/usr/include/ebml/EbmlFloat.h is in libebml-dev 1.3.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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** libebml : parse EBML files, see http://embl.sourceforge.net/
**
** <file/class description>
**
** Copyright (C) 2002-2010 Steve Lhomme. All rights reserved.
**
** This file is part of libebml.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
** See http://www.matroska.org/license/lgpl/ for LGPL licensing information.
**
** Contact license@matroska.org if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
/*!
\file
\version \$Id$
\author Steve Lhomme <robux4 @ users.sf.net>
*/
#ifndef LIBEBML_FLOAT_H
#define LIBEBML_FLOAT_H
#include "EbmlTypes.h"
#include "EbmlElement.h"
START_LIBEBML_NAMESPACE
/*!
\class EbmlFloat
\brief Handle all operations on a float EBML element
*/
class EBML_DLL_API EbmlFloat : public EbmlElement {
public:
enum Precision {
FLOAT_32
,FLOAT_64
};
EbmlFloat(const Precision prec = FLOAT_32);
EbmlFloat(const double DefaultValue, const Precision prec = FLOAT_32);
EbmlFloat(const EbmlFloat & ElementToClone);
virtual bool ValidateSize() const
{
return (GetSize() == 4 || GetSize() == 8);
}
filepos_t RenderData(IOCallback & output, bool bForceRender, bool bWithDefault = false);
filepos_t ReadData(IOCallback & input, ScopeMode ReadFully = SCOPE_ALL_DATA);
filepos_t UpdateSize(bool bWithDefault = false, bool bForceRender = false);
void SetPrecision(const EbmlFloat::Precision prec = FLOAT_32)
{
if (prec == FLOAT_64)
SetSize_(8);
else
SetSize_(4); // default size
}
// EbmlFloat & operator=(const float NewValue) { Value = NewValue; return *this;}
EbmlFloat & operator=(const double NewValue) { Value = NewValue; SetValueIsSet(); return *this;}
virtual bool IsSmallerThan(const EbmlElement *Cmp) const;
operator float() const;
operator double() const;
EbmlFloat &SetValue(double NewValue);
double GetValue() const;
void SetDefaultValue(double);
double DefaultVal() const;
bool IsDefaultValue() const {
return (DefaultISset() && Value == DefaultValue);
}
#if defined(EBML_STRICT_API)
private:
#else
protected:
#endif
double Value; /// The actual value of the element
double DefaultValue;
};
END_LIBEBML_NAMESPACE
#endif // LIBEBML_FLOAT_H
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