/usr/share/blender/scripts/addons/yafaray/ot/yafaray_operators.py is in yafaray-exporter 0.1.2+really0.1.2~beta5-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 | # ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import mathutils
from bpy.types import Operator
class OBJECT_OT_get_position(Operator):
bl_label = "From( get position )"
bl_idname = "world.get_position"
bl_description = "Get the position of the sun from the selected lamp location"
def execute(self, context):
warning_message = sunPosAngle(mode="get", val="position")
if warning_message:
self.report({'WARNING'}, (warning_message))
return {'CANCELLED'}
else:
return{'FINISHED'}
class OBJECT_OT_get_angle(Operator):
bl_label = "From( get angle )"
bl_idname = "world.get_angle"
bl_description = "Get the position of the sun from selected lamp angle"
def execute(self, context):
warning_message = sunPosAngle(mode="get", val="angle")
if warning_message:
self.report({'WARNING'}, (warning_message))
return {'CANCELLED'}
else:
return{'FINISHED'}
class OBJECT_OT_update_sun(Operator):
bl_label = "From( update sun )"
bl_idname = "world.update_sun"
bl_description = "Update the position and angle of selected lamp in 3D View according to GUI values"
def execute(self, context):
warning_message = sunPosAngle(mode="update")
if warning_message:
self.report({'WARNING'}, (warning_message))
return {'CANCELLED'}
else:
return{'FINISHED'}
def sunPosAngle(mode="get", val="position"):
active_object = bpy.context.active_object
scene = bpy.context.scene
world = scene.world
if active_object and active_object.type == "LAMP":
if mode == "get":
# get the position of the sun from selected lamp 'location'
if val == "position":
location = mathutils.Vector(active_object.location)
if location.length:
point = location.normalized()
else:
point = location.copy()
world.bg_from = point
return
# get the position of the sun from selected lamps 'angle'
elif val == "angle":
matrix = mathutils.Matrix(active_object.matrix_local).copy()
world.bg_from = (matrix[0][2], matrix[1][2], matrix[2][2])
return
elif mode == "update":
# get gui from vector and normalize it
bg_from = mathutils.Vector(world.bg_from).copy()
if bg_from.length:
bg_from.normalize()
# set location
sundist = mathutils.Vector(active_object.location).length
active_object.location = sundist * bg_from
# compute and set rotation
quat = bg_from.to_track_quat("Z", "Y")
eul = quat.to_euler()
# update sun rotation and redraw the 3D windows
active_object.rotation_euler = eul
return
else:
return "No selected LAMP object in the scene!"
def checkSceneLights():
scene = bpy.context.scene
for l in scene.objects:
if not l.hide_render and l.is_visible(scene) and l.type == "LAMP":
sceneLights = True
break
else:
sceneLights = False
return sceneLights
class RENDER_OT_render_view(Operator):
bl_label = "YafaRay render view"
bl_idname = "render.render_view"
bl_description = "Renders using the view in the active 3d viewport"
@classmethod
def poll(cls, context):
return context.scene.render.engine == 'YAFA_RENDER'
def execute(self, context):
view3d = context.region_data
bpy.types.YAFA_RENDER.useViewToRender = True
sceneLights = checkSceneLights()
scene = context.scene
# Get the 3d view under the mouse cursor
# if the region is not a 3d view
# then search for the first active one
if not view3d:
for area in [a for a in bpy.context.window.screen.areas if a.type == "VIEW_3D"]:
view3d = area.spaces.active.region_3d
break
if not view3d or view3d.view_perspective == "ORTHO":
self.report({'WARNING'}, ("The selected view is not in perspective mode or there was no 3d view available to render."))
bpy.types.YAFA_RENDER.useViewToRender = False
return {'CANCELLED'}
elif not sceneLights and scene.intg_light_method == "Bidirectional":
self.report({'WARNING'}, ("No lights in the scene and lighting method is bidirectional!"))
bpy.types.YAFA_RENDER.useViewToRender = False
return {'CANCELLED'}
else:
bpy.types.YAFA_RENDER.viewMatrix = view3d.view_matrix.copy()
bpy.ops.render.render('INVOKE_DEFAULT')
return {'FINISHED'}
class RENDER_OT_render_animation(Operator):
bl_label = "YafaRay render animation"
bl_idname = "render.render_animation"
bl_description = "Render active scene"
@classmethod
def poll(cls, context):
return context.scene.render.engine == 'YAFA_RENDER'
def execute(self, context):
sceneLights = checkSceneLights()
scene = context.scene
if not sceneLights and scene.intg_light_method == "Bidirectional":
self.report({'WARNING'}, ("No lights in the scene and lighting method is bidirectional!"))
return {'CANCELLED'}
else:
bpy.ops.render.render('INVOKE_DEFAULT', animation=True)
return {'FINISHED'}
class RENDER_OT_render_still(Operator):
bl_label = "YafaRay render still"
bl_idname = "render.render_still"
bl_description = "Render active scene"
@classmethod
def poll(cls, context):
# turn off Blenders color management for correct YafaRay render results
# YafaRay has own settings 'Gamma' and 'Gamma input' for linear workflow
render = context.scene.render
if render.use_color_management and render.engine == 'YAFA_RENDER':
render.use_color_management = False
return context.scene.render.engine == 'YAFA_RENDER'
def execute(self, context):
sceneLights = checkSceneLights()
scene = context.scene
if not sceneLights and scene.intg_light_method == "Bidirectional":
self.report({'WARNING'}, ("No lights in the scene and lighting method is bidirectional!"))
return {'CANCELLED'}
else:
bpy.ops.render.render('INVOKE_DEFAULT')
return {'FINISHED'}
class YAF_OT_presets_ior_list(Operator):
bl_idname = "material.set_ior_preset"
bl_label = "IOR presets"
index = bpy.props.FloatProperty()
name = bpy.props.StringProperty()
@classmethod
def poll(cls, context):
yaf_mat = context.material
return yaf_mat.mat_type in {"glass", "rough_glass"}
def execute(self, context):
yaf_mat = context.material
bpy.types.YAF_MT_presets_ior_list.bl_label = self.name
yaf_mat.IOR_refraction = self.index
return {'FINISHED'}
|