/usr/include/CEGUI/falagard/CEGUIFalWidgetLookFeel.h is in libcegui-mk2-dev 0.7.6-2ubuntu4.
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filename: CEGUIFalWidgetLookFeel.h
created: Mon Jun 13 2005
author: Paul D Turner <paul@cegui.org.uk>
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIFalWidgetLookFeel_h_
#define _CEGUIFalWidgetLookFeel_h_
#include "CEGUIFalStateImagery.h"
#include "CEGUIFalWidgetComponent.h"
#include "CEGUIFalImagerySection.h"
#include "CEGUIFalPropertyInitialiser.h"
#include "CEGUIFalPropertyDefinition.h"
#include "CEGUIFalPropertyLinkDefinition.h"
#include "CEGUIFalNamedArea.h"
#include <map>
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4251)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
Class that encapsulates look & feel information for a particular widget type.
*/
class CEGUIEXPORT WidgetLookFeel
{
public:
WidgetLookFeel(const String& name);
WidgetLookFeel() {}
/*!
\brief
Return a const reference to the StateImagery object for the specified state.
\return
StateImagery object for the requested state.
*/
const StateImagery& getStateImagery(const CEGUI::String& state) const;
/*!
\brief
Return a const reference to the ImagerySection object with the specified name.
\return
ImagerySection object with the specified name.
*/
const ImagerySection& getImagerySection(const CEGUI::String& section) const;
/*!
\brief
Return the name of the widget look.
\return
String object holding the name of the WidgetLookFeel.
*/
const String& getName() const;
/*!
\brief
Add an ImagerySection to the WidgetLookFeel.
\param section
ImagerySection object to be added.
\return Nothing.
*/
void addImagerySection(const ImagerySection& section);
/*!
\brief
Add a WidgetComponent to the WidgetLookFeel.
\param widget
WidgetComponent object to be added.
\return Nothing.
*/
void addWidgetComponent(const WidgetComponent& widget);
/*!
\brief
Add a state specification (StateImagery object) to the WidgetLookFeel.
\param section
StateImagery object to be added.
\return Nothing.
*/
void addStateSpecification(const StateImagery& state);
/*!
\brief
Add a property initialiser to the WidgetLookFeel.
\param initialiser
PropertyInitialiser object to be added.
\return Nothing.
*/
void addPropertyInitialiser(const PropertyInitialiser& initialiser);
/*!
\brief
Clear all ImagerySections from the WidgetLookFeel.
\return
Nothing.
*/
void clearImagerySections();
/*!
\brief
Clear all WidgetComponents from the WidgetLookFeel.
\return
Nothing.
*/
void clearWidgetComponents();
/*!
\brief
Clear all StateImagery objects from the WidgetLookFeel.
\return
Nothing.
*/
void clearStateSpecifications();
/*!
\brief
Clear all PropertyInitialiser objects from the WidgetLookFeel.
\return
Nothing.
*/
void clearPropertyInitialisers();
/*!
\brief
Initialise the given window using PropertyInitialsers and component widgets
specified for this WidgetLookFeel.
\param widget
Window based object to be initialised.
\return
Nothing.
*/
void initialiseWidget(Window& widget) const;
/*!
\brief
Clean up the given window from all properties and component widgets created by this WidgetLookFeel
\param widget
Window based object to be cleaned up.
\return
Nothing.
*/
void cleanUpWidget(Window& widget) const;
/*!
\brief
Return whether imagery is defined for the given state.
\param state
String object containing name of state to look for.
\return
- true if imagery exists for the specified state,
- false if no imagery exists for the specified state.
*/
bool isStateImageryPresent(const String& state) const;
/*!
\brief
Adds a named area to the WidgetLookFeel.
\param area
NamedArea to be added.
\return
Nothing.
*/
void addNamedArea(const NamedArea& area);
/*!
\brief
Clear all defined named areas from the WidgetLookFeel
\return
Nothing.
*/
void clearNamedAreas();
/*!
\brief
Return the NamedArea with the specified name.
\param name
String object holding the name of the NamedArea to be returned.
\return
The requested NamedArea object.
*/
const NamedArea& getNamedArea(const String& name) const;
/*!
\brief
return whether a NamedArea object with the specified name exists for this WidgetLookFeel.
\param name
String holding the name of the NamedArea to check for.
\return
- true if a named area with the requested name is defined for this WidgetLookFeel.
- false if no such named area is defined for this WidgetLookFeel.
*/
bool isNamedAreaDefined(const String& name) const;
/*!
\brief
Layout the child widgets defined for this WidgetLookFeel which are attached to the given window.
\param owner
Window object that has the child widgets that require laying out.
\return
Nothing.
*/
void layoutChildWidgets(const Window& owner) const;
/*!
\brief
Adds a property definition to the WidgetLookFeel.
\param propdef
PropertyDefinition object to be added.
\return
Nothing.
*/
void addPropertyDefinition(const PropertyDefinition& propdef);
/*!
\brief
Adds a property link definition to the WidgetLookFeel.
\param propdef
PropertyLinkDefinition object to be added.
\return
Nothing.
*/
void addPropertyLinkDefinition(const PropertyLinkDefinition& propdef);
/*!
\brief
Clear all defined property definitions from the WidgetLookFeel
\return
Nothing.
*/
void clearPropertyDefinitions();
/*!
\brief
Clear all defined property link definitions from the WidgetLookFeel
\return
Nothing.
*/
void clearPropertyLinkDefinitions();
/*!
\brief
Add the name of an animation that is associated with the
WidgetLookFeel.
\param anim_name
Reference to a String object that contains the name of the animation
to be associated with this WidgetLookFeel.
*/
void addAnimationName(const String& anim_name);
/*!
\brief
Writes an xml representation of this WidgetLookFeel to \a out_stream.
\param xml_stream
Stream where xml data should be output.
\return
Nothing.
*/
void writeXMLToStream(XMLSerializer& xml_stream) const;
/*!
\brief
Uses the WindowManager to rename the child windows that are
created for this WidgetLookFeel.
\param widget
The target Window containing the child windows that are to be
renamed.
\param newBaseName
String object holding the new base name that will be used when
constructing new names for the child windows.
*/
void renameChildren(const Window& widget, const String& newBaseName) const;
/*!
\brief
Takes the name of a property and returns a pointer to the last
PropertyInitialiser for this property or 0 if the is no
PropertyInitialiser for this property in the WidgetLookFeel
\param propertyName
The name of the property to look for.
*/
const PropertyInitialiser* findPropertyInitialiser(const String& propertyName) const;
/*!
\brief
Takes the namesuffix for a widget component and returns a pointer to
it if it exists or 0 if it does'nt.
\param nameSuffix
The name suffix of the Child component to look for.
*/
const WidgetComponent* findWidgetComponent(const String& nameSuffix) const;
/** Typedefs for property related lists. */
typedef std::vector<PropertyInitialiser> PropertyList;
typedef std::vector<PropertyDefinition> PropertyDefinitionList;
typedef std::vector<PropertyLinkDefinition> PropertyLinkDefinitionList;
/** Obtains list of properties definitions.
* @access public
* @return CEGUI::WidgetLookFeel::PropertyDefinitionList List of properties definitions
*/
const PropertyDefinitionList& getPropertyDefinitions() const { return d_propertyDefinitions; }
/** Obtains list of properties link definitions.
* @access public
* @return CEGUI::WidgetLookFeel::PropertyLinkDefinitionList List of properties link definitions
*/
const PropertyLinkDefinitionList& getPropertyLinkDefinitions() const { return d_propertyLinkDefinitions; }
/** Obtains list of properties.
* @access public
* @return CEGUI::WidgetLookFeel::PropertyList List of properties
*/
const PropertyList& getProperties() const { return d_properties; }
private:
typedef std::map<String, StateImagery, String::FastLessCompare> StateList;
typedef std::map<String, ImagerySection, String::FastLessCompare> ImageryList;
typedef std::map<String, NamedArea, String::FastLessCompare> NamedAreaList;
typedef std::vector<WidgetComponent> WidgetList;
typedef std::vector<String> AnimationList;
typedef std::multimap<Window*, AnimationInstance*> AnimationInstanceMap;
CEGUI::String d_lookName; //!< Name of this WidgetLookFeel.
ImageryList d_imagerySections; //!< Collection of ImagerySection objects.
WidgetList d_childWidgets; //!< Collection of WidgetComponent objects.
StateList d_stateImagery; //!< Collection of StateImagery objects.
PropertyList d_properties; //!< Collection of PropertyInitialser objects.
NamedAreaList d_namedAreas; //!< Collection of NamedArea objects.
mutable PropertyDefinitionList d_propertyDefinitions; //!< Collection of PropertyDefinition objects.
mutable PropertyLinkDefinitionList d_propertyLinkDefinitions; //!< Collection of PropertyLinkDefinition objects.
//! Collection of animation names associated with this WidgetLookFeel.
AnimationList d_animations;
//! map of windows and their associated animation instances
mutable AnimationInstanceMap d_animationInstances;
};
} // End of CEGUI namespace section
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
#endif // end of guard _CEGUIFalWidgetLookFeel_h_
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