/usr/include/crystalspace-2.0/itexture/itexfact.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | /*
Copyright (C) 2003 by Jorrit Tyberghein
(C) 2003 by Frank Richter
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_ITEXTURE_ITEXFACT_H__
#define __CS_ITEXTURE_ITEXFACT_H__
/**\file
* Texture factory.
*/
/**
* \addtogroup gfx3d
* @{ */
#include "csutil/scf.h"
struct iTextureWrapper;
struct iTextureType;
/**
* Interface to a texture factory.
* Textures need to know their size at creation time; this information can be
* taken from an image or explicitly specified.
*/
struct iTextureFactory : public virtual iBase
{
SCF_INTERFACE(iTextureFactory, 2,0,0);
/**
* Generate a new texture with the selected parameters.
*/
virtual csPtr<iTextureWrapper> Generate () = 0;
/**
* Set the size of the texture to be created.
*/
virtual void SetSize (int w, int h) = 0;
/**
* Get the size of the texture to be created.
*/
virtual void GetSize (int& w, int& h) = 0;
/**
* Get the TextureType for this texture factory.
*/
virtual iTextureType* GetTextureType () const = 0;
};
/**
* Texture type.
* Interface used to create instances of iTextureFactory.
*/
struct iTextureType : public virtual iBase
{
SCF_INTERFACE (iTextureType, 0, 0, 1);
/**
* Create a new instance of a texture factory.
*/
virtual csPtr<iTextureFactory> NewFactory() = 0;
};
/** @} */
#endif
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