/usr/share/z88dk/include/gui.h is in z88dk-data 1.8.ds1-10.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 | /* gui.h - simple GUI functions */
#ifndef __GUI_H__
#define __GUI_H__
#include "gui.h"
#include "malloc.h"
#include "stdio.h"
#include "graphics.h"
#ifdef ALTGUI
#include "games.h"
#endif
#define WIN_BORDER 1
#define WIN_LITE_BORDER 2
#define WIN_SHADOW 4
#define win_border WIN_BORDER
#define win_lite_border WIN_LITE_BORDER
#define win_shadow WIN_SHADOW
struct gui_win {
char *back;
char x;
char y;
char width;
char height;
char flags;
};
#ifdef ALTGUI
char topleft[] =
{ 4,4,
0x30,
0x40,
0x80,
0x80
};
char topleft_mask[] =
{ 4,4,
0x30,
0x70,
0xF0,
0xF0
};
char topright[] =
{ 4,4,
0xC0,
0x20,
0x10,
0x10
};
char topright_mask[] =
{ 4,4,
0xC0,
0xE0,
0xF0,
0xF0
};
char bottomleft[] =
{ 4,4,
0x80,
0x80,
0x40,
0x30
};
char bottomleft_mask[] =
{ 4,4,
0xF0,
0xF0,
0x70,
0x30
};
char bottomright[] =
{ 4,4,
0x10,
0x10,
0x20,
0xC0
};
char bottomright_mask[] =
{ 4,4,
0xF0,
0xF0,
0xE0,
0xC0
};
#endif
win_open(struct gui_win win)
{
int x;
win->back=malloc( 4+(win->width/8+1 + (win->flags & WIN_SHADOW)) * (win->height+(win->flags & WIN_SHADOW)) );
sprintf(win->back, "%c%c",win->width+(win->flags & WIN_SHADOW),win->height+(win->flags & WIN_SHADOW) );
bksave(win->x,win->y,win->back);
#ifdef ALTGUI
if ((win->flags & WIN_SHADOW) > 0)
{
putsprite(spr_or,win->x+win->width-2,win->y+5,topright_mask);
putsprite(spr_or,win->x+win->width-2,win->y+win->height-2,bottomright_mask);
putsprite(spr_or,win->x+5,win->y+win->height-2,bottomleft_mask);
for (x=-1; x<4; x++)
{
//horizontal shadow
draw(win->x+9,win->y+win->height-1+x,win->x+win->width-3,win->y+win->height-1+x);
//vertical shadow
draw(win->x+win->width-1+x,win->y+9,win->x+win->width-1+x,win->y+win->height-3);
}
}
clga(win->x, win->y+5, win->width, win->height-10);
clga(win->x+5, win->y, win->width-10, win->height);
putsprite(spr_mask,win->x+1,win->y+1,topleft_mask);
putsprite(spr_or,win->x+1,win->y+1,topleft);
putsprite(spr_mask,win->x+win->width-5,win->y+1,topright_mask);
putsprite(spr_or,win->x+win->width-5,win->y+1,topright);
putsprite(spr_mask,win->x+1,win->y+win->height-5,bottomleft_mask);
putsprite(spr_or,win->x+1,win->y+win->height-5,bottomleft);
putsprite(spr_mask,win->x+win->width-5,win->y+win->height-5,bottomright_mask);
putsprite(spr_or,win->x+win->width-5,win->y+win->height-5,bottomright);
draw(win->x+5,win->y,win->x+win->width-6,win->y);
draw(win->x+5,win->y+win->height-1,win->x+win->width-6,win->y+win->height-1);
draw(win->x,win->y+5,win->x,win->y+win->height-6);
draw(win->x+win->width-1,win->y+5,win->x+win->width-1,win->y+win->height-6);
//xorborder(win->x, win->y, win->width, win->height);
//draw(win->x,win->y+5,win->x,win->y-10);
//draw(win->x,win->y+5,win->x,win->y-10);
#else
if ((win->flags & WIN_SHADOW) > 0)
{
for (x=1; x<4; x++)
drawb (win->x+4,win->y+4,win->width-x,win->height-x);
}
clga(win->x, win->y, win->width, win->height);
if ((win->flags & WIN_BORDER) > 0)
drawb(win->x, win->y, win->width, win->height);
if ((win->flags & WIN_LITE_BORDER) > 0)
xorborder(win->x, win->y, win->width, win->height);
#endif
}
win_close(struct gui_win win)
{
bkrestore(win->back);
free(win->back);
}
// This is still broken
win_move(int x, int y, struct gui_win win)
{
char *winsave;
winsave=malloc( 2+(win->width/8+1 + (win->flags & WIN_SHADOW)) * (win->height+(win->flags & WIN_SHADOW)) );
sprintf(winsave, "%c%c",win->width+(win->flags & WIN_SHADOW),win->height+(win->flags & WIN_SHADOW) );
getsprite(win->x,win->y,winsave);
bkrestore(win->back);
free(win->back);
//win->x=x; win->y=y;
//win_open(win);
//putsprite(x,y,winsave);
free(winsave);
}
#endif
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