/usr/include/coin/CoinSmartPtr.hpp is in coinor-libcoinutils-dev 2.9.10-1ubuntu2.
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// All Rights Reserved.
// This code is published under the Eclipse Public License.
//
// $Id: CoinSmartPtr.hpp 1520 2012-01-29 00:43:31Z tkr $
//
// Authors: Carl Laird, Andreas Waechter IBM 2004-08-13
// Removed lots of debugging stuff and reformatted: Laszlo Ladanyi, IBM
#ifndef CoinSmartPtr_hpp
#define CoinSmartPtr_hpp
#include <list>
#include <cassert>
#include <cstddef>
#include <cstring>
namespace Coin {
//#########################################################################
/** ReferencedObject class.
* This is part of the implementation of an intrusive smart pointer
* design. This class stores the reference count of all the smart
* pointers that currently reference it. See the documentation for
* the SmartPtr class for more details.
*
* A SmartPtr behaves much like a raw pointer, but manages the lifetime
* of an object, deleting the object automatically. This class implements
* a reference-counting, intrusive smart pointer design, where all
* objects pointed to must inherit off of ReferencedObject, which
* stores the reference count. Although this is intrusive (native types
* and externally authored classes require wrappers to be referenced
* by smart pointers), it is a safer design. A more detailed discussion of
* these issues follows after the usage information.
*
* Usage Example:
* Note: to use the SmartPtr, all objects to which you point MUST
* inherit off of ReferencedObject.
*
* \verbatim
*
* In MyClass.hpp...
*
* #include "CoinSmartPtr.hpp"
*
* class MyClass : public Coin::ReferencedObject // must derive from ReferencedObject
* {
* ...
* }
*
* In my_usage.cpp...
*
* #include "CoinSmartPtr.hpp"
* #include "MyClass.hpp"
*
* void func(AnyObject& obj)
* {
* Coin::SmartPtr<MyClass> ptr_to_myclass = new MyClass(...);
* // ptr_to_myclass now points to a new MyClass,
* // and the reference count is 1
*
* ...
*
* obj.SetMyClass(ptr_to_myclass);
* // Here, let's assume that AnyObject uses a
* // SmartPtr<MyClass> internally here.
* // Now, both ptr_to_myclass and the internal
* // SmartPtr in obj point to the same MyClass object
* // and its reference count is 2.
*
* ...
*
* // No need to delete ptr_to_myclass, this
* // will be done automatically when the
* // reference count drops to zero.
*
* }
*
* \endverbatim
*
* Other Notes:
* The SmartPtr implements both dereference operators -> & *.
* The SmartPtr does NOT implement a conversion operator to
* the raw pointer. Use the GetRawPtr() method when this
* is necessary. Make sure that the raw pointer is NOT
* deleted.
* The SmartPtr implements the comparison operators == & !=
* for a variety of types. Use these instead of
* \verbatim
* if (GetRawPtr(smrt_ptr) == ptr) // Don't use this
* \endverbatim
* SmartPtr's, as currently implemented, do NOT handle circular references.
* For example: consider a higher level object using SmartPtrs to point
* to A and B, but A and B also point to each other (i.e. A has a
* SmartPtr to B and B has a SmartPtr to A). In this scenario, when the
* higher level object is finished with A and B, their reference counts
* will never drop to zero (since they reference each other) and they
* will not be deleted. This can be detected by memory leak tools like
* valgrind. If the circular reference is necessary, the problem can be
* overcome by a number of techniques:
*
* 1) A and B can have a method that "releases" each other, that is
* they set their internal SmartPtrs to NULL.
* \verbatim
* void AClass::ReleaseCircularReferences()
* {
* smart_ptr_to_B = NULL;
* }
* \endverbatim
* Then, the higher level class can call these methods before
* it is done using A & B.
*
* 2) Raw pointers can be used in A and B to reference each other.
* Here, an implicit assumption is made that the lifetime is
* controlled by the higher level object and that A and B will
* both exist in a controlled manner. Although this seems
* dangerous, in many situations, this type of referencing
* is very controlled and this is reasonably safe.
*
* 3) This SmartPtr class could be redesigned with the Weak/Strong
* design concept. Here, the SmartPtr is identified as being
* Strong (controls lifetime of the object) or Weak (merely
* referencing the object). The Strong SmartPtr increments
* (and decrements) the reference count in ReferencedObject
* but the Weak SmartPtr does not. In the example above,
* the higher level object would have Strong SmartPtrs to
* A and B, but A and B would have Weak SmartPtrs to each
* other. Then, when the higher level object was done with
* A and B, they would be deleted. The Weak SmartPtrs in A
* and B would not decrement the reference count and would,
* of course, not delete the object. This idea is very similar
* to item (2), where it is implied that the sequence of events
* is controlled such that A and B will not call anything using
* their pointers following the higher level delete (i.e. in
* their destructors!). This is somehow safer, however, because
* code can be written (however expensive) to perform run-time
* detection of this situation. For example, the ReferencedObject
* could store pointers to all Weak SmartPtrs that are referencing
* it and, in its destructor, tell these pointers that it is
* dying. They could then set themselves to NULL, or set an
* internal flag to detect usage past this point.
*
* Comments on Non-Intrusive Design:
* In a non-intrusive design, the reference count is stored somewhere other
* than the object being referenced. This means, unless the reference
* counting pointer is the first referencer, it must get a pointer to the
* referenced object from another smart pointer (so it has access to the
* reference count location). In this non-intrusive design, if we are
* pointing to an object with a smart pointer (or a number of smart
* pointers), and we then give another smart pointer the address through
* a RAW pointer, we will have two independent, AND INCORRECT, reference
* counts. To avoid this pitfall, we use an intrusive reference counting
* technique where the reference count is stored in the object being
* referenced.
*/
class ReferencedObject {
public:
ReferencedObject() : reference_count_(0) {}
virtual ~ReferencedObject() { assert(reference_count_ == 0); }
inline int ReferenceCount() const { return reference_count_; }
inline void AddRef() const { ++reference_count_; }
inline void ReleaseRef() const { --reference_count_; }
private:
mutable int reference_count_;
};
//#########################################################################
//#define IP_DEBUG_SMARTPTR
#if COIN_IPOPT_CHECKLEVEL > 2
# define IP_DEBUG_SMARTPTR
#endif
#ifdef IP_DEBUG_SMARTPTR
# include "IpDebug.hpp"
#endif
/** Template class for Smart Pointers.
* A SmartPtr behaves much like a raw pointer, but manages the lifetime
* of an object, deleting the object automatically. This class implements
* a reference-counting, intrusive smart pointer design, where all
* objects pointed to must inherit off of ReferencedObject, which
* stores the reference count. Although this is intrusive (native types
* and externally authored classes require wrappers to be referenced
* by smart pointers), it is a safer design. A more detailed discussion of
* these issues follows after the usage information.
*
* Usage Example:
* Note: to use the SmartPtr, all objects to which you point MUST
* inherit off of ReferencedObject.
*
* \verbatim
*
* In MyClass.hpp...
*
* #include "CoinSmartPtr.hpp"
*
* class MyClass : public Coin::ReferencedObject // must derive from ReferencedObject
* {
* ...
* }
*
* In my_usage.cpp...
*
* #include "CoinSmartPtr.hpp"
* #include "MyClass.hpp"
*
* void func(AnyObject& obj)
* {
* SmartPtr<MyClass> ptr_to_myclass = new MyClass(...);
* // ptr_to_myclass now points to a new MyClass,
* // and the reference count is 1
*
* ...
*
* obj.SetMyClass(ptr_to_myclass);
* // Here, let's assume that AnyObject uses a
* // SmartPtr<MyClass> internally here.
* // Now, both ptr_to_myclass and the internal
* // SmartPtr in obj point to the same MyClass object
* // and its reference count is 2.
*
* ...
*
* // No need to delete ptr_to_myclass, this
* // will be done automatically when the
* // reference count drops to zero.
*
* }
*
* \endverbatim
*
* It is not necessary to use SmartPtr's in all cases where an
* object is used that has been allocated "into" a SmartPtr. It is
* possible to just pass objects by reference or regular pointers,
* even if lower down in the stack a SmartPtr is to be held on to.
* Everything should work fine as long as a pointer created by "new"
* is immediately passed into a SmartPtr, and if SmartPtr's are used
* to hold on to objects.
*
* Other Notes:
* The SmartPtr implements both dereference operators -> & *.
* The SmartPtr does NOT implement a conversion operator to
* the raw pointer. Use the GetRawPtr() method when this
* is necessary. Make sure that the raw pointer is NOT
* deleted.
* The SmartPtr implements the comparison operators == & !=
* for a variety of types. Use these instead of
* \verbatim
* if (GetRawPtr(smrt_ptr) == ptr) // Don't use this
* \endverbatim
* SmartPtr's, as currently implemented, do NOT handle circular references.
* For example: consider a higher level object using SmartPtrs to point to
* A and B, but A and B also point to each other (i.e. A has a SmartPtr
* to B and B has a SmartPtr to A). In this scenario, when the higher
* level object is finished with A and B, their reference counts will
* never drop to zero (since they reference each other) and they
* will not be deleted. This can be detected by memory leak tools like
* valgrind. If the circular reference is necessary, the problem can be
* overcome by a number of techniques:
*
* 1) A and B can have a method that "releases" each other, that is
* they set their internal SmartPtrs to NULL.
* \verbatim
* void AClass::ReleaseCircularReferences()
* {
* smart_ptr_to_B = NULL;
* }
* \endverbatim
* Then, the higher level class can call these methods before
* it is done using A & B.
*
* 2) Raw pointers can be used in A and B to reference each other.
* Here, an implicit assumption is made that the lifetime is
* controlled by the higher level object and that A and B will
* both exist in a controlled manner. Although this seems
* dangerous, in many situations, this type of referencing
* is very controlled and this is reasonably safe.
*
* 3) This SmartPtr class could be redesigned with the Weak/Strong
* design concept. Here, the SmartPtr is identified as being
* Strong (controls lifetime of the object) or Weak (merely
* referencing the object). The Strong SmartPtr increments
* (and decrements) the reference count in ReferencedObject
* but the Weak SmartPtr does not. In the example above,
* the higher level object would have Strong SmartPtrs to
* A and B, but A and B would have Weak SmartPtrs to each
* other. Then, when the higher level object was done with
* A and B, they would be deleted. The Weak SmartPtrs in A
* and B would not decrement the reference count and would,
* of course, not delete the object. This idea is very similar
* to item (2), where it is implied that the sequence of events
* is controlled such that A and B will not call anything using
* their pointers following the higher level delete (i.e. in
* their destructors!). This is somehow safer, however, because
* code can be written (however expensive) to perform run-time
* detection of this situation. For example, the ReferencedObject
* could store pointers to all Weak SmartPtrs that are referencing
* it and, in its destructor, tell these pointers that it is
* dying. They could then set themselves to NULL, or set an
* internal flag to detect usage past this point.
*
* Comments on Non-Intrusive Design:
* In a non-intrusive design, the reference count is stored somewhere other
* than the object being referenced. This means, unless the reference
* counting pointer is the first referencer, it must get a pointer to the
* referenced object from another smart pointer (so it has access to the
* reference count location). In this non-intrusive design, if we are
* pointing to an object with a smart pointer (or a number of smart
* pointers), and we then give another smart pointer the address through
* a RAW pointer, we will have two independent, AND INCORRECT, reference
* counts. To avoid this pitfall, we use an intrusive reference counting
* technique where the reference count is stored in the object being
* referenced.
*/
template <class T>
class SmartPtr {
public:
/** Returns the raw pointer contained. Use to get the value of the
* raw ptr (i.e. to pass to other methods/functions, etc.) Note: This
* method does NOT copy, therefore, modifications using this value
* modify the underlying object contained by the SmartPtr, NEVER
* delete this returned value.
*/
T* GetRawPtr() const { return ptr_; }
/** Returns true if the SmartPtr is NOT NULL.
* Use this to check if the SmartPtr is not null
* This is preferred to if(GetRawPtr(sp) != NULL)
*/
bool IsValid() const { return ptr_ != NULL; }
/** Returns true if the SmartPtr is NULL.
* Use this to check if the SmartPtr IsNull.
* This is preferred to if(GetRawPtr(sp) == NULL)
*/
bool IsNull() const { return ptr_ == NULL; }
private:
/**@name Private Data/Methods */
//@{
/** Actual raw pointer to the object. */
T* ptr_;
/** Release the currently referenced object. */
void ReleasePointer_() {
if (ptr_) {
ptr_->ReleaseRef();
if (ptr_->ReferenceCount() == 0) {
delete ptr_;
}
ptr_ = NULL;
}
}
/** Set the value of the internal raw pointer from another raw
* pointer, releasing the previously referenced object if necessary. */
SmartPtr<T>& SetFromRawPtr_(T* rhs){
ReleasePointer_(); // Release any old pointer
if (rhs != NULL) {
rhs->AddRef();
ptr_ = rhs;
}
return *this;
}
/** Set the value of the internal raw pointer from a SmartPtr,
* releasing the previously referenced object if necessary. */
inline SmartPtr<T>& SetFromSmartPtr_(const SmartPtr<T>& rhs) {
SetFromRawPtr_(rhs.GetRawPtr());
return (*this);
}
//@}
public:
#define dbg_smartptr_verbosity 0
/**@name Constructors/Destructors */
//@{
/** Default constructor, initialized to NULL */
SmartPtr() : ptr_(NULL) {}
/** Copy constructor, initialized from copy */
SmartPtr(const SmartPtr<T>& copy) : ptr_(NULL) {
(void) SetFromSmartPtr_(copy);
}
/** Constructor, initialized from T* ptr */
SmartPtr(T* ptr) : ptr_(NULL) {
(void) SetFromRawPtr_(ptr);
}
/** Destructor, automatically decrements the reference count, deletes
* the object if necessary.*/
~SmartPtr() {
ReleasePointer_();
}
//@}
/**@name Overloaded operators. */
//@{
/** Overloaded arrow operator, allows the user to call
* methods using the contained pointer. */
T* operator->() const {
#if COIN_COINUTILS_CHECKLEVEL > 0
assert(ptr_);
#endif
return ptr_;
}
/** Overloaded dereference operator, allows the user
* to dereference the contained pointer. */
T& operator*() const {
#if COIN_IPOPT_CHECKLEVEL > 0
assert(ptr_);
#endif
return *ptr_;
}
/** Overloaded equals operator, allows the user to
* set the value of the SmartPtr from a raw pointer */
SmartPtr<T>& operator=(T* rhs) {
return SetFromRawPtr_(rhs);
}
/** Overloaded equals operator, allows the user to
* set the value of the SmartPtr from another
* SmartPtr */
SmartPtr<T>& operator=(const SmartPtr<T>& rhs) {
return SetFromSmartPtr_(rhs);
}
/** Overloaded equality comparison operator, allows the
* user to compare the value of two SmartPtrs */
template <class U1, class U2>
friend
bool operator==(const SmartPtr<U1>& lhs, const SmartPtr<U2>& rhs);
/** Overloaded equality comparison operator, allows the
* user to compare the value of a SmartPtr with a raw pointer. */
template <class U1, class U2>
friend
bool operator==(const SmartPtr<U1>& lhs, U2* raw_rhs);
/** Overloaded equality comparison operator, allows the
* user to compare the value of a raw pointer with a SmartPtr. */
template <class U1, class U2>
friend
bool operator==(U1* lhs, const SmartPtr<U2>& raw_rhs);
/** Overloaded in-equality comparison operator, allows the
* user to compare the value of two SmartPtrs */
template <class U1, class U2>
friend
bool operator!=(const SmartPtr<U1>& lhs, const SmartPtr<U2>& rhs);
/** Overloaded in-equality comparison operator, allows the
* user to compare the value of a SmartPtr with a raw pointer. */
template <class U1, class U2>
friend
bool operator!=(const SmartPtr<U1>& lhs, U2* raw_rhs);
/** Overloaded in-equality comparison operator, allows the
* user to compare the value of a SmartPtr with a raw pointer. */
template <class U1, class U2>
friend
bool operator!=(U1* lhs, const SmartPtr<U2>& raw_rhs);
//@}
};
template <class U1, class U2>
bool ComparePointers(const U1* lhs, const U2* rhs) {
if (lhs == rhs) {
return true;
}
// If lhs and rhs point to the same object with different interfaces
// U1 and U2, we cannot guarantee that the value of the pointers will
// be equivalent. We can guarantee this if we convert to void*.
return static_cast<const void*>(lhs) == static_cast<const void*>(rhs);
}
} // namespace Coin
//#############################################################################
/**@name SmartPtr friends that are overloaded operators, so they are not in
the Coin namespace. */
//@{
template <class U1, class U2>
bool operator==(const Coin::SmartPtr<U1>& lhs, const Coin::SmartPtr<U2>& rhs) {
return Coin::ComparePointers(lhs.GetRawPtr(), rhs.GetRawPtr());
}
template <class U1, class U2>
bool operator==(const Coin::SmartPtr<U1>& lhs, U2* raw_rhs) {
return Coin::ComparePointers(lhs.GetRawPtr(), raw_rhs);
}
template <class U1, class U2>
bool operator==(U1* raw_lhs, const Coin::SmartPtr<U2>& rhs) {
return Coin::ComparePointers(raw_lhs, rhs.GetRawPtr());
}
template <class U1, class U2>
bool operator!=(const Coin::SmartPtr<U1>& lhs, const Coin::SmartPtr<U2>& rhs) {
return ! operator==(lhs, rhs);
}
template <class U1, class U2>
bool operator!=(const Coin::SmartPtr<U1>& lhs, U2* raw_rhs) {
return ! operator==(lhs, raw_rhs);
}
template <class U1, class U2>
bool operator!=(U1* raw_lhs, const Coin::SmartPtr<U2>& rhs) {
return ! operator==(raw_lhs, rhs);
}
//@}
#define CoinReferencedObject Coin::ReferencedObject
#define CoinSmartPtr Coin::SmartPtr
#define CoinComparePointers Coin::ComparePointers
#endif
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