This file is indexed.

/usr/include/coin/CoinSmartPtr.hpp is in coinor-libcoinutils-dev 2.9.10-1ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
// Copyright (C) 2004, 2006 International Business Machines and others.
// All Rights Reserved.
// This code is published under the Eclipse Public License.
//
// $Id: CoinSmartPtr.hpp 1520 2012-01-29 00:43:31Z tkr $
//
// Authors:  Carl Laird, Andreas Waechter     IBM    2004-08-13
// Removed lots of debugging stuff and reformatted: Laszlo Ladanyi, IBM
#ifndef CoinSmartPtr_hpp
#define CoinSmartPtr_hpp

#include <list>
#include <cassert>
#include <cstddef>
#include <cstring>

namespace Coin {

    //#########################################################################

    /** ReferencedObject class.
     * This is part of the implementation of an intrusive smart pointer 
     * design. This class stores the reference count of all the smart
     * pointers that currently reference it. See the documentation for
     * the SmartPtr class for more details.
     * 
     * A SmartPtr behaves much like a raw pointer, but manages the lifetime 
     * of an object, deleting the object automatically. This class implements
     * a reference-counting, intrusive smart pointer design, where all
     * objects pointed to must inherit off of ReferencedObject, which
     * stores the reference count. Although this is intrusive (native types
     * and externally authored classes require wrappers to be referenced
     * by smart pointers), it is a safer design. A more detailed discussion of
     * these issues follows after the usage information.
     * 
     * Usage Example:
     * Note: to use the SmartPtr, all objects to which you point MUST
     * inherit off of ReferencedObject.
     * 
     * \verbatim
     * 
     * In MyClass.hpp...
     * 
     * #include "CoinSmartPtr.hpp"

     * 
     * class MyClass : public Coin::ReferencedObject // must derive from ReferencedObject
     *    {
     *      ...
     *    }
     * 
     * In my_usage.cpp...
     * 
     * #include "CoinSmartPtr.hpp"
     * #include "MyClass.hpp"
     * 
     * void func(AnyObject& obj)
     *  {
     *    Coin::SmartPtr<MyClass> ptr_to_myclass = new MyClass(...);
     *    // ptr_to_myclass now points to a new MyClass,
     *    // and the reference count is 1
     *    
     *    ...
     * 
     *    obj.SetMyClass(ptr_to_myclass);
     *    // Here, let's assume that AnyObject uses a
     *    // SmartPtr<MyClass> internally here.
     *    // Now, both ptr_to_myclass and the internal
     *    // SmartPtr in obj point to the same MyClass object
     *    // and its reference count is 2.
     * 
     *    ...
     * 
     *    // No need to delete ptr_to_myclass, this
     *    // will be done automatically when the
     *    // reference count drops to zero.
     * 
     *  }   
     *  
     * \endverbatim
     * 
     * Other Notes:
     *  The SmartPtr implements both dereference operators -> & *.
     *  The SmartPtr does NOT implement a conversion operator to
     *    the raw pointer. Use the GetRawPtr() method when this
     *    is necessary. Make sure that the raw pointer is NOT
     *    deleted. 
     *  The SmartPtr implements the comparison operators == & !=
     *    for a variety of types. Use these instead of
     *    \verbatim
     *    if (GetRawPtr(smrt_ptr) == ptr) // Don't use this
     *    \endverbatim
     * SmartPtr's, as currently implemented, do NOT handle circular references.
     *    For example: consider a higher level object using SmartPtrs to point
     *    to A and B, but A and B also point to each other (i.e. A has a
     *    SmartPtr to B and B has a SmartPtr to A). In this scenario, when the
     *    higher level object is finished with A and B, their reference counts
     *    will never drop to zero (since they reference each other) and they
     *    will not be deleted. This can be detected by memory leak tools like
     *    valgrind. If the circular reference is necessary, the problem can be
     *    overcome by a number of techniques:
     *    
     *    1) A and B can have a method that "releases" each other, that is
     *        they set their internal SmartPtrs to NULL.
     *        \verbatim
     *        void AClass::ReleaseCircularReferences()
     *          {
     *          smart_ptr_to_B = NULL;
     *          }
     *        \endverbatim
     *        Then, the higher level class can call these methods before
     *        it is done using A & B.
     * 
     *    2) Raw pointers can be used in A and B to reference each other.
     *        Here, an implicit assumption is made that the lifetime is
     *        controlled by the higher level object and that A and B will
     *        both exist in a controlled manner. Although this seems 
     *        dangerous, in many situations, this type of referencing
     *        is very controlled and this is reasonably safe.
     * 
     *    3) This SmartPtr class could be redesigned with the Weak/Strong
     *        design concept. Here, the SmartPtr is identified as being
     *        Strong (controls lifetime of the object) or Weak (merely
     *        referencing the object). The Strong SmartPtr increments 
     *        (and decrements) the reference count in ReferencedObject
     *        but the Weak SmartPtr does not. In the example above,
     *        the higher level object would have Strong SmartPtrs to
     *        A and B, but A and B would have Weak SmartPtrs to each
     *        other. Then, when the higher level object was done with
     *        A and B, they would be deleted. The Weak SmartPtrs in A
     *        and B would not decrement the reference count and would,
     *        of course, not delete the object. This idea is very similar
     *        to item (2), where it is implied that the sequence of events 
     *        is controlled such that A and B will not call anything using
     *        their pointers following the higher level delete (i.e. in
     *        their destructors!). This is somehow safer, however, because
     *        code can be written (however expensive) to perform run-time 
     *        detection of this situation. For example, the ReferencedObject
     *        could store pointers to all Weak SmartPtrs that are referencing
     *        it and, in its destructor, tell these pointers that it is
     *        dying. They could then set themselves to NULL, or set an
     *        internal flag to detect usage past this point.
     * 
     * Comments on Non-Intrusive Design:
     * In a non-intrusive design, the reference count is stored somewhere other
     * than the object being referenced. This means, unless the reference
     * counting pointer is the first referencer, it must get a pointer to the 
     * referenced object from another smart pointer (so it has access to the 
     * reference count location). In this non-intrusive design, if we are 
     * pointing to an object with a smart pointer (or a number of smart
     * pointers), and we then give another smart pointer the address through
     * a RAW pointer, we will have two independent, AND INCORRECT, reference
     * counts. To avoid this pitfall, we use an intrusive reference counting
     * technique where the reference count is stored in the object being
     * referenced. 
     */
    class ReferencedObject {
    public:
	ReferencedObject() : reference_count_(0) {}
	virtual ~ReferencedObject()       { assert(reference_count_ == 0); }
	inline int ReferenceCount() const { return reference_count_; }
	inline void AddRef() const        { ++reference_count_; }
	inline void ReleaseRef() const    { --reference_count_; }

    private:
	mutable int reference_count_;
    };

    //#########################################################################


//#define IP_DEBUG_SMARTPTR
#if COIN_IPOPT_CHECKLEVEL > 2
# define IP_DEBUG_SMARTPTR
#endif
#ifdef IP_DEBUG_SMARTPTR
# include "IpDebug.hpp"
#endif

    /** Template class for Smart Pointers.
     * A SmartPtr behaves much like a raw pointer, but manages the lifetime 
     * of an object, deleting the object automatically. This class implements
     * a reference-counting, intrusive smart pointer design, where all
     * objects pointed to must inherit off of ReferencedObject, which
     * stores the reference count. Although this is intrusive (native types
     * and externally authored classes require wrappers to be referenced
     * by smart pointers), it is a safer design. A more detailed discussion of
     * these issues follows after the usage information.
     * 
     * Usage Example:
     * Note: to use the SmartPtr, all objects to which you point MUST
     * inherit off of ReferencedObject.
     * 
     * \verbatim
     * 
     * In MyClass.hpp...
     * 
     * #include "CoinSmartPtr.hpp"
     * 
     *  class MyClass : public Coin::ReferencedObject // must derive from ReferencedObject
     *    {
     *      ...
     *    }
     * 
     * In my_usage.cpp...
     * 
     * #include "CoinSmartPtr.hpp"
     * #include "MyClass.hpp"
     * 
     * void func(AnyObject& obj)
     *  {
     *    SmartPtr<MyClass> ptr_to_myclass = new MyClass(...);
     *    // ptr_to_myclass now points to a new MyClass,
     *    // and the reference count is 1
     *    
     *    ...
     * 
     *    obj.SetMyClass(ptr_to_myclass);
     *    // Here, let's assume that AnyObject uses a
     *    // SmartPtr<MyClass> internally here.
     *    // Now, both ptr_to_myclass and the internal
     *    // SmartPtr in obj point to the same MyClass object
     *    // and its reference count is 2.
     * 
     *    ...
     * 
     *    // No need to delete ptr_to_myclass, this
     *    // will be done automatically when the
     *    // reference count drops to zero.
     * 
     *  }   
     *  
     * \endverbatim
     *
     * It is not necessary to use SmartPtr's in all cases where an
     * object is used that has been allocated "into" a SmartPtr.  It is
     * possible to just pass objects by reference or regular pointers,
     * even if lower down in the stack a SmartPtr is to be held on to.
     * Everything should work fine as long as a pointer created by "new"
     * is immediately passed into a SmartPtr, and if SmartPtr's are used
     * to hold on to objects.
     *
     * Other Notes:
     *  The SmartPtr implements both dereference operators -> & *.
     *  The SmartPtr does NOT implement a conversion operator to
     *    the raw pointer. Use the GetRawPtr() method when this
     *    is necessary. Make sure that the raw pointer is NOT
     *    deleted. 
     *  The SmartPtr implements the comparison operators == & !=
     *    for a variety of types. Use these instead of
     *    \verbatim
     *    if (GetRawPtr(smrt_ptr) == ptr) // Don't use this
     *    \endverbatim
     * SmartPtr's, as currently implemented, do NOT handle circular references.
     *    For example: consider a higher level object using SmartPtrs to point to 
     *    A and B, but A and B also point to each other (i.e. A has a SmartPtr 
     *    to B and B has a SmartPtr to A). In this scenario, when the higher
     *    level object is finished with A and B, their reference counts will 
     *    never drop to zero (since they reference each other) and they
     *    will not be deleted. This can be detected by memory leak tools like
     *    valgrind. If the circular reference is necessary, the problem can be
     *    overcome by a number of techniques:
     *    
     *    1) A and B can have a method that "releases" each other, that is
     *        they set their internal SmartPtrs to NULL.
     *        \verbatim
     *        void AClass::ReleaseCircularReferences()
     *          {
     *          smart_ptr_to_B = NULL;
     *          }
     *        \endverbatim
     *        Then, the higher level class can call these methods before
     *        it is done using A & B.
     * 
     *    2) Raw pointers can be used in A and B to reference each other.
     *        Here, an implicit assumption is made that the lifetime is
     *        controlled by the higher level object and that A and B will
     *        both exist in a controlled manner. Although this seems 
     *        dangerous, in many situations, this type of referencing
     *        is very controlled and this is reasonably safe.
     * 
     *    3) This SmartPtr class could be redesigned with the Weak/Strong
     *        design concept. Here, the SmartPtr is identified as being
     *        Strong (controls lifetime of the object) or Weak (merely
     *        referencing the object). The Strong SmartPtr increments 
     *        (and decrements) the reference count in ReferencedObject
     *        but the Weak SmartPtr does not. In the example above,
     *        the higher level object would have Strong SmartPtrs to
     *        A and B, but A and B would have Weak SmartPtrs to each
     *        other. Then, when the higher level object was done with
     *        A and B, they would be deleted. The Weak SmartPtrs in A
     *        and B would not decrement the reference count and would,
     *        of course, not delete the object. This idea is very similar
     *        to item (2), where it is implied that the sequence of events 
     *        is controlled such that A and B will not call anything using
     *        their pointers following the higher level delete (i.e. in
     *        their destructors!). This is somehow safer, however, because
     *        code can be written (however expensive) to perform run-time 
     *        detection of this situation. For example, the ReferencedObject
     *        could store pointers to all Weak SmartPtrs that are referencing
     *        it and, in its destructor, tell these pointers that it is
     *        dying. They could then set themselves to NULL, or set an
     *        internal flag to detect usage past this point.
     * 
     * Comments on Non-Intrusive Design:
     * In a non-intrusive design, the reference count is stored somewhere other
     * than the object being referenced. This means, unless the reference
     * counting pointer is the first referencer, it must get a pointer to the 
     * referenced object from another smart pointer (so it has access to the 
     * reference count location). In this non-intrusive design, if we are 
     * pointing to an object with a smart pointer (or a number of smart
     * pointers), and we then give another smart pointer the address through
     * a RAW pointer, we will have two independent, AND INCORRECT, reference
     * counts. To avoid this pitfall, we use an intrusive reference counting
     * technique where the reference count is stored in the object being
     * referenced. 
     */
    template <class T>
    class SmartPtr {
    public:
	/** Returns the raw pointer contained.  Use to get the value of the
	 * raw ptr (i.e. to pass to other methods/functions, etc.)  Note: This
	 * method does NOT copy, therefore, modifications using this value
	 * modify the underlying object contained by the SmartPtr, NEVER
	 * delete this returned value.
	 */
	T* GetRawPtr() const { return ptr_; }

	/** Returns true if the SmartPtr is NOT NULL.
	 * Use this to check if the SmartPtr is not null
	 * This is preferred to if(GetRawPtr(sp) != NULL)
	 */
	bool IsValid() const { return ptr_ != NULL; }

	/** Returns true if the SmartPtr is NULL.
	 * Use this to check if the SmartPtr IsNull.
	 * This is preferred to if(GetRawPtr(sp) == NULL)
	 */
	bool IsNull() const { return ptr_ == NULL; }

    private:
	/**@name Private Data/Methods */
	//@{
	/** Actual raw pointer to the object. */
	T* ptr_;

	/** Release the currently referenced object. */
	void ReleasePointer_() {
	    if (ptr_) {
		ptr_->ReleaseRef();
		if (ptr_->ReferenceCount() == 0) {
		    delete ptr_;
		}
		ptr_ = NULL;
	    }
	}

	/** Set the value of the internal raw pointer from another raw
	 * pointer, releasing the previously referenced object if necessary. */
	SmartPtr<T>& SetFromRawPtr_(T* rhs){
	    ReleasePointer_(); // Release any old pointer
	    if (rhs != NULL) {
		rhs->AddRef();
		ptr_ = rhs;
	    }
	    return *this;
	}

	/** Set the value of the internal raw pointer from a SmartPtr,
	 * releasing the previously referenced object if necessary. */
	inline SmartPtr<T>& SetFromSmartPtr_(const SmartPtr<T>& rhs) {
	    SetFromRawPtr_(rhs.GetRawPtr());
	    return (*this);
	}
	    
	//@}

    public:
#define dbg_smartptr_verbosity 0

	/**@name Constructors/Destructors */
	//@{
	/** Default constructor, initialized to NULL */
	SmartPtr() : ptr_(NULL) {}

	/** Copy constructor, initialized from copy */
	SmartPtr(const SmartPtr<T>& copy) : ptr_(NULL) {
	    (void) SetFromSmartPtr_(copy);
	}

	/** Constructor, initialized from T* ptr */
	SmartPtr(T* ptr) :  ptr_(NULL) {
	    (void) SetFromRawPtr_(ptr);
	}

	/** Destructor, automatically decrements the reference count, deletes
	 * the object if necessary.*/
	~SmartPtr() {
	    ReleasePointer_();
	}
	//@}

	/**@name Overloaded operators. */
	//@{
	/** Overloaded arrow operator, allows the user to call
	 * methods using the contained pointer. */
	T* operator->() const {
#if COIN_COINUTILS_CHECKLEVEL > 0
	    assert(ptr_);
#endif
	    return ptr_;
	}

	/** Overloaded dereference operator, allows the user
	 * to dereference the contained pointer. */
	T& operator*() const {
#if COIN_IPOPT_CHECKLEVEL > 0
	    assert(ptr_);
#endif
	    return *ptr_;
	}

	/** Overloaded equals operator, allows the user to
	 * set the value of the SmartPtr from a raw pointer */
	SmartPtr<T>& operator=(T* rhs) {
	    return SetFromRawPtr_(rhs);
	}

	/** Overloaded equals operator, allows the user to
	 * set the value of the SmartPtr from another 
	 * SmartPtr */
	SmartPtr<T>& operator=(const SmartPtr<T>& rhs) {
	     return SetFromSmartPtr_(rhs);
	}

	/** Overloaded equality comparison operator, allows the
	 * user to compare the value of two SmartPtrs */
	template <class U1, class U2>
	friend
	bool operator==(const SmartPtr<U1>& lhs, const SmartPtr<U2>& rhs);

	/** Overloaded equality comparison operator, allows the
	 * user to compare the value of a SmartPtr with a raw pointer. */
	template <class U1, class U2>
	friend
	bool operator==(const SmartPtr<U1>& lhs, U2* raw_rhs);

	/** Overloaded equality comparison operator, allows the
	 * user to compare the value of a raw pointer with a SmartPtr. */
	template <class U1, class U2>
	friend
	bool operator==(U1* lhs, const SmartPtr<U2>& raw_rhs);

	/** Overloaded in-equality comparison operator, allows the
	 * user to compare the value of two SmartPtrs */
	template <class U1, class U2>
	friend
	bool operator!=(const SmartPtr<U1>& lhs, const SmartPtr<U2>& rhs);

	/** Overloaded in-equality comparison operator, allows the
	 * user to compare the value of a SmartPtr with a raw pointer. */
	template <class U1, class U2>
	friend
	bool operator!=(const SmartPtr<U1>& lhs, U2* raw_rhs);

	/** Overloaded in-equality comparison operator, allows the
	 * user to compare the value of a SmartPtr with a raw pointer. */
	template <class U1, class U2>
	friend
	bool operator!=(U1* lhs, const SmartPtr<U2>& raw_rhs);
	//@}

    };

    template <class U1, class U2>
    bool ComparePointers(const U1* lhs, const U2* rhs) {
	if (lhs == rhs) {
	    return true;
	}
	// If lhs and rhs point to the same object with different interfaces
	// U1 and U2, we cannot guarantee that the value of the pointers will
	// be equivalent. We can guarantee this if we convert to void*.
	return static_cast<const void*>(lhs) == static_cast<const void*>(rhs);
    }

} // namespace Coin

//#############################################################################

/**@name SmartPtr friends that are overloaded operators, so they are not in
   the Coin namespace. */
//@{
template <class U1, class U2>
bool operator==(const Coin::SmartPtr<U1>& lhs, const Coin::SmartPtr<U2>& rhs) {
    return Coin::ComparePointers(lhs.GetRawPtr(), rhs.GetRawPtr());
}

template <class U1, class U2>
bool operator==(const Coin::SmartPtr<U1>& lhs, U2* raw_rhs) {
    return Coin::ComparePointers(lhs.GetRawPtr(), raw_rhs);
}

template <class U1, class U2>
bool operator==(U1* raw_lhs, const Coin::SmartPtr<U2>& rhs) {
    return Coin::ComparePointers(raw_lhs, rhs.GetRawPtr());
}

template <class U1, class U2>
bool operator!=(const Coin::SmartPtr<U1>& lhs, const Coin::SmartPtr<U2>& rhs) {
    return ! operator==(lhs, rhs);
}

template <class U1, class U2>
bool operator!=(const Coin::SmartPtr<U1>& lhs, U2* raw_rhs) {
    return ! operator==(lhs, raw_rhs);
}

template <class U1, class U2>
bool operator!=(U1* raw_lhs, const Coin::SmartPtr<U2>& rhs) {
    return ! operator==(raw_lhs, rhs);
}
//@}

#define CoinReferencedObject Coin::ReferencedObject
#define CoinSmartPtr         Coin::SmartPtr
#define CoinComparePointers  Coin::ComparePointers

#endif