/usr/share/blender/scripts/addons/yafaray/io/yaf_world.py is in yafaray-exporter 0.1.2+really0.1.2~beta5-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | # ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
from bpy.path import abspath
from os.path import realpath, normpath
class yafWorld:
def __init__(self, interface):
self.yi = interface
def exportWorld(self, scene):
yi = self.yi
world = scene.world
if world:
bg_type = world.bg_type
useIBL = world.bg_use_ibl
iblSamples = world.bg_ibl_samples
bgPower = world.bg_power
with_caustic = world.bg_with_caustic
with_diffuse = world.bg_with_diffuse
c = world.bg_single_color
else:
bg_type = "Single Color"
c = (0.0, 0.0, 0.0)
useIBL = False
iblSamples = 16
bgPower = 1
self.yi.printInfo("Exporting World, type: {0}".format(bg_type))
yi.paramsClearAll()
if bg_type == 'Texture':
if world.active_texture is not None:
worldTex = world.active_texture
self.yi.printInfo("World Texture, name: {0}".format(worldTex.name))
else:
worldTex = None
if worldTex is not None:
if worldTex.type == "IMAGE" and (worldTex.image is not None):
yi.paramsSetString("type", "image")
image_file = abspath(worldTex.image.filepath)
image_file = realpath(image_file)
image_file = normpath(image_file)
yi.paramsSetString("filename", image_file)
# exposure_adjust not restricted to integer range anymore
yi.paramsSetFloat("exposure_adjust", world.bg_exposure)
if worldTex.use_interpolation == True:
yi.paramsSetString("interpolate", "bilinear")
else:
yi.paramsSetString("interpolate", "none")
yi.createTexture("world_texture")
# Export the actual background
texco = world.texture_slots[world.active_texture_index].texture_coords
yi.paramsClearAll()
if texco == 'ANGMAP':
yi.paramsSetString("mapping", "probe")
elif texco == 'SPHERE':
yi.paramsSetString("mapping", "sphere")
else:
yi.printWarning("World texture mapping neither Sphere nor AngMap, set it to Sphere now by default!")
yi.paramsSetString("mapping", "sphere")
yi.paramsSetString("type", "textureback")
yi.paramsSetString("texture", "world_texture")
yi.paramsSetBool("ibl", useIBL)
# 'with_caustic' and 'with_diffuse' settings gets checked in textureback.cc,
# so if IBL enabled when they are used...
yi.paramsSetBool("with_caustic", with_caustic)
yi.paramsSetBool("with_diffuse", with_diffuse)
yi.paramsSetInt("ibl_samples", iblSamples)
yi.paramsSetFloat("power", bgPower)
yi.paramsSetFloat("rotation", world.bg_rotation)
elif bg_type == 'Gradient':
c = world.bg_horizon_color
yi.paramsSetColor("horizon_color", c[0], c[1], c[2])
c = world.bg_zenith_color
yi.paramsSetColor("zenith_color", c[0], c[1], c[2])
c = world.bg_horizon_ground_color
yi.paramsSetColor("horizon_ground_color", c[0], c[1], c[2])
c = world.bg_zenith_ground_color
yi.paramsSetColor("zenith_ground_color", c[0], c[1], c[2])
yi.paramsSetFloat("power", bgPower)
yi.paramsSetBool("ibl", useIBL)
yi.paramsSetInt("ibl_samples", iblSamples)
yi.paramsSetString("type", "gradientback")
elif bg_type == 'Sunsky1':
f = world.bg_from
yi.paramsSetPoint("from", f[0], f[1], f[2])
yi.paramsSetFloat("turbidity", world.bg_turbidity)
yi.paramsSetFloat("a_var", world.bg_a_var)
yi.paramsSetFloat("b_var", world.bg_b_var)
yi.paramsSetFloat("c_var", world.bg_c_var)
yi.paramsSetFloat("d_var", world.bg_d_var)
yi.paramsSetFloat("e_var", world.bg_e_var)
yi.paramsSetBool("add_sun", world.bg_add_sun)
yi.paramsSetFloat("sun_power", world.bg_sun_power)
yi.paramsSetBool("background_light", world.bg_background_light)
yi.paramsSetInt("light_samples", world.bg_light_samples)
yi.paramsSetFloat("power", world.bg_power)
yi.paramsSetString("type", "sunsky")
elif bg_type == "Sunsky2":
f = world.bg_from
yi.paramsSetPoint("from", f[0], f[1], f[2])
yi.paramsSetFloat("turbidity", world.bg_ds_turbidity)
yi.paramsSetFloat("altitude", world.bg_dsaltitude)
yi.paramsSetFloat("a_var", world.bg_a_var)
yi.paramsSetFloat("b_var", world.bg_b_var)
yi.paramsSetFloat("c_var", world.bg_c_var)
yi.paramsSetFloat("d_var", world.bg_d_var)
yi.paramsSetFloat("e_var", world.bg_e_var)
yi.paramsSetBool("add_sun", world.bg_add_sun)
yi.paramsSetFloat("sun_power", world.bg_sun_power)
yi.paramsSetBool("background_light", world.bg_background_light)
yi.paramsSetBool("with_caustic", world.bg_with_caustic)
yi.paramsSetBool("with_diffuse", world.bg_with_diffuse)
yi.paramsSetInt("light_samples", world.bg_light_samples)
yi.paramsSetFloat("power", world.bg_power)
yi.paramsSetFloat("bright", world.bg_dsbright)
yi.paramsSetBool("night", world.bg_dsnight)
yi.paramsSetFloat("exposure", world.bg_exposure)
yi.paramsSetBool("clamp_rgb", world.bg_clamp_rgb)
yi.paramsSetBool("gamma_enc", world.bg_gamma_enc)
yi.paramsSetString("color_space", world.bg_color_space)
yi.paramsSetString("type", "darksky")
else:
yi.paramsSetColor("color", c[0], c[1], c[2])
yi.paramsSetBool("ibl", useIBL)
yi.paramsSetInt("ibl_samples", iblSamples)
yi.paramsSetFloat("power", bgPower)
yi.paramsSetString("type", "constant")
yi.createBackground("world_background")
return True
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