/usr/include/crystalspace-2.0/imap/streamsource.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | /*
Copyright (C) 2005 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_IMAP_STREAMSOURCE_H__
#define __CS_IMAP_STREAMSOURCE_H__
#include "csutil/scf.h"
#include "csutil/scf_implementation.h"
/**\file
* Streaming data source
*/
/**\addtogroup loadsave
* @{ */
/**
* This callback will be fired when the data is ready.
*/
struct iStreamDataCallback : public virtual iBase
{
SCF_INTERFACE (iStreamDataCallback, 0, 0, 1);
/**
* The buffer is ready. The buffer will be endian correct for this system.
*/
virtual void DataReady (iDataBuffer* data) = 0;
};
/**
* This interface represents a stream source. This can be implemented
* by the application to implement faster loading of data. Basically the
* idea is to have some kind of 'id' that represents a buffer for a mesh.
* This implementation of this interface can try to load the buffer
* given that id.
*/
struct iStreamSource : public virtual iBase
{
SCF_INTERFACE (iStreamSource, 0, 0, 1);
/**
* Load a buffer given an id. This will fire the callback as soon as
* the buffer is ready. Note that some implementations that don't support
* asynchronious loading may call the callback immediatelly from within
* this function.
* \return false if we can't find the buffer (early error). The error
* should be placed on the reporter.
*/
virtual bool QueryBuffer (const char* id, iStreamDataCallback* callback) = 0;
/**
* Save a buffer with some id. Returns false if the buffer couldn't be
* saved for some reason. The error should be reported on the reporter
* by this function.
*/
virtual bool SaveBuffer (const char* id, iDataBuffer* buffer) = 0;
};
/** @} */
#endif // __CS_IMAP_STREAMSOURCE_H__
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