/usr/include/ClanLib-1.0/ClanLib/Core/Resources/resourcetype_boolean.h is in libclanlib-dev 1.0~svn3827-3build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | /*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanCore="Resources"
//! header=core.h
#ifndef header_resourcetype_boolean
#define header_resourcetype_boolean
#ifdef CL_API_DLL
#ifdef CL_CORE_EXPORT
#define CL_API_CORE __declspec(dllexport)
#else
#define CL_API_CORE __declspec(dllimport)
#endif
#else
#define CL_API_CORE
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "resourcedata.h"
#include "resource_manager.h"
#include "resource.h"
#include <string>
#include "../System/error.h"
#include "../System/error.h"
//: Resource Data object for a 'boolean' resource type.
//- !group=Core/Resources!
//- !header=core.h!
class CL_API_CORE CL_ResourceData_Boolean : public CL_ResourceData
{
//! Construction:
public:
//: Resource Data Boolean Constructor.
CL_ResourceData_Boolean(class CL_Resource &resource);
//! Attributes:
public:
//: Value
bool value;
};
//: Boolean resource accessor class.
//- !group=Core/Resources!
//- !header=core.h!
class CL_Boolean
{
//! Construction:
public:
//: Constructs a boolean.
//param res_id: Resource id of a boolean resource to be constructed from.
//param resources: Resource manager to load resource from.
//param def_value: Default value to use if resource is not found.
CL_Boolean(const std::string &res_id, CL_ResourceManager *resources)
{
CL_Resource res = resources->get_resource(res_id);
res.load();
CL_ResourceData_Boolean *data = (CL_ResourceData_Boolean *) res.get_data("boolean");
value = data->value;
res.unload();
}
CL_Boolean(const std::string &res_id, CL_ResourceManager *resources, bool def_value)
{
try
{
CL_Resource res = resources->get_resource(res_id);
res.load();
CL_ResourceData_Boolean *data = (CL_ResourceData_Boolean *) res.get_data("boolean");
value = data->value;
res.unload();
}
catch (CL_Error err)
{
value = def_value;
}
}
//! Operators:
//: Converts a CL_Boolean to a bool.
operator bool() const
{
return value;
}
//: Loads a boolean from a resource.
//param res_id: Resource to load boolean from.
//param resources: Resource manager used to load boolean.
//param def_value: Default value if resource is not found.
static bool load( const std::string &res_id, CL_ResourceManager *resources )
{
return (bool) CL_Boolean(res_id, resources );
}
static bool load( const std::string &res_id, CL_ResourceManager *resources, bool def_value )
{
return (bool) CL_Boolean(res_id, resources, def_value );
}
//! Implementation:
private:
bool value;
};
#endif
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