/etc/infond/config.lua is in infon-server 0~r198-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 | -- ip and port to bind listen socket
listenaddr = "127.0.0.1"
listenport = 1234
-- uncomment the following line to enable other players
-- to connect over the network
-- listenaddr = "0.0.0.0"
-- password for the 'shell' command. disabled if empty or missing.
debugpass = ""
-- password to disable no-client kicking. by default, a player is
-- kicked, once no client is connected for 120 seconds. using this
-- password, players can disable this limit. disabled if empty or
-- missing.
nokickpass = ""
-- message displayed every 10 seconds
join_info = "this message can be changed in /etc/infond/config.lua"
-- maps to rotate
maps = {"foo", "gpn", "water", "cn", "owl", "stripeslice", "castle", "infon" }
-- rules file to use.
rules = "default"
-- filename prefix for demo files. disabled if unset.
-- demo = "infond"
-- time limit for each map
time_limit = nil
-- score limit for each map
score_limit = 500
-- access control list. default is to allow connections
-- from all clients.
acl = {{ pattern = "^ip:127\.0\..*" },
{ pattern = "^special:.*" },
{ pattern = ".*" },
{ pattern = ".*", deny = "access denied" }}
-- available highlevel apis
highlevel = { 'oo', 'state' }
-- disable joining?
-- disable_joining = "no joining!"
-- show banner?
banner = [[
.--..-.
/ / \ \'-. _
/ / _( o)_ ; \
O O / ' -.\
\___;_/-__ ;)
__/ \ //-.
; / // \
' (INFON ) )
\( ) )
' / /
'.__.- -'
_ \\ // _
(_'_/ \_'_)
]]
-- allowed files for dofile
dofile_allowed = {
menu = "Botcode Menu System";
}
-- Disable Linehook Function.
-- This function offers some advanced debugging features,
-- but has not been tested enough. Do not enable, unless
-- you know what you're doing.
linehook = false
-- DO NOT ENABLE THE DEBUGGER IF OTHER PLAYERS CAN CONNECT
-- TO YOUR SERVER. The debugger is not yet secured against
-- malicious users.
debugger = false
-- competition = {
-- log = "competition.log";
-- bots = {
-- { source = "bot1.lua" },
-- { source = "bot2.lua",
-- log = "bot2.log",
-- name = "2ndbot" }
-- }
-- }
--
-- maps = { "foo", "foo", "foo" }
-- time_limit = 10 * 60 * 1000
-- score_limit = nil
-- listenaddr = nil
-- Things to do once after the first game started
--
-- function autoexec()
-- start_bot{ source = "contrib/bots/easybot.lua",
-- name = "foo",
-- password = "secret",
-- api = "state" }
-- end
-- function checking user/password combinations.
-- if pass is nil, return a boolean to indicate
-- if the username requires a password. If password
-- is set, return true if the password is correct.
--
-- function check_name_password(user, pass)
-- end
-- Uncomment the following lines to announce your
-- server to the Master Server at infon.dividuum.de.
-- This will send a tiny UDP packet every minute.
--
-- master_ip = '217.28.96.154' -- infon.dividuum.de
-- servername = 'An Infon Server'
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