/usr/include/eiskaltdcpp/dcpp/ScriptManager.h is in libeiskaltdcpp-dev 2.2.9-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (C) 2008 cologic, cologic@parsoma.net
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "Singleton.h"
#include "User.h"
#include "Socket.h"
#include "TimerManager.h"
#include "ClientManagerListener.h"
#include "CriticalSection.h"
#include "extra/lunar.h"
namespace dcpp {
class ScriptManagerListener {
public:
typedef ScriptManagerListener* Ptr;
typedef vector<Ptr> List;
typedef List::iterator Iter;
enum Types {
DEBUG_MESSAGE
};
virtual void onAction(Types, const string&) noexcept = 0;
};
struct LuaManager {
static const char className[];
static Lunar<LuaManager>::RegType methods[];
LuaManager(lua_State* /* L */) { }
int SendClientMessage(lua_State* L);
int SendHubMessage(lua_State* L);
int GenerateDebugMessage(lua_State* L);
int GetHubIpPort(lua_State* L);
int GetHubUrl(lua_State* L);
int GetClientIp(lua_State* L);
int SendUDPPacket(lua_State* L);
int InjectHubMessageNMDC(lua_State* L);
int InjectHubMessageADC(lua_State* L);
//int FindWindow(lua_State* L);
//int PostMessage(lua_State* L);
int DropUserConnection(lua_State* L);
int CreateClient(lua_State* L);
int DeleteClient(lua_State* L);
int RunTimer(lua_State* L);
int GetSetting(lua_State* L);
int GetAppPath(lua_State* L);
int GetConfigPath(lua_State* L);
int GetScriptsPath(lua_State* L);
int GetConfigScriptsPath(lua_State* L);
int ToUtf8(lua_State* L);
int FromUtf8(lua_State* L);
};
class ScriptInstance {
bool MakeCallRaw(const string& table, const string& method , int args, int ret) noexcept;
protected:
virtual ~ScriptInstance() { }
static lua_State* L;
static CriticalSection cs;
template <typename T> bool MakeCall(const string& table, const string& method,
int ret, const T& t) noexcept {
Lock l(cs);
dcassert(lua_gettop(L) == 0);
LuaPush(t);
return MakeCallRaw(table, method, 1 , ret);
}
template <typename T, typename T2> bool MakeCall(const string& table, const string& method,
int ret, const T& t, const T2& t2) noexcept {
Lock l(cs);
dcassert(lua_gettop(L) == 0);
LuaPush(t);
LuaPush(t2);
return MakeCallRaw(table, method, 2, ret);
}
template <typename T> void LuaPush(T* p) { lua_pushlightuserdata(L, p); }
void LuaPush(int i);
void LuaPush(const string& s);
bool GetLuaBool();
string GetClientType(Client* aClient);
public:
void EvaluateFile(const string& fn);
void EvaluateChunk(const string& chunk);
};
class ScriptManager: public ScriptInstance, public Singleton<ScriptManager>, public Speaker<ScriptManagerListener>, private ClientManagerListener, private TimerManagerListener
{
Socket s;
friend class Singleton<ScriptManager>;
ScriptManager();
virtual ~ScriptManager() throw () { if (L) lua_close(L); if(timerEnabled) TimerManager::getInstance()->removeListener(this); }
public:
void load();
void SendDebugMessage(const string& s);
GETSET(bool , timerEnabled, TimerEnabled);
private:
friend struct LuaManager;
friend class ScriptInstance;
virtual void on(ClientConnected, Client* aClient) noexcept;
virtual void on(ClientDisconnected, Client* aClient) noexcept;
virtual void on(Second, uint64_t /* ticks */) noexcept;
};
}//namespace dcpp
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