/usr/include/dime/Layer.h is in libdime-dev 0.20030921-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* FILE: Layer.h
*
* This source file is part of DIME.
* Copyright (C) 1998-1999 by Systems In Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License, version 2, as
* published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License (the accompanying file named COPYING) for more
* details.
*
**************************************************************************
*
* If you need DIME for a non-GPL project, contact Systems In Motion
* to acquire a Professional Edition License:
*
* Systems In Motion http://www.sim.no/
* Prof. Brochs gate 6 sales@sim.no
* N-7030 Trondheim Voice: +47 22114160
* NORWAY Fax: +47 67172912
*
\**************************************************************************/
#ifndef DIME_LAYER_H
#define DIME_LAYER_H
#include <dime/Basic.h>
class DIME_DLL_API dimeLayer
{
public:
enum Flags {
FROZEN = 0x1,
FROZEN_NEW_VIEWPORTS = 0x2,
LOCKED = 0x4
};
const char *getLayerName() const;
int getLayerNum() const;
int16 getColorNumber() const;
void setColorNumber(const int16 num);
int16 getFlags() const;
void setFlags(const int16 &flags);
bool isDefaultLayer() const;
static const dimeLayer *getDefaultLayer();
static void colorToRGB(const int colornum,
dxfdouble &r, dxfdouble &g, dxfdouble &b);
private:
friend class dimeModel;
dimeLayer();
dimeLayer(const char * const name, const int num,
const int16 colnum, const int16 flags);
const char *layerName;
int layerNum;
int16 colorNum;
int16 flags;
static void cleanup_default_layer(void);
static dimeLayer * defaultLayer;
}; // class dimeLayer
inline const char *
dimeLayer::getLayerName() const
{
return layerName;
}
inline int
dimeLayer::getLayerNum() const
{
return layerNum;
}
inline int16
dimeLayer::getColorNumber() const
{
return colorNum;
}
inline void
dimeLayer::setColorNumber(const int16 num)
{
this->colorNum = num;
}
inline int16
dimeLayer::getFlags() const
{
return this->flags;
}
inline void
dimeLayer::setFlags(const int16 &flags)
{
this->flags = flags;
}
inline bool
dimeLayer::isDefaultLayer() const
{
return this == dimeLayer::getDefaultLayer();
}
#endif // ! DIME_LAYER_H
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