/usr/include/ClanLib-1.0/ClanLib/Sound/SoundProviders/soundprovider_factory.h is in libclanlib-dev 1.0~svn3827-3build1.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanSound="Sound Providers"
//! header=sound.h
#ifndef header_soundprovider_factory
#define header_soundprovider_factory
#ifdef CL_API_DLL
#ifdef CL_SOUND_EXPORT
#define CL_API_SOUND __declspec(dllexport)
#else
#define CL_API_SOUND __declspec(dllimport)
#endif
#else
#define CL_API_SOUND
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include <map>
#include <string>
class CL_SoundProvider;
class CL_InputSourceProvider;
class CL_SoundProviderType;
//: Sound Provider Factor class.
//- !group=Sound/Sound Providers!
//- !header=sound.h!
class CL_API_SOUND CL_SoundProviderFactory
{
//! Attributes:
public:
//: Map of the class factories for each sound provider type.
static std::map<std::string, CL_SoundProviderType *> types;
//! Operations:
public:
//: Loads an sample file from 'filename', using the provider
//: identified by 'type'.
//- <p>If the type is an empty string, it
//- uses the extension of the filename to determine what type
//- it is.</p>
//- <p>The input provider will be used as a the source for filename,
//- if specified.</p>
static CL_SoundProvider *load(
const std::string &filename,
bool streamed = false,
const std::string &type = "",
CL_InputSourceProvider *input_provider = 0);
};
#endif
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