/usr/include/CLHEP/Random/RanluxEngine.h is in libclhep-dev 2.1.2.3-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | // $Id: RanluxEngine.h,v 1.5 2010/06/16 17:24:53 garren Exp $
// -*- C++ -*-
//
// -----------------------------------------------------------------------
// HEP Random
// --- RanluxEngine ---
// class header file
// -----------------------------------------------------------------------
// This file is part of Geant4 (simulation toolkit for HEP).
//
// The algorithm for this random engine has been taken from the original
// implementation in FORTRAN by Fred James as part of the MATHLIB HEP
// library.
// The initialisation is carried out using a Multiplicative Congruential
// generator using formula constants of L'Ecuyer as described in "F.James,
// Comp. Phys. Comm. 60 (1990) 329-344".
// =======================================================================
// Adeyemi Adesanya - Created: 6th November 1995
// Gabriele Cosmo - Adapted & Revised: 22nd November 1995
// Adeyemi Adesanya - Added setSeeds() method: 2nd February 1996
// Gabriele Cosmo - Added flatArray() method: 8th February 1996
// - Added methods for engine status: 19th November 1996
// - Added default luxury value for setSeed()
// and setSeeds(): 21st July 1997
// J.Marraffino - Added stream operators and related constructor.
// Added automatic seed selection from seed table and
// engine counter: 14th Feb 1998
// Ken Smith - Added conversion operators: 6th Aug 1998
// Mark Fischler Methods put, get for instance save/restore 12/8/04
// Mark Fischler methods for anonymous save/restore 12/27/04
// =======================================================================
#ifndef RanluxEngine_h
#define RanluxEngine_h 1
#include "CLHEP/Random/defs.h"
#include "CLHEP/Random/RandomEngine.h"
namespace CLHEP {
/**
* @author
* @ingroup random
*/
class RanluxEngine : public HepRandomEngine {
public:
RanluxEngine( std::istream& is );
RanluxEngine();
RanluxEngine( long seed, int lux = 3 );
RanluxEngine( int rowIndex, int colIndex, int lux );
virtual ~RanluxEngine();
// Constructors and destructor
// Luxury level is set in the same way as the original FORTRAN routine.
// level 0 (p=24): equivalent to the original RCARRY of Marsaglia
// and Zaman, very long period, but fails many tests.
// level 1 (p=48): considerable improvement in quality over level 0,
// now passes the gap test, but still fails spectral test.
// level 2 (p=97): passes all known tests, but theoretically still
// defective.
// level 3 (p=223): DEFAULT VALUE. Any theoretically possible
// correlations have very small chance of being observed.
// level 4 (p=389): highest possible luxury, all 24 bits chaotic.
double flat();
// It returns a pseudo random number between 0 and 1,
// excluding the end points.
void flatArray (const int size, double* vect);
// Fills the array "vect" of specified size with flat random values.
void setSeed(long seed, int lux=3);
// Sets the state of the algorithm according to seed.
void setSeeds(const long * seeds, int lux=3);
// Sets the state of the algorithm according to the zero terminated
// array of seeds. Only the first seed is used.
void saveStatus( const char filename[] = "Ranlux.conf" ) const;
// Saves on file Ranlux.conf the current engine status.
void restoreStatus( const char filename[] = "Ranlux.conf" );
// Reads from file Ranlux.conf the last saved engine status
// and restores it.
void showStatus() const;
// Dumps the engine status on the screen.
int getLuxury() const { return luxury; }
// Gets the luxury level.
operator unsigned int(); // 32-bit flat, but slower than double or float
virtual std::ostream & put (std::ostream & os) const;
virtual std::istream & get (std::istream & is);
static std::string beginTag ( );
virtual std::istream & getState ( std::istream & is );
std::string name() const;
static std::string engineName() {return "RanluxEngine";}
std::vector<unsigned long> put () const;
bool get (const std::vector<unsigned long> & v);
bool getState (const std::vector<unsigned long> & v);
static const unsigned int VECTOR_STATE_SIZE = 31;
private:
int nskip, luxury;
float float_seed_table[24];
int i_lag,j_lag;
float carry;
int count24;
static const int int_modulus = 0x1000000;
static int numEngines;
static int maxIndex;
};
} // namespace CLHEP
#ifdef ENABLE_BACKWARDS_COMPATIBILITY
// backwards compatibility will be enabled ONLY in CLHEP 1.9
using namespace CLHEP;
#endif
#endif
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