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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>BtUIResources</title>
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<tr><td colspan="5" class="shortcuts">
<a href="#BtUIResources.synopsis" class="shortcut">Top</a>
                   | 
                  <a href="#BtUIResources.description" class="shortcut">Description</a>
                   | 
                  <a href="#BtUIResources.object-hierarchy" class="shortcut">Object Hierarchy</a>
</td></tr>
</table>
<div class="refentry">
<a name="BtUIResources"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="BtUIResources.top_of_page"></a>BtUIResources</span></h2>
<p>BtUIResources — common shared ui resources like icons and colors</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<a name="BtUIResources.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">
#include "bt-edit.h"

struct              <a class="link" href="BtUIResources.html#BtUIResources-struct" title="struct BtUIResources">BtUIResources</a>;
enum                <a class="link" href="BtUIResources.html#BtUIResourcesColors" title="enum BtUIResourcesColors">BtUIResourcesColors</a>;
enum                <a class="link" href="BtUIResources.html#BtUIResourcesMachineColors" title="enum BtUIResourcesMachineColors">BtUIResourcesMachineColors</a>;
<a class="link" href="BtUIResources.html" title="BtUIResources"><span class="returnvalue">BtUIResources</span></a> *     <a class="link" href="BtUIResources.html#bt-ui-resources-new" title="bt_ui_resources_new ()">bt_ui_resources_new</a>                 (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">GdkPixbuf</span> *         <a class="link" href="BtUIResources.html#bt-ui-resources-get-icon-pixbuf-by-machine" title="bt_ui_resources_get_icon_pixbuf_by_machine ()">bt_ui_resources_get_icon_pixbuf_by_machine</a>
                                                        (<em class="parameter"><code>const <a href="../buzztard-core/BtMachine.html"><span class="type">BtMachine</span></a> *machine</code></em>);
<span class="returnvalue">GdkPixbuf</span> *         <a class="link" href="BtUIResources.html#bt-ui-resources-get-machine-graphics-pixbuf-by-machine" title="bt_ui_resources_get_machine_graphics_pixbuf_by_machine ()">bt_ui_resources_get_machine_graphics_pixbuf_by_machine</a>
                                                        (<em class="parameter"><code>const <a href="../buzztard-core/BtMachine.html"><span class="type">BtMachine</span></a> *machine</code></em>,
                                                         <em class="parameter"><code><span class="type">gdouble</span> zoom</code></em>);
<span class="returnvalue">GtkWidget</span> *         <a class="link" href="BtUIResources.html#bt-ui-resources-get-icon-image-by-machine" title="bt_ui_resources_get_icon_image_by_machine ()">bt_ui_resources_get_icon_image_by_machine</a>
                                                        (<em class="parameter"><code>const <a href="../buzztard-core/BtMachine.html"><span class="type">BtMachine</span></a> *machine</code></em>);
<span class="returnvalue">GtkWidget</span> *         <a class="link" href="BtUIResources.html#bt-ui-resources-get-icon-image-by-machine-type" title="bt_ui_resources_get_icon_image_by_machine_type ()">bt_ui_resources_get_icon_image_by_machine_type</a>
                                                        (<em class="parameter"><code><span class="type">GType</span> machine_type</code></em>);
<span class="returnvalue">GdkColor</span> *          <a class="link" href="BtUIResources.html#bt-ui-resources-get-gdk-color" title="bt_ui_resources_get_gdk_color ()">bt_ui_resources_get_gdk_color</a>       (<em class="parameter"><code><a class="link" href="BtUIResources.html#BtUIResourcesColors" title="enum BtUIResourcesColors"><span class="type">BtUIResourcesColors</span></a> color_type</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="BtUIResources.html#bt-ui-resources-get-rgb-color" title="bt_ui_resources_get_rgb_color ()">bt_ui_resources_get_rgb_color</a>       (<em class="parameter"><code><a class="link" href="BtUIResources.html#BtUIResourcesColors" title="enum BtUIResourcesColors"><span class="type">BtUIResourcesColors</span></a> color_type</code></em>,
                                                         <em class="parameter"><code><span class="type">gdouble</span> *r</code></em>,
                                                         <em class="parameter"><code><span class="type">gdouble</span> *g</code></em>,
                                                         <em class="parameter"><code><span class="type">gdouble</span> *b</code></em>);
<span class="returnvalue">guint32</span>             <a class="link" href="BtUIResources.html#bt-ui-resources-get-color-by-machine" title="bt_ui_resources_get_color_by_machine ()">bt_ui_resources_get_color_by_machine</a>
                                                        (<em class="parameter"><code>const <a href="../buzztard-core/BtMachine.html"><span class="type">BtMachine</span></a> *machine</code></em>,
                                                         <em class="parameter"><code><a class="link" href="BtUIResources.html#BtUIResourcesMachineColors" title="enum BtUIResourcesMachineColors"><span class="type">BtUIResourcesMachineColors</span></a> color_type</code></em>);
<span class="returnvalue">GtkAccelGroup</span> *     <a class="link" href="BtUIResources.html#bt-ui-resources-get-accel-group" title="bt_ui_resources_get_accel_group ()">bt_ui_resources_get_accel_group</a>     (<em class="parameter"><code><span class="type">void</span></code></em>);
</pre>
</div>
<div class="refsect1">
<a name="BtUIResources.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
  GObject
   +----BtUIResources
</pre>
</div>
<div class="refsect1">
<a name="BtUIResources.description"></a><h2>Description</h2>
<p>
This class serves as a central storage for colors and icons.
It is implemented as a singleton.
</p>
</div>
<div class="refsect1">
<a name="BtUIResources.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="BtUIResources-struct"></a><h3>struct BtUIResources</h3>
<pre class="programlisting">struct BtUIResources;</pre>
<p>
a collection of shared ui ressources
</p>
</div>
<hr>
<div class="refsect2">
<a name="BtUIResourcesColors"></a><h3>enum BtUIResourcesColors</h3>
<pre class="programlisting">typedef enum {
  BT_UI_RES_COLOR_CURSOR=0,
  BT_UI_RES_COLOR_SELECTION1,
  BT_UI_RES_COLOR_SELECTION2,
  BT_UI_RES_COLOR_PLAYLINE,
  BT_UI_RES_COLOR_LOOPLINE,
  BT_UI_RES_COLOR_ENDLINE,
  BT_UI_RES_COLOR_SOURCE_MACHINE_BASE,       /* machine view normal */
  BT_UI_RES_COLOR_SOURCE_MACHINE_BRIGHT1,    /* list view odd */
  BT_UI_RES_COLOR_SOURCE_MACHINE_BRIGHT2,    /* list view even */
  BT_UI_RES_COLOR_SOURCE_MACHINE_DARK1,      /* machine title */
  BT_UI_RES_COLOR_SOURCE_MACHINE_DARK2,      /* --- */
  BT_UI_RES_COLOR_PROCESSOR_MACHINE_BASE,    /* machine view normal */
  BT_UI_RES_COLOR_PROCESSOR_MACHINE_BRIGHT1, /* list view odd */
  BT_UI_RES_COLOR_PROCESSOR_MACHINE_BRIGHT2, /* list view even */
  BT_UI_RES_COLOR_PROCESSOR_MACHINE_DARK1,   /* machine title */
  BT_UI_RES_COLOR_PROCESSOR_MACHINE_DARK2,   /* --- */
  BT_UI_RES_COLOR_SINK_MACHINE_BASE,         /* machine view normal */
  BT_UI_RES_COLOR_SINK_MACHINE_BRIGHT1,      /* list view odd */
  BT_UI_RES_COLOR_SINK_MACHINE_BRIGHT2,      /* list view even */
  BT_UI_RES_COLOR_SINK_MACHINE_DARK1,        /* --- */
  BT_UI_RES_COLOR_SINK_MACHINE_DARK2,        /* --- */
  BT_UI_RES_COLOR_ANALYZER_PEAK,             /* analyzer widnow peak marks */
  BT_UI_RES_COLOR_GRID_LINES,                /* grid lines */
  BT_UI_RES_COLOR_COUNT
} BtUIResourcesColors;
</pre>
<p>
Symbolic color names for the UI.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><a name="BT-UI-RES-COLOR-CURSOR:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_CURSOR</code></span></p></td>
<td>cursor color
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-SELECTION1:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_SELECTION1</code></span></p></td>
<td>selection color
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-SELECTION2:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_SELECTION2</code></span></p></td>
<td>shaded selection color
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-PLAYLINE:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_PLAYLINE</code></span></p></td>
<td>playback line
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-LOOPLINE:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_LOOPLINE</code></span></p></td>
<td>loop line
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-ENDLINE:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_ENDLINE</code></span></p></td>
<td>song end line
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-SOURCE-MACHINE-BASE:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_SOURCE_MACHINE_BASE</code></span></p></td>
<td>source machine base color
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-SOURCE-MACHINE-BRIGHT1:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_SOURCE_MACHINE_BRIGHT1</code></span></p></td>
<td>source machine lighter variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-SOURCE-MACHINE-BRIGHT2:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_SOURCE_MACHINE_BRIGHT2</code></span></p></td>
<td>source machine even lighter variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-SOURCE-MACHINE-DARK1:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_SOURCE_MACHINE_DARK1</code></span></p></td>
<td>source machine darker variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-SOURCE-MACHINE-DARK2:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_SOURCE_MACHINE_DARK2</code></span></p></td>
<td>source machine even darker variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-PROCESSOR-MACHINE-BASE:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_PROCESSOR_MACHINE_BASE</code></span></p></td>
<td>processor machine base color
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-PROCESSOR-MACHINE-BRIGHT1:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_PROCESSOR_MACHINE_BRIGHT1</code></span></p></td>
<td>processor machine lighter variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-PROCESSOR-MACHINE-BRIGHT2:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_PROCESSOR_MACHINE_BRIGHT2</code></span></p></td>
<td>processor machine even lighter variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-PROCESSOR-MACHINE-DARK1:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_PROCESSOR_MACHINE_DARK1</code></span></p></td>
<td>processor machine darker variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-PROCESSOR-MACHINE-DARK2:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_PROCESSOR_MACHINE_DARK2</code></span></p></td>
<td>processor machine even darker variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-SINK-MACHINE-BASE:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_SINK_MACHINE_BASE</code></span></p></td>
<td>sink machine base color
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-SINK-MACHINE-BRIGHT1:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_SINK_MACHINE_BRIGHT1</code></span></p></td>
<td>sink machine lighter variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-SINK-MACHINE-BRIGHT2:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_SINK_MACHINE_BRIGHT2</code></span></p></td>
<td>sink machine even lighter variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-SINK-MACHINE-DARK1:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_SINK_MACHINE_DARK1</code></span></p></td>
<td>sink machine darker variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-SINK-MACHINE-DARK2:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_SINK_MACHINE_DARK2</code></span></p></td>
<td>sink machine even darker variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-ANALYZER-PEAK:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_ANALYZER_PEAK</code></span></p></td>
<td>analyzer peak lines
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-GRID-LINES:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_GRID_LINES</code></span></p></td>
<td>grid lines
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-COUNT:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_COUNT</code></span></p></td>
<td>symbolic color count
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="BtUIResourcesMachineColors"></a><h3>enum BtUIResourcesMachineColors</h3>
<pre class="programlisting">typedef enum {
  BT_UI_RES_COLOR_MACHINE_BASE=0,     /* machine view normal */
  BT_UI_RES_COLOR_MACHINE_BRIGHT1,    /* list view odd */
  BT_UI_RES_COLOR_MACHINE_BRIGHT2,    /* list view even */
  BT_UI_RES_COLOR_MACHINE_DARK1,      /* --- */
  BT_UI_RES_COLOR_MACHINE_DARK2       /* --- */
} BtUIResourcesMachineColors;
</pre>
<p>
Symbolic color names for machines.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><a name="BT-UI-RES-COLOR-MACHINE-BASE:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_MACHINE_BASE</code></span></p></td>
<td>base color
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-MACHINE-BRIGHT1:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_MACHINE_BRIGHT1</code></span></p></td>
<td>lighter variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-MACHINE-BRIGHT2:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_MACHINE_BRIGHT2</code></span></p></td>
<td>even lighter variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-MACHINE-DARK1:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_MACHINE_DARK1</code></span></p></td>
<td>darker variant
</td>
</tr>
<tr>
<td><p><a name="BT-UI-RES-COLOR-MACHINE-DARK2:CAPS"></a><span class="term"><code class="literal">BT_UI_RES_COLOR_MACHINE_DARK2</code></span></p></td>
<td>even darker variant
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="bt-ui-resources-new"></a><h3>bt_ui_resources_new ()</h3>
<pre class="programlisting"><a class="link" href="BtUIResources.html" title="BtUIResources"><span class="returnvalue">BtUIResources</span></a> *     bt_ui_resources_new                 (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Create a new instance on first call and return a reference later on.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the new signleton instance</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="bt-ui-resources-get-icon-pixbuf-by-machine"></a><h3>bt_ui_resources_get_icon_pixbuf_by_machine ()</h3>
<pre class="programlisting"><span class="returnvalue">GdkPixbuf</span> *         bt_ui_resources_get_icon_pixbuf_by_machine
                                                        (<em class="parameter"><code>const <a href="../buzztard-core/BtMachine.html"><span class="type">BtMachine</span></a> *machine</code></em>);</pre>
<p>
Gets a <span class="type">GdkPixbuf</span> image that matches the given machine type for use in menus.
</p>
<div class="variablelist"><table border="0" class="variablelist">
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<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>machine</code></em> :</span></p></td>
<td>the machine to get the image for</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a <span class="type">GdkPixbuf</span> image</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="bt-ui-resources-get-machine-graphics-pixbuf-by-machine"></a><h3>bt_ui_resources_get_machine_graphics_pixbuf_by_machine ()</h3>
<pre class="programlisting"><span class="returnvalue">GdkPixbuf</span> *         bt_ui_resources_get_machine_graphics_pixbuf_by_machine
                                                        (<em class="parameter"><code>const <a href="../buzztard-core/BtMachine.html"><span class="type">BtMachine</span></a> *machine</code></em>,
                                                         <em class="parameter"><code><span class="type">gdouble</span> zoom</code></em>);</pre>
<p>
Gets a <span class="type">GdkPixbuf</span> image that matches the given machine type for use on the
canvas.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>machine</code></em> :</span></p></td>
<td>the machine to get the image for</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>zoom</code></em> :</span></p></td>
<td>scaling factor for the icons</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a <span class="type">GdkPixbuf</span> image</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="bt-ui-resources-get-icon-image-by-machine"></a><h3>bt_ui_resources_get_icon_image_by_machine ()</h3>
<pre class="programlisting"><span class="returnvalue">GtkWidget</span> *         bt_ui_resources_get_icon_image_by_machine
                                                        (<em class="parameter"><code>const <a href="../buzztard-core/BtMachine.html"><span class="type">BtMachine</span></a> *machine</code></em>);</pre>
<p>
Gets a <span class="type">GtkImage</span> that matches the given machine type.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>machine</code></em> :</span></p></td>
<td>the machine to get the image for</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a <span class="type">GtkImage</span> widget</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="bt-ui-resources-get-icon-image-by-machine-type"></a><h3>bt_ui_resources_get_icon_image_by_machine_type ()</h3>
<pre class="programlisting"><span class="returnvalue">GtkWidget</span> *         bt_ui_resources_get_icon_image_by_machine_type
                                                        (<em class="parameter"><code><span class="type">GType</span> machine_type</code></em>);</pre>
<p>
Gets a <span class="type">GtkImage</span> that matches the given machine type.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>machine_type</code></em> :</span></p></td>
<td>the machine_type to get the image for</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a <span class="type">GtkImage</span> widget</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="bt-ui-resources-get-gdk-color"></a><h3>bt_ui_resources_get_gdk_color ()</h3>
<pre class="programlisting"><span class="returnvalue">GdkColor</span> *          bt_ui_resources_get_gdk_color       (<em class="parameter"><code><a class="link" href="BtUIResources.html#BtUIResourcesColors" title="enum BtUIResourcesColors"><span class="type">BtUIResourcesColors</span></a> color_type</code></em>);</pre>
<p>
Gets a prealocated color by id.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>color_type</code></em> :</span></p></td>
<td>the color id</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the requested <span class="type">GdkColor</span>.</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="bt-ui-resources-get-rgb-color"></a><h3>bt_ui_resources_get_rgb_color ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                bt_ui_resources_get_rgb_color       (<em class="parameter"><code><a class="link" href="BtUIResources.html#BtUIResourcesColors" title="enum BtUIResourcesColors"><span class="type">BtUIResourcesColors</span></a> color_type</code></em>,
                                                         <em class="parameter"><code><span class="type">gdouble</span> *r</code></em>,
                                                         <em class="parameter"><code><span class="type">gdouble</span> *g</code></em>,
                                                         <em class="parameter"><code><span class="type">gdouble</span> *b</code></em>);</pre>
<p>
Gets a prealocated color by id. Sets the given parts to values from 0.0 to
1.0.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>color_type</code></em> :</span></p></td>
<td>the color id</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>r</code></em> :</span></p></td>
<td>target for red color part</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>g</code></em> :</span></p></td>
<td>target for green color part</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>b</code></em> :</span></p></td>
<td>target for blue color part</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="bt-ui-resources-get-color-by-machine"></a><h3>bt_ui_resources_get_color_by_machine ()</h3>
<pre class="programlisting"><span class="returnvalue">guint32</span>             bt_ui_resources_get_color_by_machine
                                                        (<em class="parameter"><code>const <a href="../buzztard-core/BtMachine.html"><span class="type">BtMachine</span></a> *machine</code></em>,
                                                         <em class="parameter"><code><a class="link" href="BtUIResources.html#BtUIResourcesMachineColors" title="enum BtUIResourcesMachineColors"><span class="type">BtUIResourcesMachineColors</span></a> color_type</code></em>);</pre>
<p>
Gets a colors shade depending on machine type in rgba format.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>machine</code></em> :</span></p></td>
<td>the machine to get the color for</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>color_type</code></em> :</span></p></td>
<td>a color shade</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a color depending on machine class and color_type</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="bt-ui-resources-get-accel-group"></a><h3>bt_ui_resources_get_accel_group ()</h3>
<pre class="programlisting"><span class="returnvalue">GtkAccelGroup</span> *     bt_ui_resources_get_accel_group     (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
All windows share one accelerator map.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the shared keyboard accelerator map</td>
</tr></tbody>
</table></div>
</div>
</div>
</div>
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