/usr/include/ClanLib-1.0/ClanLib/Core/Math/vector2.inl is in libclanlib-dev 1.0~svn3827-3build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | /*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magic Software - www.magic-software.com
*/
inline CL_Vector2::CL_Vector2 ()
{
// For efficiency in construction of large arrays of vectors, the
// default constructor does not initialize the vector.
}
inline const float& CL_Vector2::operator[](int i) const
{
return ((const float*)this)[i];
}
inline float& CL_Vector2::operator[](int i)
{
return ((float*)this)[i];
}
inline CL_Vector2::operator float*()
{
return (float*)this;
}
inline float CL_Vector2::squared_length() const
{
return x*x + y*y;
}
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