/usr/share/togl/texture.tcl is in togl-demos 1.7-12ubuntu1.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
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# the next line restarts using wish \
exec wish "$0" "$@"
# $Id: texture.tcl,v 1.5 2001/12/20 13:59:31 beskow Exp $
# Togl - a Tk OpenGL widget
# Copyright (C) 1996 Brian Paul and Ben Bederson
# See the LICENSE file for copyright details.
# $Log: texture.tcl,v $
# Revision 1.5 2001/12/20 13:59:31 beskow
# Improved error-handling in togl.c in case of window creation failure
# Added pkgIndex target to makefile
# Updated documentation to reflect stubs-interface (Togl.html + new README.stubs)
# Added tk8.4a3 headers
# Removed obsolete Tk internal headers
#
# Revision 1.4 2001/01/29 18:11:53 brianp
# Jonas Beskow's changes to use Tcl/Tk stub interface
#
# Revision 1.3 1998/01/24 14:05:50 brianp
# added quit button (Ben Bederson)
#
# Revision 1.2 1997/09/30 23:54:46 brianp
# new layout
#
# Revision 1.1 1996/10/23 23:18:36 brianp
# Initial revision
#
# Togl texture map demo
load [file dirname [info script]]/texture[info sharedlibextension]
# Called magnification filter changes
proc new_magfilter {} {
global magfilter
.f1.view mag_filter $magfilter
}
# Called minification filter changes
proc new_minfilter {} {
global minfilter
.f1.view min_filter $minfilter
}
# Called when texture image radio button changes
proc new_image {} {
global teximage
.f1.view image $teximage
}
# Called when texture S wrap button changes
proc new_swrap {} {
global swrap
.f1.view swrap $swrap
}
# Called when texture T wrap button changes
proc new_twrap {} {
global twrap
.f1.view twrap $twrap
}
# Called when texture environment radio button selected
proc new_env {} {
global envmode
.f1.view envmode $envmode
}
# Called when polygon color sliders change
proc new_color { foo } {
global poly_red poly_green poly_blue
.f1.view polycolor $poly_red $poly_green $poly_blue
}
proc new_coord_scale { name element op } {
global coord_scale
.f1.view coord_scale $coord_scale
}
# Make the widgets
proc setup {} {
global magfilter
global minfilter
global teximage
global swrap
global twrap
global envmode
global poly_red
global poly_green
global poly_blue
global coord_scale
global startx starty # location of mouse when button pressed
global xangle yangle
global xangle0 yangle0
global scale scale0
wm title . "Texture Map Options"
### Two frames: top half and bottom half
frame .f1
frame .f2
### The OpenGL window
togl .f1.view -width 250 -height 250 -rgba true -double true -depth true
### Filter radio buttons
frame .f1.filter -relief ridge -borderwidth 3
frame .f1.filter.mag -relief ridge -borderwidth 2
label .f1.filter.mag.label -text "Magnification Filter" -anchor w
radiobutton .f1.filter.mag.nearest -text GL_NEAREST -anchor w -variable magfilter -value GL_NEAREST -command new_magfilter
radiobutton .f1.filter.mag.linear -text GL_LINEAR -anchor w -variable magfilter -value GL_LINEAR -command new_magfilter
frame .f1.filter.min -relief ridge -borderwidth 2
label .f1.filter.min.label -text "Minification Filter" -anchor w
radiobutton .f1.filter.min.nearest -text GL_NEAREST -anchor w -variable minfilter -value GL_NEAREST -command new_minfilter
radiobutton .f1.filter.min.linear -text GL_LINEAR -anchor w -variable minfilter -value GL_LINEAR -command new_minfilter
radiobutton .f1.filter.min.nearest_mipmap_nearest -text GL_NEAREST_MIPMAP_NEAREST -anchor w -variable minfilter -value GL_NEAREST_MIPMAP_NEAREST -command new_minfilter
radiobutton .f1.filter.min.linear_mipmap_nearest -text GL_LINEAR_MIPMAP_NEAREST -anchor w -variable minfilter -value GL_LINEAR_MIPMAP_NEAREST -command new_minfilter
radiobutton .f1.filter.min.nearest_mipmap_linear -text GL_NEAREST_MIPMAP_LINEAR -anchor w -variable minfilter -value GL_NEAREST_MIPMAP_LINEAR -command new_minfilter
radiobutton .f1.filter.min.linear_mipmap_linear -text GL_LINEAR_MIPMAP_LINEAR -anchor w -variable minfilter -value GL_LINEAR_MIPMAP_LINEAR -command new_minfilter
pack .f1.filter.mag -fill x
pack .f1.filter.mag.label -fill x
pack .f1.filter.mag.nearest -side top -fill x
pack .f1.filter.mag.linear -side top -fill x
pack .f1.filter.min -fill both -expand true
pack .f1.filter.min.label -side top -fill x
pack .f1.filter.min.nearest -side top -fill x
pack .f1.filter.min.linear -side top -fill x
pack .f1.filter.min.nearest_mipmap_nearest -side top -fill x
pack .f1.filter.min.linear_mipmap_nearest -side top -fill x
pack .f1.filter.min.nearest_mipmap_linear -side top -fill x
pack .f1.filter.min.linear_mipmap_linear -side top -fill x
### Texture coordinate scale and wrapping
frame .f2.coord -relief ridge -borderwidth 3
frame .f2.coord.scale -relief ridge -borderwidth 2
label .f2.coord.scale.label -text "Max Texture Coord" -anchor w
entry .f2.coord.scale.entry -textvariable coord_scale
trace variable coord_scale w new_coord_scale
frame .f2.coord.s -relief ridge -borderwidth 2
label .f2.coord.s.label -text "GL_TEXTURE_WRAP_S" -anchor w
radiobutton .f2.coord.s.repeat -text "GL_REPEAT" -anchor w -variable swrap -value GL_REPEAT -command new_swrap
radiobutton .f2.coord.s.clamp -text "GL_CLAMP" -anchor w -variable swrap -value GL_CLAMP -command new_swrap
frame .f2.coord.t -relief ridge -borderwidth 2
label .f2.coord.t.label -text "GL_TEXTURE_WRAP_T" -anchor w
radiobutton .f2.coord.t.repeat -text "GL_REPEAT" -anchor w -variable twrap -value GL_REPEAT -command new_twrap
radiobutton .f2.coord.t.clamp -text "GL_CLAMP" -anchor w -variable twrap -value GL_CLAMP -command new_twrap
pack .f2.coord.scale -fill both -expand true
pack .f2.coord.scale.label -side top -fill x
pack .f2.coord.scale.entry -side top -fill x
pack .f2.coord.s -fill x
pack .f2.coord.s.label -side top -fill x
pack .f2.coord.s.repeat -side top -fill x
pack .f2.coord.s.clamp -side top -fill x
pack .f2.coord.t -fill x
pack .f2.coord.t.label -side top -fill x
pack .f2.coord.t.repeat -side top -fill x
pack .f2.coord.t.clamp -side top -fill x
### Texture image radio buttons (just happens to fit into the coord frame)
frame .f2.env -relief ridge -borderwidth 3
frame .f2.env.image -relief ridge -borderwidth 2
label .f2.env.image.label -text "Texture Image" -anchor w
radiobutton .f2.env.image.checker -text "Checker" -anchor w -variable teximage -value CHECKER -command new_image
radiobutton .f2.env.image.tree -text "Tree" -anchor w -variable teximage -value TREE -command new_image
radiobutton .f2.env.image.face -text "Face" -anchor w -variable teximage -value FACE -command new_image
pack .f2.env.image -fill x
pack .f2.env.image.label -side top -fill x
pack .f2.env.image.checker -side top -fill x
pack .f2.env.image.tree -side top -fill x
pack .f2.env.image.face -side top -fill x
### Texture Environment
label .f2.env.label -text "GL_TEXTURE_ENV_MODE" -anchor w
radiobutton .f2.env.modulate -text "GL_MODULATE" -anchor w -variable envmode -value GL_MODULATE -command new_env
radiobutton .f2.env.decal -text "GL_DECAL" -anchor w -variable envmode -value GL_DECAL -command new_env
radiobutton .f2.env.blend -text "GL_BLEND" -anchor w -variable envmode -value GL_BLEND -command new_env
pack .f2.env.label -fill x
pack .f2.env.modulate -side top -fill x
pack .f2.env.decal -side top -fill x
pack .f2.env.blend -side top -fill x
### Polygon color
frame .f2.color -relief ridge -borderwidth 3
label .f2.color.label -text "Polygon color" -anchor w
scale .f2.color.red -label Red -from 0 -to 255 -orient horizontal -variable poly_red -command new_color
scale .f2.color.green -label Green -from 0 -to 255 -orient horizontal -variable poly_green -command new_color
scale .f2.color.blue -label Blue -from 0 -to 255 -orient horizontal -variable poly_blue -command new_color
pack .f2.color.label -fill x
pack .f2.color.red -side top -fill x
pack .f2.color.green -side top -fill x
pack .f2.color.blue -side top -fill x
### Main widgets
pack .f1.view -side left -fill both -expand true
pack .f1.filter -side left -fill y
pack .f1 -side top -fill both -expand true
pack .f2.coord .f2.env -side left -fill both
pack .f2.color -fill x
pack .f2 -side top -fill x
button .btn -text Quit -command exit
pack .btn -expand true -fill both
bind .f1.view <ButtonPress-1> {
set startx %x
set starty %y
set xangle0 $xangle
set yangle0 $yangle
}
bind .f1.view <B1-Motion> {
set xangle [expr $xangle0 + (%x - $startx) / 3.0 ]
set yangle [expr $yangle0 + (%y - $starty) / 3.0 ]
.f1.view yrot $xangle
.f1.view xrot $yangle
}
bind .f1.view <ButtonPress-2> {
set startx %x
set starty %y
set scale0 $scale
}
bind .f1.view <B2-Motion> {
set q [ expr ($starty - %y) / 400.0 ]
set scale [expr $scale0 * exp($q)]
.f1.view scale $scale
}
# set default values:
set minfilter GL_NEAREST_MIPMAP_LINEAR
set magfilter GL_LINEAR
set swrap GL_REPEAT
set twrap GL_REPEAT
set envmode GL_MODULATE
set teximage CHECKER
set poly_red 255
set poly_green 255
set poly_blue 255
set coord_scale 1.0
set xangle 0.0
set yangle 0.0
set scale 1.0
}
# Execution starts here!
setup
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