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<H1 ALIGN=CENTER>gmorgan v0.40</H1>
<P ALIGN=CENTER><FONT SIZE=4><I>Modified 2011 by Robert Vogel (vogel [at] ct [dot] metrocast [dot] net</I></FONT></P>
<P ALIGN=CENTER><FONT SIZE=4><I>See Changelog for some details. This document NOT updated to v0.40 yet</I></FONT></P>
<P ALIGN=CENTER><FONT SIZE=4><I>Copyright (c) 2003 by Josep Andreu</I></FONT></P>
<P><IMG SRC="gmorgan_logo.jpg" NAME="Imagen1" ALT="logo" ALIGN=BOTTOM WIDTH=197 HEIGHT=111 BORDER=0></P>
<H1>INDEX</H1>
<HR>
<H2><A HREF="#version">Introduction</A></H2>
<H2><A HREF="#Requierements">Requirements</A></H2>
<H2><A HREF="#How_to_start">How to start?</A></H2>
<H2><A HREF="#Settings">Settings Menu</A></H2>
<UL>
<P><A HREF="#Global_settings">Global Settings</A></P>
<P><A HREF="#Preset_Files">Preset Files</A></P>
<P><A HREF="#Preset_File_Editor">Preset File editor</A></P>
<P><A HREF="#Note_Drum_Name_Editor">Note Drum Name Editor</A></P>
</UL>
<H2><A HREF="#Basics">Basics</A></H2>
<UL>
<P><A HREF="#Sounds">Sounds</A></P>
<P><A HREF="#Patterns">Patterns</A></P>
<P><A HREF="#Styles">Styles</A></P>
</UL>
<H2><A HREF="#Main_window">Main Window</A></H2>
<UL>
<P><A HREF="#Shortcuts">Shortcuts</A></P>
<P><A HREF="#The_Play-Record_buttons">Play-Record buttons</A></P>
<P><A HREF="#Hints_for_Recording">Hints for Recording</A></P>
</UL>
<H2><A HREF="#Edit_Pattern_Window">Edit Pattern Window</A></H2>
<UL>
<P><A HREF="#The_Pattern">Patterns</A></P>
<P><A HREF="#The_Bars">Bars</A></P>
<P><A HREF="#The_Drums">Drums</A></P>
<P><A HREF="#The_Bass">Bass</A></P>
<P><A HREF="#The_Acc1">Acc1</A></P>
<P><A HREF="#The_Acc2_4">Acc2-4</A></P>
<P><A HREF="#The_Modes">Modes</A></P>
<P><A HREF="#The_Acc3_5">Acc3-5</A></P>
<P><A HREF="#The_Acc4">Acc4</A></P>
<P><A HREF="#The_Acc5">Acc5</A></P>
</UL>
<H2><A HREF="#The_Control_Editor">Controller Editor</A></H2>
<H2><A HREF="#The_Sounds_Bank">Soundbank Window</A></H2>
<H2><A HREF="#The_Velocity_Window">Velocity Window</A></H2>
<H2><A HREF="#Song_swquencer_window">Song Sequencer Window</A></H2>
<UL>
<P><A HREF="#The_Scroll">Scroll</A></P>
<P><A HREF="#Tempo Track|outline">Tempo Track</A></P>
</UL>
<H2><A HREF="#Global_Drum_Edit">Global Drum Edit</A></H2>
<H2><A HREF="#Utils">Utilities Menu</A></H2>
<UL>
<P><A HREF="#The_Keyb_Window">Keyboard Window</A>
</P>
<P><A HREF="#The_Selector">Selector</A>
</P>
<P><A HREF="#The_Master">Master</A></P>
<P><A HREF="#The_Generator">Generator</A></P>
<P><A HREF="#The_Guided_Play">Guided Play</A>
</P>
</UL>
<H2><A NAME="Importing MIDI Files|outline"></A><A HREF="#Importing MIDI Files|outline">Importing
MIDI Files</A></H2>
<H2><A HREF="#Skinning">About Skins</A></H2>
<UL>
<P><A HREF="#BoxTypes">BoxTypes</A></P>
<P><A HREF="#LabelTypes">LabelTypes</A></P>
<P><A HREF="#AlignTypes">AlignTypes</A></P>
<P><A HREF="#Some_Hints_about_the_images">Some Hints concerning
images</A></P>
</UL>
<HR SIZE=1 NOSHADE>
<H1><A NAME="version"></A><B>Introduction</B></H1>
<P>Gmorgan is a midi processor. It can be voiced using Linux synths,
midi connected equipment, or using one or more of the many soundcards available.
Mix the first four voices. You can use a virtual keyboard, but it is best to use a velocity sensing keyboard so that voices can be layered.
It recognizes chords being played on the keyboard, and on the backgound terminal screen prints the input notes.
There is a YouTube video which demonstrates some of this. See the Sourceforge project page for the link.
Other features include a rhythm
arranger, a style based sequencer, midi recorder.
Jack recognizes it, so you can hook it to other synths.</P>
<P>It uses scheduled events in ALSA
sequencer, and is based on a miniArp.c from Matthias Nagorni. It uses
MIDI, is fully configurable (or may reach this aim in future versions
*g*), the easiest way to use it is a soundfont compatible soundcard
or a software synthesizer like fluidsynth or Timidity(++).
</P>
<P>This program originally developed on a PIII 933 with emu10k1 running
debian. It is tested on a PII 300 with an old SB16 ISA card and
timidity, running debian, too. Up to now neither Kernel 2.6.0-test11
nor 2.4.23 showed any problems related to them. It should be ok on
any Linux 32 or 64 bit distribution.
</P>
<P>Web page where you can find the latest version:</P>
<P><A HREF="http://gmorgan.sf.net/"><B>http://gmorgan.sf.net<BR></B></A><BR><BR>
</P>
<P>Thanks to Guy Daniel Clotilde, the webmaster, for this effort.</P>
<P>Thanks to Gilles Maire for the documentation of this program.
Documentation is available in various languages and can be found on
the project page at sourceforge.</P>
<P>You can subscribe our mailing list <A HREF="http://lists.sourceforge.net/lists/listinfo/gmorgan-user"><B>gmorgan-user</B></A>
for support, announcements and comments.</P>
<P>If you enjoy this program, please send your patterns or
complete styles/arrangements to the user's mail list. I will gladly add them to the
distributed files in future versions.
</P>
<HR SIZE=1 NOSHADE>
<H1><A NAME="Requierements"></A><B>Requirements</B></H1>
<UL>
<LI><P STYLE="margin-bottom: 0cm">Linux.
</P>
<LI><P STYLE="margin-bottom: 0cm">ALSA.
</P>
<LI><P STYLE="margin-bottom: 0cm">FLTK Fast Ligth Toolkit.
</P>
<LI><P STYLE="margin-bottom: 0cm">External synth device, a soundfont
enabled soundcard or a software synthesizer like timidity.
</P>
<LI><P>Optional, but highly recommended: MIDI Keyboard.
</P>
</UL>
<HR SIZE=1 NOSHADE>
<H2><B>First the bad News</B></H2>
<P>Unfortunately, all of those GM soundfonts out there sound
different. Additionally the same soundfont sounds different in a
soundcard compared to a software synthesizer – and different
soundfont synthesizers may sound different with identical data, too.
That's a problem, because therefore there's no way to guarantee a
balanced sound of the patterns and styles under all circumstances.
Depending on the way you generate audio on your machine, maybe you
will have to adjust all the volumes, sorry for this inconvenience.
The drum velocity mixer however may help with that problem.</P>
<HR SIZE=1 NOSHADE>
<H1><A NAME="How_to_start"></A><B>How to start?</B></H1>
<P>gmorgan is released with General Midi preset files, so for a quick
start you need a GM compatible soundfont at least.</P>
<P>If you have a soundcard with wavetable support, you need to load a
soundfont file. On emu10k1 based or awe compatible soundcards type:</P>
<P><FONT FACE="Courier New">sfxload "soundfont file" </FONT>
</P>
<P>“sfxload” is part of the “awesfx” package
from Takahasi Iwai, available at
<A HREF="http://mitglied.lycos.de/iwai/awedrv.html"><B>http://mitglied.lycos.de/iwai/awedrv.html</B></A>.</P>
<P>If you don't have a sound card with a wavetable device you need a
software synthesizer like Timidity. The following way you can start
Timidity as an alsa sequencer client:</P>
<P><FONT FACE="Courier New">timidity -j -iA -B2,8 -Os -EFreverb=0</FONT></P>
<P>In case it doesn't already exist you'll have to create a file
named /etc/timidity.cfg containing the following line:</P>
<P><FONT FACE="Courier New">soundfont "soundfont file" </FONT>
</P>
<P>For additional details, see Timidity's documentation or the one
coming with your distribution. If you prefer fluidsynth, start it
this way:
</P>
<P><FONT FACE="Courier New">fluidsynth -m alsa_seq "soundfont
file" </FONT>
</P>
<P>The "soundfont file" contains the sound samples forming
the different instruments you hear. Personally I use the GM soundfont
file "8RealGS20.SF2":</P>
<P><B><A HREF="ftp://ftp.lysator.liu.se/pub/awe32/soundfonts/8RealGS20.zip">ftp://ftp.lysator.liu.se/pub/awe32/soundfonts/8RealGS20.zip</A>
</B>
</P>
<P>It is not the best one you can get but it is a quite good
compromise between size and quality of sound. If you use another one
the quality of the instruments may improve but you possibly will have
to remix many patterns.</P>
<P>In order to use the Reverb and Chorus effects in a emu10k1 device
you need to install the ld10k1 package from Peter Zubaj available in:</P>
<P><FONT COLOR="#000080"><U>http://ld10k1.sf.net</U></FONT></P>
<P>The best way to get quickly set up with gmorgan is to start it,
edit and save your settings and restart the application. Afterwards -
if connecting your devices didn't fail - you're ready for your first
session. :-)</P>
<P>If you didn't change the default installation paths, the example
files are located in /usr/local/share/gmorgan. Activate the
“settings” dialog, and fill in the paths step by step.
You may use the “browse” buttons to navigate to the
default or installation path and select the appropriate file for each
category.
</P>
<TABLE WIDTH=100% BORDER=1 CELLPADDING=4 CELLSPACING=3>
<COL WIDTH=128*>
<COL WIDTH=128*>
<THEAD>
<TR VALIGN=TOP>
<TH WIDTH=50%>
<P><B>Category</B></P>
</TH>
<TH WIDTH=50%>
<P><B>File</B></P>
</TH>
</TR>
</THEAD>
<TBODY>
<TR VALIGN=TOP>
<TD WIDTH=50%>
<P>Preset file</P>
</TD>
<TD WIDTH=50%>
<P>GMPresetList.txt</P>
</TD>
</TR>
<TR VALIGN=TOP>
<TD WIDTH=50%>
<P>Drum Note Name file</P>
</TD>
<TD WIDTH=50%>
<P>GMDN.txt</P>
</TD>
</TR>
<TR VALIGN=TOP>
<TD WIDTH=50%>
<P>Help file</P>
</TD>
<TD WIDTH=50%>
<P>help/help.html</P>
</TD>
</TR>
<TR VALIGN=TOP>
<TD WIDTH=50%>
<P>Skin file</P>
</TD>
<TD WIDTH=50%>
<P>skins/skin.txt</P>
</TD>
</TR>
</TBODY>
</TABLE>
<P>Always select “skins/skin.txt” as source file for
skins, some dependencies are hard coded. If you want to create/edit
your own skin, always edit this file and place your bitmaps and other
additional files in a subdirectory with the name of your choice below
“skins”.</P>
<P>BTW: You can use command line parameters to load sounds, patterns
and styles etc. , too:</P>
<DL>
<DT><FONT FACE="Courier New">gmorgan v0.22 - Copyright (c) 2003
Josep Andreu (Holborn) Usage: gmorgan [OPTION] </FONT>
</DT><DT>
<FONT FACE="Courier New">-h , --help display command line help and
exit </FONT>
</DT><DT>
<FONT FACE="Courier New">-d File --drump=File get the drum map file
list </FONT>
</DT><DT>
<FONT FACE="Courier New">-p File, --preset=File get the preset file
list </FONT>
</DT><DT>
<FONT FACE="Courier New">-l File, --load=File loads styles </FONT>
</DT><DT>
<FONT FACE="Courier New">-b File, --bank=File loads sound bank </FONT>
</DT><DT>
<FONT FACE="Courier New">-r File, --rhyt=File loads patterns </FONT>
</DT><DT STYLE="margin-bottom: 0.5cm">
Some examples are located in /usr/share/gmorgan, load and enjoy. An
example of a command line to start gmorgan overriding parts of the
config file:
</DT></DL>
<P>
<FONT FACE="Courier New">./gmorgan -l MisStyles.gms -b MisProgs.gmo
-r MisPat.gmp</FONT>
</P>
<HR SIZE=1 NOSHADE>
<H1><A NAME="Settings"></A><B>Settings Menu</B></H1>
<H2><A NAME="Global_settings"></A><B>Global Settings</B></H2>
<P>There are two list views with ALSA sequencer MIDI Ports in this
dialog, one for MIDI In and the other one for MIDI Out. Select one
device in each one. As soon as you restart gmorgan, the specified
devices get connected.
</P>
<P>Browse your paths and select the files that gmorgan is to load by
default. Remember, the files are located in /usr/local/share/gmorgan
if you didn't change the default installation paths. The skin file is
located in the subdirectory “skins”.
</P>
<P>With the command line parameters -l, -b and -r you can override
the paths you saved in your settings. Use them if you want to load
different Sounds, Patterns, Styles or Presets than the usual ones
only every now and then.
</P>
<P>“Mutes are pattern dependant”: Check this box if you
want the patterns to control the muting (On/Off) of each
accompaniment channel.
</P>
<H2><A NAME="Preset_Files"></A><B>Preset Files</B></H2>
<P>gmorgan uses two files for the presets. One contains the names of
the sounds in a bank, and another one lists the names of the
drumset's notes. gmorgan installs these two files in
/usr/local/share/gmorgan as GMPresetList.txt and GMDN.txt. You can
add your soundfont's preset names by editing this files. gmorgan
loads both at startup when properly configured - or loads other ones
if command line parameters were provided.</P>
<P>The preset list follows the example of a small utility named
sftovkb that comes with a wonderful program of Takashi Iwai called
vkeyb.
</P>
<P>The format is:</P>
<P>Bank Program Name</P>
<P><B>0 0 Piano</B></P>
<P>The drum notes list shows a similar structure, just that the names
don't describe programs but names for tones in a program:</P>
<P>Program Note Name
</P>
<P><B>0 44 Pedal Hi-Hat </B>
</P>
<H2><A NAME="Preset_File_Editor"></A><B>Preset File Editor</B></H2>
<P>Modify the name of a selected preset in a bank or add new ones.
</P>
<H2><A NAME="Note_Drum_Name_Editor"></A><B>Drum Note Name Editor</B></H2>
<P>Modify the name of the selected drum note or add new ones.
</P>
<HR SIZE=1 NOSHADE>
<H1><A NAME="Basics"></A><B>Basics</B></H1>
<H2><A NAME="Sounds"></A><B>Sounds</B></H2>
<P>For the first four channels in the mixer, your left and righth hand
keyboard settings, it's possible to produce layer sounds. For each
part of the accompaniment you can adjust the individual sound.
Programs can be changed with MIDI program change messages, too, if
you want to change sounds while you play. Alternatively use the
shortcut Alt-B to open the bank window and select the new sound for
melody play.
</P>
<H2><A NAME="Patterns"></A><B>Patterns</B></H2>
<P>These form the most important part of gmorgan. You can load up to
500 patterns, each pattern containing up to 5 melodic/chord
ingredients and Bass & Drums. Select with a left click or edit
with a right click. Save them all together at once, or one by one.
Pattern parameters are explained in the Pattern Editor Section. All
changes made in the mixer are stored in the pattern – so be
careful because if you save the pattern file, these changes will be
saved, too.
</P>
<P>Remember that in General Midi, drums are assigned to Bank 128. You
will need to change the Bank MSB parameter to 128 in the extra params
dialog (+) if you use General Midi soundfonts. Empty Patterns are
"hardcoded" to use bank 128 for drums, but you need to
change it if you don't use General Midi.</P>
<H2><A NAME="Styles"></A><B>Styles</B></H2>
<P>Styles just store the number of each pattern responsible for Var1,
Var2, Fill1, Fill2, Intro and Ending - and selected tempo and sound
program. Again you can can save all styles at once or one by one.
</P>
<HR SIZE=1 NOSHADE>
<H1><A NAME="Main_window"></A><B>Main Window</B></H1>
<P>Only a few things need to be explained. Two lines of buttons named
Pattern and Next Pattern can be used. When you select a style, the
Pattern value changes in real time if you select another pattern
using this button. Next Pattern changes the pattern as soon as the
current one finishes. The buttons Var1 F2 and Var2 F1 change the
pattern playing the "F" (Fill) pattern before the start of
the next pattern. Always pay attention to your Fill1 and Fill2
patterns so that they contain less bars than the Var1 or Var2
patterns.</P>
<H2><A NAME="Shortcuts"></A><B>Shortcuts</B></H2>
<P>Press F1 for help.
</P>
<P><B>Pattern: </B>
</P>
<UL>
<LI><P STYLE="margin-bottom: 0cm">1 -> Var1
</P>
<LI><P STYLE="margin-bottom: 0cm">2 -> Var2
</P>
<LI><P STYLE="margin-bottom: 0cm">i -> Intro
</P>
<LI><P>e -> Ending
</P>
</UL>
<P><B>Next:</B></P>
<UL>
<LI><P STYLE="margin-bottom: 0cm">z -> Var1
</P>
<LI><P STYLE="margin-bottom: 0cm">x -> Var1F2
</P>
<LI><P STYLE="margin-bottom: 0cm">c -> Var2
</P>
<LI><P STYLE="margin-bottom: 0cm">v -> Var2F1
</P>
<LI><P>b -> Ending
</P>
</UL>
<P>“Next” can be controlled with MIDI Pitch Bend events,
too. Try it but it ain't that easy... ;-)</P>
<P>The HMode controls the way the notes played on the right keyboard
part are harmonized. There are six types: Unison doesn't harmonize at
all, alternatively you can choose out of thirds, sixths, triad 1,
triad 2, solo 1 and solo 2. Mind the available polyphony of your
sound devices – the solo modes use 4 additional notes for each
note! 4 notes * 2 channels = 8 notes for each note played. If you
play four your sound device has to generate 32 simultaneously notes,
a lot of devices don't support that amount of polyphony.
</P>
<P>The “+” button of each channel in the mixer opens a
window with extra parameters for that channel.
</P>
<H2><A NAME="The_Play-Record_buttons"></A><B>Play-Record buttons</B></H2>
<P>This buttons Record/Play what you play in the organ, also in the
menu you can Save/Load or Export as MIDI file. gmorgan record also
all Pattern/Sound changes or whatever you change in the mixer during
recording. In this Play Mode the organ and the sequencer operation is
disabled, but you can "play" with the mixer to correct
volumes, this changes in play mode can not be recorded, is only for
monitoring.
</P>
<P>You can record 64.000 events, a large song :)
</P>
<P>The Export MIDI file of this events is a "little" bit
slow ... be patience, i will improve in future versions, also .. i am
not very happy with the resolution, and maybe that's a buggiest part
of the program.
</P>
<H2><A NAME="Hints_for_Recording"></A><B>Hints for Recording</B></H2>
<P>It is extremely hard to click on record and then start playing
immediately - but you can use a trick: edit your favorite style and
define a count-in or an empty pattern as intro, then select this
style, click on ?Intro? in the current Pattern line and ?Var1? in the
Next Pattern line - then click "Record". Now gmorgan starts
with the Intro pattern and will change to the Var1 pattern next. Also
you can use the Guided Pattern Play explained in the Utilities menu.</P>
<P>At the beginning of a recording gmorgan writes the current sound
at the start of the first bar. If you want to record with another
sound, you have to overwrite your previous choice.
</P>
<HR>
<H1><A NAME="Edit_Pattern_Window"></A><B>Edit Pattern Window</B></H1>
<P>This is the most important part and really needs to be improved in
future versions. Editing a pattern is no easy work.</P>
<P>You can listen to the pattern while editing. All the patterns have
to be edited in major scale since all changes that gmorgan makes
while you play are relative to this basis. The Help Button displays
the values to be entered for achieving different notes and lengths.
Remember that the number of bars in fill patterns needs to be less
than those of variation patterns.
</P>
<H2><A NAME="The_Pattern"></A>Patterns</H2>
<P>The basic parameters for a pattern are its name, the number of
bars (1 to 8) and the time signature -- how many quarter notes you'd
like a bar to have: 3 for Waltz, 4 for Disco, etc.
</P>
<P>With the swing parameter you can control the amount of delaying
and shortening every second eighth note to put more stress on the
previous one. That's swing in eighths. :-)</P>
<P>'Copy' copies the complete contents of a pattern you select in an
opening dialog to the currently edited pattern.
</P>
<P>'Clear' resets the pattern to an "empty" state.
</P>
<H2><A NAME="The_Bars"></A><B>Bars</B></H2>
<P>Select the bar of the current pattern to be edited. Here, the
'Copy' button opens a dialog to select another bar whose contents are
to be copied in all sections of the current bar of the pattern.</P>
<H1><A NAME="The_Drums"></A><B>Drums</B></H1>
<P>Each input value belongs to one 16th note in a bar. The length is
fixed and you only need to write down the velocity. (0-127).
</P>
<H1><A NAME="The_Bass"></A><B>Bass</B></H1>
<P>The 'St-Lt' slider controls the way the bass plays: Staccato or
Legato -- respectively something in between. In simple words, this
parameter affects the length of the notes. 'Copy' copies a bass bar
within the same pattern. 'Clear' clears bass notes in the selected
bar. For the bass line you need to specify notes, lengths and
corresponding velocities.</P>
<P>The note value is relative to the keynote of a chord in major
scale:
</P>
<TABLE BORDER=1 CELLPADDING=4 CELLSPACING=2>
<TR>
<TH>
<P>Value</P>
</TH>
<TH>
<P>Note</P>
</TH>
</TR>
<TR>
<TD>
<P>-12</P>
</TD>
<TD>
<P>2<SUP>nd</SUP> flat</P>
</TD>
</TR>
<TR>
<TD>
<P>-11</P>
</TD>
<TD>
<P>2<SUP>nd</SUP></P>
</TD>
</TR>
<TR>
<TD>
<P>-10</P>
</TD>
<TD>
<P>3<SUP>rd</SUP> flat</P>
</TD>
</TR>
<TR>
<TD>
<P>-9</P>
</TD>
<TD>
<P>3<SUP>rd</SUP></P>
</TD>
</TR>
<TR>
<TD>
<P>-8</P>
</TD>
<TD>
<P>4<SUP>th</SUP></P>
</TD>
</TR>
<TR>
<TD>
<P>-7</P>
</TD>
<TD>
<P>5<SUP>th</SUP> flat</P>
</TD>
</TR>
<TR>
<TD>
<P>-6</P>
</TD>
<TD>
<P ALIGN=LEFT>5<SUP>th</SUP></P>
</TD>
</TR>
<TR>
<TD>
<P>-5</P>
</TD>
<TD>
<P>6<SUP>th</SUP> flat</P>
</TD>
</TR>
<TR>
<TD>
<P>-4</P>
</TD>
<TD>
<P>6<SUP>th</SUP></P>
</TD>
</TR>
<TR>
<TD>
<P>-3</P>
</TD>
<TD>
<P>7<SUP>th </SUP>flat</P>
</TD>
</TR>
<TR>
<TD>
<P>-2</P>
</TD>
<TD>
<P>7<SUP>th</SUP></P>
</TD>
</TR>
<TR>
<TD>
<P>0</P>
</TD>
<TD>
<P>No sound</P>
</TD>
</TR>
<TR>
<TD>
<P>1</P>
</TD>
<TD>
<P>Keynote</P>
</TD>
</TR>
<TR>
<TD>
<P>2</P>
</TD>
<TD>
<P>2<SUP>nd</SUP> flat</P>
</TD>
</TR>
<TR>
<TD>
<P>3</P>
</TD>
<TD>
<P ALIGN=LEFT>2<SUP>nd</SUP></P>
</TD>
</TR>
<TR>
<TD>
<P>4</P>
</TD>
<TD>
<P>3<SUP>rd</SUP> flat</P>
</TD>
</TR>
<TR>
<TD>
<P>5</P>
</TD>
<TD>
<P>3<SUP>rd</SUP></P>
</TD>
</TR>
<TR>
<TD>
<P>6</P>
</TD>
<TD>
<P>4<SUP>th</SUP></P>
</TD>
</TR>
<TR>
<TD>
<P>7</P>
</TD>
<TD>
<P>5<SUP>th</SUP> flat</P>
</TD>
</TR>
<TR>
<TD>
<P>8</P>
</TD>
<TD>
<P>5<SUP>th</SUP></P>
</TD>
</TR>
<TR>
<TD>
<P>9</P>
</TD>
<TD>
<P>6<SUP>th</SUP> flat</P>
</TD>
</TR>
<TR>
<TD>
<P>10</P>
</TD>
<TD>
<P>6<SUP>th</SUP></P>
</TD>
</TR>
<TR>
<TD>
<P>11</P>
</TD>
<TD>
<P>7<SUP>th</SUP> flat</P>
</TD>
</TR>
<TR>
<TD>
<P>12</P>
</TD>
<TD>
<P>7<SUP>th</SUP></P>
</TD>
</TR>
<TR>
<TD>
<P>13</P>
</TD>
<TD>
<P>8<SUP>th</SUP></P>
</TD>
</TR>
</TABLE>
<P><BR><BR>
</P>
<TABLE WIDTH=263 BORDER=1 CELLPADDING=4 CELLSPACING=3>
<COL WIDTH=65>
<COL WIDTH=172>
<TR>
<TH WIDTH=65>
<P>Value</P>
</TH>
<TH WIDTH=172>
<P>Length</P>
</TH>
</TR>
<TR>
<TD WIDTH=65>
<P>1</P>
</TD>
<TD WIDTH=172>
<P>whole bar</P>
</TD>
</TR>
<TR>
<TD WIDTH=65>
<P>2</P>
</TD>
<TD WIDTH=172>
<P>half note</P>
</TD>
</TR>
<TR>
<TD WIDTH=65>
<P>4</P>
</TD>
<TD WIDTH=172>
<P>quarter note</P>
</TD>
</TR>
<TR>
<TD WIDTH=65>
<P>8</P>
</TD>
<TD WIDTH=172>
<P>eighth note</P>
</TD>
</TR>
<TR>
<TD WIDTH=65>
<P>16</P>
</TD>
<TD WIDTH=172>
<P>sixteenth note</P>
</TD>
</TR>
</TABLE>
<P><BR><BR>
</P>
<P>Use intermediate values for "dotted" notes.</P>
<H1><A NAME="The_Acc1"></A><B>Acc1</B></H1>
<P>Is a "soli" accompaniment whit the note what you play
with you left hand, if you dont play ... no sound is produced in this
kind of accompaniment.
</P>
<P>The parameters are Length and Velocity exactly like in the bass
section.
</P>
<P>The St-Lt slider means "Stacatto/Legatto", this affects
the length of the note. The Clear Button clears Acc1 notes in the
selected bar. The Copy button copies bars like in the other sections.
</P>
<H1><A NAME="The_Acc2_4"></A><B>Acc2 4</B></H1>
<P>Edits Acc2 or Acc4.
</P>
<P>Is a melodic accompaniment,the parameters are the same than the
Bass section.
</P>
<P>The St-Lt slider means "Stacatto/Legatto", this affects
the length of the note. The Octavate button plays also one octave
bellos the same note. The Thirds button plays in "thirds"
whit the notes chords, maybe sometimes are fourths.. The Sixths
button plays in "sixths" whit the notes chords, and maybe
sometimes are series of five.. The Clear Button clears Acc2 notes in
the selected bar. The Copy button copies bars like in the other
sections. The Mode parameter can be at this moment (0 to 2).
</P>
<H1><A NAME="The_Modes"></A><B>Modes</B></H1>
<P>gmorgan now uses three different types modes to play the melodic
accompaniments. Each one produce different results. My personal
recommendation is use mode 2 if you want to play the pattern with the
organ.
</P>
<P>If you want to use the Batch Player, you can copy the pattern to
an empty pattern and change the mode, in this way you have, the same
pattern copied with different melodic accompaniments and you can
select the most accurate for each bar in the sequence.
</P>
<H2><A NAME="Mode_0"></A><B>Mode 0</B></H2>
<P>This mode transports the melody to the fundamental of the chord
what you play of course changing the chord notes for harmonize a
little bit. Exactly like the bass. Be carefully with your melodies
because the use of some grades cant be harmonized by gmorgan.
</P>
<H2><A NAME="Mode_1"></A><B>Mode 1</B></H2>
<P>This mode try to harmonize the melody in a most sure way than mode
0, but the changes what gmorgan makes in the melody are substantial
big than the mode 0. This mode is a little bit hacked, takes the
first chord played as the tonality and relativize all the melody's to
this tonality, use it if your song starts with the tonality chord,
otherwise you can obtain unexpected results.
</P>
<H2><A NAME="Mode_2"></A><B>Mode 2</B></H2>
<P>This is the safe mode, moves the notes of the melody to the
nearest chord note. Use this if you plan to put notes higher than
twelve.
</P>
<H1><A NAME="The_Acc3_5"></A><B>Acc3 5</B></H1>
<P>Edits Acc3 or Acc5.
</P>
<P>Is a melodic accompaniment harmonized with the chord notes, also
has mode, but that is a sure way to harmonize. The parameters are the
same like always.
</P>
<P>The St-Lt slider means "Stacatto/Legatto", this affects
the length of the note.
</P>
<P>The Clear Button clears Acc3 notes in the selected bar. The Copy
button copies bars like in the other sections.
</P>
<H1><A NAME="The_Acc4"></A><B>Acc4</B></H1>
<P>Exactly than Acc2.
</P>
<H1><A NAME="The_Acc5"></A><B>Acc5</B></H1>
<P>Exactly than Acc3.
</P>
<HR>
<H1><A NAME="The_Control_Editor"></A><B>Controller Editor</B></H1>
<P>This window edits control midi messages in the patterns, more of
the controls only works on a awe or emu10k1 devices, each controller
needs different values, but gmorgan relativice all the controls to
(1-999) values. Use this window with extremely carefully because they
change parameters in the sound and you can obtain unexpected results
if you don't know what are you doing. And maybe you need to restart
gmorgan, or reselect the program for return to the original sound.
Value 0 don't send nothing. See Pattern 50 for a example, compare
with Pattern 29 ( the original without controls), Acc2 Pan changes,
and LFO to Pitch, this only runs on a emu10k1 or awe device. Also
Acc1 Resonance changes during the pattern.
</P>
<HR SIZE=1 NOSHADE>
<H1><A NAME="The_Sounds_Bank"></A><B>Soundbank Window</B></H1>
<P>This window is for select the sound in the left and right hands.
</P>
<P>Like always, left click to select and right click to store the
changes. Remember to save your files.
</P>
<HR SIZE=1 NOSHADE>
<H1><A NAME="The_Velocity_Window"></A><B>Velocity Window</B></H1>
<P>Opened in the Edit menu or in Global Drum Editor window.
</P>
<P>That is an attempt for facilitate mix the drums when you use
different soundfonts, remember that only reduces-increases the
velocity sensitivity of each note. You can save your settings for
each different soundfont.
</P>
<HR SIZE=1 NOSHADE>
<H1><A NAME="Song_swquencer_window"></A><B>Song Sequencer Window</B></H1>
<P>The nominators means the number of chord entry's in each bar of
the song, in fact the nominator used in each measure is the nominator
of the pattern selected, and of course gmorgan only see the entry's
of the nominator of the pattern, and the rest are deprecated. This
value is only for the graphic entry's displayed.</P>
<P>The Inv. buttons are the fist inversion played for the ACC1 ...
value 1 for the first inversion of the chord and 2 for de third
inversion, thats only in the start moment, because gmorgan "try"
to change the inversions in real time to do a natural accompaniment.
</P>
<H2><A NAME="The_Scroll"></A><B>The Scroll</B></H2>
<P>128 bars for each song, each blue box is a black note in this bar,
if their are blank.. last chord is played. The available chords are
in a box down of the window ... obviously are relative to C.
</P>
<P>Please load the "Mendigation" song for see an example
... this chords are from Antonio Carlos Jobim ... hope can be
distributed in this way .. i really don't know...
</P>
<P>The available chords are displayed in the window, in fact they are
more than that, but i need to think about how to use chords with 5
notes.
</P>
<P>The diminished (ejem ... ) chord C°7 is with the "grade"
symbol
</P>
<P>° -> Shift + Alt-Gr + 0 in my keyboard.
</P>
<P>The eight buttons A,B,C,D,E,F,G,H are markers. only one bar in a
song can be selected with the same marker.
</P>
<P>The Go input value ..... can be filled with A B C D ... gmorgan
check that before play the bar, the next blank input value are the
times the sequencer goes to the marker, after this times the
sequencer plays the bar.
</P>
<P>The second Go input value .... can be filled also with A B C D ...
and means ... "go after x times" ... the next blank input
value is the times. That is for emulate the ... -1----- -2----- in a
score pentagram.
</P>
<P>The Pattern, is the number of pattern is played in this bar, if
number is 0 the last pattern is played.
</P>
<P>The X Button is the finish point of the song, gmorgan stops when
finds a X button enabled, also stop here when exports a Midi File.
Otherwise the song continues to the eternity, but not when gmorgan
export a MIDI File, if X point is not present gmorgan stops in
sequence bar 128.
</P>
<P>The 8 and 16 buttons meant "rhythm" anticipation,
gmorgan plays the chord in the next bar in the las 8 or 16 position
of the bar. Of course that has effect if the pattern has rhythm
anticipation in their music contents. Please see the song
FourAntiR.gmsong for an example.
</P>
<P>The slider selects the bar position for start the song, carefully
with this because if the selected bar does not contain a pattern
number, gmorgan search for the last pattern number, but that can
produce unexpected results because starts with the first bar of the
pattern in the selected bar, anyway when gmorgan finds the next
pattern change all turn to the correct way.
</P>
<HR SIZE=1 NOSHADE>
<H1><A NAME="Tempo_Track"></A><A NAME="Tempo Track|outline"></A><B>Tempo
Track</B></H1>
<P>If it's activated controls the 'tempo' in the sequencer, you can
add,modify,insert,delete tempo events here for your song, in each
bar/black notes where you want.
</P>
<P>Note: if this track is active, when you change the Song tempo in
main sequencer window in fact you change the first entry of this
track.</P>
<HR>
<H1><A NAME="Global_Drum_Edit"></A><B>Global Drum Edit</B></H1>
<P>This window is a mix of scrolls, and sometimes are not perfectly
graphic buffered, maybe will be better in future versions.
</P>
<P>Click on the instrument note to select and hear the instrument.
</P>
<P>Click on a grid and drag to change the value or use the keyboard
to enter the desired value.
</P>
<P>Instrument Copy: Copy bars form the selected instrument only. Bars
Copy : Copy bars from-to.
</P>
<HR SIZE=1 NOSHADE>
<H1><A NAME="Utils"></A><B>Utilities Menu</B></H1>
<H2><A NAME="The_Keyb_Window"></A><B>Keyboard Window</B></H2>
<P>This is the "funny" chord virtual keyboard. Is divided
in two sections, a musical keyboard and a box keyboard. That's the
"clickered chord" :-)
</P>
<P>In the musical keyboard part, click on the note desired.
</P>
<UL>
<LI><P STYLE="margin-bottom: 0cm"><B>Left Click -----------> Maj7
</B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>Right Click ----------> °7
</B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>Shift + Left Click ---> 7 </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>Shift + Right .Click ->
7(Sus4) </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>Ctrl + Left Click ----> m7 </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>Ctrl + Right Click --->
m7(b5) </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>Shift+Alt+Left Click -> +7 </B>
</P>
<LI><P><B>Shift+Alt+Right Click > 6 </B>
</P>
</UL>
<P>In the box keyboard use left and right click for obtain the
different notes.
</P>
<UL>
<LI><P STYLE="margin-bottom: 0cm"><B>Left Click -----------> Maj7
</B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>Rigth Click ---------->
bMaj7 </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>Shift + Left Click --> 7 </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>Shift + Right Click -> b7 </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>Ctrl + Left Click ----> m7 </B>
</P>
<LI><P><B>Ctrl + Right Click ---> bm7 </B>
</P>
</UL>
<H2><A NAME="The_Selector"></A><B>Selector</B></H2>
<P>Select what kind of values you wanna change (Sounds, Patterns or
Styles) then enter in the computer keyboard the selected value and
pres Return, gmorgan change the Sound. Pattern or Style to the
desired value.
</P>
<P>Also numbers are assigned to some keys in this way:
</P>
<TABLE WIDTH=114 BORDER=1 CELLPADDING=4 CELLSPACING=3>
<COL WIDTH=28>
<COL WIDTH=59>
<TR>
<TH WIDTH=28>
<P>Key</P>
</TH>
<TH WIDTH=59>
<P>Number</P>
</TH>
</TR>
<TR>
<TD WIDTH=28>
<P ALIGN=CENTER>A</P>
</TD>
<TD WIDTH=59>
<P ALIGN=CENTER>1</P>
</TD>
</TR>
<TR>
<TD WIDTH=28>
<P ALIGN=CENTER>Z</P>
</TD>
<TD WIDTH=59>
<P ALIGN=CENTER>2</P>
</TD>
</TR>
<TR>
<TD WIDTH=28>
<P ALIGN=CENTER>E</P>
</TD>
<TD WIDTH=59>
<P ALIGN=CENTER>3</P>
</TD>
</TR>
<TR>
<TD WIDTH=28>
<P ALIGN=CENTER>R</P>
</TD>
<TD WIDTH=59>
<P ALIGN=CENTER>4</P>
</TD>
</TR>
<TR>
<TD WIDTH=28>
<P ALIGN=CENTER>T</P>
</TD>
<TD WIDTH=59>
<P ALIGN=CENTER>5</P>
</TD>
</TR>
<TR>
<TD WIDTH=28>
<P ALIGN=CENTER>Y</P>
</TD>
<TD WIDTH=59>
<P ALIGN=CENTER>6</P>
</TD>
</TR>
<TR>
<TD WIDTH=28>
<P ALIGN=CENTER>U</P>
</TD>
<TD WIDTH=59>
<P ALIGN=CENTER>7</P>
</TD>
</TR>
<TR>
<TD WIDTH=28>
<P ALIGN=CENTER>I</P>
</TD>
<TD WIDTH=59>
<P ALIGN=CENTER>8</P>
</TD>
</TR>
<TR>
<TD WIDTH=28>
<P ALIGN=CENTER>O</P>
</TD>
<TD WIDTH=59>
<P ALIGN=CENTER>9</P>
</TD>
</TR>
<TR>
<TD WIDTH=28>
<P ALIGN=CENTER>P</P>
</TD>
<TD WIDTH=59>
<P ALIGN=CENTER>0</P>
</TD>
</TR>
</TABLE>
<P>Backspace and Supr keys clear entry even the entry displays the
actual sound, pattern or style. Also the Arrows are available:
</P>
<UL>
<LI><P STYLE="margin-bottom: 0cm"><B>"J" or Left Arrow
Value -1 </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>"L" or Rigth Arrow
Value +1 </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>"K" or Up Arrow Tempo
+1 </B>
</P>
<LI><P><B>"M" or Down Arrow Tempo -1</B></P>
</UL>
<H2><A NAME="The_Master"></A><B>Master</B></H2>
<P>Master Volume
</P>
<P>This is a MIDI volume, when is activated adds a percentage volume
to the "saved" volume of each channel, in fact multiply
(0-1.25) the volume of each channel.
</P>
<P>Master Tune
</P>
<P>This change the master tune almost in a emu10k1 devices.</P>
<HR SIZE=1 NOSHADE>
<H2><A NAME="The_Generator"></A><A NAME="Generator"></A>The Generator</H2>
<P><STRONG>This is for made new patterns with the contents of the
Pattern Library, this Pattern Library si divided by musical styles,
you can define your styles, and add up to 18 instruments of a pattern
in this library, each one of this entry's is named 'Variation'. Then
you can save, or mix in a new pattern the contents of the library.</STRONG></P>
<P><STRONG>Clicking in the browsers you select the Style, Instrument
and Variation, then you can 'Add' the contents of this instrument in
the current pattern to the library for create a new Variation, or
'Put' in the current pattern the selected Style-Instrument-Variation.</STRONG></P>
<P><STRONG>The button Add in Style browser is for Add new styles.</STRONG></P>
<P><STRONG>The track buttons are automatically selected when you
select an instrument in the browser, you can't change this selection
except in Acc2-4 & Acc-35 cases, you can select Acc2-4 or Acc3-5
for Add or Put Variations in the library or in the current pattern.</STRONG></P>
<H2><A NAME="The_Guided_Play"></A><A NAME="Guided_Play"></A>Guided
Play</H2>
<P><STRONG>This is for automatic pattern change during play, button
ON toggles this aid. </STRONG>
</P>
<P><STRONG>For put changes click on Add, a new entry appears on the
browser then select and modify the values in the input values boxes
and press modify.</STRONG></P>
<P><STRONG>You can save or load this changes in files.</STRONG></P>
<HR SIZE=1 NOSHADE>
<H1><A NAME="Import_Midifile"></A><B>Importing MIDI Files</B></H1>
<P>In this window you can convert a MIDI file into a gmorgan pattern.</P>
<P>gmorgan don't use real-time in the pattern data, then sometimes
this conversion cant be perfectly.</P>
<P>For do this conversion you need to know some info about the MIDI
file, instruments, channels, key signature etc.</P>
<P>For import a MIDI file you need to select an 'Empty' pattern in
pattern selector browser, then in menu Edit click on Import MIDI file
and a window appears.</P>
<P>The first step is select the MIDI file you wanna convert, use the
browse button to navigate in your directories, then select how many
bars do you want to convert, then you need to associate the desired
Accompaniment tracks to a midi channel.</P>
<P>Remember, in gmorgan Acc1 is a soli accompaniment, plays blocks
with the notes of chords you play in your left hand, Acc2 and Acc4
are melodic accompaniments, and Acc3 and Acc5 are harmonic
accompaniments.</P>
<P>That means, if you want to import a flute track in your MIDI file,
put in the melodic track in gmorgan (Acc2 – Acc4), if you want
to import a piano, put into track harmonic in gmorgan (Acc1 –
Acc3).</P>
<P>Melodic tracks and bass track has mode of operation, for more
similar results use mode 2, that's by default, anyway you can try to
select mode 1 sometimes if you want to hear some little bit
different.</P>
<P>Also you need to specify the Key and the tonality of the MIDI
file.</P>
<P>And the last parameter ask you in what bar of the MIDI file you
wanna start the import, that's useful because some MIDI files has a
'stick count'.</P>
<P>When the import operation is completed gmorgan will open the Edit
pattern window, where you can put the name, and continue editing if
you want.</P>
<HR SIZE=1 NOSHADE>
<H1><A NAME="Skinning"></A><B>About Skins</B></H1>
<P>My fist attempt to skin something. Skins right know only works for
the main window, the others will be added in future versions. You
need to know the name of the fltk widgets of gmorgan and some
patience for do new skins, run fluid (the Fast Light GUI Toolkit) and
load GMORGAN.fl located at the /src in the sources package, and you
can obtain this names. If you have problems email me, also we hope to
add some help in the new home page about this.
</P>
<P>The skin file contents is located in the default installation
directory and contains the skin changes in this format:
</P>
<UL>
<LI><P STYLE="margin-bottom: 0cm"><B>{SkinName1} </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>changes ... </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>changes ... </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>changes ... </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>{SkinName2} </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>changes ... </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>changes ... </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>changes ... </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>. </B>
</P>
<LI><P STYLE="margin-bottom: 0cm"><B>. </B>
</P>
<LI><P><B>. </B>
</P>
</UL>
<P>Don't use blank spaces in the SkinName.
</P>
<P>Two special commands are available:</P>
<P>Resize X Y</P>
<P>NoResizable</P>
<P>"Resize" command resizes the main window to X,Y width
and height.</P>
<P>This resize command resizes all the widgets too.</P>
<P>"NoResizable" disables to the user the ability to resize
main window.</P>
<P>The rest of commands are aplicable to the widgets property's.</P>
<P>The changes are the functions implemented in this format:
</P>
<P>WidgetName Function Value Value
</P>
<P>Example:
</P>
<P><B>TECLADODE 1 345 </B>
</P>
<P>That changes the color for the TECLADODE widget to the value 345
(Fltk RGB function).
</P>
<P>Here the list of functions and values implemented:
</P>
<TABLE WIDTH=542 BORDER=1 CELLPADDING=4 CELLSPACING=3>
<COL WIDTH=76>
<COL WIDTH=136>
<COL WIDTH=200>
<COL WIDTH=81>
<TR>
<TH WIDTH=76>
<P>Function</P>
</TH>
<TH WIDTH=136>
<P>Description</P>
</TH>
<TH WIDTH=200>
<P>Value1</P>
</TH>
<TH WIDTH=81>
<P>Value2</P>
</TH>
</TR>
<TR>
<TD WIDTH=76>
<P ALIGN=CENTER>0</P>
</TD>
<TD WIDTH=136>
<P>Hide</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>--</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76>
<P ALIGN=CENTER>1</P>
</TD>
<TD WIDTH=136>
<P>Color</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Number</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76>
<P ALIGN=CENTER>2</P>
</TD>
<TD WIDTH=136>
<P>Box type</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Boxtype (see bellow)</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76>
<P ALIGN=CENTER>3</P>
</TD>
<TD WIDTH=136>
<P>Label Color</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Number</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76>
<P ALIGN=CENTER>4</P>
</TD>
<TD WIDTH=136>
<P>Label Font</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Number</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76>
<P ALIGN=CENTER>5</P>
</TD>
<TD WIDTH=136>
<P>Label Size</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Number</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76>
<P ALIGN=CENTER>6</P>
</TD>
<TD WIDTH=136>
<P>Label Type</P>
</TD>
<TD WIDTH=200>
<P ALIGN=RIGHT>Labeltype (see bellow)</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76>
<P ALIGN=CENTER>7</P>
</TD>
<TD WIDTH=136>
<P>Position</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Pos x</P>
</TD>
<TD WIDTH=81>
<P ALIGN=RIGHT>Pos y</P>
</TD>
</TR>
<TR>
<TD WIDTH=76>
<P ALIGN=CENTER>8</P>
</TD>
<TD WIDTH=136>
<P>Size</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Heigth</P>
</TD>
<TD WIDTH=81>
<P ALIGN=RIGHT>Width</P>
</TD>
</TR>
<TR>
<TD WIDTH=76>
<P ALIGN=CENTER>9</P>
</TD>
<TD WIDTH=136>
<P>Selection Color</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Number</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76>
<P ALIGN=CENTER>10</P>
</TD>
<TD WIDTH=136>
<P>ImageLabel</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Path to a file</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76>
<P ALIGN=CENTER>11</P>
</TD>
<TD WIDTH=136>
<P>Align</P>
</TD>
<TD WIDTH=200>
<P ALIGN=RIGHT>Aligntype (see bellow)</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76 SDVAL="12" SDNUM="1034;">
<P ALIGN=CENTER>12</P>
</TD>
<TD WIDTH=136>
<P>Text Size</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Number</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76 SDVAL="13" SDNUM="1034;">
<P ALIGN=CENTER>13</P>
</TD>
<TD WIDTH=136>
<P>Menu Label Size</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Number</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76 SDVAL="14" SDNUM="1034;">
<P ALIGN=CENTER>14</P>
</TD>
<TD WIDTH=136>
<P>Counter Text Size</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Number</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>--</P>
</TD>
</TR>
<TR>
<TD WIDTH=76 SDVAL="15" SDNUM="1034;">
<P ALIGN=CENTER>15</P>
</TD>
<TD WIDTH=136>
<P>Windows Size</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>X</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>Y</P>
</TD>
</TR>
<TR>
<TD WIDTH=76 SDVAL="16" SDNUM="1034;">
<P ALIGN=CENTER>16</P>
</TD>
<TD WIDTH=136>
<P>Color</P>
</TD>
<TD WIDTH=200>
<P ALIGN=CENTER>Number</P>
</TD>
<TD WIDTH=81>
<P ALIGN=CENTER>Number</P>
</TD>
</TR>
</TABLE>
<H2><A NAME="BoxTypes"></A><B>BoxTypes</B></H2>
<P>Put this text as Boxtype, hope you understand what is what, anyway
you can check each one.
</P>
<P><B>FL_NO_BOX, FL_FLAT_BOX, FL_UP_BOX, FL_DOWN_BOX, FL_UP_FRAME,
FL_DOWN_FRAME, FL_THIN_UP_BOX, FL_THIN_DOWN_BOX, FL_THIN_UP_FRAME,
FL_THIN_DOWN_FRAME, FL_ENGRAVED_BOX, FL_EMBOSSED_BOX,
FL_ENGRAVED_FRAME, FL_EMBOSSED_FRAME, FL_BORDER_BOX, _FL_SHADOW_BOX,
FL_BORDER_FRAME, _FL_SHADOW_FRAME, _FL_ROUNDED_BOX, _FL_RSHADOW_BOX,
_FL_ROUNDED_FRAME, _FL_RFLAT_BOX, _FL_ROUND_UP_BOX,
_FL_ROUND_DOWN_BOX, _FL_DIAMOND_UP_BOX, _FL_DIAMOND_DOWN_BOX,
_FL_OVAL_BOX, _FL_OSHADOW_BOX, _FL_OVAL_FRAME, _FL_OFLAT_BOX,
_FL_PLASTIC_UP_BOX, _FL_PLASTIC_DOWN_BOX, _FL_PLASTIC_UP_FRAME,
_FL_PLASTIC_DOWN_FRAME, FL_FREE_BOXTYPE </B>
</P>
<H2><A NAME="LabelTypes"></A><B>Labeltypes</B></H2>
<P>Put this text as Labeltype, hope you understand what is what,
anyway you can check each one.
</P>
<P><B>FL_NORMAL_LABEL, FL_NO_LABEL, _FL_SHADOW_LABEL,
_FL_ENGRAVED_LABEL, _FL_EMBOSSED_LABEL, _FL_MULTI_LABEL,
_FL_ICON_LABEL, _FL_IMAGE_LABEL, FL_FREE_LABELTYPE </B>
</P>
<H2><A NAME="AlignTypes"></A><B>AlignTypes</B></H2>
<P>Put this text as Aligntype, hope you understand what is what,
anyway you can check each one.
</P>
<P><B>FL_ALIGN_CENTER, FL_ALIGN_TOP, FL_ALIGN_BOTTOM, FL_ALIGN_LEFT,
FL_ALIGN_RIGHT, FL_ALIGN_INSIDE, FL_ALIGN_TEXT_OVER_IMAGE,
FL_ALIGN_IMAGE_OVER_TEXT, FL_ALIGN_CLIP, FL_ALIGN_WRAP,
FL_ALIGN_TOP_LEFT,FL_ALIGN_TOP_RIGHT, FL_ALIGN_BOTTOM_LEFT,
FL_ALIGN_BOTTOM_RIGHT, FL_ALIGN_LEFT_TOP, FL_ALIGN_RIGHT_TOP,
FL_ALIGN_LEFT_BOTTOM, FL_ALIGN_RIGHT_BOTTOM, FL_ALIGN_NOWRAP </B>
</P>
<H2><A NAME="Some_Hints_about_the_images"></A><B>Some Hints about the
images</B></H2>
<P>gmorgan can load at this moment .png .jpg files.
</P>
<P>Remember in fluid images are image-labels, if you plan to put
images, first you need to put the labeltype of the widget as a
FL_NORMAL_LABEL, and align the image inside the widget putting the
widget align to FL_ALIGN_CLIP and then the image function.
</P>
<P>Another important thing is the main window is resizable, and the
images are not tiled, is your responsibility to put a image with
reasonable size in each widget.
</P>
<P>See the skin examples.
</P>
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