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</R>Purpose<!R>
The scroll widget allows the user to add a scrolling list in their script.

</R>Construction Options<!R>
A scroll widget is defined using the following syntax. The variable
</B>$scrollObject<!B> contains a reference to the scroll object.
<C></B>$scrollObject = new Cdk::Radio ( options );
 
The options are defined in the following table.

</U>Option      Default Value       Type       Purpose<!U>
Title       Required            Scalar     The title of the scroll list.
List        Required            Array Ref  The list of items in the list.
Height      Required            Scalar     The height of the scroll list.
Width       Required            Scalar     The width of the scroll list.
Numbers     False               Scalar     Adds numbers to the items in the list.
Highlight   Reverse             Scalar     The attribute of the currently highlighted item.
Xpos        Center              Scalar     This is the position of the window on the X axis.
Ypos        Center              Scalar     This is the position of the window on the Y axis.
Box         True                Scalar     This Boolean states whether the dialog box will have a box drawn around it.
Shadow      False               Scalar     This Boolean states whether the dialog box will have a shadow on the box.

</R>Available Methods<!R>
</B>activate<!B>
Activation of an object means to make the object available for use. The 
following example demonstrates how to activate a scroll widget.
<C></B>$returnValue = $scrollObject->activate ();

The variable </B>$returnValue<!B> will contain a integer value representing
the number of the chosen item. The numbers start at zero and go up.

</B>inject<!B>
This function injects a single character into the widget. The following
examples demonstrates how to call the inject method.
<C></B>$scrollObject->inject ( options );

The options are defined in the following table.
</U>Option      Default Value       Type       Purpose<!U>
Shadow      Required             Scalar     The character to inject into the widget.

If you are injecting a special character into the widget, then you can
use a pre-defined value to represent the key.

<C><#UL><#HL(12)><#TT><#HL(15)><#UR>
<C><#VL></U>Key         <#VL>Key Value      <!U><#VL>
<C><#VL>Left Arrow  <#VL>KEY_LEFT       <#VL>
<C><#VL>Right Arrow <#VL>KEY_RIGHT      <#VL>
<C><#VL>Up Arrow    <#VL>KEY_UP         <#VL>
<C><#VL>Down Arrow  <#VL>KEY_DOWN       <#VL>
<C><#VL>Delete      <#VL>KEY_DELETE     <#VL>
<C><#VL>Backspace   <#VL>KEY_BACKSPACE  <#VL>
<C><#VL>Page Up     <#VL>KEY_PPAGE      <#VL>
<C><#VL>Page Down   <#VL>KEY_NPAGE      <#VL>
<C><#VL>Home        <#VL>KEY_HOME       <#VL>
<C><#VL>End         <#VL>KEY_END        <#VL>
<C><#VL>Escape      <#VL>KEY_ESC        <#VL>
<C><#LL><#HL(12)><#BT><#HL(15)><#LR>

</B>set<!B>
Sets or resets certain attributes or features of the widget. The following
example demonstrates how to call the set method.
<C></B>$scrollObject->set ( options );

The options are defined in the following table.

</U>Option      Default Value       Type       Purpose<!U>
Highlight   Required             Scalar    The attribute of the currently highlighted item.
Box         True                 Scalar    Changes the current value of the box flag.

</B>bind<!B>
The bind method binds keys to events. The binding is specific to the individual
objects. The following example demonstrates how to call the bind method.
<C></B>$scrollObject->bind ( options );

The options are defined in the following table.

</U>Option      Default Value       Type       Purpose<!U>
Key         Required            Scalar     This is the character to bind the event to.
Function    Required            Scalar     This is the name of the callback function.

</B>preProcess<!B>
The </B>preProcess<!B> function sets a process to be run before the key entered
is processed. If this function returns a value of 0, then the key injected
into the widget will not be processed; otherwise the character will be
processed as normal.  The following example demonstrates how to call the
preProcess method.
<C></B>$scrollObject->preProcess ( options );

The options are defined in the following table.

</U>Option      Default Value       Type       Purpose<!U>
Function    Required            Scalar     This is the name of the
                                           callback function.

To create a pre-process callback the following code segment demonstrates
how to do it properly.

<C></B>$scrollObject->preProcess ('Function' => sub { callback (@_); });

Notice that the array </B>@_<!B> is passed into the function called
</B>callback<!B>. This is done because when the callback process is 
called the key which was pressed is passed into the perl subroutine.
Since we nest the call-back function inside an anonymous subroutine,
we need to pass the array </B>@_<!B> to the call-back function. If
the key given to the call-back function is a non alphanumeric key
then a predefined value will be given to the function. The following
table describes the values passed into the function.

<C><#UL><#HL(12)><#TT><#HL(15)><#UR>
<C><#VL></U>Key         <#VL>Key Value      <!U><#VL>
<C><#VL>Left Arrow  <#VL>KEY_LEFT       <#VL>
<C><#VL>Right Arrow <#VL>KEY_RIGHT      <#VL>
<C><#VL>Up Arrow    <#VL>KEY_UP         <#VL>
<C><#VL>Down Arrow  <#VL>KEY_DOWN       <#VL>
<C><#VL>Delete      <#VL>KEY_DELETE     <#VL>
<C><#VL>Backspace   <#VL>KEY_BACKSPACE  <#VL>
<C><#VL>Page Up     <#VL>KEY_PPAGE      <#VL>
<C><#VL>Page Down   <#VL>KEY_NPAGE      <#VL>
<C><#VL>Home        <#VL>KEY_HOME       <#VL>
<C><#VL>End         <#VL>KEY_END        <#VL>
<C><#VL>Escape      <#VL>KEY_ESC        <#VL>
<C><#LL><#HL(12)><#BT><#HL(15)><#LR>

If the pre-process function returns a value of 0 the key hit will
not be injected into the widget. This allows the programmer to
selectively pick which characters will or will not get injected
into the widget.

The </B>postProcess<!B> function sets a process to be run before the key entered
is processed. If this function returns a value of 0, then the key injected
into the widget will not be processed; otherwise the character will be
processed as normal.  The following example demonstrates how to call the
postProcess method.
<C></B>$scrollObject->postProcess ( options );

The options are defined in the following table.

</U>Option      Default Value       Type       Purpose<!U>
Function    Required            Scalar     This is the name of the
                                           callback function.

To create a post-process callback the following code segment demonstrates
how to do it properly.

<C></B>$scrollObject->postProcess ('Function' => sub { callback (@_); });

Notice that the array </B>@_<!B> is passed into the function called
</B>callback<!B>. This is done because when the callback process is 
called the key which was pressed is passed into the perl subroutine.
Since we nest the call-back function inside an anonymous subroutine,
we need to pass the array </B>@_<!B> to the call-back function. If
the key given to the call-back function is a non alphanumeric key
then a predefined value will be given to the function. The following
table describes the values passed into the function.

<C><#UL><#HL(12)><#TT><#HL(15)><#UR>
<C><#VL></U>Key         <#VL>Key Value      <!U><#VL>
<C><#VL>Left Arrow  <#VL>KEY_LEFT       <#VL>
<C><#VL>Right Arrow <#VL>KEY_RIGHT      <#VL>
<C><#VL>Up Arrow    <#VL>KEY_UP         <#VL>
<C><#VL>Down Arrow  <#VL>KEY_DOWN       <#VL>
<C><#VL>Delete      <#VL>KEY_DELETE     <#VL>
<C><#VL>Backspace   <#VL>KEY_BACKSPACE  <#VL>
<C><#VL>Page Up     <#VL>KEY_PPAGE      <#VL>
<C><#VL>Page Down   <#VL>KEY_NPAGE      <#VL>
<C><#VL>Home        <#VL>KEY_HOME       <#VL>
<C><#VL>End         <#VL>KEY_END        <#VL>
<C><#VL>Escape      <#VL>KEY_ESC        <#VL>
<C><#LL><#HL(12)><#BT><#HL(15)><#LR>
</B>draw<!B>
This method draws the object on the screen. The following example demonstrates
how to call the draw method.
<C></B>$scrollObject->draw ( options );

The options are defined in the following table.

</U>Option      Default Value       Type       Purpose<!U>
Box         True                Scalar     Draws the window with a box around it.

</B>erase<!B>
This method removes the object from the screen. This does </B/U>NOT<!B!U> 
destroy the object. The following example demonstrates how to call the erase 
method.
<C></B>$scrollObject->erase ();

</B>raise<!B>
The raise method raises the widget to the top of the screen. This means if there
were any widgets obscuring part of the view, raising the object would bring the
complete object into view. The following example demonstrates how to call the 
raise method.
<C></B>$scrollObject->raise();

</B>lower<!B>
The lower method lowers the object so it doesn't obscure the view of any other 
objects. The following example demonstrates how to call the lower method.
<C></B>$scrollObject->lower();

</B>register<!B>
The register method registers the object to the default screen. This does </R>NOT<!R>
have to be called since the objects are registered automatically. This method
should be called if the </B>unregister<!B> method was called. The following
example demonstrates how to call the register method.
<C></B>$scrollObject->register();

</B>unregister<!B>
The unregister method should be called when a widget, which is part of the
default screen, needs to be taken away temporarily. This does not delete or free
the object, it just unmaps it from any future screen refreshes. The object can
be registered by calling the </B>register<!B> method. The following example
demonstrates how to call the unregister method.
<C></B>$scrollObject->unregister();

</B>getwin<!B>
This method returns a pointer to the window of the object. Not much use for this
yet. It will be useful in the future when the drawing methods are added. The
following example demonstrates how to call the getwin method.
<C></B>$scrollObject->getwin();

</R>Default Key Bindings<!R>
</U>Key               Action<!U>
Up Arrow         Moves the cursor to one item up.
Down Arrow       Moves the cursor to one item down.
Right Arrow      Scrolls the whole list one character to the right.
Left Arrow       Scrolls the whole list one character to the left.
Previous Page    Moves the complete list one screen backwards.
CTRL-B           Moves the complete list one screen backwards
Next Page        Moves the complete list one screen forwards.
CTRL-F           Moves the complete list one screen forwards.
g                Moves to the top of the list.
1                Moves to the top of the list.
G                Moves to the bottom of the list.
$                Scrolls complete list as far left as possible.
|                Scrolls complete list as far right as possible.
Return           Exits the widget and returns the current selection.
Tab              Exits the widget and returns the current selection.
Escape           Exits the widget and returns undef.
CTRL-R           Refreshes the screen.

</R>Tips & Tricks<!R>
<B=*>You can make the scrolling list look like a menu list by turning on
     the numbers option and creating the window the size of the list. This
     works best if the list isn't too long so the whole list can be shown.

</R>Physical Restrictions<!R>
</U>Restriction                    Value<!U>
Maximum number of items.       500

</R>Example Use Of The Widget<!R>
<F=../examples/scroll>
<C><#HL(70)>
<C>Document Created: June,     1995
<C>Document Revised: November, 1995
<C>Document Revised: March,    1996
<C>Document Revised: March,    2012