/usr/include/ClanLib-1.0/ClanLib/Display/key_binding.h is in libclanlib-dev 1.0~svn3827-3build1.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_keybinding
#define header_keybinding
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include <string>
class CL_KeyBinding_Generic;
class CL_InputDevice;
//: Input Button binding interface.
//- !group=Display/Input!
//- !header=display.h!
//- Use this class to ...
class CL_API_DISPLAY CL_KeyBinding
{
//! Construction:
public:
//: Constructor.
CL_KeyBinding();
//: Constructor.
CL_KeyBinding(int keycode, const CL_InputDevice &device);
//: Copy constructor.
CL_KeyBinding(const CL_KeyBinding ©);
//! Attributes:
public:
//:
bool operator ==(const CL_KeyBinding &other) const;
//:
bool operator <(const CL_KeyBinding &other) const;
//:
bool operator >(const CL_KeyBinding &other) const;
//:
CL_InputDevice &get_device() const;
//:
int get_keycode() const;
//:
std::string get_key_name() const;
//! Operations:
public:
//:
CL_KeyBinding &operator =(const CL_KeyBinding ©);
//:
void set_keycode(int keycode);
//:
void set_device(const CL_InputDevice &device);
//! Implementation:
private:
CL_KeyBinding_Generic *impl;
};
#endif
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