/usr/share/blender/scripts/addons/yafaray/prop/yaf_object.py is in yafaray-exporter 0.1.2+really0.1.2~beta5-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 | # ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.props import (FloatVectorProperty,
FloatProperty,
IntProperty,
BoolProperty,
EnumProperty)
Object = bpy.types.Object
def register():
Object.ml_enable = BoolProperty(
name="Enable meshlight",
description="Makes the mesh emit light",
default=False)
Object.ml_color = FloatVectorProperty(
name="Meshlight color",
description="Meshlight color",
subtype='COLOR',
step=1, precision=2,
min=0.0, max=1.0,
soft_min=0.0, soft_max=1.0,
default=(0.7, 0.7, 0.7))
Object.ml_power = FloatProperty(
name="Power",
description="Intensity multiplier for color",
min=0.0, max=10000.0,
default=1.0)
Object.ml_samples = IntProperty(
name="Samples",
description="Number of samples to be taken for direct lighting",
min=0, max=512,
default=16)
Object.ml_double_sided = BoolProperty(
name="Double sided",
description="Emit light at both sides of every face",
default=False)
Object.bgp_enable = BoolProperty(
name="Enable BG portal light",
description="BG Portal Light Settings",
default=False)
Object.bgp_power = FloatProperty(
name="Power",
description="Intensity multiplier for color",
min=0.0, max=10000.0,
default=1.0)
Object.bgp_samples = IntProperty(
name="Samples",
description="Number of samples to be taken for the light",
min=0, max=512,
default=16)
Object.bgp_with_caustic = BoolProperty(
name="Caustic photons",
description="Allow BG Portal Light to shoot caustic photons",
default=True)
Object.bgp_with_diffuse = BoolProperty(
name="Diffuse photons",
description="Allow BG Portal Light to shoot diffuse photons",
default=True)
Object.bgp_photon_only = BoolProperty(
name="Photons only",
description="Set BG Portal Light in photon only mode (no direct light contribution)",
default=False)
Object.vol_enable = BoolProperty(
name="Enable volume",
description="Makes the mesh a volume at its bounding box",
default=False)
Object.vol_region = EnumProperty(
name="Volume region",
description="Set the volume region",
items=(
('ExpDensity Volume', "ExpDensity Volume", ""),
('Noise Volume', "Noise Volume", ""),
('Uniform Volume', "Uniform Volume", "")
),
default='ExpDensity Volume')
Object.vol_height = FloatProperty(
name="Height",
description="Controls the density of the volume before it starts to fall off",
min=0.0, max=1000.0,
default=1.0)
Object.vol_steepness = FloatProperty(
name="Steepness",
description="Controls how quickly the density falls off",
min=0.0, max=10.0,
precision=3,
default=1.000)
Object.vol_sharpness = FloatProperty(
name="Sharpness",
description="Controls how sharp a NoiseVolume looks at the border between areas of high and low density",
min=1.0, max=100.0,
precision=3,
default=1.000)
Object.vol_cover = FloatProperty(
name="Cover",
description="Has the effect of defining what percentage of a procedural texture maps to zero density",
min=0.0, max=1.0,
precision=4,
default=1.0000)
Object.vol_density = FloatProperty(
name="Density",
description="Overall density multiplier",
min=0.1, max=100.0,
precision=3,
default=1.000)
Object.vol_absorp = FloatProperty(
name="Absorption",
description="Absorption coefficient",
min=0.0, max=1.0,
precision=4,
default=0.1000)
Object.vol_scatter = FloatProperty(
name="Scatter",
description="Scattering coefficient",
min=0.0, max=1.0,
precision=4,
default=0.1000)
def unregister():
del Object.ml_enable
del Object.ml_color
del Object.ml_power
del Object.ml_samples
del Object.ml_double_sided
del Object.bgp_enable
del Object.bgp_power
del Object.bgp_samples
del Object.bgp_with_caustic
del Object.bgp_with_diffuse
del Object.bgp_photon_only
del Object.vol_enable
del Object.vol_region
del Object.vol_height
del Object.vol_steepness
del Object.vol_sharpness
del Object.vol_cover
del Object.vol_density
del Object.vol_absorp
del Object.vol_scatter
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