/usr/include/ClanLib-1.0/ClanLib/Display/input_device.h is in libclanlib-dev 1.0~svn3827-3build1.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_inputdevice
#define header_inputdevice
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning( disable : 4786)
#endif
#include <string>
#include "../signals.h"
class CL_InputDevice_Generic;
class CL_InputEvent;
//: General input device.
//- !group=Display/Input!
//- !header=display.h!
class CL_API_DISPLAY CL_InputDevice
{
public:
//: Input device types.
enum Type
{
keyboard,
mouse,
joystick,
tablet,
unknown
};
//! Construction:
public:
//: Constructs an input device.
CL_InputDevice();
CL_InputDevice(const CL_InputDevice ©);
~CL_InputDevice();
//! Attributes:
public:
//: Returns the human readable name of the device (i.e. 'Microsoft Sidewinder 3D').
std::string get_name() const;
//: Return the hardware id/device for this device (i.e. /dev/input/js0)
std::string get_device_name() const;
//: Returns the input device id.
int get_id() const;
//: Returns the input device type.
Type get_type() const;
//: Friendly key name for specified identifier (A, B, Leertaste, Backspace, Mouse Left, ...).
//- <p>Note that this key name is localized, meaning it should only be used for menus
//- where the user view key bindings, and not configuration files and such.</p>
std::string get_key_name(int id) const;
//: Returns a generic string name for the specified key code.
std::string keyid_to_string(int keycode) const;
//: Returns the key code for the specified generic string key name.
int string_to_keyid(const std::string &str) const;
//: Returns true if the passed key code is down for this device.
//- <p>See keys.h for list of key codes.</p>
bool get_keycode(int keycode) const;
//: Returns the x position of the device.
//- <p>Only valid for mouse.</p>
int get_x() const;
//: Returns the y position of the device.
//- <p>Only valid for mouse.</p>
int get_y() const;
//: Returns the the current position of a joystick axis.
float get_axis(int index) const;
//: Returns the number of axes available on this device.
int get_axis_count() const;
//: Returns the number of buttons available on this device.
//- <p>If used on a keyboard, this function returns -1.</p>
int get_button_count() const;
//! Operations:
public:
CL_InputDevice &operator =(const CL_InputDevice ©);
//: Sets the position of the device.
//- <p>Only valid for mouse.</p>
void set_position(int x, int y);
//! Signals:
public:
//: Signal emitted when key is pressed.
CL_Signal_v1<const CL_InputEvent &> &sig_key_down();
//: Signal emitted when key is released.
CL_Signal_v1<const CL_InputEvent &> &sig_key_up();
//: Signal emitted when the mouse is double-clicked.
CL_Signal_v1<const CL_InputEvent &> &sig_key_dblclk();
//: Signal emitted when pointer is moved (absolute movement).
CL_Signal_v1<const CL_InputEvent &> &sig_pointer_move();
//: Signal emitted when pointer's ball is moved (relative movement).
CL_Signal_v1<const CL_InputEvent &> &sig_ball_move();
//: Signal emitted when axis is moved.
CL_Signal_v1<const CL_InputEvent &> &sig_axis_move();
//: Deprecated. Use sig_pointer_move() instead.
CL_Signal_v1<const CL_InputEvent &> &sig_move();
//! Implementation:
public:
CL_InputDevice(CL_InputDevice_Generic *impl);
CL_InputDevice_Generic *impl;
};
#endif
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