/usr/include/crystalspace-2.0/ivaria/script.h is in libcrystalspace-dev 2.0+dfsg-1build1.
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Copyright (C) 1999 by Brandon Ehle <azverkan@yahoo.com>
(C) 2003-2007 by Mat Sutcliffe <oktal@gmx.co.uk>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_IVARIA_SCRIPT_H__
#define __CS_IVARIA_SCRIPT_H__
/**\file
* General scripting interfaces
*/
#include "csutil/scf.h"
#include "csutil/ref.h"
#include "csutil/array.h"
#include "csutil/refarr.h"
#include "iutil/string.h"
struct iScript;
struct iScriptObject;
/**
* This provides the interface to a value stored in the scripting language's
* native format, be it a numeric or string value or a reference to an object.
* The script interpreter (iScript) returns one of these from method and
* subroutine calls, and property and variable gets, and accepts one in method
* and subroutine arguments, and property and variable sets.
*
* This is a constant value such as 3 or "hello, world" and as such you
* generally cannot change the value stored in an iScriptValue object.
* To change the value of a variable in the script, construct a new
* iScriptValue with iScript::RValue() and pass it to iScript::Store() or
* iScriptObject::Set().
*
* Main creators of instances implementing this interface:
* - iScript::RValue()
* - iScript::Retrieve()
* - iScriptObject::Get()
*/
struct iScriptValue : public virtual iBase
{
SCF_INTERFACE (iScriptValue, 2, 0, 0);
/// Datatype constants, used to make a bitmask.
enum
{
tInt = 0x01,
tFloat = 0x02,
tDouble = 0x04,
tString = 0x08,
tBool = 0x10,
tObject = 0x20
};
/// Returns a reference to the iScript to which this value belongs.
virtual iScript* GetScript () = 0;
/// Returns a bitmask indicating which types the value can be coerced into.
virtual unsigned GetTypes () const = 0;
/// Returns this value as an int.
virtual int GetInt () const = 0;
/// Returns this value as a float.
virtual float GetFloat () const = 0;
/// Returns this value as a double.
virtual double GetDouble () const = 0;
/// Returns this value as a string.
virtual const csRef<iString> GetString () const = 0;
/// Returns this value as a bool.
virtual bool GetBool () const = 0;
/// Returns this value as a reference to a script object.
virtual csRef<iScriptObject> GetObject () const = 0;
};
/**
* This provides the interface to an object in an object-oriented scripting
* language.
*
* Main ways to get pointers to this interface:
* - iScript::New()
* - iScriptValue::GetObject()
*/
struct iScriptObject : public virtual iBase
{
SCF_INTERFACE (iScriptObject, 2, 0, 0);
/**
* Returns a reference to the iScript to which this object belongs.
*/
virtual iScript* GetScript () = 0;
/**
* Returns the name of this object's class.
*
* If the object is from the cspace module, the name will be returned
* without the cspace namespace qualifier.
*/
virtual const csRef<iString> GetClass () const = 0;
/**
* Returns a boolean specifying whether or not the object "is a" or is
* derived from the named class.
*
* This may or may not be a class from the cspace module. Also, such classes
* may be specified with or without the cspace namespace qualifier.
*/
virtual bool IsA (const char *) const = 0;
/// Deprecated version of IsA().
CS_DEPRECATED_METHOD_MSG("use IsA() instead")
virtual bool IsType (const char *) const = 0;
/**
* If the object is from the cspace module, this will return its pointer.
*
* If it is not from the cspace module, the behaviour will be undefined.
*
* Some implementations may wish to extend the behaviour of this method to
* return pointers to other types of object, but that would be specific to
* the implementation.
*/
virtual void* GetPointer () = 0;
/**
* If the object is from the cspace module, this will allow you to change
* the reference to point to another object of the same class.
*
* NOTE: This is not guaranteed to work, is deprecated, and will be removed!
*/
CS_DEPRECATED_METHOD
virtual bool SetPointer (void*) = 0;
/**
* Calls a method in the object.
* @param name The name of the method to call.
* @param args An optional array of arguments to pass to the method.
* @return The return value of the method. If the named method does not
* exist or encounters a runtime error then it returns 0. If the method
* returns no value then it returns an iScriptValue with a bitmask of 0.
* @remarks Scripting languages that support pass-by-reference may change
* the values of the arguments.
*/
virtual csPtr<iScriptValue> Call (const char *name,
const csRefArray<iScriptValue> &args = csRefArray<iScriptValue> ()) = 0;
/**
* Sets the value of a property in the script object.
* @param name The name of the property.
* @param value The value that the property will be set to.
* @return False if the named property does not exist or cannot be set.
* @remarks The minimum requirement for implementors of this method is that
* it work with objects from the cspace module. An implementation may
* support other classes, but if not then behaviour may be undefined when
* attempting to use such classes.
*/
virtual bool Set (const char *name, iScriptValue *value) = 0;
/**
* Gets the value of a property in the script object.
* @param name The name of the property.
* @return The value of the property, or 0 if it does not exist.
* @remarks The minimum requirement for implementors of this method is that
* it work with objects from the cspace module. An implementation may
* support other classes, but if not then behaviour may be undefined when
* attempting to use such classes.
*/
virtual csPtr<iScriptValue> Get (const char *name) = 0;
////////////////////////////////////////
//@@@ Lots more deprecated methods below
#define CS_DEPRECATED_METHOD_MSG_CALL CS_DEPRECATED_METHOD_MSG \
("use Call(const char*, const csRefArray<iScriptValue>&) instead")
#define CS_DEPRECATED_METHOD_MSG_SET(NEW_METHOD) CS_DEPRECATED_METHOD_MSG \
("use " NEW_METHOD "(const char*, iScriptValue*) instead")
#define CS_DEPRECATED_METHOD_MSG_GET(NEW_METHOD) CS_DEPRECATED_METHOD_MSG \
("use " NEW_METHOD "(const char*) instead")
CS_DEPRECATED_METHOD_MSG_CALL
virtual bool Call (const char *name, const char *format, ...)
CS_GNUC_PRINTF(3, 4) = 0;
CS_DEPRECATED_METHOD_MSG_CALL
virtual bool Call (const char *name, int &ret, const char *fmt, ...)
CS_GNUC_PRINTF(4, 5) = 0;
CS_DEPRECATED_METHOD_MSG_CALL
virtual bool Call (const char *name, float &ret, const char *fmt, ...)
CS_GNUC_PRINTF(4, 5) = 0;
CS_DEPRECATED_METHOD_MSG_CALL
virtual bool Call (const char *name, double &ret, const char *fmt, ...)
CS_GNUC_PRINTF(4, 5) = 0;
CS_DEPRECATED_METHOD_MSG_CALL
virtual bool Call (const char *name, csRef<iString>&, const char *fmt, ...)
CS_GNUC_PRINTF(4, 5) = 0;
CS_DEPRECATED_METHOD_MSG_CALL
virtual bool Call (const char *name, csRef<iScriptObject>&,
const char *fmt, ...) CS_GNUC_PRINTF(4, 5) = 0;
CS_DEPRECATED_METHOD_MSG_SET("Set")
virtual bool Set (const char *name, int data) = 0;
CS_DEPRECATED_METHOD_MSG_SET("Set")
virtual bool Set (const char *name, float data) = 0;
CS_DEPRECATED_METHOD_MSG_SET("Set")
virtual bool Set (const char *name, double data) = 0;
CS_DEPRECATED_METHOD_MSG_SET("Set")
virtual bool Set (const char *name, char const *data) = 0;
CS_DEPRECATED_METHOD_MSG_SET("Set")
virtual bool Set (const char *name, iScriptObject *data) = 0;
CS_DEPRECATED_METHOD_MSG_SET("Set")
virtual bool SetTruth (const char *name, bool isTrue) = 0;
CS_DEPRECATED_METHOD_MSG_GET("Get")
virtual bool Get (const char *name, int &data) const = 0;
CS_DEPRECATED_METHOD_MSG_GET("Get")
virtual bool Get (const char *name, float &data) const = 0;
CS_DEPRECATED_METHOD_MSG_GET("Get")
virtual bool Get (const char *name, double &data) const = 0;
CS_DEPRECATED_METHOD_MSG_GET("Get")
virtual bool Get (const char *name, csRef<iString>&) const = 0;
CS_DEPRECATED_METHOD_MSG_GET("Get")
virtual bool Get (const char *name, csRef<iScriptObject>&) const = 0;
CS_DEPRECATED_METHOD_MSG_GET("Get")
virtual bool GetTruth (const char *name, bool &isTrue) const = 0;
};
/**
* This provides the interface to a scripting language interpreter.
* @remarks The details of any errors encountered in scripts are sent to the
* iReporter.
*/
struct iScript : public virtual iBase
{
SCF_INTERFACE (iScript, 2, 0, 0);
/**
* Runs some script in the scripting language.
* @param text The text of the script to execute.
* @return False if there was an error in the script.
*/
virtual bool RunText (const char *text) = 0;
/**
* Loads a named module in the script interpreter.
* @param name Language-dependent name of the module.
* @return False if there is an error in the module or it cannot be loaded.
*/
virtual bool LoadModule (const char *name) = 0;
/**
* Loads a module in the script intepreter, from a file in VFS.
* @param path Virtual filesystem path to the script or module file.
* @param filename Filename of the script or module file.
* @return False if there is an error in the module or it cannot be loaded.
*/
virtual bool LoadModule (const char *path, const char *filename) = 0;
/**
* Loads a module from a file in the native filesystem.
* @param path Native filesystem path to the script or module file.
* @param filename Filename of the script or module file.
* @return False if there is an error in the module or it cannot be loaded.
*/
virtual bool LoadModuleNative (const char *path, const char *filename) = 0;
/**
* Calls a subroutine in the script.
* @param name The name of the subroutine.
* @param args An optional array of arguments to pass to the subroutine.
* @return The return value of the subroutine. If the subroutine does not
* exist or encounters a runtime error then it returns 0. If it returns
* no value then it returns an iScriptValue with a bitmask of 0.
* @remarks Scripting languages that support pass-by-reference may change
* the values of the arguments.
*/
virtual csPtr<iScriptValue> Call (const char *name,
const csRefArray<iScriptValue> &args = csRefArray<iScriptValue> ()) = 0;
/// Creates a new script value container object and returns it.
virtual csPtr<iScriptValue> RValue (int value) = 0;
/// Creates a new script value container object and returns it.
virtual csPtr<iScriptValue> RValue (float value) = 0;
/// Creates a new script value container object and returns it.
virtual csPtr<iScriptValue> RValue (double value) = 0;
/// Creates a new script value container object and returns it.
virtual csPtr<iScriptValue> RValue (const char *value) = 0;
/// Creates a new script value container object and returns it.
virtual csPtr<iScriptValue> RValue (bool value) = 0;
/// Creates a new script value container object and returns it.
virtual csPtr<iScriptValue> RValue (iScriptObject *value) = 0;
/**
* Creates an object in the script.
* @param type The name of the class to instantiate.
* @param args An optional array of arguments to pass to the constructor.
* @return 0 if the constructor fails, or if the named class does not exist.
* @remarks Scripting languages that support pass-by-reference may change
* the values of the arguments.
*/
virtual csPtr<iScriptObject> New (const char *type,
const csRefArray<iScriptValue> &args = csRefArray<iScriptValue> ()) = 0;
/**
* Sets a variable in the script interpreter.
* @param name The name of the variable to set.
* @param value The value to set the variable to.
* @return False if the variable could not be stored (e.g. illegal name,
* or variable already exists and is immutable).
* @remarks The name is given without any special characters (e.g. the
* dollar prefix in Perl).
*/
virtual bool Store (const char *name, iScriptValue *value) = 0;
/**
* Gets the value of a variable in the script interpreter.
* @param name The name of the variable to retrieve.
* @return The value of the variable, or 0 if it does not exist.
* @remarks The name is given without any special characters (e.g. the
* dollar prefix in Perl).
*/
virtual csPtr<iScriptValue> Retrieve (const char *name) = 0;
/**
* Removes a variable from the script interpreter.
* @param name The name of the variable to remove.
* @return False if the variable does not exist or cannot be removed.
* @remarks The name is given without any special characters (e.g. the
* dollar prefix in Perl).
*/
virtual bool Remove (const char *name) = 0;
/////////////////////////////////////////
//@@@ Lots more deprecated methods below.
CS_DEPRECATED_METHOD_MSG("use New() instead")
virtual csRef<iScriptObject> NewObject (const char *type,
const char *ctorFormat, ...) CS_GNUC_PRINTF(3, 4) = 0;
CS_DEPRECATED_METHOD_MSG_CALL
virtual bool Call (const char *name, const char *format, ...)
CS_GNUC_PRINTF(3, 4) = 0;
CS_DEPRECATED_METHOD_MSG_CALL
virtual bool Call (const char *name, int &ret, const char *fmt, ...)
CS_GNUC_PRINTF(4, 5) = 0;
CS_DEPRECATED_METHOD_MSG_CALL
virtual bool Call (const char *name, float &ret, const char *fmt, ...)
CS_GNUC_PRINTF(4, 5) = 0;
CS_DEPRECATED_METHOD_MSG_CALL
virtual bool Call (const char *name, double &ret, const char *fmt, ...)
CS_GNUC_PRINTF(4, 5) = 0;
CS_DEPRECATED_METHOD_MSG_CALL
virtual bool Call (const char *name, csRef<iString>&, const char *fmt, ...)
CS_GNUC_PRINTF(4, 5) = 0;
CS_DEPRECATED_METHOD_MSG_CALL
virtual bool Call (const char *name, csRef<iScriptObject> &ret,
const char *fmt, ...) CS_GNUC_PRINTF(4, 5) = 0;
CS_DEPRECATED_METHOD_MSG_SET("Store")
virtual bool Store (const char *name, int data) = 0;
CS_DEPRECATED_METHOD_MSG_SET("Store")
virtual bool Store (const char *name, float data) = 0;
CS_DEPRECATED_METHOD_MSG_SET("Store")
virtual bool Store (const char *name, double data) = 0;
CS_DEPRECATED_METHOD_MSG_SET("Store")
virtual bool Store (const char *name, char const *data) = 0;
CS_DEPRECATED_METHOD_MSG_SET("Store")
virtual bool Store (const char *name, iScriptObject *data) = 0;
CS_DEPRECATED_METHOD_MSG_SET("Store")
virtual bool SetTruth (const char *name, bool isTrue) = 0;
CS_DEPRECATED_METHOD_MSG_GET("Retrieve")
virtual bool Retrieve (const char *name, int &data) const = 0;
CS_DEPRECATED_METHOD_MSG_GET("Retrieve")
virtual bool Retrieve (const char *name, float &data) const = 0;
CS_DEPRECATED_METHOD_MSG_GET("Retrieve")
virtual bool Retrieve (const char *name, double &data) const = 0;
CS_DEPRECATED_METHOD_MSG_GET("Retrieve")
virtual bool Retrieve (const char *name, csRef<iString>&) const = 0;
CS_DEPRECATED_METHOD_MSG_GET("Retrieve")
virtual bool Retrieve (const char *name, csRef<iScriptObject>&) const = 0;
CS_DEPRECATED_METHOD_MSG_GET("Retrieve")
virtual bool GetTruth (const char *name, bool &isTrue) const = 0;
#undef CS_DEPRECATED_METHOD_MSG_CALL
#undef CS_DEPRECATED_METHOD_MSG_SET
#undef CS_DEPRECATED_METHOD_MSG_GET
};
#endif // __CS_IVARIA_SCRIPT_H__
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