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/usr/include/CEGUI/ScriptingModules/LuaScriptModule/CEGUILua.h is in libcegui-mk2-dev 0.7.6-2ubuntu4.

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/***********************************************************************
	filename: CEGUILua.h
	created:  16/3/2005
	author:   Tomas Lindquist Olsen
	
	purpose:  Defines interface for LuaScriptModule class
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2008 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/
#ifndef _CEGUILua_h_
#define _CEGUILua_h_


/*************************************************************************
	Import / Export control macros
*************************************************************************/
#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
#   ifdef CEGUILUA_EXPORTS
#       define CEGUILUA_API __declspec(dllexport)
#   else
#       define CEGUILUA_API __declspec(dllimport)
#   endif
#else
#   define CEGUILUA_API
#endif


#include "../../CEGUIScriptModule.h"

struct lua_State;

// Start of CEGUI namespace section
namespace CEGUI
{

/*!
\brief
	Interface for the LuaScriptModule class
*/
class CEGUILUA_API LuaScriptModule : public CEGUI::ScriptModule
{
public:
	/*************************************************************************
		Construction and Destruction
	*************************************************************************/
    /*!
    \brief
        Creates a LuaScriptModule object.

    \param state
        Pointer to the lua_State that the script module should attach to, if
        this is 0 a lua_State will be created.
    */
    static LuaScriptModule& create(lua_State* state = 0);

    //! Destroys the given LuaScriptModule object.
    static void destroy(LuaScriptModule& mod);


	/*************************************************************************
		Script Execution Functions
	*************************************************************************/
    /*!
    \brief
        Execute a script file.

    \param filename
        String object holding the filename of the script file that is to be
        executed.

    \param resourceGroup
        Resource group idendifier to be passed to the ResourceProvider when
        loading the script file.
    */
    void executeScriptFile(const String& filename, const String& resourceGroup);

    /*!
    \brief
        Execute a script file.

    \param filename
        String object holding the filename of the script file that is to be
        executed.

    \param resourceGroup
        Resource group idendifier to be passed to the ResourceProvider when
        loading the script file.

    \param error_handler
        String containing the name of the script fuction that will be called
        if an error occurs while executing the handler function.  NB: This is
        the function passed as the error handler to lua_pcall.
    */
    void executeScriptFile(const String& filename,
                           const String& resourceGroup,
                           const String& error_handler);

    /*!
    \brief
        Execute a script file.

    \param filename
        String object holding the filename of the script file that is to be
        executed.

    \param resourceGroup
        Resource group idendifier to be passed to the ResourceProvider when
        loading the script file.

    \param error_handler
        integer value describing a lua registry reference to the function that
        will be called if an error occurs while executing the handler function.
        NB: This is the function passed as the error handler to lua_pcall.
    */
    void executeScriptFile(const String& filename,
                           const String& resourceGroup,
                           const int error_handler);

    /*!
    \brief
        Execute a scripted global function.  The function should not take any
        parameters and should return an integer.

    \param function_name
        String object holding the name of the function, in the global script
        environment, that is to be executed.

    \return
        The integer value returned from the script function.
    */
    int executeScriptGlobal(const String& function_name);

    /*!
    \brief
        Execute a scripted global function.  The function should not take any
        parameters and should return an integer.

    \param function_name
        String object holding the name of the function, in the global script
        environment, that is to be executed.

    \param error_handler
        String containing the name of the script fuction that will be called
        if an error occurs while executing the handler function.  NB: This is
        the function passed as the error handler to lua_pcall.

    \return
        The integer value returned from the script function.
    */
    int executeScriptGlobal(const String& function_name,
                            const String& error_handler);

    /*!
    \brief
        Execute a scripted global function.  The function should not take any
        parameters and should return an integer.

    \param function_name
        String object holding the name of the function, in the global script
        environment, that is to be executed.

    \param error_handler
        integer value describing a lua registry reference to the function that
        will be called if an error occurs while executing the handler function.
        NB: This is the function passed as the error handler to lua_pcall.

    \return
        The integer value returned from the script function.
    */
    int executeScriptGlobal(const String& function_name,
                            const int error_handler);


    /*!
    \brief
        Execute a scripted global 'event handler' function by looking it up by
        name.

    \param handler_name
        String object holding the name of the scripted handler function.
        If this string contains dots '.' it will be parsed as tables containing
        a function field.  For example: 'mytable.subtable.func'

    \param e
        EventArgs based object that should be passed, by any appropriate means,
        to the scripted function.

    \return
        - true if the event was handled.
        - false if the event was not handled.
    */
    bool executeScriptedEventHandler(const String& handler_name,
                                     const EventArgs& e);

    /*!
    \brief
        Execute a scripted global 'event handler' function by looking it up by
        name.

    \param handler_name
        String object holding the name of the scripted handler function.
        If this string contains dots '.' it will be parsed as tables containing
        a function field.  For example: 'mytable.subtable.func'

    \param e
        EventArgs based object that should be passed, by any appropriate means,
        to the scripted function.

    \param error_handler
        String containing the name of the script fuction that will be called
        if an error occurs while executing the handler function.  NB: This is
        the function passed as the error handler to lua_pcall.

    \return
        - true if the event was handled.
        - false if the event was not handled.
    */
    bool executeScriptedEventHandler(const String& handler_name,
                                     const EventArgs& e,
                                     const String& error_handler);

    /*!
    \brief
        Execute a scripted global 'event handler' function by looking it up by
        name.

    \param handler_name
        String object holding the name of the scripted handler function.
        If this string contains dots '.' it will be parsed as tables containing
        a function field.  For example: 'mytable.subtable.func'

    \param e
        EventArgs based object that should be passed, by any appropriate means,
        to the scripted function.

    \param error_handler
        integer value describing a lua registry reference to the function that
        will be called if an error occurs while executing the handler function.
        NB: This is the function passed as the error handler to lua_pcall.

    \return
        - true if the event was handled.
        - false if the event was not handled.
    */
    bool executeScriptedEventHandler(const String& handler_name,
                                     const EventArgs& e,
                                     const int error_handler);

    /*!
    \brief
        Execute script code contained in the given CEGUI::String object.

    \param str
        String object holding the valid script code that should be executed.

    \return
        Nothing.
    */
    void executeString(const String& str);

    /*!
    \brief
        Execute script code contained in the given CEGUI::String object.

    \param str
        String object holding the valid script code that should be executed.

    \param error_handler
        String containing the name of the script fuction that will be called
        if an error occurs while executing the handler function.  NB: This is
        the function passed as the error handler to lua_pcall.

    \return
        Nothing.
    */
    void executeString(const String& str, const String& error_handler);

    /*!
    \brief
        Execute script code contained in the given CEGUI::String object.

    \param str
        String object holding the valid script code that should be executed.

    \param error_handler
        integer value describing a lua registry reference to the function that
        will be called if an error occurs while executing the handler function.
        NB: This is the function passed as the error handler to lua_pcall.

    \return
        Nothing.
    */
    void executeString(const String& str, const int error_handler);

    /*************************************************************************
        Event subscription
    *************************************************************************/
    /*!
    \brief
        Subscribes the named Event to a scripted funtion

    \param target
        The target EventSet for the subscription.

    \param name
        String object containing the name of the Event to subscribe to.

    \param subscriber_name
        String object containing the name of the script funtion that is to be
        subscribed to the Event.

    \return
        Connection object that can be used to check the status of the Event
        connection and to disconnect (unsubscribe) from the Event.
    */
    Event::Connection subscribeEvent(EventSet* target, const String& name,
                                     const String& subscriber_name);

    /*!
    \brief
        Subscribes the named Event to a scripted funtion

    \param target
        The target EventSet for the subscription.

    \param name
        String object containing the name of the Event to subscribe to.

    \param subscriber_name
        String object containing the name of the script funtion that is to be
        subscribed to the Event.

    \param error_handler
        String containing the name of the script fuction that will be called
        if an error occurs while executing the handler function.  NB: This is
        the function passed as the error handler to lua_pcall.

    \return
        Connection object that can be used to check the status of the Event
        connection and to disconnect (unsubscribe) from the Event.
    */
    Event::Connection subscribeEvent(EventSet* target, const String& name,
                                     const String& subscriber_name,
                                     const String& error_handler);

    /*!
    \brief
        Subscribes the named Event to a scripted funtion

    \param target
        The target EventSet for the subscription.

    \param name
        String object containing the name of the Event to subscribe to.

    \param subscriber_name
        String object containing the name of the script funtion that is to be
        subscribed to the Event.

    \param error_handler
        integer value describing a lua registry reference to the function that
        will be called if an error occurs while executing the handler function.
        NB: This is the function passed as the error handler to lua_pcall.

    \return
        Connection object that can be used to check the status of the Event
        connection and to disconnect (unsubscribe) from the Event.
    */
    Event::Connection subscribeEvent(EventSet* target, const String& name,
                                     const String& subscriber_name,
                                     const int error_handler);

    /*!
    \brief
        Subscribes the specified group of the named Event to a scripted funtion.

    \param target
        The target EventSet for the subscription.

    \param name
        String object containing the name of the Event to subscribe to.

    \param group
        Group which is to be subscribed to.  Subscription groups are called in
        ascending order.

    \param subscriber_name
        String object containing the name of the script funtion that is to be
        subscribed to the Event.

    \return
        Connection object that can be used to check the status of the Event
        connection and to disconnect (unsubscribe) from the Event.
    */
    Event::Connection	subscribeEvent(EventSet* target, const String& name,
                                       Event::Group group,
                                       const String& subscriber_name);

    /*!
    \brief
        Subscribes the specified group of the named Event to a scripted funtion.

    \param target
        The target EventSet for the subscription.

    \param name
        String object containing the name of the Event to subscribe to.

    \param group
        Group which is to be subscribed to.  Subscription groups are called in
        ascending order.

    \param subscriber_name
        String object containing the name of the script funtion that is to be
        subscribed to the Event.

    \param error_handler
        String containing the name of the script fuction that will be called
        if an error occurs while executing the handler function.  NB: This is
        the function passed as the error handler to lua_pcall.

    \return
        Connection object that can be used to check the status of the Event
        connection and to disconnect (unsubscribe) from the Event.
    */
    Event::Connection subscribeEvent(EventSet* target, const String& name,
                                     Event::Group group,
                                     const String& subscriber_name,
                                     const String& error_handler);

    /*!
    \brief
        Subscribes the specified group of the named Event to a scripted funtion.

    \param target
        The target EventSet for the subscription.

    \param name
        String object containing the name of the Event to subscribe to.

    \param group
        Group which is to be subscribed to.  Subscription groups are called in
        ascending order.

    \param subscriber_name
        String object containing the name of the script funtion that is to be
        subscribed to the Event.

    \param error_handler
        integer value describing a lua registry reference to the function that
        will be called if an error occurs while executing the handler function.
        NB: This is the function passed as the error handler to lua_pcall.

    \return
        Connection object that can be used to check the status of the Event
        connection and to disconnect (unsubscribe) from the Event.
    */
    Event::Connection subscribeEvent(EventSet* target, const String& name,
                                     Event::Group group,
                                     const String& subscriber_name,
                                     const int error_handler);

    /*************************************************************************
        Bindings creation / destruction
    *************************************************************************/
    /*!
    \brief
        Method called during system initialisation, prior to running any scripts
        via the ScriptModule, to enable the ScriptModule to perform any
        operations required to complete initialisation or binding of the script
        language to the gui system objects.

    \return
        Nothing.
    */
    void createBindings(void);

    /*!
    \brief
        Method called during system destruction, after all scripts have been run
        via the ScriptModule, to enable the ScriptModule to perform any
        operations required to cleanup bindings of the script language to the
        gui system objects, as set-up in the earlier createBindings call.

    \return
        Nothing.
    */
    void destroyBindings(void);

    /*************************************************************************
        Accessor type functions
    *************************************************************************/
    /*!
    \brief
        Method used to get a pointer to the lua_State that the script module is
        attached to.

    \return
        A pointer to the lua_State that the script module is attached to.
    */
    lua_State* getLuaState(void) const {return d_state;}

    /*************************************************************************
        Lua error handler related functions
    *************************************************************************/
    /*!
    \brief
        Set the name of the lua function that will be passed as the error
        handler in calls to lua_pcall, unless an alternative is specified
        in some other function call.

    \param error_handler_function
        Name of the lua function to be called.  This is looked up / bound on
        first usage.
    */
    void setDefaultPCallErrorHandler(const String& error_handler_function);

    /*!
    \brief
        Set the function that will be passed as the error handler in calls to
        lua_pcall, unless an alternative is specified in some other function
        call.

    \param function_reference
        Lua function registry index of the function to be called.
    */
    void setDefaultPCallErrorHandler(int function_reference);

    /*!
    \brief
        Return the function name string of the active error handler function.

        The 'active' error handler for the LuaScriptModule is either the
        default as specified by calling setDefaultPCallErrorHandler, or
        whatever might have been set up by a call to the internal
        initErrorHandlerFunc function.

    \note
        This function is really intended for use internally by other parts of
        the lua scripting support.  Although it could be useful elsewhere for
        advanced uses, so long as you're careful!
    */
    const String& getActivePCallErrorHandlerString() const;

    /*!
    \brief
        return the lua registry index of the active error handler function.

        The 'active' error handler for the LuaScriptModule is either the
        default as specified by calling setDefaultPCallErrorHandler, or
        whatever might have been set up by a call to the internal
        initErrorHandlerFunc function.
        \par This may return a value previously set by the user, or the value as
        bound internally by the script module for an error handler specified by
        function name.

    \note
        This function is really intended for use internally by other parts of
        the lua scripting support.  Although it could be useful elsewhere for
        advanced uses, so long as you're careful!

    \warning
        You should never call luaL_unref on the value returned by this function
        unless you created tge reference in the first place, and even then only
        after having called setDefaultPCallErrorHandler passing LUA_NOREF.
    */
    int getActivePCallErrorHandlerReference() const;

private:
    /*************************************************************************
        Implementation Functions
    *************************************************************************/
    /*!
    \brief
        Constructor for LuaScriptModule class which takes a lua_State

    \param state
        Pointer to the lua_State that the script module should attach to, if 0
        a new lua_State will be created.
    */
    LuaScriptModule(lua_State* state);

    //! Destructor for LuaScriptModule class.
    ~LuaScriptModule();


    void setModuleIdentifierString();
    /** Init the error handler function.  Return the lua stack index that
     *  should be passed to lua_pcall.  NB: This should be called prior to
     *  pushing any function parameters onto the lua stack.
     */
    int initErrorHandlerFunc();
    /** Init the error handler function.  Return the lua stack index that
     *  should be passed to lua_pcall.  NB: This should be called prior to
     *  pushing any function parameters onto the lua stack.
     */
    int initErrorHandlerFunc(const String func_name);
    /** Init the error handler function.  Return the lua stack index that
     *  should be passed to lua_pcall.  NB: This should be called prior to
     *  pushing any function parameters onto the lua stack.
     */
    int initErrorHandlerFunc(int func);

    /** do any needed cleanup after having called initErrorHandlerFunc and
     * (possible) executed a script.
     *
     * NB: This probably does less than you think ;)
     */
    void cleanupErrorHandlerFunc();

    //! release any reference we might have made to an error handling function.
    void unrefErrorFunc();

    //! Implementation function that executes a scipt file.
    void executeScriptFile_impl(const String& filename,
                                const String& resourceGroup,
                                const int err_idx, const int top);

    //! Implementation function that executes a global script function.
    int executeScriptGlobal_impl(const String& function_name,
                                 const int err_idx, const int top);

    //! Implementation function that executes a scripted event handler.
    bool executeScriptedEventHandler_impl(const String& handler_name,
                                          const EventArgs& e,
                                          const int err_idx, const int top);

    //! Implementation function that executes script contained in a String.
    void executeString_impl(const String& str, const int err_idx, const int top);

    /*************************************************************************
        Implementation Data
    *************************************************************************/
    //! true when the attached lua_State was created by this script module
    bool d_ownsState;
    //! The lua_State that this script module uses.
    lua_State* d_state;
    //! Default error handler function to pass to lua_pcall.
    String d_errFuncName;
    //! Default registry index of the function to pass to lua_pcall.
    int d_errFuncIndex;
    /** Error handler function that is currently in use (as setup via a call
        to initErrorHandlerFunc)
    */
    String d_activeErrFuncName;
    /** Registry index of the function that is currently in use (as setup via a
        call to initErrorHandlerFunc)
    */
    int d_activeErrFuncIndex;
};

} // namespace CEGUI

#endif // end of guard _CEGUILua_h_