/usr/share/blender/scripts/addons/yafaray/ui/properties_yaf_light.py is in yafaray-exporter 0.1.2+really0.1.2~beta5-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 | # ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
from bpy.types import Panel
from bl_ui.properties_data_lamp import DataButtonsPanel
# Inherit Lamp data block
from bl_ui.properties_data_lamp import DATA_PT_context_lamp
DATA_PT_context_lamp.COMPAT_ENGINES.add('YAFA_RENDER')
del DATA_PT_context_lamp
class YAF_PT_preview(Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
bl_label = "Preview"
COMPAT_ENGINES = {'YAFA_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return context.lamp and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
self.layout.template_preview(context.lamp)
class YAF_PT_lamp(DataButtonsPanel, Panel):
bl_label = "Lamp"
COMPAT_ENGINES = {'YAFA_RENDER'}
def draw(self, context):
layout = self.layout
lamp = context.lamp
layout.prop(lamp, "lamp_type", expand=True)
if lamp.lamp_type == "area":
layout.prop(lamp, "color")
layout.prop(lamp, "yaf_energy", text="Power")
layout.prop(lamp, "yaf_samples")
layout.prop(lamp, "create_geometry")
elif lamp.lamp_type == "spot":
layout.prop(lamp, "color")
layout.prop(lamp, "yaf_energy", text="Power")
layout.prop(lamp, "spot_soft_shadows", toggle=True)
if lamp.spot_soft_shadows:
box = layout.box()
box.prop(lamp, "yaf_samples")
box.prop(lamp, "shadow_fuzzyness")
layout.prop(lamp, "photon_only")
elif lamp.lamp_type == "sun":
layout.prop(lamp, "color")
layout.prop(lamp, "yaf_energy", text="Power")
layout.prop(lamp, "yaf_samples")
layout.prop(lamp, "angle")
elif lamp.lamp_type == "directional":
layout.prop(lamp, "color")
layout.prop(lamp, "yaf_energy", text="Power")
layout.prop(lamp, "infinite")
if not lamp.infinite:
layout.prop(lamp, "shadow_soft_size", text="Radius of directional cone")
elif lamp.lamp_type == "point":
layout.prop(lamp, "color")
layout.prop(lamp, "yaf_energy", text="Power")
if hasattr(lamp, "use_sphere"):
layout.prop(lamp, "use_sphere", toggle=True)
if lamp.use_sphere:
box = layout.box()
box.prop(lamp, "yaf_sphere_radius")
box.prop(lamp, "yaf_samples")
box.prop(lamp, "create_geometry")
elif lamp.lamp_type == "ies":
layout.prop(lamp, "color")
layout.prop(lamp, "yaf_energy", text="Power")
layout.prop(lamp, "ies_file")
layout.prop(lamp, "ies_soft_shadows", toggle=True)
if lamp.ies_soft_shadows:
layout.box().prop(lamp, "yaf_samples")
class YAF_PT_spot(DataButtonsPanel, Panel):
bl_label = "Spot Shape"
COMPAT_ENGINES = {'YAFA_RENDER'}
@classmethod
def poll(cls, context):
lamp = context.lamp
engine = context.scene.render.engine
return (lamp and lamp.lamp_type == "spot") and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
lamp = context.lamp
split = layout.split()
col = split.column()
col.prop(lamp, "spot_size", text="Size")
col.prop(lamp, "yaf_show_dist_clip")
if lamp.yaf_show_dist_clip:
col.prop(lamp, "distance")
col.prop(lamp, "shadow_buffer_clip_start", text="Clip Start")
col = split.column()
col.prop(lamp, "spot_blend", text="Blend", slider=True)
col.prop(lamp, "show_cone")
if lamp.yaf_show_dist_clip:
col.label(text="")
col.prop(lamp, "shadow_buffer_clip_end", text=" Clip End")
if __name__ == "__main__": # only for live edit.
import bpy
bpy.utils.register_module(__name__)
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