/usr/include/ClanLib-1.0/ClanLib/GUI/component_type.h is in libclanlib-dev 1.0~svn3827-3build1.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanGUI="Framework"
//! header=gui.h
#ifndef header_component_type
#define header_component_type
#ifdef CL_API_DLL
#ifdef CL_GUI_EXPORT
#define CL_API_GUI __declspec(dllexport)
#else
#define CL_API_GUI __declspec(dllimport)
#endif
#else
#define CL_API_GUI
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "../Core/System/clanstring.h"
#include <set>
#include <string>
#include <map>
class CL_Component;
class CL_StyleManager;
class CL_ComponentType_Generic;
//: Component Type.
//- !group=GUI/Framework!
//- !header=gui.h!
class CL_API_GUI CL_ComponentType
{
//! Construction:
public:
//: Component Type Constructor
CL_ComponentType();
//: Component Type Destructor
virtual ~CL_ComponentType();
//! Enums:
public:
enum EDatatype
{
STRING,
BOOL,
NUMBER
};
//! Attributes:
public:
struct SOptionType
{
EDatatype type;
std::string default_value;
};
//: List of known component types.
static std::map<std::string, CL_ComponentType *> component_types;
//: Options for component type.
const std::map<std::string, SOptionType> &get_options() const;
//: Has option
bool has_option(const std::string &option_name) const;
EDatatype get_data_type(const std::string &option_name) const;
std::string get_default_value(const std::string &option_name) const;
const std::string &get_class_name() const;
static EDatatype get_data_type(const std::string &type, const std::string &option_name);
static std::string get_default_value(const std::string &type, const std::string &option_name);
static const std::string &get_class_name(const std::string &type);
//! Operations:
public:
//: Sets an option's datatype and default value.
void set_option(const std::string &name, EDatatype datatype, const std::string &value);
//: Sets the class name (ie "CL_Button") of a component type.
void set_class_name(const std::string &class_name);
//: Creates a component of type 'component_type_name'.
//- <p>If no such component type exists, a CL_Error is thrown. The method
//- invokes the specific component type's
//- virtual 'create_component' method with the passed arguments.</p>
static CL_Component *create_component(
const std::string &type,
CL_Component *parent,
CL_StyleManager *style);
//: Create component.
virtual CL_Component *create_component(
CL_Component *parent,
CL_StyleManager *style) = 0;
// !Implementation:
private:
CL_ComponentType_Generic *impl;
};
#endif
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