/usr/include/coin/OsiChooseVariable.hpp is in coinor-libosi-dev 0.106.4-1ubuntu5.
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// Corporation and others. All Rights Reserved.
// This code is licensed under the terms of the Eclipse Public License (EPL).
#ifndef OsiChooseVariable_H
#define OsiChooseVariable_H
#include <string>
#include <vector>
#include "CoinWarmStartBasis.hpp"
#include "OsiBranchingObject.hpp"
class OsiSolverInterface;
class OsiHotInfo;
/** This class chooses a variable to branch on
The base class just chooses the variable and direction without strong branching but it
has information which would normally be used by strong branching e.g. to re-enter
having fixed a variable but using same candidates for strong branching.
The flow is :
a) initialize the process. This decides on strong branching list
and stores indices of all infeasible objects
b) do strong branching on list. If list is empty then just
choose one candidate and return without strong branching. If not empty then
go through list and return best. However we may find that the node is infeasible
or that we can fix a variable. If so we return and it is up to user to call
again (after fixing a variable).
*/
class OsiChooseVariable {
public:
/// Default Constructor
OsiChooseVariable ();
/// Constructor from solver (so we can set up arrays etc)
OsiChooseVariable (const OsiSolverInterface * solver);
/// Copy constructor
OsiChooseVariable (const OsiChooseVariable &);
/// Assignment operator
OsiChooseVariable & operator= (const OsiChooseVariable& rhs);
/// Clone
virtual OsiChooseVariable * clone() const;
/// Destructor
virtual ~OsiChooseVariable ();
/** Sets up strong list and clears all if initialize is true.
Returns number of infeasibilities.
If returns -1 then has worked out node is infeasible!
*/
virtual int setupList ( OsiBranchingInformation *info, bool initialize);
/** Choose a variable
Returns -
-1 Node is infeasible
0 Normal termination - we have a candidate
1 All looks satisfied - no candidate
2 We can change the bound on a variable - but we also have a strong branching candidate
3 We can change the bound on a variable - but we have a non-strong branching candidate
4 We can change the bound on a variable - no other candidates
We can pick up branch from bestObjectIndex() and bestWhichWay()
We can pick up a forced branch (can change bound) from firstForcedObjectIndex() and firstForcedWhichWay()
If we have a solution then we can pick up from goodObjectiveValue() and goodSolution()
If fixVariables is true then 2,3,4 are all really same as problem changed
*/
virtual int chooseVariable( OsiSolverInterface * solver, OsiBranchingInformation *info, bool fixVariables);
/// Returns true if solution looks feasible against given objects
virtual bool feasibleSolution(const OsiBranchingInformation * info,
const double * solution,
int numberObjects,
const OsiObject ** objects);
/// Saves a good solution
void saveSolution(const OsiSolverInterface * solver);
/// Clears out good solution after use
void clearGoodSolution();
/// Given a candidate fill in useful information e.g. estimates
virtual void updateInformation( const OsiBranchingInformation *info,
int branch, OsiHotInfo * hotInfo);
#if 1
/// Given a branch fill in useful information e.g. estimates
virtual void updateInformation( int whichObject, int branch,
double changeInObjective, double changeInValue,
int status);
#endif
/// Objective value for feasible solution
inline double goodObjectiveValue() const
{ return goodObjectiveValue_;}
/// Estimate of up change or change on chosen if n-way
inline double upChange() const
{ return upChange_;}
/// Estimate of down change or max change on other possibilities if n-way
inline double downChange() const
{ return downChange_;}
/// Good solution - deleted by finalize
inline const double * goodSolution() const
{ return goodSolution_;}
/// Index of chosen object
inline int bestObjectIndex() const
{ return bestObjectIndex_;}
/// Set index of chosen object
inline void setBestObjectIndex(int value)
{ bestObjectIndex_ = value;}
/// Preferred way of chosen object
inline int bestWhichWay() const
{ return bestWhichWay_;}
/// Set preferred way of chosen object
inline void setBestWhichWay(int value)
{ bestWhichWay_ = value;}
/// Index of forced object
inline int firstForcedObjectIndex() const
{ return firstForcedObjectIndex_;}
/// Set index of forced object
inline void setFirstForcedObjectIndex(int value)
{ firstForcedObjectIndex_ = value;}
/// Preferred way of forced object
inline int firstForcedWhichWay() const
{ return firstForcedWhichWay_;}
/// Set preferred way of forced object
inline void setFirstForcedWhichWay(int value)
{ firstForcedWhichWay_ = value;}
/// Get the number of objects unsatisfied at this node - accurate on first pass
inline int numberUnsatisfied() const
{return numberUnsatisfied_;}
/// Number of objects to choose for strong branching
inline int numberStrong() const
{ return numberStrong_;}
/// Set number of objects to choose for strong branching
inline void setNumberStrong(int value)
{ numberStrong_ = value;}
/// Number left on strong list
inline int numberOnList() const
{ return numberOnList_;}
/// Number of strong branches actually done
inline int numberStrongDone() const
{ return numberStrongDone_;}
/// Number of strong iterations actually done
inline int numberStrongIterations() const
{ return numberStrongIterations_;}
/// Number of strong branches which changed bounds
inline int numberStrongFixed() const
{ return numberStrongFixed_;}
/// List of candidates
inline const int * candidates() const
{ return list_;}
/// Trust results from strong branching for changing bounds
inline bool trustStrongForBound() const
{ return trustStrongForBound_;}
/// Set trust results from strong branching for changing bounds
inline void setTrustStrongForBound(bool yesNo)
{ trustStrongForBound_ = yesNo;}
/// Trust results from strong branching for valid solution
inline bool trustStrongForSolution() const
{ return trustStrongForSolution_;}
/// Set trust results from strong branching for valid solution
inline void setTrustStrongForSolution(bool yesNo)
{ trustStrongForSolution_ = yesNo;}
/// Set solver and redo arrays
void setSolver (const OsiSolverInterface * solver);
/** Return status -
-1 Node is infeasible
0 Normal termination - we have a candidate
1 All looks satisfied - no candidate
2 We can change the bound on a variable - but we also have a strong branching candidate
3 We can change the bound on a variable - but we have a non-strong branching candidate
4 We can change the bound on a variable - no other candidates
We can pick up branch from bestObjectIndex() and bestWhichWay()
We can pick up a forced branch (can change bound) from firstForcedObjectIndex() and firstForcedWhichWay()
If we have a solution then we can pick up from goodObjectiveValue() and goodSolution()
*/
inline int status() const
{ return status_;}
inline void setStatus(int value)
{ status_ = value;}
protected:
// Data
/// Objective value for feasible solution
double goodObjectiveValue_;
/// Estimate of up change or change on chosen if n-way
double upChange_;
/// Estimate of down change or max change on other possibilities if n-way
double downChange_;
/// Good solution - deleted by finalize
double * goodSolution_;
/// List of candidates
int * list_;
/// Useful array (for sorting etc)
double * useful_;
/// Pointer to solver
const OsiSolverInterface * solver_;
/* Status -
-1 Node is infeasible
0 Normal termination - we have a candidate
1 All looks satisfied - no candidate
2 We can change the bound on a variable - but we also have a strong branching candidate
3 We can change the bound on a variable - but we have a non-strong branching candidate
4 We can change the bound on a variable - no other candidates
*/
int status_;
/// Index of chosen object
int bestObjectIndex_;
/// Preferred way of chosen object
int bestWhichWay_;
/// Index of forced object
int firstForcedObjectIndex_;
/// Preferred way of forced object
int firstForcedWhichWay_;
/// The number of objects unsatisfied at this node.
int numberUnsatisfied_;
/// Number of objects to choose for strong branching
int numberStrong_;
/// Number left on strong list
int numberOnList_;
/// Number of strong branches actually done
int numberStrongDone_;
/// Number of strong iterations actually done
int numberStrongIterations_;
/// Number of bound changes due to strong branching
int numberStrongFixed_;
/// List of unsatisfied objects - first numberOnList_ for strong branching
/// Trust results from strong branching for changing bounds
bool trustStrongForBound_;
/// Trust results from strong branching for valid solution
bool trustStrongForSolution_;
};
/** This class is the placeholder for the pseudocosts used by OsiChooseStrong.
It can also be used by any other pseudocost based strong branching
algorithm.
*/
class OsiPseudoCosts {
protected:
// Data
/// Total of all changes up
double * upTotalChange_;
/// Total of all changes down
double * downTotalChange_;
/// Number of times up
int * upNumber_;
/// Number of times down
int * downNumber_;
/// Number of objects (could be found from solver)
int numberObjects_;
/// Number before we trust
int numberBeforeTrusted_;
private:
void gutsOfDelete();
void gutsOfCopy(const OsiPseudoCosts& rhs);
public:
OsiPseudoCosts();
virtual ~OsiPseudoCosts();
OsiPseudoCosts(const OsiPseudoCosts& rhs);
OsiPseudoCosts& operator=(const OsiPseudoCosts& rhs);
/// Number of times before trusted
inline int numberBeforeTrusted() const
{ return numberBeforeTrusted_; }
/// Set number of times before trusted
inline void setNumberBeforeTrusted(int value)
{ numberBeforeTrusted_ = value; }
/// Initialize the pseudocosts with n entries
void initialize(int n);
/// Give the number of objects for which pseudo costs are stored
inline int numberObjects() const
{ return numberObjects_; }
/** @name Accessor methods to pseudo costs data */
//@{
inline double* upTotalChange() { return upTotalChange_; }
inline const double* upTotalChange() const { return upTotalChange_; }
inline double* downTotalChange() { return downTotalChange_; }
inline const double* downTotalChange() const { return downTotalChange_; }
inline int* upNumber() { return upNumber_; }
inline const int* upNumber() const { return upNumber_; }
inline int* downNumber() { return downNumber_; }
inline const int* downNumber() const { return downNumber_; }
//@}
/// Given a candidate fill in useful information e.g. estimates
virtual void updateInformation(const OsiBranchingInformation *info,
int branch, OsiHotInfo * hotInfo);
#if 1
/// Given a branch fill in useful information e.g. estimates
virtual void updateInformation( int whichObject, int branch,
double changeInObjective, double changeInValue,
int status);
#endif
};
/** This class chooses a variable to branch on
This chooses the variable and direction with reliability strong branching.
The flow is :
a) initialize the process. This decides on strong branching list
and stores indices of all infeasible objects
b) do strong branching on list. If list is empty then just
choose one candidate and return without strong branching. If not empty then
go through list and return best. However we may find that the node is infeasible
or that we can fix a variable. If so we return and it is up to user to call
again (after fixing a variable).
*/
class OsiChooseStrong : public OsiChooseVariable {
public:
/// Default Constructor
OsiChooseStrong ();
/// Constructor from solver (so we can set up arrays etc)
OsiChooseStrong (const OsiSolverInterface * solver);
/// Copy constructor
OsiChooseStrong (const OsiChooseStrong &);
/// Assignment operator
OsiChooseStrong & operator= (const OsiChooseStrong& rhs);
/// Clone
virtual OsiChooseVariable * clone() const;
/// Destructor
virtual ~OsiChooseStrong ();
/** Sets up strong list and clears all if initialize is true.
Returns number of infeasibilities.
If returns -1 then has worked out node is infeasible!
*/
virtual int setupList ( OsiBranchingInformation *info, bool initialize);
/** Choose a variable
Returns -
-1 Node is infeasible
0 Normal termination - we have a candidate
1 All looks satisfied - no candidate
2 We can change the bound on a variable - but we also have a strong branching candidate
3 We can change the bound on a variable - but we have a non-strong branching candidate
4 We can change the bound on a variable - no other candidates
We can pick up branch from bestObjectIndex() and bestWhichWay()
We can pick up a forced branch (can change bound) from firstForcedObjectIndex() and firstForcedWhichWay()
If we have a solution then we can pick up from goodObjectiveValue() and goodSolution()
If fixVariables is true then 2,3,4 are all really same as problem changed
*/
virtual int chooseVariable( OsiSolverInterface * solver, OsiBranchingInformation *info, bool fixVariables);
/** Pseudo Shadow Price mode
0 - off
1 - use if no strong info
2 - use if strong not trusted
3 - use even if trusted
*/
inline int shadowPriceMode() const
{ return shadowPriceMode_;}
/// Set Shadow price mode
inline void setShadowPriceMode(int value)
{ shadowPriceMode_ = value;}
/** Accessor method to pseudo cost object*/
const OsiPseudoCosts& pseudoCosts() const
{ return pseudoCosts_; }
/** Accessor method to pseudo cost object*/
OsiPseudoCosts& pseudoCosts()
{ return pseudoCosts_; }
/** A feww pass-through methods to access members of pseudoCosts_ as if they
were members of OsiChooseStrong object */
inline int numberBeforeTrusted() const {
return pseudoCosts_.numberBeforeTrusted(); }
inline void setNumberBeforeTrusted(int value) {
pseudoCosts_.setNumberBeforeTrusted(value); }
inline int numberObjects() const {
return pseudoCosts_.numberObjects(); }
protected:
/** This is a utility function which does strong branching on
a list of objects and stores the results in OsiHotInfo.objects.
On entry the object sequence is stored in the OsiHotInfo object
and maybe more.
It returns -
-1 - one branch was infeasible both ways
0 - all inspected - nothing can be fixed
1 - all inspected - some can be fixed (returnCriterion==0)
2 - may be returning early - one can be fixed (last one done) (returnCriterion==1)
3 - returning because max time
*/
int doStrongBranching( OsiSolverInterface * solver,
OsiBranchingInformation *info,
int numberToDo, int returnCriterion);
/** Clear out the results array */
void resetResults(int num);
protected:
/** Pseudo Shadow Price mode
0 - off
1 - use and multiply by strong info
2 - use
*/
int shadowPriceMode_;
/** The pseudo costs for the chooser */
OsiPseudoCosts pseudoCosts_;
/** The results of the strong branching done on the candidates where the
pseudocosts were not sufficient */
OsiHotInfo* results_;
/** The number of OsiHotInfo objetcs that contain information */
int numResults_;
};
/** This class contains the result of strong branching on a variable
When created it stores enough information for strong branching
*/
class OsiHotInfo {
public:
/// Default Constructor
OsiHotInfo ();
/// Constructor from useful information
OsiHotInfo ( OsiSolverInterface * solver,
const OsiBranchingInformation *info,
const OsiObject * const * objects,
int whichObject);
/// Copy constructor
OsiHotInfo (const OsiHotInfo &);
/// Assignment operator
OsiHotInfo & operator= (const OsiHotInfo& rhs);
/// Clone
virtual OsiHotInfo * clone() const;
/// Destructor
virtual ~OsiHotInfo ();
/** Fill in useful information after strong branch.
Return status
*/
int updateInformation( const OsiSolverInterface * solver, const OsiBranchingInformation * info,
OsiChooseVariable * choose);
/// Original objective value
inline double originalObjectiveValue() const
{ return originalObjectiveValue_;}
/// Up change - invalid if n-way
inline double upChange() const
{ assert (branchingObject_->numberBranches()==2); return changes_[1];}
/// Down change - invalid if n-way
inline double downChange() const
{ assert (branchingObject_->numberBranches()==2); return changes_[0];}
/// Set up change - invalid if n-way
inline void setUpChange(double value)
{ assert (branchingObject_->numberBranches()==2); changes_[1] = value;}
/// Set down change - invalid if n-way
inline void setDownChange(double value)
{ assert (branchingObject_->numberBranches()==2); changes_[0] = value;}
/// Change on way k
inline double change(int k) const
{ return changes_[k];}
/// Up iteration count - invalid if n-way
inline int upIterationCount() const
{ assert (branchingObject_->numberBranches()==2); return iterationCounts_[1];}
/// Down iteration count - invalid if n-way
inline int downIterationCount() const
{ assert (branchingObject_->numberBranches()==2); return iterationCounts_[0];}
/// Iteration count on way k
inline int iterationCount(int k) const
{ return iterationCounts_[k];}
/// Up status - invalid if n-way
inline int upStatus() const
{ assert (branchingObject_->numberBranches()==2); return statuses_[1];}
/// Down status - invalid if n-way
inline int downStatus() const
{ assert (branchingObject_->numberBranches()==2); return statuses_[0];}
/// Set up status - invalid if n-way
inline void setUpStatus(int value)
{ assert (branchingObject_->numberBranches()==2); statuses_[1] = value;}
/// Set down status - invalid if n-way
inline void setDownStatus(int value)
{ assert (branchingObject_->numberBranches()==2); statuses_[0] = value;}
/// Status on way k
inline int status(int k) const
{ return statuses_[k];}
/// Branching object
inline OsiBranchingObject * branchingObject() const
{ return branchingObject_;}
inline int whichObject() const
{ return whichObject_;}
protected:
// Data
/// Original objective value
double originalObjectiveValue_;
/// Objective changes
double * changes_;
/// Iteration counts
int * iterationCounts_;
/** Status
-1 - not done
0 - feasible and finished
1 - infeasible
2 - not finished
*/
int * statuses_;
/// Branching object
OsiBranchingObject * branchingObject_;
/// Which object on list
int whichObject_;
};
#endif
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