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// Copyright (C) 2002, International Business Machines
// Corporation and others. All Rights Reserved.
// This code is licensed under the terms of the Eclipse Public License (EPL).
#ifndef ClpPackedMatrix_H
#define ClpPackedMatrix_H
#include "CoinPragma.hpp"
#include "ClpMatrixBase.hpp"
// Compilers can produce better code if they know about __restrict
#ifndef COIN_RESTRICT
#ifdef COIN_USE_RESTRICT
#define COIN_RESTRICT __restrict
#else
#define COIN_RESTRICT
#endif
#endif
/** This implements CoinPackedMatrix as derived from ClpMatrixBase.
It adds a few methods that know about model as well as matrix
For details see CoinPackedMatrix */
class ClpPackedMatrix2;
class ClpPackedMatrix3;
class ClpPackedMatrix : public ClpMatrixBase {
public:
/**@name Useful methods */
//@{
/// Return a complete CoinPackedMatrix
virtual CoinPackedMatrix * getPackedMatrix() const {
return matrix_;
}
/** Whether the packed matrix is column major ordered or not. */
virtual bool isColOrdered() const {
return matrix_->isColOrdered();
}
/** Number of entries in the packed matrix. */
virtual CoinBigIndex getNumElements() const {
return matrix_->getNumElements();
}
/** Number of columns. */
virtual int getNumCols() const {
return matrix_->getNumCols();
}
/** Number of rows. */
virtual int getNumRows() const {
return matrix_->getNumRows();
}
/** A vector containing the elements in the packed matrix. Note that there
might be gaps in this list, entries that do not belong to any
major-dimension vector. To get the actual elements one should look at
this vector together with vectorStarts and vectorLengths. */
virtual const double * getElements() const {
return matrix_->getElements();
}
/// Mutable elements
inline double * getMutableElements() const {
return matrix_->getMutableElements();
}
/** A vector containing the minor indices of the elements in the packed
matrix. Note that there might be gaps in this list, entries that do not
belong to any major-dimension vector. To get the actual elements one
should look at this vector together with vectorStarts and
vectorLengths. */
virtual const int * getIndices() const {
return matrix_->getIndices();
}
virtual const CoinBigIndex * getVectorStarts() const {
return matrix_->getVectorStarts();
}
/** The lengths of the major-dimension vectors. */
virtual const int * getVectorLengths() const {
return matrix_->getVectorLengths();
}
/** The length of a single major-dimension vector. */
virtual int getVectorLength(int index) const {
return matrix_->getVectorSize(index);
}
/** Delete the columns whose indices are listed in <code>indDel</code>. */
virtual void deleteCols(const int numDel, const int * indDel);
/** Delete the rows whose indices are listed in <code>indDel</code>. */
virtual void deleteRows(const int numDel, const int * indDel);
#ifndef CLP_NO_VECTOR
/// Append Columns
virtual void appendCols(int number, const CoinPackedVectorBase * const * columns);
/// Append Rows
virtual void appendRows(int number, const CoinPackedVectorBase * const * rows);
#endif
/** Append a set of rows/columns to the end of the matrix. Returns number of errors
i.e. if any of the new rows/columns contain an index that's larger than the
number of columns-1/rows-1 (if numberOther>0) or duplicates
If 0 then rows, 1 if columns */
virtual int appendMatrix(int number, int type,
const CoinBigIndex * starts, const int * index,
const double * element, int numberOther = -1);
/** Replace the elements of a vector. The indices remain the same.
This is only needed if scaling and a row copy is used.
At most the number specified will be replaced.
The index is between 0 and major dimension of matrix */
virtual void replaceVector(const int index,
const int numReplace, const double * newElements) {
matrix_->replaceVector(index, numReplace, newElements);
}
/** Modify one element of packed matrix. An element may be added.
This works for either ordering If the new element is zero it will be
deleted unless keepZero true */
virtual void modifyCoefficient(int row, int column, double newElement,
bool keepZero = false) {
matrix_->modifyCoefficient(row, column, newElement, keepZero);
}
/** Returns a new matrix in reverse order without gaps */
virtual ClpMatrixBase * reverseOrderedCopy() const;
/// Returns number of elements in column part of basis
virtual CoinBigIndex countBasis(const int * whichColumn,
int & numberColumnBasic);
/// Fills in column part of basis
virtual void fillBasis(ClpSimplex * model,
const int * whichColumn,
int & numberColumnBasic,
int * row, int * start,
int * rowCount, int * columnCount,
CoinFactorizationDouble * element);
/** Creates scales for column copy (rowCopy in model may be modified)
returns non-zero if no scaling done */
virtual int scale(ClpModel * model, const ClpSimplex * baseModel = NULL) const ;
/** Scales rowCopy if column copy scaled
Only called if scales already exist */
virtual void scaleRowCopy(ClpModel * model) const ;
/// Creates scaled column copy if scales exist
void createScaledMatrix(ClpSimplex * model) const;
/** Realy really scales column copy
Only called if scales already exist.
Up to user ro delete */
virtual ClpMatrixBase * scaledColumnCopy(ClpModel * model) const ;
/** Checks if all elements are in valid range. Can just
return true if you are not paranoid. For Clp I will
probably expect no zeros. Code can modify matrix to get rid of
small elements.
check bits (can be turned off to save time) :
1 - check if matrix has gaps
2 - check if zero elements
4 - check and compress duplicates
8 - report on large and small
*/
virtual bool allElementsInRange(ClpModel * model,
double smallest, double largest,
int check = 15);
/** Returns largest and smallest elements of both signs.
Largest refers to largest absolute value.
*/
virtual void rangeOfElements(double & smallestNegative, double & largestNegative,
double & smallestPositive, double & largestPositive);
/** Unpacks a column into an CoinIndexedvector
*/
virtual void unpack(const ClpSimplex * model, CoinIndexedVector * rowArray,
int column) const ;
/** Unpacks a column into an CoinIndexedvector
** in packed foramt
Note that model is NOT const. Bounds and objective could
be modified if doing column generation (just for this variable) */
virtual void unpackPacked(ClpSimplex * model,
CoinIndexedVector * rowArray,
int column) const;
/** Adds multiple of a column into an CoinIndexedvector
You can use quickAdd to add to vector */
virtual void add(const ClpSimplex * model, CoinIndexedVector * rowArray,
int column, double multiplier) const ;
/** Adds multiple of a column into an array */
virtual void add(const ClpSimplex * model, double * array,
int column, double multiplier) const;
/// Allow any parts of a created CoinPackedMatrix to be deleted
virtual void releasePackedMatrix() const { }
/** Given positive integer weights for each row fills in sum of weights
for each column (and slack).
Returns weights vector
*/
virtual CoinBigIndex * dubiousWeights(const ClpSimplex * model, int * inputWeights) const;
/// Says whether it can do partial pricing
virtual bool canDoPartialPricing() const;
/// Partial pricing
virtual void partialPricing(ClpSimplex * model, double start, double end,
int & bestSequence, int & numberWanted);
/// makes sure active columns correct
virtual int refresh(ClpSimplex * model);
// Really scale matrix
virtual void reallyScale(const double * rowScale, const double * columnScale);
/** Set the dimensions of the matrix. In effect, append new empty
columns/rows to the matrix. A negative number for either dimension
means that that dimension doesn't change. Otherwise the new dimensions
MUST be at least as large as the current ones otherwise an exception
is thrown. */
virtual void setDimensions(int numrows, int numcols);
//@}
/**@name Matrix times vector methods */
//@{
/** Return <code>y + A * scalar *x</code> in <code>y</code>.
@pre <code>x</code> must be of size <code>numColumns()</code>
@pre <code>y</code> must be of size <code>numRows()</code> */
virtual void times(double scalar,
const double * x, double * y) const;
/// And for scaling
virtual void times(double scalar,
const double * x, double * y,
const double * rowScale,
const double * columnScale) const;
/** Return <code>y + x * scalar * A</code> in <code>y</code>.
@pre <code>x</code> must be of size <code>numRows()</code>
@pre <code>y</code> must be of size <code>numColumns()</code> */
virtual void transposeTimes(double scalar,
const double * x, double * y) const;
/// And for scaling
virtual void transposeTimes(double scalar,
const double * x, double * y,
const double * rowScale,
const double * columnScale,
double * spare = NULL) const;
/** Return <code>y - pi * A</code> in <code>y</code>.
@pre <code>pi</code> must be of size <code>numRows()</code>
@pre <code>y</code> must be of size <code>numColumns()</code>
This just does subset (but puts in correct place in y) */
void transposeTimesSubset( int number,
const int * which,
const double * pi, double * y,
const double * rowScale,
const double * columnScale,
double * spare = NULL) const;
/** Return <code>x * scalar * A + y</code> in <code>z</code>.
Can use y as temporary array (will be empty at end)
Note - If x packed mode - then z packed mode
Squashes small elements and knows about ClpSimplex */
virtual void transposeTimes(const ClpSimplex * model, double scalar,
const CoinIndexedVector * x,
CoinIndexedVector * y,
CoinIndexedVector * z) const;
/** Return <code>x * scalar * A + y</code> in <code>z</code>.
Note - If x packed mode - then z packed mode
This does by column and knows no gaps
Squashes small elements and knows about ClpSimplex */
void transposeTimesByColumn(const ClpSimplex * model, double scalar,
const CoinIndexedVector * x,
CoinIndexedVector * y,
CoinIndexedVector * z) const;
/** Return <code>x * scalar * A + y</code> in <code>z</code>.
Can use y as temporary array (will be empty at end)
Note - If x packed mode - then z packed mode
Squashes small elements and knows about ClpSimplex.
This version uses row copy*/
virtual void transposeTimesByRow(const ClpSimplex * model, double scalar,
const CoinIndexedVector * x,
CoinIndexedVector * y,
CoinIndexedVector * z) const;
/** Return <code>x *A</code> in <code>z</code> but
just for indices in y.
Note - z always packed mode */
virtual void subsetTransposeTimes(const ClpSimplex * model,
const CoinIndexedVector * x,
const CoinIndexedVector * y,
CoinIndexedVector * z) const;
/** Returns true if can combine transposeTimes and subsetTransposeTimes
and if it would be faster */
virtual bool canCombine(const ClpSimplex * model,
const CoinIndexedVector * pi) const;
/// Updates two arrays for steepest
virtual void transposeTimes2(const ClpSimplex * model,
const CoinIndexedVector * pi1, CoinIndexedVector * dj1,
const CoinIndexedVector * pi2,
CoinIndexedVector * spare,
double referenceIn, double devex,
// Array for exact devex to say what is in reference framework
unsigned int * reference,
double * weights, double scaleFactor);
/// Updates second array for steepest and does devex weights
virtual void subsetTimes2(const ClpSimplex * model,
CoinIndexedVector * dj1,
const CoinIndexedVector * pi2, CoinIndexedVector * dj2,
double referenceIn, double devex,
// Array for exact devex to say what is in reference framework
unsigned int * reference,
double * weights, double scaleFactor);
/// Sets up an effective RHS
void useEffectiveRhs(ClpSimplex * model);
#if COIN_LONG_WORK
// For long double versions
virtual void times(CoinWorkDouble scalar,
const CoinWorkDouble * x, CoinWorkDouble * y) const ;
virtual void transposeTimes(CoinWorkDouble scalar,
const CoinWorkDouble * x, CoinWorkDouble * y) const ;
#endif
//@}
/**@name Other */
//@{
/// Returns CoinPackedMatrix (non const)
inline CoinPackedMatrix * matrix() const {
return matrix_;
}
/** Just sets matrix_ to NULL so it can be used elsewhere.
used in GUB
*/
inline void setMatrixNull() {
matrix_ = NULL;
}
/// Say we want special column copy
inline void makeSpecialColumnCopy() {
flags_ |= 16;
}
/// Say we don't want special column copy
void releaseSpecialColumnCopy();
/// Are there zeros?
inline bool zeros() const {
return ((flags_ & 1) != 0);
}
/// Do we want special column copy
inline bool wantsSpecialColumnCopy() const {
return ((flags_ & 16) != 0);
}
/// Flags
inline int flags() const {
return flags_;
}
/// Sets flags_ correctly
inline void checkGaps() {
flags_ = (matrix_->hasGaps()) ? (flags_ | 2) : (flags_ & (~2));
}
/// number of active columns (normally same as number of columns)
inline int numberActiveColumns() const
{ return numberActiveColumns_;}
/// Set number of active columns (normally same as number of columns)
inline void setNumberActiveColumns(int value)
{ numberActiveColumns_ = value;}
//@}
/**@name Constructors, destructor */
//@{
/** Default constructor. */
ClpPackedMatrix();
/** Destructor */
virtual ~ClpPackedMatrix();
//@}
/**@name Copy method */
//@{
/** The copy constructor. */
ClpPackedMatrix(const ClpPackedMatrix&);
/** The copy constructor from an CoinPackedMatrix. */
ClpPackedMatrix(const CoinPackedMatrix&);
/** Subset constructor (without gaps). Duplicates are allowed
and order is as given */
ClpPackedMatrix (const ClpPackedMatrix & wholeModel,
int numberRows, const int * whichRows,
int numberColumns, const int * whichColumns);
ClpPackedMatrix (const CoinPackedMatrix & wholeModel,
int numberRows, const int * whichRows,
int numberColumns, const int * whichColumns);
/** This takes over ownership (for space reasons) */
ClpPackedMatrix(CoinPackedMatrix * matrix);
ClpPackedMatrix& operator=(const ClpPackedMatrix&);
/// Clone
virtual ClpMatrixBase * clone() const ;
/// Copy contents - resizing if necessary - otherwise re-use memory
virtual void copy(const ClpPackedMatrix * from);
/** Subset clone (without gaps). Duplicates are allowed
and order is as given */
virtual ClpMatrixBase * subsetClone (
int numberRows, const int * whichRows,
int numberColumns, const int * whichColumns) const ;
/// make special row copy
void specialRowCopy(ClpSimplex * model, const ClpMatrixBase * rowCopy);
/// make special column copy
void specialColumnCopy(ClpSimplex * model);
/// Correct sequence in and out to give true value
virtual void correctSequence(const ClpSimplex * model, int & sequenceIn, int & sequenceOut) ;
//@}
private:
/// Meat of transposeTimes by column when not scaled
int gutsOfTransposeTimesUnscaled(const double * COIN_RESTRICT pi,
int * COIN_RESTRICT index,
double * COIN_RESTRICT array,
const double tolerance) const;
/// Meat of transposeTimes by column when scaled
int gutsOfTransposeTimesScaled(const double * COIN_RESTRICT pi,
const double * COIN_RESTRICT columnScale,
int * COIN_RESTRICT index,
double * COIN_RESTRICT array,
const double tolerance) const;
/// Meat of transposeTimes by column when not scaled and skipping
int gutsOfTransposeTimesUnscaled(const double * COIN_RESTRICT pi,
int * COIN_RESTRICT index,
double * COIN_RESTRICT array,
const unsigned char * status,
const double tolerance) const;
/** Meat of transposeTimes by column when not scaled and skipping
and doing part of dualColumn */
int gutsOfTransposeTimesUnscaled(const double * COIN_RESTRICT pi,
int * COIN_RESTRICT index,
double * COIN_RESTRICT array,
const unsigned char * status,
int * COIN_RESTRICT spareIndex,
double * COIN_RESTRICT spareArray,
const double * COIN_RESTRICT reducedCost,
double & upperTheta,
double & bestPossible,
double acceptablePivot,
double dualTolerance,
int & numberRemaining,
const double zeroTolerance) const;
/// Meat of transposeTimes by column when scaled and skipping
int gutsOfTransposeTimesScaled(const double * COIN_RESTRICT pi,
const double * COIN_RESTRICT columnScale,
int * COIN_RESTRICT index,
double * COIN_RESTRICT array,
const unsigned char * status,
const double tolerance) const;
/// Meat of transposeTimes by row n > K if packed - returns number nonzero
int gutsOfTransposeTimesByRowGEK(const CoinIndexedVector * COIN_RESTRICT piVector,
int * COIN_RESTRICT index,
double * COIN_RESTRICT output,
int numberColumns,
const double tolerance,
const double scalar) const;
/// Meat of transposeTimes by row n > 2 if packed - returns number nonzero
int gutsOfTransposeTimesByRowGE3(const CoinIndexedVector * COIN_RESTRICT piVector,
int * COIN_RESTRICT index,
double * COIN_RESTRICT output,
double * COIN_RESTRICT array2,
const double tolerance,
const double scalar) const;
/// Meat of transposeTimes by row n > 2 if packed - returns number nonzero
int gutsOfTransposeTimesByRowGE3a(const CoinIndexedVector * COIN_RESTRICT piVector,
int * COIN_RESTRICT index,
double * COIN_RESTRICT output,
int * COIN_RESTRICT lookup,
char * COIN_RESTRICT marked,
const double tolerance,
const double scalar) const;
/// Meat of transposeTimes by row n == 2 if packed
void gutsOfTransposeTimesByRowEQ2(const CoinIndexedVector * piVector, CoinIndexedVector * output,
CoinIndexedVector * spareVector, const double tolerance, const double scalar) const;
/// Meat of transposeTimes by row n == 1 if packed
void gutsOfTransposeTimesByRowEQ1(const CoinIndexedVector * piVector, CoinIndexedVector * output,
const double tolerance, const double scalar) const;
/// Gets rid of special copies
void clearCopies();
protected:
/// Check validity
void checkFlags(int type) const;
/**@name Data members
The data members are protected to allow access for derived classes. */
//@{
/// Data
CoinPackedMatrix * matrix_;
/// number of active columns (normally same as number of columns)
int numberActiveColumns_;
/** Flags -
1 - has zero elements
2 - has gaps
4 - has special row copy
8 - has special column copy
16 - wants special column copy
*/
mutable int flags_;
/// Special row copy
ClpPackedMatrix2 * rowCopy_;
/// Special column copy
ClpPackedMatrix3 * columnCopy_;
//@}
};
#ifdef THREAD
#include <pthread.h>
typedef struct {
double acceptablePivot;
const ClpSimplex * model;
double * spare;
int * spareIndex;
double * arrayTemp;
int * indexTemp;
int * numberInPtr;
double * bestPossiblePtr;
double * upperThetaPtr;
int * posFreePtr;
double * freePivotPtr;
int * numberOutPtr;
const unsigned short * count;
const double * pi;
const CoinBigIndex * rowStart;
const double * element;
const unsigned short * column;
int offset;
int numberInRowArray;
int numberLook;
} dualColumn0Struct;
#endif
class ClpPackedMatrix2 {
public:
/**@name Useful methods */
//@{
/** Return <code>x * -1 * A in <code>z</code>.
Note - x packed and z will be packed mode
Squashes small elements and knows about ClpSimplex */
void transposeTimes(const ClpSimplex * model,
const CoinPackedMatrix * rowCopy,
const CoinIndexedVector * x,
CoinIndexedVector * spareArray,
CoinIndexedVector * z) const;
/// Returns true if copy has useful information
inline bool usefulInfo() const {
return rowStart_ != NULL;
}
//@}
/**@name Constructors, destructor */
//@{
/** Default constructor. */
ClpPackedMatrix2();
/** Constructor from copy. */
ClpPackedMatrix2(ClpSimplex * model, const CoinPackedMatrix * rowCopy);
/** Destructor */
virtual ~ClpPackedMatrix2();
//@}
/**@name Copy method */
//@{
/** The copy constructor. */
ClpPackedMatrix2(const ClpPackedMatrix2&);
ClpPackedMatrix2& operator=(const ClpPackedMatrix2&);
//@}
protected:
/**@name Data members
The data members are protected to allow access for derived classes. */
//@{
/// Number of blocks
int numberBlocks_;
/// Number of rows
int numberRows_;
/// Column offset for each block (plus one at end)
int * offset_;
/// Counts of elements in each part of row
mutable unsigned short * count_;
/// Row starts
mutable CoinBigIndex * rowStart_;
/// columns within block
unsigned short * column_;
/// work arrays
double * work_;
#ifdef THREAD
pthread_t * threadId_;
dualColumn0Struct * info_;
#endif
//@}
};
typedef struct {
CoinBigIndex startElements_; // point to data
int startIndices_; // point to column_
int numberInBlock_;
int numberPrice_; // at beginning
int numberElements_; // number elements per column
} blockStruct;
class ClpPackedMatrix3 {
public:
/**@name Useful methods */
//@{
/** Return <code>x * -1 * A in <code>z</code>.
Note - x packed and z will be packed mode
Squashes small elements and knows about ClpSimplex */
void transposeTimes(const ClpSimplex * model,
const double * pi,
CoinIndexedVector * output) const;
/// Updates two arrays for steepest
void transposeTimes2(const ClpSimplex * model,
const double * pi, CoinIndexedVector * dj1,
const double * piWeight,
double referenceIn, double devex,
// Array for exact devex to say what is in reference framework
unsigned int * reference,
double * weights, double scaleFactor);
//@}
/**@name Constructors, destructor */
//@{
/** Default constructor. */
ClpPackedMatrix3();
/** Constructor from copy. */
ClpPackedMatrix3(ClpSimplex * model, const CoinPackedMatrix * columnCopy);
/** Destructor */
virtual ~ClpPackedMatrix3();
//@}
/**@name Copy method */
//@{
/** The copy constructor. */
ClpPackedMatrix3(const ClpPackedMatrix3&);
ClpPackedMatrix3& operator=(const ClpPackedMatrix3&);
//@}
/**@name Sort methods */
//@{
/** Sort blocks */
void sortBlocks(const ClpSimplex * model);
/// Swap one variable
void swapOne(const ClpSimplex * model, const ClpPackedMatrix * matrix,
int iColumn);
//@}
protected:
/**@name Data members
The data members are protected to allow access for derived classes. */
//@{
/// Number of blocks
int numberBlocks_;
/// Number of columns
int numberColumns_;
/// Column indices and reverse lookup (within block)
int * column_;
/// Starts for odd/long vectors
CoinBigIndex * start_;
/// Rows
int * row_;
/// Elements
double * element_;
/// Blocks (ordinary start at 0 and go to first block)
blockStruct * block_;
//@}
};
#endif
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