/usr/include/ClanLib-1.0/ClanLib/Network/NetObjects/netobject_server.h is in libclanlib-dev 1.0~svn3827-3build1.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanNetwork="NetObjects"
//! header=network.h
#ifndef header_netobject_server
#define header_netobject_server
#ifdef CL_API_DLL
#ifdef CL_NETWORK_EXPORT
#define CL_API_NETWORK __declspec(dllexport)
#else
#define CL_API_NETWORK __declspec(dllimport)
#endif
#else
#define CL_API_NETWORK
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4786)
#endif
#include <string>
#include "../../signals.h"
class CL_NetObject_Server_Generic;
class CL_NetPacket;
class CL_NetObject_Controller;
class CL_NetComputer;
class CL_NetGroup;
//: Network replication object, server version.
//- !group=Network/NetObjects!
//- !header=network.h!
//- <p>The netobject is a message dispatcher for objects being replicated over the network.</p>
//- <p>It provides an easy system for a server object to send messages to replicated clients
//- on remote computers, as well as getting answers back.</p>
class CL_API_NETWORK CL_NetObject_Server
{
//! Construction:
public:
//: Construct a new netobject, assigning it an unique handle that identifies it over the
//: network.
CL_NetObject_Server(CL_NetObject_Controller *controller);
//: Copy constructor.
CL_NetObject_Server(const CL_NetObject_Server ©);
//: NetObject destructor.
virtual ~CL_NetObject_Server();
//! Attributes:
public:
//: Returns the netobject handle that identifies it over the network.
int get_obj_id() const;
//! Operations:
public:
//: Send a message to client objects.
void send(CL_NetGroup &group, int msg_type, const CL_NetPacket &message, bool reliable = true);
//: Send a message to client object.
void send(CL_NetComputer &computer, int msg_type, const CL_NetPacket &message, bool reliable = true);
//! Signals:
public:
//: Signal emitted when receiving messages of the specified type from a client.
CL_Signal_v2<CL_NetComputer &, CL_NetPacket &> &sig_received_message(int msg_type);
//! Implementation:
private:
CL_NetObject_Server_Generic *impl;
};
#endif
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