This file is indexed.

/usr/share/blender/scripts/addons/yafaray/ui/properties_yaf_strand.py is in yafaray-exporter 0.1.2+really0.1.2~beta5-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

from bpy.types import Panel


class YAF_PT_strand_settings(Panel):
    bl_label = "Strand Settings"
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "particle"
    COMPAT_ENGINES = {'YAFA_RENDER'}

    @classmethod
    def poll(cls, context):

        psys = context.object.particle_systems
        engine = context.scene.render.engine
        return (psys and (engine in cls.COMPAT_ENGINES))

    def draw(self, context):
        layout = self.layout

        yaf_mat = context.object.active_material
        if yaf_mat:
            tan = yaf_mat.strand

            split = layout.split()

            col = split.column()
            sub = col.column(align=True)
            sub.label(text="Size:")
            sub.prop(tan, "root_size", text="Root")
            sub.prop(tan, "tip_size", text="Tip")
            sub = col.column()
            col.prop(tan, "shape")
            col.prop(tan, "use_blender_units")

            col = split.column()
            col.label(text="Shading:")
            col.prop(tan, "width_fade")
            ob = context.object
            if ob and ob.type == 'MESH':
                col.prop_search(tan, "uv_layer", ob.data, "uv_textures", text="")
            else:
                col.prop(tan, "uv_layer", text="")


if __name__ == "__main__":  # only for live edit.
    import bpy
    bpy.utils.register_module(__name__)