/usr/share/blender/scripts/addons/yafaray/ui/properties_yaf_general_settings.py is in yafaray-exporter 0.1.2+really0.1.2~beta5-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | # ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from yafaray.ot import yafaray_presets
from bl_ui.properties_render import RenderButtonsPanel
from bpy.types import Panel, Menu
RenderButtonsPanel.COMPAT_ENGINES = {'YAFA_RENDER'}
class YAFARAY_MT_presets_render(Menu):
bl_label = "Yafaray Render Presets"
preset_subdir = "render"
preset_operator = "script.execute_preset"
draw = yafaray_presets.Yafaray_Menu.draw_preset
class YAF_PT_general_settings(RenderButtonsPanel, Panel):
bl_label = "General Settings"
def draw(self, context):
layout = self.layout
scene = context.scene
render = scene.render
row = layout.row(align=True)
row.menu("YAFARAY_MT_presets_render", text=bpy.types.YAFARAY_MT_presets_render.bl_label)
row.operator("yafaray.preset_add", text="", icon='ZOOMIN')
row.operator("yafaray.preset_add", text="", icon='ZOOMOUT').remove_active = True
layout.separator()
split = layout.split(percentage=0.58)
col = split.column()
col.prop(scene, "gs_ray_depth")
col.prop(scene, "gs_gamma")
col.prop(scene, "gs_type_render")
sub = col.column()
sub.enabled = scene.gs_type_render == "into_blender"
sub.prop(scene, "gs_tile_order")
col = split.column()
sub = col.column()
sub.enabled = scene.gs_transp_shad
sub.prop(scene, "gs_shadow_depth")
col.prop(scene, "gs_gamma_input")
sub = col.column()
sub.enabled = scene.gs_auto_threads == False
sub.prop(scene, "gs_threads")
sub = col.column()
sub.enabled = scene.gs_type_render == "into_blender"
sub.prop(scene, "gs_tile_size")
layout.separator()
split = layout.split()
col = split.column()
sub = col.split(percentage=0.7)
sub.prop(scene, "gs_clay_render")
if scene.gs_clay_render:
sub.prop(scene, "gs_clay_col", text="")
# col.prop(scene, "gs_mask_render")
sub = col.column()
sub.enabled = scene.gs_type_render == "file"
sub.prop(scene, "gs_z_channel")
col.prop(scene, "gs_transp_shad")
col.prop(scene, "gs_premult")
col.prop(scene, "gs_draw_params")
col = split.column()
col.prop(scene, "gs_auto_threads")
col.prop(scene, "gs_clamp_rgb")
col.prop(scene, "gs_show_sam_pix")
col.prop(render, "use_instances", text="Instances")
col.prop(scene, "gs_verbose")
col = layout.column()
col.enabled = scene.gs_draw_params
col.prop(scene, "gs_custom_string")
if __name__ == "__main__": # only for live edit.
import bpy
bpy.utils.register_module(__name__)
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