/usr/lib/gdesklets/display/Window.py is in gdesklets 0.36.1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 | from GlassWindow import GlassWindow
from config.StateSaver import DefaultStateSaver
from utils.WindowSnapper import WindowSnapper
from layout import Unit
import utils
from main import ICON, UNSET_COORD
import gobject
import gtk
# the available window flags
_WINDOW_FLAG_NONE = 0
_WINDOW_FLAG_ABOVE = 1 << 0
_WINDOW_FLAG_BELOW = 1 << 1
_WINDOW_FLAG_STICKY = 1 << 2
_WINDOW_FLAG_MANAGED = 1 << 3
_WINDOW_FLAG_DECORATED = 1 << 4
# cursor mappings
_CURSORS = {
"ARROW_RIGHT": gtk.gdk.ARROW,
"CROSSHAIR": gtk.gdk.CROSSHAIR,
"EDGE_N": gtk.gdk.TOP_SIDE,
"EDGE_S": gtk.gdk.BOTTOM_SIDE,
"EDGE_W": gtk.gdk.LEFT_SIDE,
"EDGE_E": gtk.gdk.RIGHT_SIDE,
"EDGE_NW": gtk.gdk.TOP_LEFT_CORNER,
"EDGE_NE": gtk.gdk.TOP_RIGHT_CORNER,
"EDGE_SW": gtk.gdk.BOTTOM_LEFT_CORNER,
"EDGE_SE": gtk.gdk.BOTTOM_RIGHT_CORNER,
"FLEUR": gtk.gdk.FLEUR,
"KILL": gtk.gdk.PIRATE,
"LINK": gtk.gdk.HAND2,
"POINTER_1": gtk.gdk.LEFT_PTR,
"POINTER_2": gtk.gdk.RIGHT_PTR,
"QUESTION": gtk.gdk.QUESTION_ARROW,
"TEXT": gtk.gdk.XTERM,
"WAIT": gtk.gdk.WATCH,
"X": gtk.gdk.X_CURSOR
}
#
# Class for display windows.
#
class Window(GlassWindow):
# there are four layers where desklet windows can be:
# - desktop layer (on the desktop behind all applications)
# - application layer (among the other applications)
# - floating layer (above all applications)
# - hidden layer (not visible)
LAYER_DESKTOP = 0
LAYER_APPLICATION = 1
LAYER_FLOATING = 2
LAYER_HIDDEN = 3
# mapping: str -> window flag
__WINDOW_FLAGS = {"below" : _WINDOW_FLAG_BELOW,
"above" : _WINDOW_FLAG_ABOVE,
"sticky" : _WINDOW_FLAG_STICKY,
"managed": _WINDOW_FLAG_MANAGED,
"decorated": _WINDOW_FLAG_DECORATED}
__window_snapper = WindowSnapper()
def __init__(self, display):
# the current and original layer of the window
self.__current_layer = self.LAYER_DESKTOP
self.__original_layer = self.LAYER_DESKTOP
# window bbox as it was stored in the window snapper
self.__window_bbox = (0, 0, 0, 0)
# the last mouse pointer position
self.__last_pointer = (0, 0)
# window position for detecting moves
self.__window_pos = (UNSET_COORD, UNSET_COORD)
# window size for detecting resizing
self.__window_size = (0, 0)
# the window flags
self.__window_flags = _WINDOW_FLAG_NONE
# the desktop borders
self.__desktop_borders = (Unit.Unit(), Unit.Unit())
# the current mouse cursor
self.__cursor = None
# whether we are in managed mode (window manager takes care of the
# window); managed windows don't snap to desklets and cannot be moved
# with the middle mouse button
self.__managed_mode = False
self.__float_mode = False
# temporary data used for dragging windows
self.__is_dragging = False
self.__drag_offset = (0, 0)
self.__dont_snap = False
self.__shape = None
GlassWindow.__init__(self, gtk.WINDOW_TOPLEVEL)
self.set_size_request(-1, -1)
self.set_default_size(10, 10)
# set the icon
self.set_icon(gtk.gdk.pixbuf_new_from_file(ICON))
self.__display = display
display.show()
self.add(display)
display.add_observer(self.__on_observe_display)
# set up event handlers
self.connect("delete-event", self.__on_close)
self.connect("key-press-event", self.__on_key, 0)
self.connect("key-release-event", self.__on_key, 1)
self.connect("button-press-event", self.__on_button, 0)
self.connect("button-release-event", self.__on_button, True)
self.connect("motion-notify-event", self.__on_motion, False)
self.connect("leave-notify-event", self.__on_motion, True)
self.connect("scroll-event", self.__on_scroll)
self.add_events(gtk.gdk.BUTTON_PRESS_MASK |
gtk.gdk.BUTTON_RELEASE_MASK |
gtk.gdk.LEAVE_NOTIFY_MASK |
gtk.gdk.POINTER_MOTION_MASK)
# POINTER_MOTION_HINT_MASK caused problems...
# gtk.gdk.POINTER_MOTION_HINT_MASK)
self.realize()
#
# Observer handler for the display.
#
def __on_observe_display(self, src, cmd, *args):
if (cmd == src.OBS_GEOMETRY):
x, y, w, h = args
if (x == UNSET_COORD or y == UNSET_COORD):
# let the user place the window
self.__begin_dragging()
else:
self.set_position(x, y, True)
self.set_size(w, h)
elif (cmd == src.OBS_BORDERS):
x, y = args[0]
self.__desktop_borders = (x, y)
self.__set_struts()
elif (cmd == src.OBS_FLAGS):
flags = args[0]
utils.request_call(self.__set_window_flags, flags)
elif (cmd == src.OBS_ICON):
icon = args[0]
self.set_icon(icon)
elif (cmd == src.OBS_SHAPE):
shape = args[0]
self.__set_shape(shape)
elif (cmd == src.OBS_TITLE):
title = args[0]
self.set_title(title)
elif (cmd == src.OBS_CURSOR):
cursor = args[0]
if (cursor):
self.__cursor = gtk.gdk.Cursor(_CURSORS.get(cursor))
else:
self.__cursor = None
self.window.set_cursor(self.__cursor)
elif (cmd == src.OBS_CLOSED):
wx, wy, w, h = self.__window_bbox
self.__window_snapper.remove(wx, wy, w, h)
self.destroy()
#
# Digs a hole into the window at the given position. This is necessary to
# be able to place windows with embedded bonobo controls.
#
def __dig_a_hole(self, x, y):
w, h = self.__window_size
if (w != 0 and h != 0):
mask = gtk.gdk.Pixmap(None, w, h, 1)
gc = mask.new_gc()
gc.foreground = gtk.gdk.Color(0, 0, 0, 1)
mask.draw_rectangle(gc, True, 0, 0, w, h)
gc.foreground = gtk.gdk.Color(0, 0, 0, 0)
mask.draw_rectangle(gc, True, x - 4 , y - 4, 8, 8)
self.get_children()[0].window.shape_combine_mask(mask, 0, 0)
#
# Begins a window dragging operation.
#
def __begin_dragging(self):
assert(self.window)
if (self.__is_dragging): return
self.__is_dragging = True
#self.update_observer(self.OBS_LOCK)
x, y = self.get_pointer()
w, h = self.__window_size
w = max(5, w)
h = max(5, h)
if (not (0 <= x <= w)): x = max(1, w / 2)
if (not (0 <= y <= h)): y = max(1, h / 2)
self.__drag_offset = (x, y)
self.window.set_cursor(gtk.gdk.Cursor(gtk.gdk.FLEUR))
if (not self.__float_mode):
self.__original_layer = self.__current_layer
self.set_layer(self.LAYER_FLOATING)
bx, by, bw, bh = self.__window_bbox
if (not self.__managed_mode):
self.__window_snapper.remove(bx, by, bw, bh)
# grab the window focus to ensure that keypresses work
self.present()
gobject.timeout_add(50, self.__do_dragging)
gobject.timeout_add(50, self.__do_move_window)
return False
#
# Ends a window dragging operation.
#
def __end_dragging(self):
assert(self.window)
self.get_children()[0].window.shape_combine_mask(self.__shape, 0, 0)
self.__is_dragging = False
#self.update_observer(self.OBS_UNLOCK)
self.window.set_cursor(self.__cursor)
if (not self.__float_mode):
self.set_layer(self.__original_layer)
x, y = self.__window_pos
w, h = self.__window_size
if (not self.__managed_mode):
self.__window_snapper.insert(x, y, w, h)
self.__window_bbox = (x, y, w, h)
self.__display.set_position(x, y)
self.__set_struts()
return False
#
# Drags the window.
#
def __do_dragging(self):
if (self.__is_dragging):
offx, offy = self.__drag_offset
winx, winy = self.get_position()
x, y = self.get_pointer()
rx, ry = winx + x, winy + y
if ((rx, ry) != self.__last_pointer):
self.__last_pointer = (rx, ry)
x += winx; y += winy
else:
wx, wy = self.__window_pos
x = offx + wx; y = offy + wy
new_x = x - offx
new_y = y - offy
if (self.__window_pos != (new_x, new_y)):
if (not self.__dont_snap and not self.__managed_mode):
w, h = self.__window_size
new_x, new_y = self.__window_snapper.snap(new_x, new_y,
w, h)
self.__window_pos = (new_x, new_y)
return True
else:
return False
def __do_move_window(self):
x, y = self.__window_pos
utils.request_call(self.move, x, y)
return self.__is_dragging
def __on_key(self, src, event, is_release):
key = gtk.gdk.keyval_name(event.keyval)
if (not is_release and self.__is_dragging):
x, y = self.__window_pos
# let the user move the display window with the keyboard
if (key == "Left"): x -= 4
elif (key == "Right"): x += 4
elif (key == "Up"): y -= 4
elif (key == "Down"): y += 4
# stop dragging if the Return key is pressed
elif (key == "Return"):
self.__end_dragging()
self.__window_pos = (x, y)
if (not is_release):
# don't snap while one of the SHIFT keys is pressed
self.__dont_snap = (key in ("Shift_L", "Shift_R"))
else:
self.__dont_snap = False
if (not self.__is_dragging):
px, py = self.get_pointer()
if (is_release):
self.__display.send_event(self.__display.EVENT_KEY_RELEASE,
key, px, py)
else:
self.__display.send_event(self.__display.EVENT_KEY_PRESS,
key, px, py)
def __on_motion(self, src, event, is_leave):
if (self.__is_dragging): return
if (is_leave):
utils.request_call(self.__display.send_event,
self.__display.EVENT_LEAVE)
else:
utils.request_call(self.__display.send_event,
self.__display.EVENT_MOTION, event.x, event.y)
def __on_button(self, src, event, is_release):
# focus window when clicked; some window managers forget to do so
self.present()
if (not is_release and event.button == 2 and not self.__managed_mode):
self.__begin_dragging()
elif (not is_release and self.__is_dragging):
self.__end_dragging()
elif (is_release and self.__is_dragging):
self.__end_dragging()
px, py = self.get_pointer()
if (is_release):
self.__display.send_event(self.__display.EVENT_RELEASE,
event.button, px, py)
else:
if (event.type == gtk.gdk._2BUTTON_PRESS):
counter = 2
else:
counter = 1
self.__display.send_event(self.__display.EVENT_PRESS,
event.button, px, py, counter)
def __on_scroll(self, src, event):
px, py = self.get_pointer()
self.__display.send_event(self.__display.EVENT_SCROLL, event.direction,
px, py)
def __on_close(self, src, *args):
self.__display.close()
return True
#
# Sets the current layer of the window.
#
def set_layer(self, layer):
if (self.__current_layer == self.LAYER_HIDDEN != layer):
self.show()
self.__current_layer = layer
if (layer == self.LAYER_DESKTOP):
self._set_flag_above(False)
self._set_flag_below(True)
self._set_flag_managed(False)
elif (layer == self.LAYER_APPLICATION):
self._set_flag_above(False)
self._set_flag_below(False)
self._set_flag_managed(True)
elif (layer == self.LAYER_FLOATING):
self._set_flag_above(True)
self._set_flag_below(False)
self._set_flag_managed(False)
elif (layer == self.LAYER_HIDDEN):
self.hide()
#
# Toggles Float status of the window.
#
def set_float_mode(self, enabled):
if (not self.__float_mode and enabled):
self.__original_layer = self.__current_layer
self.set_layer(self.LAYER_FLOATING)
self.__float_mode = True
elif (self.__float_mode and not enabled):
self.set_layer(self.__original_layer)
self.__float_mode = False
#
# Sets the position of the window. If dont_set is True, the display will not
# be notified about the movement.
#
def set_position(self, x, y, dont_set = False):
if (self.__window_pos != (x, y) and not self.__is_dragging):
utils.request_call(self.move, x, y)
self.__window_pos = (x, y)
if (not dont_set): self.__display.set_position(x, y)
bx, by, bw, bh = self.__window_bbox
if (not self.__managed_mode):
self.__window_snapper.remove(bx, by, bw, bh)
w, h = self.__window_size
if (not self.__managed_mode):
self.__window_snapper.insert(x, y, w, h)
self.__window_bbox = (x, y, w, h)
self.__set_struts()
gobject.timeout_add(0, self.show)
#
# Sets the size of the window.
#
def set_size(self, width, height):
if ((width, height) != self.__window_size):
bx, by, bw, bh = self.__window_bbox
if (not self.__managed_mode):
self.__window_snapper.remove(bx, by, bw, bh)
self.__window_size = (width, height)
self.resize(width, height)
if (not self.__managed_mode):
self.__window_snapper.insert(bx, by, width, height)
self.__window_bbox = (bx, by, width, height)
self.__set_struts()
#
# Sets the window flags.
#
def __set_window_flags(self, value):
is_managed = self.__managed_mode
flags = _WINDOW_FLAG_NONE
for p in value:
p = p.strip()
try:
flags |= self.__WINDOW_FLAGS[p]
except KeyError:
log("Warning: %s is not a valid window flag." % (p,))
# layers (above, below) in the "window-flags" property will become
# deprecated in favor of a "layer" property
if (not self.__float_mode and not self.__is_dragging):
if (flags & _WINDOW_FLAG_BELOW):
self.set_layer(self.LAYER_DESKTOP)
elif (flags & _WINDOW_FLAG_ABOVE):
self.set_layer(self.LAYER_FLOATING)
else:
self.set_layer(self.LAYER_APPLICATION)
self._set_flag_sticky(flags & _WINDOW_FLAG_STICKY)
#self._set_flag_managed(flags & _WINDOW_FLAG_MANAGED)
self._set_flag_decorated(flags & _WINDOW_FLAG_DECORATED)
self.__window_flags = flags
# remove from window snapper
if (not is_managed and flags & _WINDOW_FLAG_MANAGED):
self.__managed_mode = True
bx, by, bw, bh = self.__window_bbox
self.__window_snapper.remove(bx, by, bw, bh)
# insert into window snapper
elif (is_managed and not flags & _WINDOW_FLAG_MANAGED):
self.__managed_mode = False
bx, by, bw, bh = self.__window_bbox
self.__window_snapper.insert(bx, by, bw, bh)
#
# Sets the window's shape.
#
def __set_shape(self, mask):
self.__shape = mask
if (not self.__is_dragging):
self.shape_combine_mask(mask, 0, 0)
#
# Sets desktop struts.
#
def __set_struts(self):
border_x, border_y = self.__desktop_borders
bx, by, bw, bh = self.__window_bbox
border_x.set_100_percent(bw)
border_y.set_100_percent(bh)
b_x = border_x.as_px()
b_y = border_y.as_px()
x, y, w, h = self.__window_bbox
if (not border_x.is_unset()):
deskwidth = gtk.gdk.screen_width()
leftstrut = x + w
rightstrut = deskwidth - x
left = (leftstrut < rightstrut) and leftstrut + b_x or 0
right = (leftstrut > rightstrut) and rightstrut + b_x or 0
else:
left = right = 0
if (not border_y.is_unset()):
deskheight = gtk.gdk.screen_height()
topstrut = y + h
bottomstrut = deskheight - y
top = (topstrut < bottomstrut) and topstrut + b_y or 0
bottom = (topstrut > bottomstrut) and bottomstrut + b_y or 0
else:
top = bottom = 0
self.window.property_change("_NET_WM_STRUT", "CARDINAL", 32,
gtk.gdk.PROP_MODE_REPLACE,
[left, right, top, bottom])
|