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Copyright (C) 2007 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_GENMESHPRIM_H__
#define __CS_GENMESHPRIM_H__
/**\file
* Primitive Mesh Generator for GenMesh.
*/
#include "csextern.h"
#include "csgeom/sphere.h"
#include "cstool/primitives.h"
#include "iengine/mesh.h"
#include "imesh/object.h"
#include "imesh/genmesh.h"
struct iEngine;
struct iSector;
namespace CS
{
namespace Geometry
{
/**
* Superclass for all primitives.
*/
struct Primitive
{
public:
virtual ~Primitive () { }
/// Append this primitive to the given factory.
virtual void Append (iGeneralFactoryState* factory) = 0;
/**
* Append this primitive to the given factory.
* Returns false if the primitive is not a genmesh.
*/
virtual bool Append (iMeshFactoryWrapper* factory)
{
csRef<iGeneralFactoryState> state = scfQueryInterface<
iGeneralFactoryState> (factory->GetMeshObjectFactory ());
if (!state) return false;
Append (state);
return true;
}
};
/**
* A tesselated quad.
*/
class CS_CRYSTALSPACE_EXPORT TesselatedQuad : public Primitive
{
private:
csVector3 v0, v1, v2;
int tesselations;
TextureMapper* mapper;
public:
/**
* Generate a single-sided tesselations quad. v0-v1 and v0-v2 should
* be oriented clockwise from the visible side.
* \param v0 is the origin of the quad.
* \param v1 is the first axis.
* \param v2 is the second axis.
*/
TesselatedQuad (const csVector3& v0, const csVector3& v1, const csVector3& v2);
virtual ~TesselatedQuad () { }
/// Set the tesselation level for this quad. Default is 1.
void SetLevel (int level) { tesselations = level; }
/// Get the tesselation level.
int GetLevel () const { return tesselations; }
/**
* Set the mapper. Default mapper is Primitives::DensityTextureMapper
* with density 1.
*/
void SetMapper (TextureMapper* mapper)
{
TesselatedQuad::mapper = mapper;
}
virtual void Append (iGeneralFactoryState* state);
virtual bool Append (iMeshFactoryWrapper* factory)
{
return Primitive::Append (factory);
}
};
/**
* A Tesselated box.
*/
class CS_CRYSTALSPACE_EXPORT TesselatedBox : public Primitive
{
private:
csBox3 box;
int tesselations;
TextureMapper* mapper;
uint32 flags;
void Init (const csBox3& box);
public:
/**
* Generate a tesselated box so the normals of every face point inwards
* or outwards (the normals of the vertices belonging to a face will point
* with the correct normal of the face).
*/
TesselatedBox (const csBox3& box)
{
Init (box);
}
/**
* Generate a tesselated box so the normals of every face point inwards
* or outwards (the normals of the vertices belonging to a face will point
* with the correct normal of the face).
*/
TesselatedBox (const csVector3& v1, const csVector3& v2)
{
Init (csBox3 (v1, v2));
}
virtual ~TesselatedBox () { }
/// Set the tesselation level for this box. Default is 1.
void SetLevel (int level) { tesselations = level; }
/// Get the tesselation level.
int GetLevel () const { return tesselations; }
/**
* Set the mapper. Default mapper is Primitives::DensityTextureMapper
* with density 1.
*/
void SetMapper (TextureMapper* mapper)
{
TesselatedBox::mapper = mapper;
}
/**
* Set the flags. These are a combination of csPrimitives::BoxFlags
* enumeration values. CS_PRIMBOX_SMOOTH is not supported here. Default
* is 0.
*/
void SetFlags (uint32 flags)
{
TesselatedBox::flags = flags;
}
/// Get the flags.
uint32 GetFlags () const { return flags; }
virtual void Append (iGeneralFactoryState* state);
virtual bool Append (iMeshFactoryWrapper* factory)
{
return Primitive::Append (factory);
}
};
/**
* A box.
*/
class CS_CRYSTALSPACE_EXPORT Box : public Primitive
{
private:
csBox3 box;
TextureMapper* mapper;
uint32 flags;
void Init (const csBox3& box);
public:
Box (const csBox3& box)
{
Init (box);
}
Box (const csVector3& v1, const csVector3& v2)
{
Init (csBox3 (v1, v2));
}
virtual ~Box () { }
/**
* Set the mapper. Default mapper is Primitives::DensityTextureMapper
* with density 1.
*/
void SetMapper (TextureMapper* mapper)
{
Box::mapper = mapper;
}
/**
* Set the flags. These are a combination of csPrimitives::BoxFlags
* enumeration values. Default is CS_PRIMBOX_SMOOTH.
*/
void SetFlags (uint32 flags)
{
Box::flags = flags;
}
/// Get the flags.
uint32 GetFlags () const { return flags; }
virtual void Append (iGeneralFactoryState* state);
virtual bool Append (iMeshFactoryWrapper* factory)
{
return Primitive::Append (factory);
}
};
/**
* A capsule.
*/
class CS_CRYSTALSPACE_EXPORT Capsule : public Primitive
{
private:
float l, r;
uint sides;
TextureMapper* mapper;
public:
/**
* Generate a capsule of given length and radius.
* \param l Capsule length.
* \param r Capsule radius.
* \param sides Number of sides.
*/
Capsule (float l, float r, uint sides);
virtual ~Capsule () { }
/**
* Set the mapper. There is no default mapper. You have to specify one.
*/
void SetMapper (TextureMapper* mapper)
{
Capsule::mapper = mapper;
}
virtual void Append (iGeneralFactoryState* state);
virtual bool Append (iMeshFactoryWrapper* factory)
{
return Primitive::Append (factory);
}
};
/**
* A sphere.
*/
class CS_CRYSTALSPACE_EXPORT Sphere : public Primitive
{
private:
csEllipsoid ellips;
int num;
TextureMapper* mapper;
bool cyl_mapping;
bool toponly;
bool reversed;
public:
/**
* Generate a sphere with 'num' vertices on the rim.
* \param ellips Properties of the ellipsoid to create.
* \param num Number of vertices in the generated mesh.
*/
Sphere (const csEllipsoid& ellips, int num);
virtual ~Sphere () { }
/**
* Set cylindrical mapping to true. This is only useful if no
* mapper was used. Default is false.
*/
void SetCylindricalMapping (bool cyl) { cyl_mapping = cyl; }
/// Get cylindrical mapping setting.
bool HasCylindricalMapping () const { return cyl_mapping; }
/**
* If this flag is set then only the top half of the sphere is generated.
* Default is false.
*/
void SetTopOnly (bool top) { toponly = top; }
/// Get toponly settings.
bool IsTopOnly () const { return toponly; }
/**
* If this flag is set then generate the sphere so that it is visible
* from the inside. Default false.
*/
void SetReversed (bool rev) { reversed = rev; }
/// Return reversed setting.
bool IsReversed () const { return reversed; }
/**
* Set the mapper. If not given the mapping as defined by
* SetCylindricalMapping() will be used.
*/
void SetMapper (TextureMapper* mapper)
{
Sphere::mapper = mapper;
}
virtual void Append (iGeneralFactoryState* state);
virtual bool Append (iMeshFactoryWrapper* factory)
{
return Primitive::Append (factory);
}
};
/**
* A Cone.
*/
class CS_CRYSTALSPACE_EXPORT Cone : public Primitive
{
private:
float l, r;
uint sides;
TextureMapper* mapper;
public:
/**
* Generate a cone of given length and radius.
* \param l Capsule length.
* \param r Capsule radius.
* \param sides Number of sides.
*/
Cone (float h, float r, uint sides);
virtual ~Cone () { }
/**
* Set the mapper. There is no default mapper. You have to specify one.
*/
void SetMapper (TextureMapper* mapper)
{
Cone::mapper = mapper;
}
virtual void Append (iGeneralFactoryState* state);
virtual bool Append (iMeshFactoryWrapper* factory)
{
return Primitive::Append (factory);
}
};
/**
* Tools related to creating genmesh instances and factories.
*/
class CS_CRYSTALSPACE_EXPORT GeneralMeshBuilder
{
public:
/**
* Create a genmesh factory with an optional primitive. Assign to a csRef.
* \param name the engine name of the factory that will be created
* \param primitive is an optional primitive that can be used to augment
* the factory.
*/
static csPtr<iMeshFactoryWrapper> CreateFactory (iEngine* engine,
const char* name, Primitive* primitive = 0);
/**
* Create a genmesh instance from a factory.
* This mesh will have #CS_ZBUF_USE set (use Z-buffer fully) and have
* 'object' as render priority. This means this function is useful
* for general objects. Assign to a csRef. The object will be placed
* at position 0,0,0 in the sector.
* \param sector the sector to add the object to
* \param name the engine name of the mesh that will be created
* \param factoryname the engine name of the factory to use.
*/
static csPtr<iMeshWrapper> CreateMesh (iEngine* engine, iSector* sector,
const char* name, iMeshFactoryWrapper* factory);
/**
* Create a genmesh instance from a named factory.
* This mesh will have #CS_ZBUF_USE set (use Z-buffer fully) and have
* 'object' as render priority. This means this function is useful
* for general objects. Assign to a csRef. The object will be placed
* at position 0,0,0 in the sector.
* \param sector the sector to add the object to
* \param name the engine name of the mesh that will be created
* \param factoryname the engine name of the factory to use.
*/
static csPtr<iMeshWrapper> CreateMesh (iEngine* engine, iSector* sector,
const char* name, const char* factoryname);
/**
* Create a factory and a genmesh from a primitive. This is a common
* used method where you only need one mesh from a factory. So with this
* method you can create both at once.
* This mesh will have #CS_ZBUF_USE set (use Z-buffer fully) and have
* 'object' as render priority. This means this function is useful
* for general objects. Assign to a csRef. The object will be placed
* at position 0,0,0 in the sector.
* \param sector the sector to add the object to
* \param name the engine name of the mesh that will be created
* \param factoryname the engine name of the factory to create.
* \param primitive is an optional primitive that can be used to augment
* the factory.
*/
static csPtr<iMeshWrapper> CreateFactoryAndMesh (iEngine* engine,
iSector* sector, const char* name, const char* factoryname,
Primitive* primitive = 0);
};
} // namespace Geometry
} // namespace CS
/** @} */
#endif // __CS_GENMESHPRIM_H__
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