/usr/include/IV-2_6/InterViews/deck.h is in ivtools-dev 1.2.11a1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University
* Copyright (c) 1991 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the names of
* Stanford and Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Stanford and Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
/*
* Deck - a Scene for stacking Interactors
*/
#ifndef iv2_6_deck_h
#define iv2_6_deck_h
#include <IV-2_6/InterViews/scene.h>
#include <IV-2_6/_enter.h>
class Card;
//: a Scene for stacking one or more Interactor (iv-2.6)
// <a href=../man3.1/Deck2_6.html>man page</a>
class Deck : public Scene {
public:
Deck();
Deck(const char*);
~Deck();
void Flip(int = 1);
void FlipTo(int);
void Top () { FlipTo(1); }
void Bottom () { FlipTo(-1); }
virtual void Adjust(Perspective&);
virtual void Draw();
virtual void GetComponents(Interactor**, int, Interactor**&, int&);
virtual void Resize();
protected:
Card* cards;
Interactor* top;
virtual void DoInsert(Interactor*, boolean, Coord&, Coord&);
virtual void DoRemove(Interactor*);
virtual void DoChange(Interactor*);
virtual void Reconfig();
private:
void FixPerspective();
void Init();
void NewTop();
};
#include <IV-2_6/_leave.h>
#endif
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