This file is indexed.

/usr/lib/perl5/File/MMagic/magic is in libfile-mmagic-xs-perl 0.09006-5build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
# Magic data for mod_mime_magic Apache module (originally for file(1) command)
# The module is described in /manual/mod/mod_mime_magic.html
#
# The format is 4-5 columns:
#    Column #1: byte number to begin checking from, ">" indicates continuation
#    Column #2: type of data to match
#    Column #3: contents of data to match
#    Column #4: MIME type of result
#    Column #5: MIME encoding of result (optional)

#------------------------------------------------------------------------------
# Localstuff:  file(1) magic for locally observed files
# Add any locally observed files here.

#------------------------------------------------------------------------------
# end local stuff
#------------------------------------------------------------------------------

#------------------------------------------------------------------------------
# Java

0	short		0xcafe
>2	short		0xbabe		application/java

#------------------------------------------------------------------------------
# audio:  file(1) magic for sound formats
#
# from Jan Nicolai Langfeldt <janl@ifi.uio.no>,
#

# Sun/NeXT audio data
0	string		.snd
>12	belong		1		audio/basic
>12	belong		2		audio/basic
>12	belong		3		audio/basic
>12	belong		4		audio/basic
>12	belong		5		audio/basic
>12	belong		6		audio/basic
>12	belong		7		audio/basic

>12	belong		23		audio/x-adpcm

# DEC systems (e.g. DECstation 5000) use a variant of the Sun/NeXT format
# that uses little-endian encoding and has a different magic number
# (0x0064732E in little-endian encoding).
0	lelong		0x0064732E	
>12	lelong		1		audio/x-dec-basic
>12	lelong		2		audio/x-dec-basic
>12	lelong		3		audio/x-dec-basic
>12	lelong		4		audio/x-dec-basic
>12	lelong		5		audio/x-dec-basic
>12	lelong		6		audio/x-dec-basic
>12	lelong		7		audio/x-dec-basic
#                                       compressed (G.721 ADPCM)
>12	lelong		23		audio/x-dec-adpcm

# Bytes 0-3 of AIFF, AIFF-C, & 8SVX audio files are "FORM"
#					AIFF audio data
8	string		AIFF		audio/x-aiff	
#					AIFF-C audio data
8	string		AIFC		audio/x-aiff	
#					IFF/8SVX audio data
8	string		8SVX		audio/x-aiff	

# Creative Labs AUDIO stuff
#					Standard MIDI data
0	string	MThd			audio/unknown	
#>9 	byte	>0			(format %d)
#>11	byte	>1			using %d channels
#					Creative Music (CMF) data
0	string	CTMF			audio/unknown	
#					SoundBlaster instrument data
0	string	SBI			audio/unknown	
#					Creative Labs voice data
0	string	Creative\ Voice\ File	audio/unknown	
## is this next line right?  it came this way...
#>19	byte	0x1A
#>23	byte	>0			- version %d
#>22	byte	>0			\b.%d

# [GRR 950115:  is this also Creative Labs?  Guessing that first line
#  should be string instead of unknown-endian long...]
#0	long		0x4e54524b	MultiTrack sound data
#0	string		NTRK		MultiTrack sound data
#>4	long		x		- version %ld

# Microsoft WAVE format (*.wav)
# [GRR 950115:  probably all of the shorts and longs should be leshort/lelong]
#					Microsoft RIFF
0	string		RIFF		audio/unknown
#					- WAVE format
>8	string		WAVE		audio/x-wav
# MPEG audio.
0   beshort&0xfff0  0xfff0  audio/mpeg
# C64 SID Music files, from Linus Walleij <triad@df.lth.se>
0   string      PSID        audio/prs.sid

#------------------------------------------------------------------------------
# c-lang:  file(1) magic for C programs or various scripts
#

# XPM icons (Greg Roelofs, newt@uchicago.edu)
# ideally should go into "images", but entries below would tag XPM as C source
0	string		/*\ XPM		image/x-xbm	7bit

# this first will upset you if you're a PL/1 shop... (are there any left?)
# in which case rm it; ascmagic will catch real C programs
#					C or REXX program text
0	string		/*		text/plain
#					C++ program text
0	string		//		text/plain

#------------------------------------------------------------------------------
# compress:  file(1) magic for pure-compression formats (no archives)
#
# compress, gzip, pack, compact, huf, squeeze, crunch, freeze, yabba, whap, etc.
#
# Formats for various forms of compressed data
# Formats for "compress" proper have been moved into "compress.c",
# because it tries to uncompress it to figure out what's inside.

# standard unix compress
0	string		\037\235	application/octet-stream	x-compress

# gzip (GNU zip, not to be confused with [Info-ZIP/PKWARE] zip archiver)
0       string          \037\213        application/octet-stream	x-gzip

# According to gzip.h, this is the correct byte order for packed data.
0	string		\037\036	application/octet-stream
#
# This magic number is byte-order-independent.
#
0	short		017437		application/octet-stream

# XXX - why *two* entries for "compacted data", one of which is
# byte-order independent, and one of which is byte-order dependent?
#
# compacted data
0	short		0x1fff		application/octet-stream
0	string		\377\037	application/octet-stream
# huf output
0	short		0145405		application/octet-stream

# Squeeze and Crunch...
# These numbers were gleaned from the Unix versions of the programs to
# handle these formats.  Note that I can only uncrunch, not crunch, and
# I didn't have a crunched file handy, so the crunch number is untested.
#				Keith Waclena <keith@cerberus.uchicago.edu>
#0	leshort		0x76FF		squeezed data (CP/M, DOS)
#0	leshort		0x76FE		crunched data (CP/M, DOS)

# Freeze
#0	string		\037\237	Frozen file 2.1
#0	string		\037\236	Frozen file 1.0 (or gzip 0.5)

# lzh?
#0	string		\037\240	LZH compressed data

#------------------------------------------------------------------------------
# frame:  file(1) magic for FrameMaker files
#
# This stuff came on a FrameMaker demo tape, most of which is
# copyright, but this file is "published" as witness the following:
#
0	string		\<MakerFile	application/x-frame
0	string		\<MIFFile	application/x-frame
0	string		\<MakerDictionary	application/x-frame
0	string		\<MakerScreenFon	application/x-frame
0	string		\<MML		application/x-frame
0	string		\<Book		application/x-frame
0	string		\<Maker		application/x-frame

#------------------------------------------------------------------------------
# html:  file(1) magic for HTML (HyperText Markup Language) docs
#
# from Daniel Quinlan <quinlan@yggdrasil.com>
# and Anna Shergold <anna@inext.co.uk>
#
0   string      \<!DOCTYPE\ HTML    text/html
0   string      \<!doctype\ html    text/html
0   string      \<HEAD      text/html
0   string      \<head      text/html
0   string      \<TITLE     text/html
0   string      \<title     text/html
0   string      \<html      text/html
0   string      \<HTML      text/html
0   string      \<!--       text/html
0   string      \<h1        text/html
0   string      \<H1        text/html

# XML eXtensible Markup Language, from Linus Walleij <triad@df.lth.se>
0   string      \<?xml      text/xml

#------------------------------------------------------------------------------
# images:  file(1) magic for image formats (see also "c-lang" for XPM bitmaps)
#
# originally from jef@helios.ee.lbl.gov (Jef Poskanzer),
# additions by janl@ifi.uio.no as well as others. Jan also suggested
# merging several one- and two-line files into here.
#
# XXX - byte order for GIF and TIFF fields?
# [GRR:  TIFF allows both byte orders; GIF is probably little-endian]
#

# [GRR:  what the hell is this doing in here?]
#0	string		xbtoa		btoa'd file

# PBMPLUS
#					PBM file
0	string		P1		image/x-portable-bitmap	7bit
#					PGM file
0	string		P2		image/x-portable-greymap	7bit
#					PPM file
0	string		P3		image/x-portable-pixmap	7bit
#					PBM "rawbits" file
0	string		P4		image/x-portable-bitmap
#					PGM "rawbits" file
0	string		P5		image/x-portable-greymap
#					PPM "rawbits" file
0	string		P6		image/x-portable-pixmap

# NIFF (Navy Interchange File Format, a modification of TIFF)
# [GRR:  this *must* go before TIFF]
0	string		IIN1		image/x-niff

# TIFF and friends
#					TIFF file, big-endian
0	string		MM		image/tiff
#					TIFF file, little-endian
0	string		II		image/tiff

# possible GIF replacements; none yet released!
# (Greg Roelofs, newt@uchicago.edu)
#
# GRR 950115:  this was mine ("Zip GIF"):
#					ZIF image (GIF+deflate alpha)
0	string		GIF94z		image/unknown
#
# GRR 950115:  this is Jeremy Wohl's Free Graphics Format (better):
#					FGF image (GIF+deflate beta)
0	string		FGF95a		image/unknown
#
# GRR 950115:  this is Thomas Boutell's Portable Bitmap Format proposal
# (best; not yet implemented):
#					PBF image (deflate compression)
0	string		PBF		image/unknown

# GIF
0	string		GIF		image/gif

# JPEG images
0	beshort		0xffd8		image/jpeg

# PC bitmaps (OS/2, Windoze BMP files)  (Greg Roelofs, newt@uchicago.edu)
0	string		BM		image/bmp
#>14	byte		12		(OS/2 1.x format)
#>14	byte		64		(OS/2 2.x format)
#>14	byte		40		(Windows 3.x format)
#0	string		IC		icon
#0	string		PI		pointer
#0	string		CI		color icon
#0	string		CP		color pointer
#0	string		BA		bitmap array


#------------------------------------------------------------------------------
# lisp:  file(1) magic for lisp programs
#
# various lisp types, from Daniel Quinlan (quinlan@yggdrasil.com)
0	string	;;			text/plain	8bit
# Emacs 18 - this is always correct, but not very magical.
0	string	\012(			application/x-elc
# Emacs 19
0	string	;ELC\023\000\000\000	application/x-elc

#------------------------------------------------------------------------------
# mail.news:  file(1) magic for mail and news
#
# There are tests to ascmagic.c to cope with mail and news.
0	string		Relay-Version: 	message/rfc822	7bit
0	string		#!\ rnews	message/rfc822	7bit
0	string		N#!\ rnews	message/rfc822	7bit
0	string		Forward\ to 	message/rfc822	7bit
0	string		Pipe\ to 	message/rfc822	7bit
0	string		Return-Path:	message/rfc822	7bit
0	string		Path:		message/news	8bit
0	string		Xref:		message/news	8bit
0	string		From:		message/rfc822	7bit
0	string		Article 	message/news	8bit
#------------------------------------------------------------------------------
# msword: file(1) magic for MS Word files
#
# Contributor claims:
# Reversed-engineered MS Word magic numbers
#

0	string		\376\067\0\043			application/msword
0	string		\333\245-\0\0\0			application/msword

# disable this one because it applies also to other
# Office/OLE documents for which msword is not correct. See PR#2608.
#0	string		\320\317\021\340\241\261	application/msword



#------------------------------------------------------------------------------
# printer:  file(1) magic for printer-formatted files
#

# PostScript
0	string		%!		application/postscript
0	string		\004%!		application/postscript

# Acrobat
# (due to clamen@cs.cmu.edu)
0	string		%PDF-		application/pdf

#------------------------------------------------------------------------------
# sc:  file(1) magic for "sc" spreadsheet
#
38	string		Spreadsheet	application/x-sc

#------------------------------------------------------------------------------
# tex:  file(1) magic for TeX files
#
# XXX - needs byte-endian stuff (big-endian and little-endian DVI?)
#
# From <conklin@talisman.kaleida.com>

# Although we may know the offset of certain text fields in TeX DVI
# and font files, we can't use them reliably because they are not
# zero terminated. [but we do anyway, christos]
0	string		\367\002	application/x-dvi
#0	string		\367\203	TeX generic font data
#0	string		\367\131	TeX packed font data
#0	string		\367\312	TeX virtual font data
#0	string		This\ is\ TeX,	TeX transcript text	
#0	string		This\ is\ METAFONT,	METAFONT transcript text

# There is no way to detect TeX Font Metric (*.tfm) files without
# breaking them apart and reading the data.  The following patterns
# match most *.tfm files generated by METAFONT or afm2tfm.
#2	string		\000\021	TeX font metric data
#2	string		\000\022	TeX font metric data
#>34	string		>\0		(%s)

# Texinfo and GNU Info, from Daniel Quinlan (quinlan@yggdrasil.com)
#0	string		\\input\ texinfo	Texinfo source text
#0	string		This\ is\ Info\ file	GNU Info text

# correct TeX magic for Linux (and maybe more)
# from Peter Tobias (tobias@server.et-inf.fho-emden.de)
#
0	leshort		0x02f7		application/x-dvi

# RTF - Rich Text Format
0	string		{\\rtf		application/rtf

#------------------------------------------------------------------------------
# animation:  file(1) magic for animation/movie formats
#
# animation formats, originally from vax@ccwf.cc.utexas.edu (VaX#n8)
#						MPEG file
0	string		\000\000\001\263	video/mpeg
#
# The contributor claims:
#   I couldn't find a real magic number for these, however, this
#   -appears- to work.  Note that it might catch other files, too,
#   so BE CAREFUL!
#
# Note that title and author appear in the two 20-byte chunks
# at decimal offsets 2 and 22, respectively, but they are XOR'ed with
# 255 (hex FF)! DL format SUCKS BIG ROCKS.
#
#						DL file version 1 , medium format (160x100, 4 images/screen)
0	byte		1			video/unknown
0	byte		2			video/unknown
# Quicktime video, from Linus Walleij <triad@df.lth.se>
# from Apple quicktime file format documentation.
4   string      moov        video/quicktime 
4   string      mdat        video/quicktime