rotate_(ObsJ_,ObsI_,phi);
vec_rotate_(ObsK_,ObsI_,phi);% gives ($Obs_x$,$Obs_y$,$Obs_z$)
% The passage matrix $P$ from |vec_I|,|vec_J|,|vec_K|
% to |ObsI_|,|ObsJ_|,|ObsK_| is the matrix
% composed of the vectors |ObsI_|,|ObsJ_| and |ObsK_| expressed
% in the base |vec_I|,|vec_J|,|vec_K|.
% We have $X=P X'$ where $X$ are the coordinates of a point
% in |vec_I|,|vec_J|,|vec_K|
% and $X'$ the coordinates of the same point in |ObsI_|,|ObsJ_|,|ObsK_|.
% In order to get $P^{-1}$, it suffices to build vectors using
% the previous rotations in the inverse order.
vec_def_vec_(IObsI_,vec_I);vec_def_vec_(IObsJ_,vec_J);
vec_def_vec_(IObsK_,vec_K);
vec_rotate_(IObsK_,IObsI_,-phi);vec_rotate_(IObsJ_,IObsI_,-phi);
vec_rotate_(IObsK_,IObsJ_,-theta);vec_rotate_(IObsI_,IObsJ_,-theta);
vec_rotate_(IObsJ_,IObsK_,-psi);vec_rotate_(IObsI_,IObsK_,-psi);
enddef;
%%\newpage
%%\title{Point of view}
% This macro computes the three angles necessary for |compute_reference|
% |name| = name of an instance of an object
% |target| = target point (local to object |name|)
% |phi| = angle
vardef point_of_view_obj(expr name,target,phi)=
define_current_point_offset_(name);% enables |pnt|
point_of_view_abs(pnt(target),phi);
enddef;
% Compute absolute perspective. |target| is an absolute point number
% |phi| = angle
% This function also computes two vectors needed in case
% of an oblique projection.
vardef point_of_view_abs(expr target,phi)=
save psi,theta;
new_vec(v_a);
vec_diff_(v_a,target,Obs);
vec_mult_(v_a,v_a,1/vec_mod_(v_a));
psi=angle((vec[v_a]x,vec[v_a]y));
theta=-angle((vec[v_a]x++vec[v_a]y,vec[v_a]z));
compute_reference(psi,theta,phi);
if projection_type=2: % oblique
% we start by checking that at a minimum the three points defining
% the projection plane have different indexes; it doesn't mean
% the plane if well defined, but if two values are identical,
% the plane can't be well defined.
if ((projection_plane1<>projection_plane2) and
(projection_plane1<>projection_plane3) and
(projection_plane2<>projection_plane3)):
new_line_(l)(Obs,Obs);
vec_sum_(l2,ObsI_,Obs);
if def_inter_p_l_pl_(ObliqueCenter_)(l)(projection_plane):
project_vectors(ProjK_,ProjJ_)(ObsK_,ObsJ_)(l)(projection_plane);
% define the projection direction
set_line_(projection_direction)(Obs,ObliqueCenter_);
else:
message "Anomalous oblique projection:";
message " the observer is watching parallely to the plane";
fi;
free_line(l);
else:
message "Anomalous projection plane; did you define it?";
fi;
fi;
free_vec(v_a);
enddef;
% Distance between the observer and point |n| of object |name|
% Result is put in |dist|
vardef obs_distance(text dist)(expr name,n)=
new_vec(v_a);
define_current_point_offset_(name);% enables |pnt|
dist:=vec_mod_(v_a,pnt(n),Obs);
free_vec(v_a);
enddef;
%%\newpage
%%\title{Vector and point allocation}
% Allocation is done through a stack of vectors
numeric last_vec_;
last_vec_=0;
% vector allocation
% (this must not be a |vardef| because the vector |v| saved is not saved
% in this macro, but in the calling context)
def new_vec(text v)=
save v;
new_vec_(v);
enddef;
def new_vec_(text v)=
v:=incr(last_vec_);
%|message "Vector " & decimal (last_vec_+1) & " allocated";|
enddef;
let new_point = new_vec;
let new_point_ = new_vec_;
def new_points(text p)(expr n)=
save p;
numeric p[];
for i:=1 upto n:new_point_(p[i]);endfor;
enddef;
% Free a vector
% A vector can only be freed safely when it was the last vector created.
def free_vec(expr i)=
if i=last_vec_: last_vec_:=last_vec_-1;
%|message "Vector " & decimal i & " freed";|
else: errmessage("Vector " & decimal i & " can't be freed!");
fi;
enddef;
let free_point = free_vec;
def free_points(text p)(expr n)=
for i:=n step-1 until 1:free_point(p[i]);endfor;
enddef;
%%\title{Debugging}
def show_vec(expr t,i)=
message "Vector " & t & "="
& "(" & decimal vec[i]x & "," & decimal vec[i]y & ","
& decimal vec[i]z & ")";
enddef;
% One can write |show_point("2",pnt_obj("obj",2));|
let show_point=show_vec;
def show_pair(expr t,zz)=
message t & "=(" & decimal xpart(zz) & "," & decimal ypart(zz) & ")";
enddef;
%%\newpage
%%\title{Access to object features}
% |a| must be a string representing a class name, such as |"dodecahedron"|.
% |b| is the tail of a macro name.
def obj_(expr a,b,i)=
scantokens
begingroup save n;string n;n=a & b & i;n
endgroup
enddef;
def obj_points_(expr name)=
obj_(obj_class_(name),"_points",name)
enddef;
def obj_faces_(expr name)=
obj_(obj_class_(name),"_faces",name)
enddef;
vardef obj_point_offset_(expr name)=
obj_(obj_class_(name),"_point_offset",name)
enddef;
vardef obj_face_offset_(expr name)=
obj_(obj_class_(name),"_face_offset",name)
enddef;
def obj_class_(expr name)=obj_(name,"_class","") enddef;
%%\newpage
def define_point_offset_(expr name,o)=
begingroup save n,tmpdef;
string n,tmpdef;
n=obj_class_(name) & "_point_offset" & name;
expandafter numeric scantokens n;
scantokens n:=last_point_offset_;
last_point_offset_:=last_point_offset_+o;
tmpdef="def " & obj_class_(name) & "_points" & name &
"=" & decimal o & " enddef";
scantokens tmpdef;
endgroup
enddef;
def define_face_offset_(expr name,o)=
begingroup save n,tmpdef;
string n,tmpdef;
n=obj_class_(name) & "_face_offset" & name;
expandafter numeric scantokens n;
scantokens n:=last_face_offset_;
last_face_offset_:=last_face_offset_+o;
tmpdef="def " & obj_class_(name) & "_faces" & name &
"=" & decimal o & " enddef";
scantokens tmpdef;
endgroup
enddef;
def define_current_point_offset_(expr name)=
save current_point_offset_;
numeric current_point_offset_;
current_point_offset_:=obj_point_offset_(name);
enddef;
def define_current_face_offset_(expr name)=
save current_face_offset_;
numeric current_face_offset_;
current_face_offset_:=obj_face_offset_(name);
enddef;
%%\newpage
%%\title{Drawing an object}
% |name| is an object instance
vardef draw_obj(expr name)=
save tmpdef;
string tmpdef;
current_obj:=name;
tmpdef="draw_" & obj_class_(name);
project_obj(name);% compute screen coordinates
save overflow; boolean overflow; overflow=false;
for $:=1 upto obj_points_(name):
if z[ipnt_($)]=(too_big_,too_big_):overflow:=true;
x[ipnt_($)] := 10; % so that the figure can be drawn anyway
y[ipnt_($)] := 10;
% why can't I write z[ipnt_($)]:=(10,10); ?
fi;
exitif overflow;
endfor;
if overflow:
message "Figure has overflows";
message " (at least one point is not visible ";
message " and had to be drawn at a wrong place)";
fi;
scantokens tmpdef(name);
enddef;
%%\title{Normalization of an object}
% This macro translates an object so that a list of vertices is centered
% on the origin, and the last vertex is put on a sphere whose radius is 1.
% |name| is the name of the object and |vertices| is a list
% of points whose barycenter will define the center of the object.
% (|vertices| need not be the list of all vertices)
vardef normalize_obj(expr name)(text vertices)=
save nvertices,last;
nvertices=0;
new_vec(v_a);vec_def_(v_a,0,0,0)
forsuffixes $=vertices:
vec_sum_(v_a,v_a,pnt($));
nvertices:=nvertices+1;
last:=$;
endfor;
vec_mult_(v_a,v_a,-1/nvertices);
translate_obj(name,v_a);% object centered on the origin
scale_obj(name,1/vec_mod(last));
free_vec(v_a);
enddef;
%%\newpage
%%\title{General definitions}
% Vector arrays
numeric vec[]x,vec[]y,vec[]z;
% Reference vectors $\vec{0}$, $\vec{\imath}$, $\vec{\jmath}$ and $\vec{k}$
% and their definition
new_vec(vec_null);new_vec(vec_I);new_vec(vec_J);new_vec(vec_K);
vec_def_(vec_null,0,0,0);
vec_def_(vec_I,1,0,0);vec_def_(vec_J,0,1,0);vec_def_(vec_K,0,0,1);
numeric point_null;
point_null=vec_null;
% Observer
new_point(Obs);
% default value:
set_point_(Obs,0,0,20);
% Observer's vectors
new_vec(ObsI_);new_vec(ObsJ_);new_vec(ObsK_);
% default values:
vec_def_vec_(ObsI_,vec_I);
vec_def_vec_(ObsJ_,vec_J);
vec_def_vec_(ObsK_,vec_K);
new_vec(IObsI_);new_vec(IObsJ_);new_vec(IObsK_);
% These vectors will be vectors of the projection plane,
% in case of oblique projections:
new_vec(ProjK_);new_vec(ProjJ_); % there is no |ProjI_|
% This will be the center of the projection plane, in oblique projections
new_point(ObliqueCenter_);
% distance observer/plane (must be $>0$)
numeric Obs_dist; % represents |Obs_dist| $\times$ |drawing_scale|
% default value:
Obs_dist=2; % means |Obs_dist| $\times$ |drawing_scale|
% current object being drawn
string current_obj;
% kind of projection: 0 for linear (or central) perspective, 1 for parallel,
% 2 for oblique projection
% (default is 0)
numeric projection_type;
projection_type:=0;
% Definition of a projection plane (only used in oblique projections)
%
new_plane_(projection_plane)(1,1,1); % the initial value is irrelevant
% Definition of a projection direction (only used in oblique projections)
new_line_(projection_direction)(1,1); % the initial value is irrelevant
% this positions the observer at vector |p| (the point observed)
% + |d| (distance) * (k-(i+j))
def isometric_projection(expr i,j,k,p,d,phi)=
trimetric_projection(i,j,k,1,1,1,p,d,phi);
enddef;
% this positions the observer at vector |p| (the point observed)
% + |d| (distance) * (ak-(i+j))
def dimetric_projection(expr i,j,k,a,p,d,phi)=
trimetric_projection(i,j,k,1,1,a,p,d,phi);
enddef;
% this positions the observer at vector |p| (the point observed)
% + |d| (distance) * (k-(i+j))
% |a|, |b| and |c| are multiplicative factors to vectors |i|, |j| and |k|
vardef trimetric_projection(expr i,j,k,a,b,c,p,d,phi)=
save v_a,v_b,v_c;
new_vec(v_a);new_vec(v_b);new_vec(v_c);
vec_mult_(v_a,i,a);vec_mult_(v_b,j,b);vec_mult_(v_c,k,c);
vec_sum_(Obs,v_a,v_b);
vec_diff_(Obs,v_c,Obs);
vec_mult_(Obs,Obs,d);
vec_sum_(Obs,Obs,p);
point_of_view_abs(p,phi);
projection_type:=1;
free_vec(v_c);free_vec(v_b);free_vec(v_a);
enddef;
% |hor| is an horizontal plane (in the sense that it will represent
% the horizontal for the observer)
% |p| is the point in space that the observer targets (center of screen)
% |a| is an angle (45 degrees corresponds to cavalier drawing)
% |b| is an angle (see examples defined below)
% |d| is the distance of the observer
vardef oblique_projection(text hor)(expr p,a,b,d)=
save _l,v_a,v_b,v_c,xxx_,obsJangle_;
new_vec(v_a);new_vec(v_b);new_vec(v_c);
% we first compute a horizontal line:
new_line_(_l)(1,1);
if def_inter_l_pl_pl(_l)(hor)(projection_plane):
vec_diff_(v_a,_l2,_l1); % horizontal vector
% then, we find a normal to the projection plane:
def_normal_p_(v_b)(projection_plane);
% complete the line and the vector by a third vector (=vertical)
vec_prod_(v_c,v_a,v_b);
% we make |v_a| a copy of |v_b| since we no longer need |v_b|
vec_def_vec_(v_a,v_b);
% we rotate |v_b| by an angle |a| around |v_c|
vec_rotate_(v_b,v_c,a);
% we rotate |v_b| by an angle |b| around |v_a|
vec_rotate_(v_b,v_a,b);
% we put the observer at the distance |d| of |p| in
% the direction of |v_b|:
vec_unit_(v_b,v_b);
vec_mult_(v_b,v_b,d);vec_sum_(Obs,p,v_b);
% We now have to make sure that point |p| and point |Obs|
% are on different sides of the projection plane. For this,
% we compute two dot products:
new_vec(v_d);new_vec(v_e);
vec_diff_(v_d,p,_l1);vec_diff_(v_e,Obs,_l1);
if vec_dprod_(v_d,v_a)*vec_dprod_(v_e,v_a)>=0:
% |p| and |Obs| are on the same side of the projection plane
% |Obs| needs to be recomputed.
vec_mult_(v_b,v_b,-1);
vec_sum_(Obs,p,v_b);
fi;
free_vec(v_e);free_vec(v_d);
projection_type:=2; % needs to be set before |point_of_view_abs|
point_of_view_abs(p,90); % this computes |ObliqueCenter_|
% and now, make sure the vectors defining the observer are right:
% Create the plane containing lines _l and projection_direction
% (defined by point_of_view_abs):
new_plane_(xxx_)(1,1,1);
def_plane_pl_l_l(xxx_)(_l)(projection_direction);
% Compute the angle of |ObsK_| with this plane:
obsJangle_=vangle_v_pl_(ObsK_)(xxx_);
% rotate |ObsJ_| and |ObsK_| by |obsJangle_| around |ObsI_|
vec_rotate_(ObsJ_,ObsI_,obsJangle_);
vec_rotate_(ObsK_,ObsI_,obsJangle_);
if abs(vangle_v_pl_(ObsK_)(xxx_))>1: % the rotation was done
% in the wrong direction
vec_rotate_(ObsJ_,ObsI_,-2obsJangle_);
vec_rotate_(ObsK_,ObsI_,-2obsJangle_);
fi;
% |vec_rotate_(ObsJ_,ObsI_,45);| % planometric test
% |vec_rotate_(ObsK_,ObsI_,45);| % planometric test
free_plane(xxx_);
% and now, |ProjJ_| and |ProjK_| must be recomputed:
project_vectors(ProjK_,ProjJ_)(ObsK_,ObsJ_)%
(projection_direction)(projection_plane);
else:
message "Error: the ``horizontal plane'' cannot be";
message " parallel to the projection plane.";
fi;
free_line(_l);
free_vec(v_c);free_vec(v_b);free_vec(v_a);
enddef;
% These two are the most common values for the third parameter
% of |oblique_projection|
numeric CAVALIER;CAVALIER=45;
numeric CABINET;CABINET=angle((1,.5)); % atn(.5)
% Screen Size
% The screen size is defined through two angles: the horizontal field
% and the vertical field
numeric h_field,v_field;
h_field=100; % degrees
v_field=70; % degrees
% Observer's orientation, defined by three angles
numeric Obs_psi,Obs_theta,Obs_phi;
% default value:
Obs_psi=0;Obs_theta=90;Obs_phi=0;
% This array relates an absolute object point number to the
% absolute point number (that is, to the |vec| array).
% The absolute object point number is the rank of a point
% with respect to all object points. The absolute point number
% considers in addition the extra points, such as |Obs|, which do
% not belong to an object.
% If |i| is an absolute object point number, |points_[i]|
% is the absolute point number.
numeric points_[];
% |name| is the name of an object instance
% |npoints| is its number of defining points
def new_obj_points(expr name,npoints)=
define_point_offset_(name,npoints);define_current_point_offset_(name);
for i:=1 upto obj_points_(name):new_point_(pnt(i));endfor;
enddef;
% |name| is the name of an object instance
% |nfaces| is its number of defining faces
def new_obj_faces(expr name,nfaces)=
define_face_offset_(name,nfaces);define_current_face_offset_(name);
redefine_obj_name_(name,current_face_offset_+nfaces);
enddef;
%%\newpage
% Absolute point number corresponding to object point number |i|
% This macro must only be used within the function defining an object
% (such as |def_cube|) or the function drawing an object (such as
% |draw_cube|).
def ipnt_(expr i)=i+current_point_offset_ enddef;
def pnt(expr i)=points_[ipnt_(i)] enddef;
def face(expr i)=(i+current_face_offset_) enddef;
% Absolute point number corresponding to local point |n|
% in object instance |name|
vardef pnt_obj(expr name,n)=
points_[n+obj_point_offset_(name)]
%hide(define_current_point_offset_(name);) pnt(n) % HAS SIDE EFFECTS
enddef;
% Absolute face number corresponding to local face |n|
% in object instance |name|
vardef face_obj(expr name,n)=
(n+obj_face_offset_(name))
%hide(define_current_face_offset_(name);) face(n) % HAS SIDE EFFECTS
enddef;
% Scale
numeric drawing_scale;
drawing_scale=2cm;
% Color
% This function is useful when a color is expressed in hexadecimal.
% This does the opposite from |tohexcolor|
def hexcolor(expr s)=
(hex(substring (0,2) of s)/255,hex(substring (2,4) of s)/255,
hex(substring (4,6) of s)/255)
enddef;
% Convert a color triple into a hexadecimal color string.
% |rv|, |gv| and |bv| are values between 0 and 1.
% This does the opposite from |hexcolor|
vardef tohexcolor(expr rv,gv,bv)=
save dig;numeric dig[];
hide(
dig2=floor(rv*255);dig1=floor((dig2)/16);dig2:=dig2-16*dig1;
dig4=floor(gv*255);dig3=floor((dig4)/16);dig4:=dig4-16*dig3;
dig6=floor(bv*255);dig5=floor((dig6)/16);dig6:=dig6-16*dig5;
for i:=1 upto 6:
if dig[i]<10:dig[i]:=dig[i]+48;
else:dig[i]:=dig[i]+87;
fi;
endfor;
)
char(dig1)&char(dig2)&char(dig3)&char(dig4)&char(dig5)&char(dig6)
enddef;
% Conversions
% Returns a string encoding the integer |n| as follows:
% if $n=10*a+b$ with $b<10$,
% |alphabetize|(|n|)=|alphabetize|(|a|) |&| |char (65+b)|
% For instance, alphabetize(3835) returns "DIDF"
% This function is useful in places where digits are not allowed.
def alphabetize(expr n)=
if (n>9):
alphabetize(floor(n/10)) & fi
char(65+n-10*floor(n/10))
enddef;
% Filling and contours
boolean filled_faces,draw_contours;
filled_faces=true;
draw_contours=true;
numeric contour_width; % thickness of contours
contour_width=1pt;
color contour_color; % face contours
contour_color=black;
% Overflow control
% An overflow can occur when an object is too close from the observer
% or if an object is out of sight. We use a special value to mark
% coordinates which would lead to an overflow.
numeric too_big_;
too_big_=4000;
% Object offset (the points defining an object are arranged
% in a single array, and the objects are easier to manipulate
% if the point numbers are divided into a number and an offset).
numeric last_point_offset_,last_face_offset_;
last_point_offset_=0;last_face_offset_=0;
endinput
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