/usr/include/ClanLib-1.0/ClanLib/Signals/slotbuffer_v0.h is in libclanlib-dev 1.0~svn3827-3build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 | /*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanSignal="System"
//! header=signals.h
#ifndef header_slotbuffer_v0
#define header_slotbuffer_v0
#if _MSC_VER > 1000
#pragma once
#endif
#include "signal_v0.h"
//: Slot Buffer V0 Class
//- !group=Signal/System!
//- !header=signals.h!
class CL_SlotBuffer_v0
{
//! Construction:
public:
//: Slot Buffer V0 Constructor
CL_SlotBuffer_v0() : count(0)
{
}
//: Slot Buffer V0 Constructor
CL_SlotBuffer_v0(CL_Signal_v0 &signal) : count(0)
{
connect(signal);
}
//! Attributes:
public:
//: Bool
operator bool()
{
return count > 0;
}
//: Size
int size()
{
return count;
}
//! Operations:
public:
//: Connect
void connect(CL_Signal_v0 &signal)
{
slot = signal.connect(this, &CL_SlotBuffer_v0::callback);
}
//: Disconnect
void disconnect(CL_Signal_v0 &signal)
{
signal.disconnect(slot);
}
//! Implementation:
private:
void callback()
{
count++;
}
CL_Slot slot;
int count;
};
#endif
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