/usr/share/weechat/python/samegame.py is in weechat-scripts 20131007-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# Copyright (C) 2012 Sebastien Helleu <flashcode@flashtux.org>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#
# Samegame for WeeChat (http://en.wikipedia.org/wiki/SameGame).
# (requires WeeChat >= 0.3.6)
#
# History:
#
# 2012-03-16, Sebastien Helleu <flashcode@flashtux.org>:
# version 0.2: add undo key and bonus +1000 when all blocks are removed
# 2012-03-16, Sebastien Helleu <flashcode@flashtux.org>:
# version 0.1: initial release
#
SCRIPT_NAME = 'samegame'
SCRIPT_AUTHOR = 'Sebastien Helleu <flashcode@flashtux.org>'
SCRIPT_VERSION = '0.2'
SCRIPT_LICENSE = 'GPL3'
SCRIPT_DESC = 'Samegame'
SCRIPT_COMMAND = 'samegame'
import_ok = True
try:
import weechat
except ImportError:
print('This script must be run under WeeChat.')
print('Get WeeChat now at: http://www.weechat.org/')
import_ok = False
try:
import random, copy
except ImportError as message:
print('Missing package(s) for %s: %s' % (SCRIPT_NAME, message))
import_ok = False
samegame = {
'buffer' : '',
'board' : [],
'sizes' : ((15, 10), (25, 17)),
'size' : (15, 10),
'zoom' : 1,
'colors' : [],
'numcolors' : 3,
'score' : 0,
'end' : '',
'timer' : '',
'board_undo': None,
'score_undo': 0,
}
# script options
samegame_settings_default = {
'colors' : ['blue,red,green,yellow,magenta,cyan', 'comma-separated list of 6 colors for blocks'],
'numcolors': ['3', 'number of colors to use for blocks (3-6)'],
'zoom' : ['', 'zoom for board (0-N, empty means automatic zoom according to size of window)'],
'speed' : ['40', 'speed of animation when blocks are falling and columns are trimmed away (0 = immediate, 500 = slow animation'],
}
samegame_settings = {}
# mouse keys
samegame_mouse_keys = { '@chat(python.samegame):button1': '/window ${_window_number};hsignal:samegame_mouse' }
def samegame_display(clear=False):
"""Display status and board."""
global samegame
if not samegame['buffer']:
return
if clear:
weechat.buffer_clear(samegame['buffer'])
spaces = ' ' * ((samegame['zoom'] + 1) * 2)
# display status
str_status = 'Board: %s%dx%d%s Colors: %s%d%s Score: %s%d' % (weechat.color('white'), samegame['size'][0], samegame['size'][1],
weechat.color('chat'),
weechat.color('white'), samegame['numcolors'],
weechat.color('chat'),
weechat.color('white'), samegame['score'])
str_end = '%s%s' % (weechat.color('white'), samegame['end'])
weechat.prnt_y(samegame['buffer'], 0, '%s %s' % (str_status, str_end))
# display board
weechat.prnt_y(samegame['buffer'], 1, '%s┌%s┐' % (weechat.color('chat'), '─' * (samegame['size'][0] * ((samegame['zoom'] + 1) * 2))))
for y, line in enumerate(samegame['board']):
str_line = '│'
for color in line:
if color < 0:
str_color = 'default'
else:
str_color = samegame['colors'][color]
str_line += '%s%s' % (weechat.color(',%s' % str_color), spaces)
str_line += '%s│' % weechat.color('chat')
for i in range (0, samegame['zoom'] + 1):
weechat.prnt_y(samegame['buffer'], 2 + (y * (samegame['zoom'] + 1)) + i, str_line)
weechat.prnt_y(samegame['buffer'], 1 + (samegame['size'][1] * (samegame['zoom'] + 1)) + 1,
'%s└%s┘' % (weechat.color('chat'), '─' * (samegame['size'][0] * ((samegame['zoom'] + 1) * 2))))
def samegame_adjust_zoom():
"""Choose zoom according to size of window."""
global samegame, samegame_settings
samegame['zoom'] = -1
if samegame_settings['zoom']:
try:
samegame['zoom'] = int(samegame_settings['zoom'])
except:
samegame['zoom'] = -1
if samegame['zoom'] < 0:
width = weechat.window_get_integer(weechat.current_window(), 'win_chat_width')
height = weechat.window_get_integer(weechat.current_window(), 'win_chat_height')
for i in range(10, -1, -1):
if width >= samegame['size'][0] * ((i + 1) * 2) + 2 and height >= (samegame['size'][1] * (i + 1)) + 3:
samegame['zoom'] = i
break
if samegame['zoom'] < 0:
samegame['zoom'] = 0
def samegame_set_colors():
"""Set list of colors using settings."""
global samegame, samegame_settings, samegame_settings_default
samegame['colors'] = samegame_settings['colors'].split(',')
if len(samegame['colors']) != 6:
weechat.prnt('', '%ssamegame: invalid colors (list must have 6 colors)' % weechat.prefix('error'))
samegame['colors'] = samegame_settings_default['colors'][0].split(',')
def samegame_config_cb(data, option, value):
"""Called when a script option is changed."""
global samegame, samegame_settings
pos = option.rfind('.')
if pos > 0:
name = option[pos+1:]
if name in samegame_settings:
samegame_settings[name] = value
if name == 'colors':
samegame_set_colors()
elif name == 'numcolors':
try:
samegame['numcolors'] = int(value)
except:
pass
elif name == 'zoom':
samegame_adjust_zoom()
samegame_display()
return weechat.WEECHAT_RC_OK
def samegame_new_game():
"""Create a new game: initialize board and some variables."""
global samegame
samegame['board'] = []
for y in range(0, samegame['size'][1]):
line = []
for x in range(0, samegame['size'][0]):
line.append(random.randint(0, samegame['numcolors'] - 1))
samegame['board'].append(line)
samegame['score'] = 0
samegame['end'] = ''
samegame_display()
def samegame_change_size(add):
"""Change size of board."""
global samegame
keys = sorted(samegame['sizes'])
index = keys.index(samegame['size']) + add
if index >= 0 and index < len(keys):
samegame['size'] = keys[index]
weechat.buffer_clear(samegame['buffer'])
samegame_adjust_zoom()
samegame_new_game()
def samegame_input_buffer(data, buffer, input):
"""Input data in samegame buffer."""
global samegame
if input:
args = input.split(' ')
if args[0] in ('n', 'new'):
samegame_new_game()
elif args[0] in ('q', 'quit'):
weechat.buffer_close(samegame['buffer'])
elif args[0] == '+':
samegame_change_size(+1)
elif args[0] == '-':
samegame_change_size(-1)
elif args[0].isdigit():
numcolors = int(args[0])
if numcolors >= 3 and numcolors <= 6:
samegame['numcolors'] = numcolors
samegame_new_game()
return weechat.WEECHAT_RC_OK
def samegame_close_buffer(data, buffer):
"""Called when samegame buffer is closed."""
global samegame
if samegame['timer']:
weechat.unhook(samegame['timer'])
samegame['timer'] = ''
samegame['buffer'] = ''
return weechat.WEECHAT_RC_OK
def samegame_init():
"""Init samegame: create buffer, adjust zoom, new game."""
global samegame, samegame_settings
if samegame['buffer']:
return
samegame['buffer'] = weechat.buffer_search('python', 'samegame')
if not samegame['buffer']:
samegame['buffer'] = weechat.buffer_new('samegame', 'samegame_input_buffer', '', 'samegame_close_buffer', '')
if samegame['buffer']:
weechat.buffer_set(samegame['buffer'], 'type', 'free')
weechat.buffer_set(samegame['buffer'], 'title',
'Samegame | mouse: play, alt-n: new game, alt-+/-: adjust board zoom, alt-u: undo | '
'Command line: (n)ew, +/-: change size, (q)uit, 3-6: number of colors')
weechat.buffer_set(samegame['buffer'], 'key_bind_meta-n', '/samegame new')
weechat.buffer_set(samegame['buffer'], 'key_bind_meta-+', '/samegame zoom')
weechat.buffer_set(samegame['buffer'], 'key_bind_meta--', '/samegame dezoom')
weechat.buffer_set(samegame['buffer'], 'key_bind_meta-u', '/samegame undo')
try:
samegame['numcolors'] = int(samegame_settings['numcolors'])
except:
pass
if samegame['numcolors'] < 3:
samegame['numcolors'] = 3
if samegame['numcolors'] > 6:
samegame['numcolors'] = 6
if samegame['buffer']:
samegame_adjust_zoom()
samegame_new_game()
def samegame_play_xy(board, x, y):
"""Play at (x,y) and return number of blocks removed."""
color = board[y][x]
count = 1
board[y][x] = -1
if y > 0 and board[y-1][x] == color:
count += samegame_play_xy(board, x, y - 1)
if y < samegame['size'][1] - 1 and board[y+1][x] == color:
count += samegame_play_xy(board, x, y + 1)
if x > 0 and board[y][x-1] == color:
count += samegame_play_xy(board, x - 1, y)
if x < samegame['size'][0] - 1 and board[y][x+1] == color:
count += samegame_play_xy(board, x + 1, y)
return count
def samegame_column_is_empty(x):
"""Return True if a column is empty."""
global samegame
count = 0
for y in range(0, samegame['size'][1]):
if samegame['board'][y][x] < 0:
count += 1
return (count == samegame['size'][1])
def samegame_collapse_blocks():
"""Collapse blocks."""
global samegame
columns = []
for x in range(0, samegame['size'][0]):
for y in range(0, samegame['size'][1] - 1):
if samegame['board'][y][x] >= 0 and samegame['board'][y+1][x] < 0:
columns.append(x)
break
if columns:
for x in columns:
for y in range(samegame['size'][1] - 1, 0, -1):
if samegame['board'][y][x] < 0 and samegame['board'][y-1][x] >= 0:
samegame['board'][y][x] = samegame['board'][y-1][x]
samegame['board'][y-1][x] = -1
return True
for x in range(0, samegame['size'][0] - 1):
if samegame_column_is_empty(x) and not samegame_column_is_empty(x + 1):
for x2 in range(x, samegame['size'][0] - 1):
for y in range(0, samegame['size'][1]):
samegame['board'][y][x2] = samegame['board'][y][x2+1]
for y in range(0, samegame['size'][1]):
samegame['board'][y][samegame['size'][0]-1] = -1
return True
return False
def samegame_count_color(board, color):
"""Count number of times a color is used in board."""
count = 0
for line in board:
count += line.count(color)
return count
def samegame_check_end():
"""Check if the game has ended (play is not possible with remaining blocks)."""
global samegame
board = copy.deepcopy(samegame['board'])
for x in range(0, samegame['size'][0]):
for y in range(0, samegame['size'][1]):
if board[y][x] >= 0:
if samegame_play_xy(board, x, y) >= 2:
return False
samegame['end'] = 'End of game!'
blocks_remaining = (samegame['size'][0] * samegame['size'][1]) - samegame_count_color(samegame['board'], -1)
if blocks_remaining == 0:
samegame['end'] += ' ** CONGRATS! **'
samegame['score'] += 1000
else:
samegame['end'] += ' (%d blocks remaining)' % blocks_remaining
return True
def samegame_timer_cb(data, remaining_calls):
"""Timer for animation (blocks falling)."""
global samegame
if samegame_collapse_blocks():
samegame_display()
else:
weechat.unhook(samegame['timer'])
samegame['timer'] = ''
if samegame_check_end():
samegame_display()
return weechat.WEECHAT_RC_OK
def samegame_play(x, y):
"""Play at (x,y), and check if game has ended."""
global samegame, samegame_settings
if samegame['board'][y][x] < 0:
return
board = copy.deepcopy(samegame['board'])
count = samegame_play_xy(board, x, y)
if count < 2:
return
samegame['board_undo'] = copy.deepcopy(samegame['board'])
samegame['score_undo'] = samegame['score']
count = samegame_play_xy(samegame['board'], x, y)
samegame['score'] += (count - 1) ** 2
delay = 50
try:
delay = int(samegame_settings['speed'])
except:
delay = 50
if delay < 0:
delay = 0
elif delay > 500:
delay = 500
if delay == 0:
while samegame_collapse_blocks():
pass
samegame_check_end()
else:
samegame['timer'] = weechat.hook_timer(delay, 0, 0, 'samegame_timer_cb', '')
samegame_display()
return
def samegame_cmd_cb(data, buffer, args):
"""The /samegame command."""
global samegame
samegame_init()
if samegame['buffer']:
weechat.buffer_set(samegame['buffer'], 'display', '1')
if args == 'new':
samegame_new_game()
elif args == 'zoom':
samegame['zoom'] += 1
samegame_display(True)
elif args == 'dezoom':
if samegame['zoom'] > 0:
samegame['zoom'] -= 1
samegame_display(True)
if not samegame['end']:
if args == 'undo':
if samegame['board_undo']:
samegame['board'] = copy.deepcopy(samegame['board_undo'])
samegame['board_undo'] = None
samegame['score'] = samegame['score_undo']
samegame['score_undo'] = 0
samegame_display()
return weechat.WEECHAT_RC_OK
def samegame_mouse_cb(data, hsignal, hashtable):
"""Mouse callback."""
global samegame
if not samegame['end'] and not samegame['timer']:
x = int(hashtable.get('_chat_line_x', '-1'))
y = int(hashtable.get('_chat_line_y', '-1'))
if x >= 0 and y >= 0:
color = -1
if y >= 2:
x = x // ((samegame['zoom'] + 1) * 2)
y = (y - 2) // (samegame['zoom'] + 1)
if y < samegame['size'][1] and x < samegame['size'][0]:
color = samegame['board'][y][x]
if color >= 0:
samegame_play(x, y)
return weechat.WEECHAT_RC_OK
if __name__ == '__main__' and import_ok:
if weechat.register(SCRIPT_NAME, SCRIPT_AUTHOR, SCRIPT_VERSION, SCRIPT_LICENSE,
SCRIPT_DESC, '', ''):
# set default settings
for option, value in samegame_settings_default.items():
if weechat.config_is_set_plugin(option):
samegame_settings[option] = weechat.config_get_plugin(option)
else:
weechat.config_set_plugin(option, value[0])
samegame_settings[option] = value[0]
weechat.config_set_desc_plugin(option, '%s (default: "%s")' % (value[1], value[0]))
samegame_set_colors()
# mouse support
weechat.key_bind('mouse', samegame_mouse_keys)
weechat.hook_hsignal('samegame_mouse', 'samegame_mouse_cb', '')
# detect config changes
weechat.hook_config('plugins.var.python.%s.*' % SCRIPT_NAME, 'samegame_config_cb', '')
# add command
weechat.hook_command(SCRIPT_COMMAND, 'Samegame.', '',
'Instructions:\n'
'- click on a group of adjoining blocks of the same color to remove them from the screen\n'
'- blocks that are no longer supported will fall down, and a column without any blocks will be trimmed away by other columns sliding to the left\n'
'- your score is increased by (N-1)², where N is the number of blocks removed by your click\n'
'- the game ends when you can not play any more.',
'', 'samegame_cmd_cb', '')
# if buffer already exists (after /upgrade), init samegame
if weechat.buffer_search('python', 'samegame'):
samegame_init()
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