/usr/include/IV-2_6/InterViews/frame.h is in ivtools-dev 1.2.11a1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 | /*
* Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University
* Copyright (c) 1991 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the names of
* Stanford and Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Stanford and Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
/*
* A frame surrounds another interactor.
*/
#ifndef ivlook2_6_frame_h
#define ivlook2_6_frame_h
#include <IV-2_6/InterViews/scene.h>
#include <IV-2_6/_enter.h>
//: surrounds another Interactor (iv-2.6)
// <a href=../man3.1/Frame.html>man page</a>
class Frame : public MonoScene {
public:
Frame(Interactor* = nil, int width = 1);
Frame(const char*, Interactor* = nil, int width = 1);
virtual ~Frame();
protected:
int left:8, bottom:8, right:8, top:8;
Frame(Interactor*, int, int, int, int);
Frame(const char*, Interactor*, int, int, int, int);
virtual void Reconfig();
virtual void Resize();
virtual void Redraw(IntCoord, IntCoord, IntCoord, IntCoord);
private:
void Init(Interactor*, int, int, int, int);
};
class ShowFrame : public Frame {
public:
ShowFrame(Interactor* i = nil, int width = 1) : Frame(i, width) { Init(); }
ShowFrame(
const char* name,
Interactor* i = nil, int width = 1
) : Frame(name, i, width) { Init(); }
virtual ~ShowFrame();
virtual void Handle(Event&);
virtual void HandleInput(Event&);
virtual void InsideFrame(boolean);
protected:
ShowFrame(
Interactor* i, int l, int b, int r, int h
) : Frame(i, l, b, r, h) { Init(); }
ShowFrame(
const char* name,
Interactor* i, int l, int b, int r, int h
) : Frame(name, i, l, b, r, h) { Init(); }
private:
void Init();
};
class Banner;
class TitleFrame : public ShowFrame {
public:
TitleFrame(Banner*, Interactor*, int width = 1);
TitleFrame(const char*, Banner*, Interactor*, int width = 1);
virtual ~TitleFrame();
virtual void InsideFrame(boolean);
protected:
Banner* banner;
virtual Interactor* Wrap(Interactor*);
private:
void Init(Banner*, Interactor*);
};
class BorderFrame : public ShowFrame {
public:
BorderFrame(Interactor* = nil, int width = 1);
BorderFrame(const char*, Interactor* = nil, int width = 1);
virtual ~BorderFrame();
virtual void InsideFrame(boolean);
protected:
virtual void Redraw(IntCoord, IntCoord, IntCoord, IntCoord);
private:
boolean normal;
void Init();
};
class ShadowFrame : public Frame {
public:
ShadowFrame(Interactor* = nil, int h = 1, int v = 1);
ShadowFrame(const char*, Interactor* = nil, int h = 1, int v = 1);
virtual ~ShadowFrame();
protected:
virtual void Redraw(IntCoord, IntCoord, IntCoord, IntCoord);
private:
void Init(Interactor*, int h, int v);
};
class MarginFrame : public Frame {
public:
MarginFrame(Interactor* = nil, int margin = 0);
MarginFrame(const char*, Interactor* = nil, int margin = 0);
MarginFrame(Interactor*, int margin, int shrink, int stretch);
MarginFrame(const char*, Interactor*, int margin, int shrink, int stretch);
MarginFrame(Interactor*, int hmargin, int vmargin);
MarginFrame(const char*, Interactor*, int hmargin, int vmargin);
MarginFrame(
Interactor*,
int hmargin, int hshrink, int hstretch,
int vmargin, int vshrink, int vstretch
);
MarginFrame(
const char*, Interactor*,
int hmargin, int hshrink, int hstretch,
int vmargin, int vshrink, int vstretch
);
virtual ~MarginFrame();
protected:
virtual void Reconfig();
virtual void Resize();
virtual void Redraw(IntCoord, IntCoord, IntCoord, IntCoord);
protected:
int hmargin, hshrink, hstretch;
int vmargin, vshrink, vstretch;
private:
void Init(int, int, int, int, int, int);
};
#include <IV-2_6/_leave.h>
#endif
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