/usr/share/tpclient-pywx/windows/winAccount.py is in tpclient-pywx 0.3.1.1-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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This module contains the "connect" window which lets a
person enter the server/username/password.
"""
# Python imports
import string
import os
# wxPython Imports
import wx
from extra.decorators import freeze_wrapper, onlyshown, onlyenabled
from requirements import graphicsdir
try:
from extra.GIFAnimationCtrl import GIFAnimationCtrl
except ImportError:
from wx.animate import GIFAnimationCtrl
from tp.netlib import constants as features
# Local Imports
from winBase import winBaseXRC
from winConnect import usernameMixIn
from xrc.winAccount import winAccountBase
throbber = os.path.join(graphicsdir, "downloading.gif")
okay = os.path.join(graphicsdir, "finished.gif")
class winAccount(winAccountBase, winBaseXRC, usernameMixIn):
title = _("Account")
def __init__(self, application):
winAccountBase.__init__(self, None)
winBaseXRC.__init__(self, application)
usernameMixIn.__init__(self)
self.application.gui.Binder(self.application.NetworkClass.NetworkConnectEvent, self.OnNetworkConnect)
self.application.gui.Binder(self.application.NetworkClass.NetworkAccountEvent, self.OnNetworkAccount)
self.application.gui.Binder(self.application.NetworkClass.NetworkFailureEvent, self.OnNetworkFailure)
def Show(self, show=True):
if not show:
return self.Hide()
self.Panel.Layout()
size = self.Panel.GetBestSize()
self.SetClientSize(size)
self.CenterOnScreen(wx.BOTH)
url = self.application.gui.servers.URL.GetValue()
g = url.rfind('/')
url, game = url[:g], url[g+1:]
self.Server.SetValue(url)
self.State("start")
winBaseXRC.Show(self, show)
def State(self, mode):
if mode == "start":
# Enable the host entry box
self.Server.Enable()
# Show and enable the connect button
self.Check.Show()
self.Check.Enable()
# Stop and hide the throbber
self.Checking.LoadFile(throbber)
self.Checking.Stop()
self.Checking.Hide()
# Disable the okay button
self.Cancel.Enable()
self.Okay.Disable()
# Disable the entries
self.Username.Disable()
self.GameShow.Disable()
self.Game.Disable()
self.Password1.Disable()
self.Password2.Disable()
self.Email.Disable()
self.Check.SetDefault()
self.Server.SetFocus()
if mode == "connecting":
# Stop the entry to host
self.Server.Disable()
# Hide the connect button
self.Check.Hide()
self.Check.Disable()
# Show and start the throbber
self.Checking.LoadFile(throbber)
self.Checking.Show()
self.Checking.Play()
# Disable the okay button
self.Cancel.Enable()
self.Okay.Disable()
# Disable the entries
self.Username.Disable()
self.GameShow.Disable()
self.Game.Disable()
self.Password1.Disable()
self.Password2.Disable()
self.Email.Disable()
if mode == "details":
# Stop the entry to host
self.Server.Disable()
# Show the connect button but disabled
self.Check.Hide()
self.Check.Disable()
# Stop and hide the throbber
self.Checking.LoadFile(okay)
self.Checking.Show()
self.Checking.Play()
# Enable the okay button
self.Cancel.Enable()
self.Okay.Enable()
# Enable the entries
self.Username.Enable()
self.GameShow.Enable()
self.Game.Enable()
self.Password1.Enable()
self.Password2.Enable()
self.Email.Enable()
self.Username.SetFocus()
self.Okay.SetDefault()
if mode == "saving":
# Stop the entry to host
self.Server.Disable()
# Show the connect button but disabled
self.Check.Hide()
self.Check.Enable()
# Stop and hide the throbber
self.Checking.Show()
self.Checking.Play()
# Enable the okay button
self.Okay.Disable()
self.Cancel.Disable()
# Enable the entries
self.Username.Disable()
self.GameShow.Disable()
self.Game.Disable()
self.Password1.Disable()
self.Password2.Disable()
self.Email.Disable()
self.Panel.Layout()
size = self.Panel.GetBestSize()
self.SetClientSize(size)
@onlyshown
@onlyenabled("Check")
def OnCheck(self, evt):
self.State("connecting")
self.application.network.Call(self.application.network.Connect, self.Server.GetValue(),
debug=self.application.gui.connectto.config['debug'])
@onlyshown
def OnNetworkConnect(self, evt):
if features.FEATURE_ACCOUNT_REGISTER in evt.args[0]:
self.State("details")
else:
self.OnNetworkFailure(_("This server does not support account creation."))
@onlyshown
def OnNetworkAccount(self, evt):
self.application.gui.Show(self.application.gui.connectto)
dlg = wx.MessageDialog(self.application.gui.current, unicode(evt), _("Account Created"), wx.OK|wx.ICON_INFORMATION)
dlg.ShowModal()
@onlyshown
def OnNetworkFailure(self, evt):
dlg = wx.MessageDialog(self.application.gui.current, unicode(evt), _("Network Error"), wx.OK|wx.ICON_ERROR)
dlg.ShowModal()
self.State("start")
@onlyshown
@onlyenabled("Okay")
def OnOkay(self, evt):
username = self.GetUsername()
password1 = self.Password1.GetValue().strip()
password2 = self.Password2.GetValue().strip()
email = self.Email.GetValue().strip()
# Check the values are sensible
if username == "" or password1 == "" or password2 == "" or email == "":
dlg = wx.MessageDialog(self.application.gui.current, _("All fields are required."), _("Fields Required"), wx.OK|wx.ICON_ERROR)
dlg.ShowModal()
return
if password1 != password2:
dlg = wx.MessageDialog(self.application.gui.current, _("Password fields do not match."), _("Fields Required"), wx.OK|wx.ICON_ERROR)
dlg.ShowModal()
return
url = self.Server.GetValue()
p = url.find('://')
if p != -1:
p += 3
else:
p = 0
username, game = self.GetUsernameGame()
fullurl = "%s%s:%s@%s/%s" % (url[:p], username, password1, url[p:], game)
self.application.gui.connectto.ShowURL(fullurl)
#self.application.network.Call(self.application.network.ConnectTo, host, username, password, debug=self.config['debug'])
self.application.network.Call(self.application.network.NewAccount, username, password1, email)
@onlyshown
@onlyenabled("Cancel")
def OnCancel(self, evt):
self.application.gui.Show(self.application.gui.servers)
# Config Functions -----------------------------------------------------------------------------
def ConfigDefault(self, config=None):
"""\
Fill out the config with defaults (if the options are not valid or nonexistant).
"""
if config is None:
config = {}
try:
if not isinstance(config['debug'], bool):
raise ValueError('Config-%s: a debug value of %s is not valid' % (self, config['debug']))
except (ValueError, KeyError), e:
config['debug'] = False
return config
def ConfigSave(self):
"""\
Returns the configuration of the Window (and it's children).
"""
self.ConfigUpdate()
self.ConfigLoad(self.config)
return self.config
def ConfigLoad(self, config):
"""\
Loads the configuration of the Window (and it's children).
"""
return
def ConfigUpdate(self):
"""\
Updates the config details using external sources.
"""
return
def ConfigDisplay(self, panel, sizer):
"""\
Display a config panel with all the config options.
"""
return
def ConfigDisplayUpdate(self, evt):
"""\
Updates the config details using external sources.
"""
return
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