/usr/include/cal3d/corematerial.h is in libcal3d12-dev 0.11.0-4.1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// corematerial.h //
// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
//****************************************************************************//
// This library is free software; you can redistribute it and/or modify it //
// under the terms of the GNU Lesser General Public License as published by //
// the Free Software Foundation; either version 2.1 of the License, or (at //
// your option) any later version. //
//****************************************************************************//
#ifndef CAL_COREMATERIAL_H
#define CAL_COREMATERIAL_H
#include "cal3d/global.h"
#include "cal3d/refcounted.h"
#include "cal3d/refptr.h"
class CAL3D_API CalCoreMaterial : public cal3d::RefCounted
{
public:
struct Color
{
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char alpha;
};
struct Map
{
std::string strFilename;
Cal::UserData userData;
};
CalCoreMaterial();
protected:
~CalCoreMaterial() { }
public:
Color& getAmbientColor();
Color& getDiffuseColor();
int getMapCount();
const std::string& getMapFilename(int mapId);
Cal::UserData getMapUserData(int mapId);
float getShininess();
Color& getSpecularColor();
Cal::UserData getUserData();
std::vector<Map>& getVectorMap();
bool reserve(int mapCount);
void setAmbientColor(const Color& ambientColor);
void setDiffuseColor(const Color& diffuseColor);
bool setMap(int mapId, const Map& map);
bool setMapUserData(int mapId, Cal::UserData userData);
void setShininess(float shininess);
void setSpecularColor(const Color& specularColor);
void setFilename(const std::string& filename);
const std::string& getFilename(void);
void setName(const std::string& name);
const std::string& getName(void);
void setUserData(Cal::UserData userData);
private:
Color m_ambientColor;
Color m_diffuseColor;
Color m_specularColor;
float m_shininess;
std::vector<Map> m_vectorMap;
Cal::UserData m_userData;
std::string m_name;
std::string m_filename;
};
typedef cal3d::RefPtr<CalCoreMaterial> CalCoreMaterialPtr;
#endif
//****************************************************************************//
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