This file is indexed.

/usr/include/kj/units.h is in libcapnp-dev 0.4.0-1ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
// Copyright (c) 2013, Kenton Varda <temporal@gmail.com>
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

// This file contains types which are intended to help detect incorrect usage at compile
// time, but should then be optimized down to basic primitives (usually, integers) by the
// compiler.

#ifndef KJ_UNITS_H_
#define KJ_UNITS_H_

#include "common.h"

namespace kj {

// =======================================================================================
// IDs

template <typename UnderlyingType, typename Label>
struct Id {
  // A type-safe numeric ID.  `UnderlyingType` is the underlying integer representation.  `Label`
  // distinguishes this Id from other Id types.  Sample usage:
  //
  //   class Foo;
  //   typedef Id<uint, Foo> FooId;
  //
  //   class Bar;
  //   typedef Id<uint, Bar> BarId;
  //
  // You can now use the FooId and BarId types without any possibility of accidentally using a
  // FooId when you really wanted a BarId or vice-versa.

  UnderlyingType value;

  inline constexpr Id(): value(0) {}
  inline constexpr explicit Id(int value): value(value) {}

  inline constexpr bool operator==(const Id& other) { return value == other.value; }
  inline constexpr bool operator!=(const Id& other) { return value != other.value; }
  inline constexpr bool operator<=(const Id& other) { return value <= other.value; }
  inline constexpr bool operator>=(const Id& other) { return value >= other.value; }
  inline constexpr bool operator< (const Id& other) { return value <  other.value; }
  inline constexpr bool operator> (const Id& other) { return value >  other.value; }
};

// =======================================================================================
// Quantity and UnitRatio -- implement unit analysis via the type system

template <typename T> constexpr bool isIntegral() { return false; }
template <> constexpr bool isIntegral<char>() { return true; }
template <> constexpr bool isIntegral<signed char>() { return true; }
template <> constexpr bool isIntegral<short>() { return true; }
template <> constexpr bool isIntegral<int>() { return true; }
template <> constexpr bool isIntegral<long>() { return true; }
template <> constexpr bool isIntegral<long long>() { return true; }
template <> constexpr bool isIntegral<unsigned char>() { return true; }
template <> constexpr bool isIntegral<unsigned short>() { return true; }
template <> constexpr bool isIntegral<unsigned int>() { return true; }
template <> constexpr bool isIntegral<unsigned long>() { return true; }
template <> constexpr bool isIntegral<unsigned long long>() { return true; }

template <typename Number, typename Unit1, typename Unit2>
class UnitRatio {
  // A multiplier used to convert Quantities of one unit to Quantities of another unit.  See
  // Quantity, below.
  //
  // Construct this type by dividing one Quantity by another of a different unit.  Use this type
  // by multiplying it by a Quantity, or dividing a Quantity by it.

  static_assert(isIntegral<Number>(), "Underlying type for UnitRatio must be integer.");

public:
  inline UnitRatio() {}

  constexpr explicit UnitRatio(Number unit1PerUnit2): unit1PerUnit2(unit1PerUnit2) {}
  // This constructor was intended to be private, but GCC complains about it being private in a
  // bunch of places that don't appear to even call it, so I made it public.  Oh well.

  template <typename OtherNumber>
  inline constexpr UnitRatio(const UnitRatio<OtherNumber, Unit1, Unit2>& other)
      : unit1PerUnit2(other.unit1PerUnit2) {}

  template <typename OtherNumber>
  inline constexpr UnitRatio<decltype(Number(1)+OtherNumber(1)), Unit1, Unit2>
      operator+(UnitRatio<OtherNumber, Unit1, Unit2> other) {
    return UnitRatio<decltype(Number(1)+OtherNumber(1)), Unit1, Unit2>(
        unit1PerUnit2 + other.unit1PerUnit2);
  }
  template <typename OtherNumber>
  inline constexpr UnitRatio<decltype(Number(1)-OtherNumber(1)), Unit1, Unit2>
      operator-(UnitRatio<OtherNumber, Unit1, Unit2> other) {
    return UnitRatio<decltype(Number(1)-OtherNumber(1)), Unit1, Unit2>(
        unit1PerUnit2 - other.unit1PerUnit2);
  }

  template <typename OtherNumber, typename Unit3>
  inline constexpr UnitRatio<decltype(Number(1)*OtherNumber(1)), Unit3, Unit2>
      operator*(UnitRatio<OtherNumber, Unit3, Unit1> other) {
    // U1 / U2 * U3 / U1 = U3 / U2
    return UnitRatio<decltype(Number(1)*OtherNumber(1)), Unit3, Unit2>(
        unit1PerUnit2 * other.unit1PerUnit2);
  }
  template <typename OtherNumber, typename Unit3>
  inline constexpr UnitRatio<decltype(Number(1)*OtherNumber(1)), Unit1, Unit3>
      operator*(UnitRatio<OtherNumber, Unit2, Unit3> other) {
    // U1 / U2 * U2 / U3 = U1 / U3
    return UnitRatio<decltype(Number(1)*OtherNumber(1)), Unit1, Unit3>(
        unit1PerUnit2 * other.unit1PerUnit2);
  }

  template <typename OtherNumber, typename Unit3>
  inline constexpr UnitRatio<decltype(Number(1)*OtherNumber(1)), Unit3, Unit2>
      operator/(UnitRatio<OtherNumber, Unit1, Unit3> other) {
    // (U1 / U2) / (U1 / U3) = U3 / U2
    return UnitRatio<decltype(Number(1)*OtherNumber(1)), Unit3, Unit2>(
        unit1PerUnit2 / other.unit1PerUnit2);
  }
  template <typename OtherNumber, typename Unit3>
  inline constexpr UnitRatio<decltype(Number(1)*OtherNumber(1)), Unit1, Unit3>
      operator/(UnitRatio<OtherNumber, Unit3, Unit2> other) {
    // (U1 / U2) / (U3 / U2) = U1 / U3
    return UnitRatio<decltype(Number(1)*OtherNumber(1)), Unit1, Unit3>(
        unit1PerUnit2 / other.unit1PerUnit2);
  }

  template <typename OtherNumber>
  inline decltype(Number(1) / OtherNumber(1))
      operator/(UnitRatio<OtherNumber, Unit1, Unit2> other) const {
    return unit1PerUnit2 / other.unit1PerUnit2;
  }

  inline bool operator==(UnitRatio other) const { return unit1PerUnit2 == other.unit1PerUnit2; }
  inline bool operator!=(UnitRatio other) const { return unit1PerUnit2 != other.unit1PerUnit2; }

private:
  Number unit1PerUnit2;

  template <typename OtherNumber, typename OtherUnit>
  friend class Quantity;
  template <typename OtherNumber, typename OtherUnit1, typename OtherUnit2>
  friend class UnitRatio;

  template <typename N1, typename N2, typename U1, typename U2>
  friend inline constexpr UnitRatio<decltype(N1(1) * N2(1)), U1, U2>
      operator*(N1, UnitRatio<N2, U1, U2>);
};

template <typename N1, typename N2, typename U1, typename U2>
inline constexpr UnitRatio<decltype(N1(1) * N2(1)), U1, U2>
    operator*(N1 n, UnitRatio<N2, U1, U2> r) {
  return UnitRatio<decltype(N1(1) * N2(1)), U1, U2>(n * r.unit1PerUnit2);
}

template <typename Number, typename Unit>
class Quantity {
  // A type-safe numeric quantity, specified in terms of some unit.  Two Quantities cannot be used
  // in arithmetic unless they use the same unit.  The `Unit` type parameter is only used to prevent
  // accidental mixing of units; this type is never instantiated and can very well be incomplete.
  // `Number` is the underlying primitive numeric type.
  //
  // Quantities support most basic arithmetic operators, intelligently handling units, and
  // automatically casting the underlying type in the same way that the compiler would.
  //
  // To convert a primitive number to a Quantity, multiply it by unit<Quantity<N, U>>().
  // To convert a Quantity to a primitive number, divide it by unit<Quantity<N, U>>().
  // To convert a Quantity of one unit to another unit, multiply or divide by a UnitRatio.
  //
  // The Quantity class is not well-suited to hardcore physics as it does not allow multiplying
  // one quantity by another.  For example, multiplying meters by meters won't get you square
  // meters; it will get you a compiler error.  It would be interesting to see if template
  // metaprogramming could properly deal with such things but this isn't needed for the present
  // use case.
  //
  // Sample usage:
  //
  //   class SecondsLabel;
  //   typedef Quantity<double, SecondsLabel> Seconds;
  //   constexpr Seconds SECONDS = unit<Seconds>();
  //
  //   class MinutesLabel;
  //   typedef Quantity<double, MinutesLabel> Minutes;
  //   constexpr Minutes MINUTES = unit<Minutes>();
  //
  //   constexpr UnitRatio<double, SecondsLabel, MinutesLabel> SECONDS_PER_MINUTE =
  //       60 * SECONDS / MINUTES;
  //
  //   void waitFor(Seconds seconds) {
  //     sleep(seconds / SECONDS);
  //   }
  //   void waitFor(Minutes minutes) {
  //     waitFor(minutes * SECONDS_PER_MINUTE);
  //   }
  //
  //   void waitThreeMinutes() {
  //     waitFor(3 * MINUTES);
  //   }

  static_assert(isIntegral<Number>(), "Underlying type for Quantity must be integer.");

public:
  inline constexpr Quantity() {}

  inline explicit constexpr Quantity(Number value): value(value) {}
  // This constructor was intended to be private, but GCC complains about it being private in a
  // bunch of places that don't appear to even call it, so I made it public.  Oh well.

  template <typename OtherNumber>
  inline constexpr Quantity(const Quantity<OtherNumber, Unit>& other)
      : value(other.value) {}

  template <typename OtherNumber>
  inline constexpr Quantity<decltype(Number(1) + OtherNumber(1)), Unit>
      operator+(const Quantity<OtherNumber, Unit>& other) const {
    return Quantity<decltype(Number(1) + OtherNumber(1)), Unit>(value + other.value);
  }
  template <typename OtherNumber>
  inline constexpr Quantity<decltype(Number(1) - OtherNumber(1)), Unit>
      operator-(const Quantity<OtherNumber, Unit>& other) const {
    return Quantity<decltype(Number(1) - OtherNumber(1)), Unit>(value - other.value);
  }
  template <typename OtherNumber>
  inline constexpr Quantity<decltype(Number(1) * OtherNumber(1)), Unit>
      operator*(OtherNumber other) const {
    static_assert(isIntegral<OtherNumber>(), "Multiplied Quantity by non-integer.");
    return Quantity<decltype(Number(1) * other), Unit>(value * other);
  }
  template <typename OtherNumber>
  inline constexpr Quantity<decltype(Number(1) / OtherNumber(1)), Unit>
      operator/(OtherNumber other) const {
    static_assert(isIntegral<OtherNumber>(), "Divided Quantity by non-integer.");
    return Quantity<decltype(Number(1) / other), Unit>(value / other);
  }
  template <typename OtherNumber>
  inline constexpr decltype(Number(1) / OtherNumber(1))
      operator/(const Quantity<OtherNumber, Unit>& other) const {
    return value / other.value;
  }
  template <typename OtherNumber>
  inline constexpr decltype(Number(1) % OtherNumber(1))
      operator%(const Quantity<OtherNumber, Unit>& other) const {
    return value % other.value;
  }

  template <typename OtherNumber, typename OtherUnit>
  inline constexpr Quantity<decltype(Number(1) * OtherNumber(1)), OtherUnit>
      operator*(const UnitRatio<OtherNumber, OtherUnit, Unit>& ratio) const {
    return Quantity<decltype(Number(1) * OtherNumber(1)), OtherUnit>(
        value * ratio.unit1PerUnit2);
  }
  template <typename OtherNumber, typename OtherUnit>
  inline constexpr Quantity<decltype(Number(1) / OtherNumber(1)), OtherUnit>
      operator/(const UnitRatio<OtherNumber, Unit, OtherUnit>& ratio) const {
    return Quantity<decltype(Number(1) / OtherNumber(1)), OtherUnit>(
        value / ratio.unit1PerUnit2);
  }
  template <typename OtherNumber, typename OtherUnit>
  inline constexpr Quantity<decltype(Number(1) % OtherNumber(1)), Unit>
      operator%(const UnitRatio<OtherNumber, Unit, OtherUnit>& ratio) const {
    return Quantity<decltype(Number(1) % OtherNumber(1)), Unit>(
        value % ratio.unit1PerUnit2);
  }
  template <typename OtherNumber, typename OtherUnit>
  inline constexpr UnitRatio<decltype(Number(1) / OtherNumber(1)), Unit, OtherUnit>
      operator/(const Quantity<OtherNumber, OtherUnit>& other) const {
    return UnitRatio<decltype(Number(1) / OtherNumber(1)), Unit, OtherUnit>(value / other.value);
  }

  template <typename OtherNumber>
  inline constexpr bool operator==(const Quantity<OtherNumber, Unit>& other) const {
    return value == other.value;
  }
  template <typename OtherNumber>
  inline constexpr bool operator!=(const Quantity<OtherNumber, Unit>& other) const {
    return value != other.value;
  }
  template <typename OtherNumber>
  inline constexpr bool operator<=(const Quantity<OtherNumber, Unit>& other) const {
    return value <= other.value;
  }
  template <typename OtherNumber>
  inline constexpr bool operator>=(const Quantity<OtherNumber, Unit>& other) const {
    return value >= other.value;
  }
  template <typename OtherNumber>
  inline constexpr bool operator<(const Quantity<OtherNumber, Unit>& other) const {
    return value < other.value;
  }
  template <typename OtherNumber>
  inline constexpr bool operator>(const Quantity<OtherNumber, Unit>& other) const {
    return value > other.value;
  }

  template <typename OtherNumber>
  inline Quantity& operator+=(const Quantity<OtherNumber, Unit>& other) {
    value += other.value;
    return *this;
  }
  template <typename OtherNumber>
  inline Quantity& operator-=(const Quantity<OtherNumber, Unit>& other) {
    value -= other.value;
    return *this;
  }
  template <typename OtherNumber>
  inline Quantity& operator*=(OtherNumber other) {
    value *= other;
    return *this;
  }
  template <typename OtherNumber>
  inline Quantity& operator/=(OtherNumber other) {
    value /= other.value;
    return *this;
  }

private:
  Number value;

  template <typename OtherNumber, typename OtherUnit>
  friend class Quantity;

  template <typename Number1, typename Number2, typename Unit2>
  friend inline constexpr auto operator*(Number1 a, Quantity<Number2, Unit2> b)
      -> Quantity<decltype(Number1(1) * Number2(1)), Unit2>;

  template <typename T>
  friend inline constexpr T unit();
};

template <typename T>
inline constexpr T unit() { return T(1); }
// unit<Quantity<T, U>>() returns a Quantity of value 1.  It also, intentionally, works on basic
// numeric types.

template <typename Number1, typename Number2, typename Unit>
inline constexpr auto operator*(Number1 a, Quantity<Number2, Unit> b)
    -> Quantity<decltype(Number1(1) * Number2(1)), Unit> {
  return Quantity<decltype(Number1(1) * Number2(1)), Unit>(a * b.value);
}

template <typename Number1, typename Number2, typename Unit, typename Unit2>
inline constexpr auto operator*(UnitRatio<Number1, Unit2, Unit> ratio,
    Quantity<Number2, Unit> measure)
    -> decltype(measure * ratio) {
  return measure * ratio;
}

}  // namespace kj

#endif  // KJ_UNITS_H_