/usr/include/eiskaltdcpp/dcpp/Thread.h is in libeiskaltdcpp-dev 2.2.9-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | /*
* Copyright (C) 2001-2012 Jacek Sieka, arnetheduck on gmail point com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#ifdef _WIN32
#include "w.h"
#else
#include <pthread.h>
#include <sched.h>
#include <sys/resource.h>
#endif
#include <boost/noncopyable.hpp>
#include "Exception.h"
namespace dcpp {
STANDARD_EXCEPTION(ThreadException);
class Thread : private boost::noncopyable
{
public:
#ifdef _WIN32
enum Priority {
IDLE = THREAD_PRIORITY_IDLE,
LOW = THREAD_PRIORITY_BELOW_NORMAL,
NORMAL = THREAD_PRIORITY_NORMAL,
HIGH = THREAD_PRIORITY_ABOVE_NORMAL
};
Thread(): threadHandle(INVALID_HANDLE_VALUE), threadId(0){ }
virtual ~Thread() {
if(threadHandle != INVALID_HANDLE_VALUE)
CloseHandle(threadHandle);
}
void start();
void join() {
if(threadHandle == INVALID_HANDLE_VALUE) {
return;
}
WaitForSingleObject(threadHandle, INFINITE);
CloseHandle(threadHandle);
threadHandle = INVALID_HANDLE_VALUE;
}
void setThreadPriority(Priority p) { ::SetThreadPriority(threadHandle, p); }
static void sleep(uint32_t millis) { ::Sleep(millis); }
static void yield() { ::Sleep(0); }
#else
enum Priority {
IDLE = 1,
LOW = 1,
NORMAL = 0,
HIGH = -1
};
Thread(): threadHandle(0) { }
virtual ~Thread() {
if(threadHandle != 0) {
pthread_detach(threadHandle);
}
}
void start();
void join() {
if (threadHandle) {
pthread_join(threadHandle, 0);
threadHandle = 0;
}
}
void setThreadPriority(Priority p) {
#ifndef __HAIKU__
setpriority(PRIO_PROCESS, 0, p);
#endif
}
static void sleep(uint32_t millis) { ::usleep(millis*1000); }
static void yield() { ::sched_yield(); }
#endif
protected:
void setThreadName(const char* const threadName) const;
virtual int run() = 0;
#ifdef _WIN32
HANDLE threadHandle;
DWORD threadId;
static DWORD WINAPI starter(void* p) {
Thread* t = (Thread*)p;
t->run();
return 0;
}
#else
pthread_t threadHandle;
static void* starter(void* p) {
Thread* t = (Thread*)p;
t->run();
return NULL;
}
#endif
};
} // namespace dcpp
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