/usr/include/CLHEP/Vector/RotationX.icc is in libclhep-dev 2.1.2.3-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 | // -*- C++ -*-
// ---------------------------------------------------------------------------
//
// This file is a part of the CLHEP - a Class Library for High Energy Physics.
//
// This is the definitions of the inline member functions of the
// HepRotationX class
//
#include <cmath>
#include "CLHEP/Units/PhysicalConstants.h"
namespace CLHEP {
inline double HepRotationX::yy() const { return c; }
inline double HepRotationX::yz() const { return -s; }
inline double HepRotationX::zy() const { return s; }
inline double HepRotationX::zz() const { return c; }
inline double HepRotationX::xx() const { return 1.0; }
inline double HepRotationX::xy() const { return 0.0; }
inline double HepRotationX::xz() const { return 0.0; }
inline double HepRotationX::yx() const { return 0.0; }
inline double HepRotationX::zx() const { return 0.0; }
inline HepRep3x3 HepRotationX::rep3x3() const {
return HepRep3x3 ( 1.0, 0.0, 0.0,
0.0, c, -s,
0.0, s, c );
}
inline HepRotationX::HepRotationX() : d(0.0), s(0.0), c(1.0) {}
inline HepRotationX::HepRotationX(const HepRotationX & orig) :
d(orig.d), s(orig.s), c(orig.c)
{}
inline HepRotationX::HepRotationX(double dd, double ss, double cc) :
d(dd), s(ss), c(cc)
{}
inline HepRotationX & HepRotationX::operator= (const HepRotationX & orig) {
d = orig.d;
s = orig.s;
c = orig.c;
return *this;
}
inline HepRotationX::~HepRotationX() {}
inline Hep3Vector HepRotationX::colX() const
{ return Hep3Vector ( 1.0, 0.0, 0.0 ); }
inline Hep3Vector HepRotationX::colY() const
{ return Hep3Vector ( 0.0, c, s ); }
inline Hep3Vector HepRotationX::colZ() const
{ return Hep3Vector ( 0.0, -s, c ); }
inline Hep3Vector HepRotationX::rowX() const
{ return Hep3Vector ( 1.0, 0.0, 0.0 ); }
inline Hep3Vector HepRotationX::rowY() const
{ return Hep3Vector ( 0.0, c, -s ); }
inline Hep3Vector HepRotationX::rowZ() const
{ return Hep3Vector ( 0.0, s, c ); }
inline double HepRotationX::getPhi () const { return phi(); }
inline double HepRotationX::getTheta() const { return theta(); }
inline double HepRotationX::getPsi () const { return psi(); }
inline double HepRotationX::getDelta() const { return d; }
inline Hep3Vector HepRotationX::getAxis () const { return axis(); }
inline double HepRotationX::delta() const { return d; }
inline Hep3Vector HepRotationX::axis() const { return Hep3Vector(1,0,0); }
inline HepAxisAngle HepRotationX::axisAngle() const {
return HepAxisAngle ( axis(), delta() );
}
inline void HepRotationX::getAngleAxis
(double & ddelta, Hep3Vector & aaxis) const {
ddelta = d;
aaxis = getAxis();
}
inline HepLorentzVector HepRotationX::col1() const
{ return HepLorentzVector (colX(), 0); }
inline HepLorentzVector HepRotationX::col2() const
{ return HepLorentzVector (colY(), 0); }
inline HepLorentzVector HepRotationX::col3() const
{ return HepLorentzVector (colZ(), 0); }
inline HepLorentzVector HepRotationX::col4() const
{ return HepLorentzVector (0,0,0,1); }
inline HepLorentzVector HepRotationX::row1() const
{ return HepLorentzVector (rowX(), 0); }
inline HepLorentzVector HepRotationX::row2() const
{ return HepLorentzVector (rowY(), 0); }
inline HepLorentzVector HepRotationX::row3() const
{ return HepLorentzVector (rowZ(), 0); }
inline HepLorentzVector HepRotationX::row4() const
{ return HepLorentzVector (0,0,0,1); }
inline double HepRotationX::xt() const { return 0.0; }
inline double HepRotationX::yt() const { return 0.0; }
inline double HepRotationX::zt() const { return 0.0; }
inline double HepRotationX::tx() const { return 0.0; }
inline double HepRotationX::ty() const { return 0.0; }
inline double HepRotationX::tz() const { return 0.0; }
inline double HepRotationX::tt() const { return 1.0; }
inline HepRep4x4 HepRotationX::rep4x4() const {
return HepRep4x4 ( 1.0, 0.0, 0.0, 0.0,
0.0, c, -s, 0.0,
0.0, s, c, 0.0,
0.0, 0.0, 0.0, 1.0 );
}
inline bool HepRotationX::isIdentity() const {
return ( d==0 );
}
inline int HepRotationX::compare ( const HepRotationX & r ) const {
if (d > r.d) return 1; else if (d < r.d) return -1; else return 0;
}
inline bool HepRotationX::operator==(const HepRotationX & r) const
{ return (d==r.d); }
inline bool HepRotationX::operator!=(const HepRotationX & r) const
{ return (d!=r.d); }
inline bool HepRotationX::operator>=(const HepRotationX & r) const
{ return (d>=r.d); }
inline bool HepRotationX::operator<=(const HepRotationX & r) const
{ return (d<=r.d); }
inline bool HepRotationX::operator> (const HepRotationX & r) const
{ return (d> r.d); }
inline bool HepRotationX::operator< (const HepRotationX & r) const
{ return (d< r.d); }
inline void HepRotationX::rectify() {
d = proper(d); // Just in case!
s = std::sin(d);
c = std::cos(d);
}
inline Hep3Vector HepRotationX::operator() (const Hep3Vector & p) const {
double x = p.x();
double y = p.y();
double z = p.z();
return Hep3Vector( x,
y * c - z * s,
z * c + y * s );
}
inline Hep3Vector HepRotationX::operator * (const Hep3Vector & p) const {
return operator()(p);
}
inline HepLorentzVector HepRotationX::operator()
( const HepLorentzVector & w ) const {
return HepLorentzVector( operator() (w.vect()) , w.t() );
}
inline HepLorentzVector HepRotationX::operator *
(const HepLorentzVector & p) const {
return operator()(p);
}
inline HepRotationX & HepRotationX::operator *= (const HepRotationX & m1) {
return *this = (*this) * (m1);
}
inline HepRotationX & HepRotationX::transform(const HepRotationX & m1) {
return *this = m1 * (*this);
}
inline double HepRotationX::proper( double ddelta ) {
// -PI < d <= PI
if ( std::fabs(ddelta) < CLHEP::pi ) {
return ddelta;
} else {
register double x = ddelta / (CLHEP::twopi);
return (CLHEP::twopi) * ( x + std::floor(.5-x) );
}
} // proper()
inline HepRotationX HepRotationX::operator * ( const HepRotationX & rx ) const {
return HepRotationX ( HepRotationX::proper(d+rx.d),
s*rx.c + c*rx.s,
c*rx.c - s*rx.s );
}
inline HepRotationX HepRotationX::inverse() const {
return HepRotationX( proper(-d), -s, c );
}
inline HepRotationX inverseOf(const HepRotationX & r) {
return r.inverse();
}
inline HepRotationX & HepRotationX::invert() {
return *this=inverse();
}
inline double HepRotationX::getTolerance() {
return Hep4RotationInterface::tolerance;
}
inline double HepRotationX::setTolerance(double tol) {
return Hep4RotationInterface::setTolerance(tol);
}
} // namespace CLHEP
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