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/*
    Copyright (C) 2000 by Thomas Hieber

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef __CS_KEYVAL_H__
#define __CS_KEYVAL_H__

/**\file
 * Key/Value pair
 */

#include "csextern.h"

#include "csutil/csobject.h"
#include "csutil/csstring.h"
#include "csutil/hash.h"
#include "csutil/scf_implementation.h"
#include "csutil/set.h"
#include "ivaria/keyval.h"

/**
 * A Key Value pair. This object contains a 'key' string and a 'value' string.
 * The 'key' string is the same as the name of the object as returned from
 * the iObject.
 * <p>
 * One way to attach key value pairs to CS objects is to add the following
 * xml to your object: \<key name="somename" value="somevalue" /\>
 */
class CS_CRYSTALSPACE_EXPORT csKeyValuePair : 
  public scfImplementationExt1<csKeyValuePair, csObject, iKeyValuePair>
{
private:
  const char *m_Value;	// Points to a string in the hash below.
  csHash<csString, csString> values;
  csSet<csString> names;
  bool editoronly;
public:
  /// The constructor. Requires both key and value. Data is being copied!
  csKeyValuePair (const char* Key, const char* Value);
  /// The constructor. Requires only key.
  csKeyValuePair (const char* Key);
  /// The destructor as usual
  virtual ~csKeyValuePair ();

  /// Set the "editor only" flag of this key value pair
  void SetEditorOnly (bool flag)
  { editoronly = flag; }

  /**\name iKeyValuePair implementation
   * @{ */
  virtual iObject *QueryObject() { return (csObject*)this; }
  virtual const char *GetKey () const;
  virtual void SetKey (const char* s);
  virtual const char *GetValue () const;
  virtual const char *GetValue (const char* vname) const;
  virtual void SetValue (const char* value);
  virtual void SetValue (const char* vname, const char* value);

  virtual csRef<iStringArray> GetValueNames () const;

  virtual bool GetEditorOnly () const
  { return editoronly; }
  /** @} */
};

#endif // __CS_KEYVAL_H__