/usr/share/blender/scripts/addons/yafaray/ui/properties_yaf_material.py is in yafaray-exporter 0.1.2+really0.1.2~beta5-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from yafaray.ui.ior_values import ior_list
from bpy.types import Panel, Menu
from bl_ui.properties_material import (MaterialButtonsPanel,
active_node_mat,
check_material)
MaterialButtonsPanel.COMPAT_ENGINES = {'YAFA_RENDER'}
class MaterialTypePanel(MaterialButtonsPanel):
COMPAT_ENGINES = {'YAFA_RENDER'}
@classmethod
def poll(cls, context):
yaf_mat = context.material
engine = context.scene.render.engine
return check_material(yaf_mat) and (yaf_mat.mat_type in cls.material_type) and (engine in cls.COMPAT_ENGINES)
class YAF_PT_context_material(MaterialButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'YAFA_RENDER'}
@classmethod
def poll(cls, context):
# An exception, dont call the parent poll func because
# this manages materials for all engine types
engine = context.scene.render.engine
return (context.material or context.object) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
yaf_mat = context.material
ob = context.object
slot = context.material_slot
space = context.space_data
if ob:
row = layout.row()
row.template_list(ob, "material_slots", ob, "active_material_index", rows=2)
col = row.column(align=True)
col.operator("object.material_slot_add", icon='ZOOMIN', text="")
col.operator("object.material_slot_remove", icon='ZOOMOUT', text="")
# TODO: code own operators to copy yaf material settings...
col.menu("MATERIAL_MT_specials", icon='DOWNARROW_HLT', text="")
if ob.mode == 'EDIT':
row = layout.row(align=True)
row.operator("object.material_slot_assign", text="Assign")
row.operator("object.material_slot_select", text="Select")
row.operator("object.material_slot_deselect", text="Deselect")
split = layout.split(percentage=0.75)
if ob:
split.template_ID(ob, "active_material", new="material.new")
row = split.row()
if slot:
row.prop(slot, "link", text="")
else:
row.label()
elif yaf_mat:
split.template_ID(space, "pin_id")
split.separator()
if yaf_mat:
layout.separator()
layout.prop(yaf_mat, "mat_type")
class YAF_MATERIAL_PT_preview(MaterialButtonsPanel, Panel):
bl_label = "Preview"
def draw(self, context):
self.layout.template_preview(context.material)
def draw_generator(ior_n):
def draw(self, context):
sl = self.layout
for values in ior_n:
ior_name, ior_index = values
props = sl.operator('material.set_ior_preset', text=ior_name)
# two values given to ior preset operator
props.index = ior_index
props.name = ior_name
return draw
submenus = []
for ior_group, ior_n in ior_list:
submenu_idname = 'YAF_MT_presets_ior_list_cat%d' % len(submenus)
submenu = type(
submenu_idname,
(Menu,),
{
'bl_idname': submenu_idname,
'bl_label': ior_group,
'draw': draw_generator(ior_n)
}
)
bpy.utils.register_class(submenu)
submenus.append(submenu)
class YAF_MT_presets_ior_list(Menu):
bl_label = "Glass"
def draw(self, context):
sl = self.layout
for sm in submenus:
sl.menu(sm.bl_idname)
class YAF_PT_shinydiffuse_diffuse(MaterialTypePanel, Panel):
bl_label = "Diffuse reflection"
material_type = 'shinydiffusemat'
def draw(self, context):
layout = self.layout
yaf_mat = active_node_mat(context.material)
split = layout.split()
col = split.column()
col.prop(yaf_mat, "diffuse_color")
col.prop(yaf_mat, "emit")
layout.row().prop(yaf_mat, "diffuse_reflect", slider=True)
col = split.column()
sub = col.column()
sub.label(text="Reflectance model:")
sub.prop(yaf_mat, "brdf_type", text="")
brdf = sub.column()
brdf.enabled = yaf_mat.brdf_type == "oren-nayar"
brdf.prop(yaf_mat, "sigma")
layout.separator()
box = layout.box()
box.label(text="Transparency and translucency:")
split = box.split()
col = split.column()
col.prop(yaf_mat, "transparency", slider=True)
col = split.column()
col.prop(yaf_mat, "translucency", slider=True)
box.row().prop(yaf_mat, "transmit_filter", slider=True)
class YAF_PT_shinydiffuse_specular(MaterialTypePanel, Panel):
bl_label = "Specular reflection"
material_type = 'shinydiffusemat'
def draw(self, context):
layout = self.layout
yaf_mat = active_node_mat(context.material)
split = layout.split()
col = split.column()
col.label(text="Mirror color:")
col.prop(yaf_mat, "mirror_color", text="")
col = split.column()
col.prop(yaf_mat, "fresnel_effect")
sub = col.column()
sub.enabled = yaf_mat.fresnel_effect
sub.prop(yaf_mat, "IOR_reflection", slider=True)
layout.row().prop(yaf_mat, "specular_reflect", slider=True)
class YAF_PT_glossy_diffuse(MaterialTypePanel, Panel):
bl_label = "Diffuse reflection"
material_type = 'glossy', 'coated_glossy'
def draw(self, context):
layout = self.layout
yaf_mat = active_node_mat(context.material)
split = layout.split()
col = split.column()
col.prop(yaf_mat, "diffuse_color")
col = split.column()
ref = col.column(align=True)
ref.label(text="Reflectance model:")
ref.prop(yaf_mat, "brdf_type", text="")
sig = col.column()
sig.enabled = yaf_mat.brdf_type == "oren-nayar"
sig.prop(yaf_mat, "sigma")
layout.row().prop(yaf_mat, "diffuse_reflect", slider=True)
class YAF_PT_glossy_specular(MaterialTypePanel, Panel):
bl_label = "Specular reflection"
material_type = 'glossy', 'coated_glossy'
def draw(self, context):
layout = self.layout
yaf_mat = active_node_mat(context.material)
split = layout.split()
col = split.column()
col.prop(yaf_mat, "glossy_color")
exp = col.column()
exp.enabled = yaf_mat.anisotropic == False
exp.prop(yaf_mat, "exponent")
col = split.column()
sub = col.column(align=True)
sub.prop(yaf_mat, "anisotropic")
ani = sub.column()
ani.enabled = yaf_mat.anisotropic == True
ani.prop(yaf_mat, "exp_u")
ani.prop(yaf_mat, "exp_v")
layout.row().prop(yaf_mat, "glossy_reflect", slider=True)
layout.row().prop(yaf_mat, "as_diffuse")
layout.separator()
if yaf_mat.mat_type == "coated_glossy":
box = layout.box()
box.label(text="Coated layer for glossy:")
split = box.split()
col = split.column()
col.prop(yaf_mat, "coat_mir_col")
col = split.column(align=True)
col.label(text="Fresnel reflection:")
col.prop(yaf_mat, "IOR_reflection")
col.label()
class YAF_PT_glass_real(MaterialTypePanel, Panel):
bl_label = "Real glass settings"
material_type = 'glass', 'rough_glass'
def draw(self, context):
layout = self.layout
yaf_mat = active_node_mat(context.material)
layout.label(text="Refraction and Reflections:")
split = layout.split()
col = split.column()
col.prop(yaf_mat, "IOR_refraction")
col = split.column()
col.menu("YAF_MT_presets_ior_list", text=bpy.types.YAF_MT_presets_ior_list.bl_label)
split = layout.split()
col = split.column(align=True)
col.prop(yaf_mat, "absorption")
col.prop(yaf_mat, "absorption_dist")
col = split.column(align=True)
col.label(text="Dispersion:")
col.prop(yaf_mat, "dispersion_power")
if yaf_mat.mat_type == "rough_glass":
box = layout.box()
box.label(text="Glass roughness:")
box.row().prop(yaf_mat, "refr_roughness", slider=True)
class YAF_PT_glass_fake(MaterialTypePanel, Panel):
bl_label = "Fake glass settings"
material_type = 'glass', 'rough_glass'
def draw(self, context):
layout = self.layout
yaf_mat = active_node_mat(context.material)
split = layout.split()
col = split.column()
col.prop(yaf_mat, "filter_color")
col = split.column()
col.prop(yaf_mat, "glass_mir_col")
layout.row().prop(yaf_mat, "glass_transmit", slider=True)
layout.row().prop(yaf_mat, "fake_shadows")
class YAF_PT_blend_(MaterialTypePanel, Panel):
bl_label = "Blend material settings"
material_type = 'blend'
def draw(self, context):
layout = self.layout
yaf_mat = active_node_mat(context.material)
split = layout.split()
col = split.column()
col.label(text="")
col.prop(yaf_mat, "blend_value", slider=True)
layout.separator()
box = layout.box()
box.label(text="Choose the two materials you wish to blend.")
split = box.split()
col = split.column()
col.label(text="Material one:")
col.prop(yaf_mat, "material1", text="")
col = split.column()
col.label(text="Material two:")
col.prop(yaf_mat, "material2", text="")
if __name__ == "__main__": # only for live edit.
import bpy
bpy.utils.register_module(__name__)
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