/usr/share/blender/scripts/addons/yafaray/prop/yaf_camera.py is in yafaray-exporter 0.1.2+really0.1.2~beta5-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 | # ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.props import (FloatProperty,
EnumProperty,
BoolProperty)
Camera = bpy.types.Camera
def call_camera_update(self, context):
camera = context.camera
if camera is not None:
if camera.camera_type == 'orthographic':
camera.type = 'ORTHO'
else:
camera.type = 'PERSP'
def register():
Camera.camera_type = EnumProperty(
name="Camera Type",
items=(
('perspective', "Perspective", ""),
('architect', "Architect", ""),
('angular', "Angular", ""),
('orthographic', "Ortho", "")
),
update=call_camera_update,
default='perspective')
Camera.angular_angle = FloatProperty(
name="Angle",
min=0.0, max=180.0, precision=3,
default=90.0)
Camera.max_angle = FloatProperty(
name="Max Angle",
min=0.0, max=180.0, precision=3,
default=90.0)
Camera.mirrored = BoolProperty(
name="Mirrored",
default=False)
Camera.circular = BoolProperty(
name="Circular",
default=False)
Camera.use_clipping = BoolProperty(
name="Use clipping",
default=False)
Camera.bokeh_type = EnumProperty(
name="Bokeh type",
items=(
('disk1', "Disk1", ""),
('disk2', "Disk2", ""),
('triangle', "Triangle", ""),
('square', "Square", ""),
('pentagon', "Pentagon", ""),
('hexagon', "Hexagon", ""),
('ring', "Ring", "")
),
default='disk1')
Camera.aperture = FloatProperty(
name="Aperture",
min=0.0, max=20.0, precision=5,
default=0.0)
Camera.bokeh_rotation = FloatProperty(
name="Bokeh rotation",
min=0.0, max=180, precision=3,
default=0.0)
Camera.bokeh_bias = EnumProperty(
name="Bokeh bias",
items=(
('uniform', "Uniform", ""),
('center', "Center", ""),
('edge', "Edge", "")
),
default='uniform')
def unregister():
Camera.camera_type
Camera.angular_angle
Camera.max_angle
Camera.mirrored
Camera.circular
Camera.use_clipping
Camera.bokeh_type
Camera.aperture
Camera.bokeh_rotation
Camera.bokeh_bias
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