/usr/share/blender/scripts/addons/yafaray/ui/properties_yaf_render.py is in yafaray-exporter 0.1.2+really0.1.2~beta5-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
from bl_ui.properties_render import RenderButtonsPanel
RenderButtonsPanel.COMPAT_ENGINES = {'YAFA_RENDER'}
class YAFRENDER_PT_render(RenderButtonsPanel, Panel):
bl_label = "Render"
def draw(self, context):
layout = self.layout
rd = context.scene.render
row = layout.row()
row.operator("render.render_still", text="Image", icon='RENDER_STILL')
row.operator("render.render_animation", text="Animation", icon='RENDER_ANIMATION')
layout.row().operator("render.render_view", text="Render 3D View", icon='VIEW3D')
layout.prop(rd, "display_mode", text="Display")
class YAFRENDER_PT_layers(RenderButtonsPanel, Panel):
bl_label = "Layers"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
row = layout.row()
row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
col = row.column(align=True)
col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
row = layout.row()
rl = rd.layers.active
row.prop(rl, "name")
row.prop(rd, "use_single_layer", text="", icon_only=True)
split = layout.split()
col = split.column()
col.prop(scene, "layers", text="Scene")
# TODO: Implement material override
#col.prop(rl, "material_override", text="Material")
col = split.column()
# TODO: Implement render layers
#col.prop(rl, "layers", text="Layer")
class YAFRENDER_PT_dimensions(RenderButtonsPanel, Panel):
bl_label = "Dimensions"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
row = layout.row(align=True)
row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
row.operator("render.preset_add", text="", icon='ZOOMIN')
row.operator("render.preset_add", text="", icon='ZOOMOUT').remove_active = True
split = layout.split()
col = split.column()
sub = col.column(align=True)
sub.label(text="Resolution:")
sub.prop(rd, "resolution_x", text="X")
sub.prop(rd, "resolution_y", text="Y")
sub.prop(rd, "resolution_percentage", text="")
row = col.row()
row.prop(rd, "use_border", text="Border")
sub = row.row()
sub.active = rd.use_border
sub.prop(rd, "use_crop_to_border", text="Crop")
col = split.column()
sub = col.column(align=True)
sub.label(text="Frame Range:")
sub.prop(scene, "frame_start", text="Start")
sub.prop(scene, "frame_end", text="End")
sub.prop(scene, "frame_step", text="Step")
from . import properties_yaf_general_settings
from . import properties_yaf_integrator
from . import properties_yaf_AA_settings
class YAFRENDER_PT_output(RenderButtonsPanel, Panel):
bl_label = "Output"
def draw(self, context):
layout = self.layout
rd = context.scene.render
sc = context.scene
image_settings = rd.image_settings
layout.prop(rd, "filepath", text="")
split = layout.split(percentage=0.6)
col = split.column()
col.prop(sc, "img_output", text="", icon='IMAGE_DATA')
col = split.column()
col.row().prop(image_settings, "color_mode", text="Color", expand=True)
class YAFRENDER_PT_post_processing(RenderButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
split = layout.split()
col = split.column()
col.prop(rd, "use_compositing")
col.prop(rd, "use_sequencer")
col = split.column()
col.prop(rd, "dither_intensity", text="Dither", slider=True)
class YAF_PT_convert(RenderButtonsPanel, Panel):
bl_label = "Convert old YafaRay Settings"
def draw(self, context):
layout = self.layout
layout.column().operator("data.convert_yafaray_properties", text="Convert data from 2.4x")
if __name__ == "__main__": # only for live edit.
import bpy
bpy.utils.register_module(__name__)
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